326 lines
33 KiBLFS
XML
Executable File
326 lines
33 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<!-- <Character skincolors="(#fce1c6, 100); (#f3c696, 100); (#f3c696, 100); (#aa7744, 100); (#f4be98, 100); (#d69a70, 100); (#ab7046, 100); (#774929, 100); (#c8a583, 100); (#a57c53, 100); (#7a5026, 100); (#4a3219, 100); (#957966, 100); (#714d34, 100); (#532d12, 100); (#26190e, 100)" haircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" facialhaircolors="(#ded7cc, 100); (#d2a36f, 100); (#c77d52, 100); (#ac4934, 100); (#d8ba85, 100); (#cd975a, 100); (#a15837, 100); (#6a3b37, 100); (#bba981, 100); (#8b7e6c, 100); (#594349, 100); (#473637, 100); (#7b8478, 100); (#494e55, 100); (#3a3a3c, 100); (#343030, 100)" SpeciesName="HumanImmortal" SpeciesTranslationOverride="" DisplayName="" Group="husk" Humanoid="True" HasInfo="False" CanInteract="True" Husk="False" UseHuskAppendage="True" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer=""> -->
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<Character Hascharacterinfo="False" SpeciesName="BruteBTC" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="thalamus" Humanoid="True" HasInfo="False" CanInteract="True" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="True" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="150" Visibility="150" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="False" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="0.79999995" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
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<ragdolls folder="default" />
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<animations folder="default" />
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<damageemitter drawontop="True" Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="blackgib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_idle1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_damage1.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_damage2.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_damage3.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_damage4.ogg" State="Attack" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_interact1.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_interact4.ogg" State="Idle" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_interact2.ogg" State="Die" Range="1000" Volume="1" Tags="" />
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<sound File="Content/Characters/Defensebot/DEFENCEBOT_interact3.ogg" State="Die" Range="1000" Volume="1" Tags="" />
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<health minvitality="0" Vitality="200" DoesBleed="False" CrushDepth="Infinity" UseHealthWindow="True" BleedingReduction="1" BurnReduction="0.1" ConstantHealthRegeneration="0.05" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="True" PoisonVulnerability="0" EmpVulnerability="0.8" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="True" Immunities="">
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<MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
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<MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
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<Limb name="Head">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="1.1" />
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</Limb>
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<Limb name="Torso">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
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<VitalityMultiplier type="bleeding" multiplier="0.90" />
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<VitalityMultiplier type="damage" multiplier="0.75" />
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</Limb>
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<Limb name="LeftArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.6" />
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</Limb>
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<Limb name="RightArm">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.6" />
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</Limb>
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<Limb name="LeftLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.6" />
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</Limb>
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<Limb name="RightLeg">
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<Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
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<Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
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<VitalityMultiplier type="damage" multiplier="0.6" />
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</Limb>
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</health>
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<ai CombatStrength="100" Sight="4" Hearing="4" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="True" UsePathFindingToGetInside="True" KeepDoorsClosed="True" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="True" PatrolDry="True" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
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<target Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="stronger" State="PassiveAggressive" Priority="70" ReactDistance="5000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target damagethreshold="0" Tag="weapon" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="sonar" State="Attack" Priority="50" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="door" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="wall" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="room" State="Attack" Priority="25" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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<target Tag="husk" State="Attack" Priority="100" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
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</ai>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="humanshotgun" />
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<Item amount="6" minamount="5" maxamount="12" Identifier="shotgunshell" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="humanshotgun" />
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<Item amount="6" minamount="5" maxamount="12" Identifier="shotgunshell" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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<Item slot="Head" Identifier="ballistichelmet3" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="5">
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<Item slot="RightHand" Identifier="humanrevolver" />
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<Item slot="LeftHand" Identifier="humanrevolver" />
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<Item amount="2" Identifier="revolver" />
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<Item amount="8" maxamount="16" Identifier="revolverround" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="smgunique" />
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<Item amount="2" Identifier="smgmagazine" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand" Identifier="humanknife" />
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<Item slot="LeftHand" Identifier="humanknife" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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<Item slot="OuterClothes" Identifier="bodyarmor" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand" Identifier="humanknife" />
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<Item slot="LeftHand" Identifier="humanknife" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand" equip="true" Identifier="meatcleaver" />
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<Item slot="LeftHand" equip="true" Identifier="meatcleaver" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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<Item slot="OuterClothes" Identifier="bodyarmor" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand" Identifier="meatcleaver" />
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<Item slot="LeftHand" Identifier="meatcleaver" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="humanharpoongun" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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<Item slot="OuterClothes" Identifier="bodyarmor" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="humanharpoongun" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
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<Item slot="RightHand,LeftHand" Identifier="humanharpoongun" />
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<Item slot="Card" Identifier="idcard" />
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<Item amount="2" Identifier="scrap" />
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<Item Identifier="fpgacircuit" />
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<Item slot="OuterClothes" Identifier="bodyarmor" />
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</inventory>
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<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humansmg" />
|
|
<Item Identifier="smgmagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humansmg" />
|
|
<Item Identifier="smgmagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
<Item slot="Head" Identifier="ballistichelmet1" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanplasmacutter" />
|
|
<Item Identifier="plasmacutter">
|
|
<Item identifier="oxygentank" />
|
|
</Item>
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanplasmacutter" />
|
|
<Item Identifier="plasmacutter">
|
|
<Item identifier="oxygentank" />
|
|
</Item>
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanplasmacutter" />
|
|
<Item amount="2" Identifier="antibleeding1" />
|
|
<Item Identifier="plasmacutter" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanplasmacutter" />
|
|
<Item Identifier="plasmacutter">
|
|
<Item identifier="oxygentank" />
|
|
</Item>
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="safetyharness" />
|
|
<Item slot="Head" Identifier="baseballcap" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanplasmacutter" />
|
|
<Item Identifier="plasmacutter">
|
|
<Item identifier="oxygentank" />
|
|
</Item>
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanassaultrifle" />
|
|
<Item amount="1" Identifier="assaultriflemagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanassaultrifle" />
|
|
<Item Identifier="assaultriflemagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="Head" Identifier="ballistichelmet2" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humansmg" />
|
|
<Item Identifier="smgmagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="Head" Identifier="ballistichelmet1" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humansmg" />
|
|
<Item Identifier="smgmagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand" Identifier="humanrevolver" />
|
|
<Item slot="LeftHand" Identifier="humanrevolver" />
|
|
<Item amount="2" Identifier="revolver" />
|
|
<Item amount="8" maxamount="12" Identifier="revolverround" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanuniquesmg" />
|
|
<Item amount="2" Identifier="smgmagazine" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand" Identifier="humanrevolver" />
|
|
<Item slot="LeftHand" Identifier="humanrevolver" />
|
|
<Item amount="2" Identifier="revolver" />
|
|
<Item amount="8" Identifier="revolverround" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="10">
|
|
<Item slot="RightHand" Identifier="humanrevolver" />
|
|
<Item slot="LeftHand" Identifier="humanrevolver" />
|
|
<Item amount="2" Identifier="revolver" />
|
|
<Item amount="8" Identifier="revolverround" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="Head" Identifier="ballistichelmet1" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="4">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanhandcannon" />
|
|
<Item amount="3" maxamount="6" Identifier="handcannonround" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
</inventory>
|
|
<inventory arrowslot="9" Slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any, HealthInterface" AccessibleWhenAlive="False" Commonness="5">
|
|
<Item slot="RightHand,LeftHand" Identifier="humanautoshotgun" />
|
|
<Item amount="9" maxamount="12" Identifier="shotgunshell" />
|
|
<Item slot="Card" Identifier="idcard" />
|
|
<Item amount="2" Identifier="scrap" />
|
|
<Item Identifier="fpgacircuit" />
|
|
<Item slot="OuterClothes" Identifier="bodyarmor" />
|
|
<Item slot="Head" Identifier="ballistichelmet2" />
|
|
</inventory>
|
|
<StatusEffect type="OnDeconstructed" target="Character">
|
|
<SpawnItem identifiers="steel" spawnposition="ThisInventory" count="1" probability="1" />
|
|
<SpawnItem identifiers="wire" spawnposition="ThisInventory" count="4" probability="1" />
|
|
<SpawnItem identifiers="fpgacircuit" spawnposition="ThisInventory" count="1" probability="0.25" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="This" targetlimb="Torso">
|
|
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="100" velocitymin="100" velocitymax="1000" scalemin="0.3" scalemax="0.5" />
|
|
<Explosion range="150" force="10" flash="true" shockwave="true" sparks="true" flames="true" smoke="true" underwaterbubble="true" structuredamage="5" itemdamage="50" decal="explosion" decalsize="0.3">
|
|
<Affliction identifier="explosiondamage" strength="20" />
|
|
<Affliction identifier="stun" strength="0.55" />
|
|
</Explosion>
|
|
<sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000.0" selectionmode="Random" />
|
|
<sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000.0" selectionmode="Random" />
|
|
<sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000.0" selectionmode="Random" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="This">
|
|
<ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
|
|
</StatusEffect>
|
|
<StatusEffect type="OnDeath" target="This" delay="0.2">
|
|
<ParticleEmitter drawontop="true" particle="spark" distancemin="0" distancemax="30" anglemin="0" anglemax="360" particlespersecond="10" velocitymin="50" velocitymax="100" scalemin="0.4" scalemax="0.7" />
|
|
<ParticleEmitter drawontop="true" particle="swirlysmoke" particlespersecond="5" scalemin="1" scalemax="2" anglemin="0" anglemax="360" velocitymin="0" velocitymax="10" />
|
|
</StatusEffect>
|
|
<sound type="OnActive" volumeproperty="Speed" loop="true" frequencymultiplier="0.75" File="Content/Items/Weapons/WEAPONS_chargeUp.ogg" State="Idle" Range="500" Volume="0.1" Tags="" />
|
|
</Character> |