78 lines
13 KiBLFS
XML
Executable File
78 lines
13 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Character SpeciesName="AlphaCharybdis" Tags="" SpeciesTranslationOverride="" DisplayName="" Group="abyss" Humanoid="False" HasInfo="False" CanInteract="False" CanClimb="True" ForceSlowClimbing="False" Husk="False" HuskedSpecies="" NonHuskedSpecies="" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="True" Noise="100" Visibility="100" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="270" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="30000" DisableDistance="100000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="" MusicType="monster" MusicCommonness="1" MusicRangeMultiplier="1" UnlockKillAchievementForWholeCrew="False">
|
|
<ragdolls folder="default" />
|
|
<animations folder="default" />
|
|
<damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
|
|
<bloodemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="7" ScaleMax="15" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
|
|
<gibemitter Particle="waterblood" AngleMin="0" AngleMax="360" ScaleMin="7" ScaleMax="15" VelocityMin="0" VelocityMax="100" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="2" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
|
|
<gibemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
|
|
<gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="2" ScaleMax="4" VelocityMin="50" VelocityMax="1000" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
|
|
<health Vitality="9001" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0" HealthRegenerationWhenEating="0" StunImmunity="True" PoisonImmunity="False" PoisonVulnerability="0.2" EmpVulnerability="0" ApplyMovementPenalties="True" DieFromBeheading="True" AllowSeveringLegs="False" ApplyAfflictionColors="False" Immunities="">
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
<Limb />
|
|
</health>
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_idle1.ogg" State="Idle" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_idle2.ogg" State="Idle" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_attack1.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_attack2.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_attack3.ogg" State="Attack" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_damage1.ogg" State="Damage" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_damage2.ogg" State="Damage" Range="20000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_death1.ogg" State="Die" Range="30000" Volume="1" Tags="" />
|
|
<sound gender="None" File="Content/Characters/Charybdis/CHARYBDIS_death2.ogg" State="Die" Range="30000" Volume="1" Tags="" />
|
|
<ai targetinnerwalls="True" CombatStrength="10000" Sight="7" Hearing="5" MaxPerceptionDistance="-1" AggressionHurt="100" AggressionGreed="10" FleeHealthThreshold="0" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="False" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="25" WallTargetingMethod="6" PlayDeadProbability="0">
|
|
<target damagethreshold="0" Tag="decoy" State="Attack" Priority="600" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="provocative" State="Attack" Priority="200" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="weaker" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="human" State="Attack" Priority="100" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="True" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="dead" State="Eat" Priority="90" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="room" State="Attack" Priority="80" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="2" CircleMaxRandomOffset="10" />
|
|
<target damagethreshold="0" Tag="sonar" State="Attack" Priority="10" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Circle" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="2" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="2" CircleMaxRandomOffset="10" />
|
|
<target damagethreshold="0" Tag="terminalcell" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
<target damagethreshold="0" Tag="leucocyte" State="Idle" Priority="1" ReactDistance="0" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreTargetInside="False" IgnoreTargetOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" PerceptionDistanceMultiplier="1" MaxPerceptionDistance="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
|
|
</ai>
|
|
<StatusEffect type="OnActive" target="This">
|
|
<Sound file="Content/Sounds/MONSTER_farLayer.ogg" loop="true" range="25000" dontmuffle="true" volume="0.5" />
|
|
</StatusEffect>
|
|
<!-- Requires a separate status effect, because there can only be one sound channel per status effect -->
|
|
<StatusEffect type="OnActive" target="This">
|
|
<Sound file="Content/Characters/Charybdis/CHARYBDIS_IdleLoop.ogg" loop="true" range="20000" dontmuffle="true" />
|
|
</StatusEffect>
|
|
<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="1">
|
|
<item Identifier="k_em_charybdisfang" />
|
|
<item Identifier="diversremains" />
|
|
<Item amount="5" maxamount="7" Identifier="alienblood" />
|
|
<item Identifier="charybdistongue" />
|
|
<item Identifier="charybdisstomach" />
|
|
<Item Identifier="BTCcharybdistentacles" />
|
|
<item Identifier="BTCcharybdisscale" />
|
|
</inventory>
|
|
<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="1">
|
|
<item Identifier="k_em_charybdisfang" />
|
|
<Item amount="5" maxamount="7" Identifier="alienblood" />
|
|
<item amount="3" maxamount="4" Identifier="scrap" />
|
|
<item Identifier="charybdistongue" />
|
|
<item Identifier="charybdisstomach" />
|
|
<Item Identifier="BTCcharybdistentacles" />
|
|
<item Identifier="BTCcharybdisscale" />
|
|
</inventory>
|
|
<inventory Slots="Any,Any,Any,Any,Any,Any,Any,Any,Any" AccessibleWhenAlive="False" Commonness="1">
|
|
<item Identifier="k_em_charybdisfang" />
|
|
<Item amount="6" maxamount="8" Identifier="alienblood" />
|
|
<item Identifier="charybdistongue" />
|
|
<item Identifier="charybdisstomach" />
|
|
<Item Identifier="BTCcharybdistentacles" />
|
|
<item Identifier="BTCcharybdisscale" />
|
|
</inventory>
|
|
</Character> |