68 lines
7.6 KiBLFS
XML
Executable File
68 lines
7.6 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Character SpeciesName="Bonethresher" SpeciesTranslationOverride="" DisplayName="" Group="thresher" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="True" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="1000" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="20" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
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<ragdolls folder="default" />
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<animations folder="default" />
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<health Vitality="300" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="2" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="2" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyAfflictionColors="False" />
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<ai targetinnerwalls="True" CombatStrength="500" Sight="0" Hearing="3" AggressionHurt="100" AggressionGreed="100" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="True" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
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<target tag="decoy" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="provocative" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="weapon" state="Attack" priority="100" ignoreifnotinsamesub="True" />
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<target tag="nasonov" state="Attack" priority="100" ignoreinside="True" />
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<target tag="stronger" state="Aggressive" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="equal" state="Aggressive" priority="80" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="leucocyte" state="Avoid" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="human" state="Aggressive" priority="50" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="wall" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="door" state="Attack" priority="50" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="tool" state="Aggressive" priority="30" reactdistance="1000" attackdistance="0" timer="0" ignorecontained="False" ignoreifnotinsamesub="True" />
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<target tag="room" state="Attack" priority="20" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="sonar" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="weaker" state="Aggressive" priority="10" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="terminalcell" state="Idle" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target tag="turret" state="Attack" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<target Tag="watcheroid" state="Protect" priority="1" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" />
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<SwarmBehavior mindistfromclosest="400" maxdistfromcenter="2000" cohesion="0.25" />
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</ai>
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_idle1.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_idle2.ogg" State="Idle" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_damage1.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_damage1.ogg" State="Damage" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_attack1.ogg" State="Attack" Range="5000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_attack2.ogg" State="Attack" Range="5000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_death1.ogg" State="Die" Range="4000" Volume="1" Tags="" />
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<sound gender="None" File="Content/Characters/Bonethresher/TIGERTRESHERb_death2.ogg" State="Die" Range="4000" Volume="1" Tags="" />
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="alienblood" />
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="bonethresherskin" />
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<Item amount="1" Identifier="bonethresherclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="swimbladder" />
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="bonetail" />
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<Item Identifier="bonethresherclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="alienblood" />
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="bonetail" />
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<Item Identifier="bonethresherclaw" />
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</Inventory>
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<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
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<Item Identifier="swimbladder" />
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<Item Identifier="hydroxyapatite" />
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<Item Identifier="bonethresherskin" />
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<Item amount="1" Identifier="bonethresherclaw" />
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</Inventory>
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<bloodemitter Particle="blood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<bloodemitter Particle="waterblood" AngleMin="1" AngleMax="2" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="2" VelocityMin="200" VelocityMax="1500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="30" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1.2" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
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<StatusEffect type="OnEating" target="Character" stackable="false">
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<Affliction identifier="growthvanilla" amount="0.5" />
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</StatusEffect>
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</Character>
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</Override> |