Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Clowns/Clownbox/Clownbox.xml
T

27 lines
3.0 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Clownbox" SpeciesTranslationOverride="" DisplayName="" Group="box" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" IsMachine="False" CanSpeak="False" UseBossHealthBar="False" Noise="100" Visibility="200" BloodDecal="" BleedParticleAir="" BleedParticleWater="" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="False" PathFinderPriority="0.1" HideInSonar="True" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="10000" SoundInterval="10" DrawLast="False">
<ragdolls folder="default" />
<animations folder="default" />
<health Vitality="1" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="10" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" EmpVulnerability="0" ApplyAfflictionColors="False" />
<ai targetinnerwalls="False" CombatStrength="20" Sight="2" Hearing="2" AggressionHurt="100" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="True" CanOpenDoors="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
<target Tag="human" State="PassiveAggressive" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target tag="door" state="Idle" priority="1" />
<target tag="wall" state="Idle" priority="1" />
<target tag="room" state="Idle" priority="1" />
<target tag="sonar" state="Idle" priority="1" />
<target tag="turret" state="Idle" priority="1" />
<target tag="decoy" state="Idle" priority="1" />
<target tag="weapon" state="Idle" priority="1" />
<target tag="nasonov" state="Idle" priority="1" />
<target tag="provocative" state="Idle" priority="1" />
<target tag="tool" state="Idle" priority="1" />
</ai>
<StatusEffect type="OnDeath" target="This" delay="0.2">
<SpawnCharacter speciesname="clownsawcrazy" count="1" spread="0" />
<sound file="%ModDir:2518816103%/Audio/opencrate.ogg" dontmuffle="true" range="2000" volume="1" />
<RemoveCharacter />
</StatusEffect>
<StatusEffect type="Always" target="Character">
<Affliction identifier="concealed" amount="1" />
</StatusEffect>
</Character>