Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Clownhead/Ragdolls/ClownheadDefaultRagdoll.xml
T

196 lines
50 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Hammerhead" Texture="%ModDir%/Characters/Clownhead/Clownhead_sheet.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="1.2001001" JointScale="1.2001001" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="75" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="80" Height="300" Width="0" BodyType="Dynamic" />
<limb mass="0" lineardamping="0" blinktime="0" Name="HeadBase" ID="0" Type="Torso" SecondaryType="None" Notes="0_Torso" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="140" Width="170" Density="65" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.25" ProbabilityMultiplier="1" ArmorSector="0,180" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.3" ProbabilityMultiplier="1" ArmorSector="0,180" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="Tail1" ID="1" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="120" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="5" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="545,0,122,236" Origin="0.5272418,0.4978859" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="35" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="Tail2" ID="2" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="200" Density="7" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="5" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="355,0,195,236" Origin="0.512684,0.5253006" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="Waist" ID="3" Type="Waist" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="150" Width="150" Density="10" IgnoreCollisions="False" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="5" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="659,0,152,236" Origin="0.48769453,0.446872" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="1" BlendMode="Add" Strength="1" MaxRotation="35" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="Tail3" ID="4" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="40" Width="290" Density="5" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="0,1,360,238" Origin="0.5878074,0.4895002" Depth="0.1" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="0.5" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.70" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="LeftArmDecor" ID="5" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="100" Width="200" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="25" ConstantAngle="-45" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="0,237,201,148" Origin="0.4315962,0.55937415" Depth="0.154" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.70" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="RightArmDecor" ID="6" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="100" Width="200" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="25" ConstantAngle="-45" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="200,239,208,148" Origin="0.5110166,0.5454218" Depth="0.054" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.75" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="LeftForearmDecor" ID="7" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="47.7" Width="277.19998" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="409,284,308,53" Origin="0.5013972,0.49714434" Depth="0.152" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.4" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
</limb>
<limb mass="0" lineardamping="0" blinktime="0" Name="RightForearmDecor" ID="8" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="42.3" Width="272.7" Density="1" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="721,287,303,47" Origin="0.5,0.5" Depth="0.05" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0.4" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<damagemodifier DamageSound="" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="burn" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
</limb>
<limb mass="0.1" lineardamping="0" blinktime="0" Name="SmallFin" ID="9" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="60" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="530,391,190,133" Origin="0.607293,0.5330999" Depth="0.002" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.25" ChangeSpeed="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
<spritedeformation type="custom" row0="1,0 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
<damagemodifier damagemultiplier="0.70" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
</deformablesprite>
</limb>
<limb mass="0.1" lineardamping="0" blinktime="0" Name="LargeFin" ID="10" Type="None" SecondaryType="None" Notes="" Scale="0.8" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="180" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="70" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="NaN" BlinkRotationOut="NaN" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="765,332,260,183" Origin="0.5,0.5" Depth="0.001" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.25" ChangeSpeed="0.5" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
<spritedeformation type="custom" row0="1,0 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" typename="custom" Frequency="0" Amplitude="1" Sync="-1" BlendMode="Multiply" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
<damagemodifier damagemultiplier="0.6" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" />
</deformablesprite>
</limb>
<limb SeverLimbsProbability="0.3" Name="Nose" ID="11" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="0" Width="0" Density="25" IgnoreCollisions="False" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="47,632,124,113" Origin="0.49815133,0.50357217" Depth="0.092" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="gore" DamageParticle="blood" DamageMultiplier="3" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="gunshotwound,lacerations,burn" AfflictionTypes="" />
</limb>
<limb Name="Eyes" ID="12" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="103.5" Width="125.09999" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="noise" typename="noise" Frequency="0.3" Amplitude="0.2" ChangeSpeed="0.9" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="True" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
</deformablesprite>
</limb>
<limb Name="HeadSight" ID="13" Type="Head" SecondaryType="None" Notes="" Scale="7" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="102" Density="10" IgnoreCollisions="True" AngularDamping="1" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="50" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Gun" ID="14" Type="Jaw" SecondaryType="None" Notes="" Scale="0.5" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="119" Width="421" Density="15" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource castshadows="false" Color="255,25,25,255" Range="1000" Scale="1" Offset="-18,28" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<LightTexture Texture="%ModDir%/Characters/Clownhead/Clownhead_laser.png" Origin="0.05,0.5" Size="1,0.3" />
<conditional IsDead="false" />
</lightsource>
<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Any" TargetLimbType="None" HitDetectionType="None" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="2" AfterAttackSecondary="FallBackUntilCanAttack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="2000" DamageRange="2000" MinRange="500" Duration="0.1" CoolDown="30" SecondaryCoolDown="20" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="18" AimRotationTorque="60" RotationLimbIndex="0" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 1" Force="-5" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="2" Blink="False">
<StatusEffect type="OnFailure" target="This" delay="0" duration="5">
<ParticleEmitter particle="bubbles" particleamount="1" scalemin="0.2" scalemax="0.7" velocitymin="10" velocitymax="30" anglemin="0" anglemax="360" />
<!-- <Affliction identifier="stun" amount="1" /> -->
</StatusEffect>
<StatusEffect type="OnFailure" target="This"></StatusEffect>
<StatusEffect type="OnFailure" target="This">
<sound file="Content/Items/Weapons/Railgun1.ogg" range="10000" type="OnUse" volume="0.5" selectionmode="random" />
<sound file="Content/Items/Weapons/Railgun2.ogg" range="10000" type="OnUse" volume="0.5" />
<sound file="Content/Items/Weapons/Railgun3.ogg" range="10000" type="OnUse" volume="0.5" />
<Explosion range="300.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0.0" severlimbsprobability="0" camerashake="200" camerashakerange="600"></Explosion>
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="2" aimspread="5" rotationtype="Limb" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.25">
<sound file="Content/Items/Weapons/Railgun1.ogg" range="10000" type="OnUse" volume="0.5" selectionmode="random" />
<sound file="Content/Items/Weapons/Railgun2.ogg" range="10000" type="OnUse" volume="0.5" />
<sound file="Content/Items/Weapons/Railgun3.ogg" range="10000" type="OnUse" volume="0.5" />
<Explosion range="300.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0.0" severlimbsprobability="0" camerashake="200" camerashakerange="600"></Explosion>
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="3" aimspread="15" rotationtype="Limb" rotation="0" />
</StatusEffect>
</attack>
</limb>
<limb Name="Limb 15" ID="15" Type="RightHand" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="40" Width="100" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="214,705,100,40" Origin="0.4936545,0.5543189" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Limb 16" ID="16" Type="RightForearm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="39" Width="100" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="207,659,100,39" Origin="0.498505,0.50506854" Depth="0.505" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="Limb 17" ID="17" Type="RightArm" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="42" Width="102" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="207,612,102,42" Origin="0.5054068,0.37304223" Depth="0.514" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<limb Name="TongueAttack" ID="18" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="201.6" Width="219.6" Density="1" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="955,39,70,157" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0.1" AfterAttackSecondary="FallBackUntilCanAttack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="2000" DamageRange="2000" MinRange="0" Duration="1" CoolDown="13" SecondaryCoolDown="5" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="8" AimRotationTorque="0" RotationLimbIndex="18" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 1" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<StatusEffect type="OnFailure" target="This">
<sound file="%ModDir%/sounds/clownspring.ogg" range="20000" volume="1" dontmuffle="false" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.1">
<SpawnItem identifier="ClownheadGlove" spawnposition="This" count="1" aimspread="0" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
<limb Name="CharacterTongueAttack" ID="19" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="201.6" Width="219.6" Density="1" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="955,39,70,157" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" AfterAttackSecondary="FallBackUntilCanAttack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="2000" DamageRange="2000" MinRange="0" Duration="1" CoolDown="7" SecondaryCoolDown="2" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="8" AimRotationTorque="0" RotationLimbIndex="19" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<StatusEffect type="OnFailure" target="This">
<sound file="%ModDir%/sounds/clownspring.ogg" range="20000" volume="1" dontmuffle="false" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.1">
<SpawnItem identifier="ClownheadGlove" spawnposition="This" count="1" aimspread="0" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
<limb Name="noseattack" ID="20" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="True" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="120" Width="90" Density="1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<sprite SourceRect="955,39,70,157" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="200" DamageRange="250" MinRange="0" Duration="0.25" CoolDown="16" SecondaryCoolDown="0" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="200" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="60" Penetration="0" LevelWallDamage="225" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="0, 3" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="560" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="3" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect type="OnUse" target="this">
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit1.ogg" range="4000" Volume="3" selectionmode="Random" />
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit2.ogg" range="4000" Volume="3" />
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit3.ogg" range="4000" Volume="3" />
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit4.ogg" range="4000" Volume="3" />
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit5.ogg" range="4000" Volume="3" />
<Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit6.ogg" range="4000" Volume="3" />
<Explosion ignorecover="true" onlyinside="true" range="500" force="1" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="90" applyFireEffects="false" smoke="false">
<Affliction identifier="stun" strength="4" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<!-- <attack StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="1" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="2000" DamageRange="2000" MinRange="0" Duration="1" CoolDown="60" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="3" RequiredAngleToShoot="0" AimRotationTorque="50" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="1" Blink="False">
<conditional targetself="true" healthpercentage="lt 75" />
<StatusEffect type="OnFailure" target="This">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="1" aimspread="15" rotationtype="Collider" rotation="0" />
<sound file="Content/Characters/Latcher/ABYSSM_teeth.ogg" range="20000" volume="1" dontmuffle="true" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.1">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="2" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.3">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.4">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.5">
<SpawnItem identifier="ClownheadTorpedo1" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack> -->
</limb>
<joint Name="Joint 3 - 0" Limb1="3" Limb2="0" Limb1Anchor="68.27786,-11.39096" Limb2Anchor="-101.466774,5.5482807" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 1" Limb1="3" Limb2="1" Limb1Anchor="-74.66603,-3.830754" Limb2Anchor="49.97059,7.685125" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="-63.63042,-0.95887876" Limb2Anchor="89.82687,4.450167" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 4" Limb1="2" Limb2="4" Limb1Anchor="-97.9998,-7.098717" Limb2Anchor="147.18866,-13.0415125" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="45" LowerLimit="-45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 5" Limb1="3" Limb2="5" Limb1Anchor="-11.217879,44.587795" Limb2Anchor="-82.85439,8.955989" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30.000008" LowerLimit="-104.000015" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 7" Limb1="5" Limb2="7" Limb1Anchor="94.34475,19.33259" Limb2Anchor="-129.29092,-0.56924814" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 6" Limb1="3" Limb2="6" Limb1Anchor="3.8143687,47.033463" Limb2Anchor="-83.90382,12.28926" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30.000008" LowerLimit="-100.00001" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 8" Limb1="6" Limb2="8" Limb1Anchor="85.28163,10.67951" Limb2Anchor="-101.913345,-1.9464043" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-145" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 10" Limb1="3" Limb2="10" Limb1Anchor="-93.84545,-63.480877" Limb2Anchor="66.766785,5.1524377" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="76.02953" LowerLimit="12.98217" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 9" Limb1="1" Limb2="9" Limb1Anchor="-30.78856,-45.94465" Limb2Anchor="64.58987,-5.1" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="60" LowerLimit="15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 11 - 0" Limb1="11" Limb2="0" Limb1Anchor="-34.014996,-3.4100811" Limb2Anchor="106.300804,18.583994" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 12 - 0" Limb1="12" Limb2="0" Limb1Anchor="-9.883089,8.761597" Limb2Anchor="-60.72836,24.373722" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 13 - 0" Limb1="13" Limb2="0" Limb1Anchor="-5.1,-1.7" Limb2Anchor="-57.83,-5.1" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 14 - 0" Limb1="14" Limb2="0" Limb1Anchor="-56.13,-6.8" Limb2Anchor="-3.2921526,-40.455177" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="3" LowerLimit="-3" Stiffness="0.7" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 15 - 16" Limb1="15" Limb2="16" Limb1Anchor="-37.42,-3.4" Limb2Anchor="32.32,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 16 - 17" Limb1="16" Limb2="17" Limb1Anchor="-32.32,1.7" Limb2Anchor="34.02,1.7" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 17 - 0" Limb1="17" Limb2="0" Limb1Anchor="-32.32,1.7" Limb2Anchor="-62.704628,-0.049394473" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 18" Limb1="0" Limb2="18" Limb1Anchor="82.52718,3.470483" Limb2Anchor="10.77566,3.398551" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="82.52718,3.470483" Limb2Anchor="10.77566,3.398551" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="82.52718,3.470483" Limb2Anchor="10.77566,3.398551" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!-- Arm -->
</Ragdoll>