80 lines
18 KiBLFS
XML
Executable File
80 lines
18 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Character SpeciesName="Clownhead" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="hammerhead" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="False" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="False" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="50000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls />
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<animations />
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<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="2" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="3" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="3" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="2" VelocityMin="200" VelocityMax="1500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="30" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1.5" VelocityMin="50" VelocityMax="1000" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="15" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<health Vitality="1380" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0.75" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.5" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
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<Limb name="Head" />
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<Limb name="LeftArm" />
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<Limb name="RightArm" />
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</health>
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_idle1.ogg" State="Idle" Range="5000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_idle2.ogg" State="Idle" Range="5000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_idle3.ogg" State="Idle" Range="5000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_idle4.ogg" State="Idle" Range="5000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_idle5.ogg" State="Idle" Range="5000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_attack1.ogg" State="Attack" Range="6000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_attack2.ogg" State="Attack" Range="6000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_attack3.ogg" State="Attack" Range="6000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_damage1.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_damage2.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_damage3.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_damage4.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_death1.ogg" State="Die" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_death2.ogg" State="Die" Range="4000" Volume="1" Tags="" />
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<sound File="Content/Characters/Hammerhead/HAMMERHEAD_death3.ogg" State="Die" Range="4000" Volume="1" Tags="" />
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<Inventory Slots="RightHand, Any, Any, Any, Any, Any, Any, Any, Any, Head" AccessibleWhenAlive="False" Commonness="1">
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<Item Identifier="swimbladder" />
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<Item Identifier="hammereye" />
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<Item Identifier="meth" />
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<Item Identifier="goldenhammerheadarm" />
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<Item Identifier="goldenhammerheadtail" />
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<Item slot="Any" Identifier="hammerheadribs" />
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</Inventory>
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<ai CombatStrength="5000" Sight="3" Hearing="10" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="0" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="50" AvoidTime="6" MinFleeTime="5" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="True" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="10" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="decoy" State="Attack" Priority="300" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="nasonov" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="leucocyte" State="Avoid" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="provocative" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weapon" State="Aggressive" Priority="20" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="Aggressive" Priority="50" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="25" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Attack" Priority="25" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="PassiveAggressive" Priority="25" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="terminalcell" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="3000" cohesion="0.25" />
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<target Tag="watcheroid" State="Protect" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="3" SweepSpeed="0.4" CircleStartDistance="1000" IgnoreTargetSize="False" CircleRotationSpeed="0.7" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="clowns" State="Protect" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="3" SweepSpeed="0.4" CircleStartDistance="1000" IgnoreTargetSize="False" CircleRotationSpeed="0.7" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<!-- <StatusEffect type="OnActive" Onlyinside="true" target="This" interval="60">
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub_silence.ogg" range="1000" volume="2" selectionmode="Random" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub_silence.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub_silence.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub_silence.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub_silence.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub1.ogg" range="1000" volume="1.5" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub2.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub3.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub4.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub5.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub6.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub7.ogg" range="1000" volume="2" />
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<Sound file="%ModDir%/Sounds/clownhead_surprise/clownhead_in_sub8.ogg" range="1000" volume="2" />
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</StatusEffect> -->
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<StatusEffect type="OnActive" target="This" interval="60">
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<Sound file="%ModDir%/Sounds/bushorn_1.ogg" range="1000" volume="1" selectionmode="Random" />
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<Sound file="%ModDir%/Sounds/bushorn_2.ogg" range="1000" volume="1" />
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<Sound file="%ModDir%/Sounds/bushorn_3.ogg" range="1000" volume="1" />
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</StatusEffect>
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<StatusEffect type="OnActive" oneshot="true" delay="3" target="this">
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<Conditional HealthPercentage="lte 65" />
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<SpawnCharacter speciesname="Clownhead_spawn" count="3" spread="100" />
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</StatusEffect>
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</Character> |