Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Bombshark/Bombshark.xml
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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Bombshark" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="mudraptor" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="True" ShowHealthBar="True" UseBossHealthBar="False" Noise="200" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="15" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False" IsContainable="true">
<ragdolls />
<animations />
<health Vitality="175" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0.5" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="1" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="1" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
<Limb name="Torso" />
<Limb name="Head" />
<Limb name="LeftLeg" />
<Limb name="RightLeg" />
<!--Tail-->
<Limb />
</health>
<damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.15" ScaleMax="0.2" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" State="Attack" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage1.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage2.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_damage3.ogg" State="Damage" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle1.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle2.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle3.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_idle4.ogg" State="Idle" Range="2000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_death1.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<sound File="Content/Characters/Mudraptor/MUDRAPTOR_death2.ogg" State="Die" Range="3000" Volume="1" Tags="" />
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="15">
<Item Identifier="hydroxyapatite" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item forcetoslot="true" Identifier="mudraptorshell" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item forcetoslot="true" Identifier="mudraptorshell" />
<Item Identifier="mudhead" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="1">
<Item Identifier="hydroxyapatite" />
<Item forcetoslot="true" Identifier="mudraptorshell" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
<Item Identifier="mudhead" />
<Item Identifier="mudhip" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="smallmudraptoregg" />
<Item Identifier="sulphuricacid" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhead" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhip" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhead" />
<Item Identifier="mudhip" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhead" />
<Item Identifier="mudclaw" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhead" />
<Item Identifier="sulphuricacid" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudhip" />
<Item Identifier="sulphuricacid" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="10">
<Item Identifier="hydroxyapatite" />
<Item Identifier="mudclaw" />
<Item Identifier="sulphuricacid" />
</Inventory>
<Inventory Slots="Any, Any, Any, Any, Any, Any" AccessibleWhenAlive="False" Commonness="5">
<Item Identifier="hydroxyapatite" />
<Item Identifier="sulphuricacid" />
</Inventory>
<StatusEffect type="OnDeconstructed" target="Character">
<SpawnItem identifiers="carbon" spawnposition="ThisInventory" count="2" probability="1" />
<SpawnItem identifiers="hydroxyapatite" spawnposition="ThisInventory" count="1" probability="1" />
<SpawnItem identifiers="smallmudraptoregg" spawnposition="ThisInventory" count="1" probability="0.03" />
</StatusEffect>
<ai CombatStrength="350" Sight="1" Hearing="1" MaxPerceptionDistance="-1" AggressionHurt="300" AggressionGreed="20" FleeHealthThreshold="0" AttackWhenProvoked="True" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="True" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target" PlayDeadProbability="0">
<latchonto attachtowalls="true" attachtosub="false" attachlimb="HeadArmor" />
<target Tag="decoy" State="Attack" Priority="500" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weapon" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="nasonov" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="provocative" State="Attack" Priority="150" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="stronger" State="Avoid" Priority="110" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="tool" State="Aggressive" Priority="80" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="weaker" State="Attack" Priority="60" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="dead" State="Eat" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="door" State="Attack" Priority="30" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="wall" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="room" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="turret" State="Attack" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="watcheroid" State="Protect" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<target Tag="monsterfood" State="Eat" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
<SwarmBehavior mindistfromclosest="300" maxdistfromcenter="1000" cohesion="0.25" />
</ai>
<StatusEffect type="OnDeath" target="This" targetlimb="Torso (2)">
<Explosion ignorecover="false" onlyinside="false" range="275" force="15" flames="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" playtinnitus="true" camerashake="35" structuredamage="250" itemdamage="100" penetration="0.5" applyFireEffects="true">
<Affliction identifier="stun" strength="6" />
<Affliction identifier="acidburn" strength="50" />
<Affliction identifier="explosiondamage" strength="40" />
</Explosion>
<ParticleEmitter particle="acidmistgrenade" anglemin="0" anglemax="360" particleamount="4" velocitymin="70" velocitymax="100" scalemin="0.7" scalemax="0.7" colormultiplier="240,32,240,240" />
<ParticleEmitter particle="bubbles" particleamount="60" scalemin="1" scalemax="2" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" />
<ParticleEmitter particle="bloodtrail" particleamount="40" scalemin="2" scalemax="5" velocitymin="200" velocitymax="1000" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particleamount="10" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" drawontop="True" particleamount="5" scalemin="2" scalemax="4" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="blackwaterblood" particleamount="10" scalemin="3" scalemax="5" velocitymin="0" velocitymax="20" anglemin="0" anglemax="360" />
<ParticleEmitter particle="heavygib" particleamount="2" scalemin="15" scalemax="15" velocitymin="0" velocitymax="0" anglemin="0" anglemax="360" />
<ParticleEmitter particle="gib" particleamount="20" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="0" anglemax="360" />
</StatusEffect>
</Character>