463 lines
38 KiBLFS
XML
Executable File
463 lines
38 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character specifiertags="true" skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="Clownbomber" SpeciesTranslationOverride="" DisplayName="" Group="clowns" Humanoid="True" Hascharacterinfo="True" HasInfo="True" CanInteract="True" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" CanSpeak="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="duffelbag">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<sound File="Content/Characters/Human/female_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/female_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Female" />
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<sound File="Content/Characters/Human/male_damage1.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage2.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage3.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage4.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage5.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage6.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage7.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage8.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage9.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage10.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<sound File="Content/Characters/Human/male_damage11.ogg" State="Damage" Range="500" Volume="1" Tags="Male" />
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<StatusEffect type="OnDeconstructed" target="Character">
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<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="1" probablity="1" />
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<SpawnItem identifiers="poop" spawnposition="ThisInventory" count="2" probablity="1" />
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<SpawnItem identifiers="antibloodloss2" spawnposition="ThisInventory" count="1" probablity="0.1" />
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<SpawnItem identifiers="bikehorn" spawnposition="ThisInventory" count="1" probablity="0.1" />
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</StatusEffect>
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<health minvitality="-20" Vitality="90" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="True" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="True" Immunities="">
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<Limb name="Head">
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<VitalityMultiplier type="damage" multiplier="1.5" />
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<VitalityMultiplier type="burn" multiplier="1.5" />
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</Limb>
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<Limb name="Torso">
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<VitalityMultiplier type="damage" multiplier="0.9" />
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<VitalityMultiplier type="burn" multiplier="0.9" />
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<VitalityMultiplier type="bleeding" multiplier="1.5" />
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</Limb>
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<Limb name="LeftArm">
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<VitalityMultiplier type="damage" multiplier="0.5" />
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<VitalityMultiplier type="burn" multiplier="0.5" />
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</Limb>
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<Limb name="RightArm">
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<VitalityMultiplier type="damage" multiplier="0.5" />
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<VitalityMultiplier type="burn" multiplier="0.5" />
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</Limb>
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<Limb name="LeftLeg">
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<VitalityMultiplier type="damage" multiplier="0.5" />
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<VitalityMultiplier type="burn" multiplier="0.5" />
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</Limb>
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<Limb name="RightLeg">
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<VitalityMultiplier type="damage" multiplier="0.5" />
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<VitalityMultiplier type="burn" multiplier="0.5" />
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</Limb>
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</health>
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<ai CombatStrength="100" Sight="4" Hearing="4" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="False" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="True" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="True" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
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<target Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="Avoid" Priority="70" ReactDistance="5000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="humanimmortal" State="Escape" Priority="40" ReactDistance="100" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Aggressive" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="40" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="husk" State="Escape" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<targetpriority Tag="mine" State="Idle" Priority="0" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="true" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="ethanol" />
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<Item count="1" Identifier="meth" />
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<Item count="2" Identifier="antibleeding1" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Head" Identifier="raggedclownmask" />
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<Item slot="InnerClothes" Identifier="clowncostume" />
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<Item Identifier="plasmacutter">
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<Item identifier="oxygentank" />
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</Item>
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item count="2" Identifier="meth" />
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<Item count="2" Identifier="ethanol" />
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<Item slot="RightHand" Identifier="toyhammer" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Head" Identifier="mimemask" />
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<Item slot="InnerClothes" Identifier="mimeoutfit" />
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<Item Identifier="plasmacutter">
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<Item identifier="oxygentank" />
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</Item>
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="ethanol" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="InnerClothes" Identifier="pierrotsuit" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item count="3" Identifier="meth" />
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<Item count="2" Identifier="antibleeding1" />
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<Item slot="Head" Identifier="raggedclownmask" />
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<Item slot="Card" Identifier="idcard" />
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="ethanol" />
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<Item count="1" Identifier="meth" />
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<Item count="2" Identifier="antibleeding1" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Head" Identifier="btcclownmaskhobo" />
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<Item slot="InnerClothes" Identifier="clowncostume" />
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<Item Identifier="plasmacutter">
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<Item identifier="oxygentank" />
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</Item>
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item count="2" Identifier="meth" />
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<Item count="2" Identifier="ethanol" />
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<Item slot="RightHand" Identifier="toyhammer" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Head" Identifier="btcclownmaskgrey" />
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<Item slot="InnerClothes" Identifier="mimeoutfit" />
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<Item Identifier="plasmacutter">
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<Item identifier="oxygentank" />
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</Item>
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="ethanol" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="InnerClothes" Identifier="pierrotsuit" />
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<Item count="8" Identifier="meth" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item count="2" Identifier="hyperzine" />
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<Item count="2" Identifier="antibleeding1" />
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<Item slot="Head" Identifier="clowndivingmask" />
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<Item Identifier="bikehorn" />
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<Item Identifier="meth" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="ethanol" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="InnerClothes" Identifier="pierrotsuit" />
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<Item count="8" Identifier="meth" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item count="2" Identifier="hyperzine" />
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<Item count="2" Identifier="antibleeding1" />
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<Item slot="Head" Identifier="clowndivingmask" />
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<Item Identifier="bikehorn" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
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<Item Identifier="ethanol" />
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<Item slot="Headset" Identifier="headset" />
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<Item slot="OuterClothes" Identifier="bombervest" />
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<Item slot="Card" Identifier="idcard" />
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<Item slot="Head" Identifier="cultistmask" />
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<Item slot="InnerClothes" Identifier="clowncostume" />
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<Item count="2" Identifier="meth" />
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|
<Item count="2" Identifier="antibleeding1" />
|
|
<Item Identifier="steroids" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
|
|
<Item Identifier="ethanol" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="OuterClothes" Identifier="bombervest" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item slot="Head" Identifier="clowndivingmask" />
|
|
<Item slot="InnerClothes" Identifier="jestersuit" />
|
|
<Item count="2" Identifier="meth" />
|
|
<Item count="2" Identifier="antibleeding1" />
|
|
<Item Identifier="steroids" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
|
|
<Item Identifier="ethanol" />
|
|
<Item slot="Headset" Identifier="headset" />
|
|
<Item slot="OuterClothes" Identifier="bombervest" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item slot="Head" Identifier="clowndivingmask" />
|
|
<Item slot="InnerClothes" Identifier="clowncostume" />
|
|
<Item count="2" Identifier="meth" />
|
|
<Item count="2" Identifier="antibleeding1" />
|
|
<Item Identifier="steroids" />
|
|
</inventory>
|
|
<Heads>
|
|
<Head tags="head1,male" sheetindex="0,0" />
|
|
<Head tags="head2,male" sheetindex="1,0" />
|
|
<Head tags="head3,male" sheetindex="2,0" />
|
|
<Head tags="head4,male" sheetindex="3,0" />
|
|
<Head tags="head5,male" sheetindex="0,1" />
|
|
<Head tags="head6,male" sheetindex="1,1" />
|
|
<Head tags="head7,male" sheetindex="2,1" />
|
|
<Head tags="head8,male" sheetindex="3,1" />
|
|
<Head tags="head9,male" sheetindex="0,2" />
|
|
<Head tags="head10,male" sheetindex="1,2" />
|
|
<Head tags="head11,male" sheetindex="2,2" />
|
|
<Head tags="head12,male" sheetindex="3,2" />
|
|
<Head tags="head13,male" sheetindex="0,3" />
|
|
<Head tags="head14,male" sheetindex="1,3" />
|
|
<Head tags="head15,male" sheetindex="2,3" />
|
|
<Head tags="head16,male" sheetindex="3,3" />
|
|
<Head tags="head1,female" sheetindex="0,0" />
|
|
<Head tags="head2,female" sheetindex="1,0" />
|
|
<Head tags="head3,female" sheetindex="2,0" />
|
|
<Head tags="head4,female" sheetindex="3,0" />
|
|
<Head tags="head5,female" sheetindex="0,1" />
|
|
<Head tags="head6,female" sheetindex="1,1" />
|
|
<Head tags="head7,female" sheetindex="2,1" />
|
|
<Head tags="head8,female" sheetindex="3,1" />
|
|
<Head tags="head9,female" sheetindex="0,2" />
|
|
<Head tags="head10,female" sheetindex="1,2" />
|
|
<Head tags="head11,female" sheetindex="2,2" />
|
|
<Head tags="head12,female" sheetindex="3,2" />
|
|
<Head tags="head13,female" sheetindex="0,3" />
|
|
<Head tags="head14,female" sheetindex="1,3" />
|
|
<Head tags="head15,female" sheetindex="2,3" />
|
|
<Head tags="head16,female" sheetindex="3,3" />
|
|
</Heads>
|
|
<Vars>
|
|
<Var var="GENDER" tags="female,male" />
|
|
</Vars>
|
|
<MenuCategory var="GENDER" />
|
|
<Pronouns var="GENDER" />
|
|
<HeadAttachments>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male">
|
|
<sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="male" replacewhenwearinghat="1">
|
|
<sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female">
|
|
<sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Hair" tags="female" replacewhenwearinghat="1">
|
|
<sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<Wearable type="Beard" tags="male">
|
|
<sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.05">
|
|
<sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.03">
|
|
<sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.02">
|
|
<sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
|
|
</Wearable>
|
|
<Wearable type="FaceAttachment" commonness="0.01">
|
|
<sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
|
|
</Wearable>
|
|
<!--
|
|
<Wearable type="FaceAttachment" commonness="1.0">
|
|
<sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
|
|
</Wearable>
|
|
-->
|
|
<Wearable type="Husk">
|
|
<sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
|
|
</Wearable>
|
|
<Wearable type="Herpes">
|
|
<sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
|
|
</Wearable>
|
|
</HeadAttachments>
|
|
<StatusEffect type="OnDeath" target="This" targetlimb="Torso">
|
|
<Explosion range="500" stun="4" force="500" structuredamage="125" itemdamage="55" flames="true" shockwave="true" sparks="true" smoke="true" camerashake="50" underwaterbubble="true" decal="explosion" decalsize="0.5">
|
|
<Affliction identifier="burn" strength="25" />
|
|
<Affliction identifier="bleeding" strength="40" />
|
|
<Affliction identifier="stun" strength="3" />
|
|
<Affliction identifier="explosiondamage" strength="35" />
|
|
</Explosion>
|
|
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="40" velocitymin="100" velocitymax="1000" scalemin="0.3" scalemax="0.5" />
|
|
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" selectionmode="All" range="8000" />
|
|
<sound file="Content/Items/Weapons/ExplosionDebris3.ogg" selectionmode="All" range="8000" />
|
|
<ParticleEmitter particle="gib" particleamount="140" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.5" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnActive" target="This" stackable="false" delay="1.4">
|
|
<sound file="%ModDir:2518816103%/Characters/Clowns/ClownBomber/beep.ogg" selectionmode="All" range="800" />
|
|
</StatusEffect>
|
|
<!-- <StatusEffect type="OnActive" target="This" onlyinside="true" stackable="false" delay="15" disabledeltatime="true">
|
|
<conditional isdead="false" />
|
|
<SpawnItem identifier="enemyfraggrenade" spawnposition="This" count="1" aimspread="5" rotationtype="Limb" rotation="360" />
|
|
</StatusEffect> -->
|
|
</Character> |