Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Abyssalthresher/Ragdolls/AbyssalthresherDefaultRagdoll.xml
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<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Tigerthresher" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.9607" JointScale="0.9607" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="45" ImpactTolerance="50" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="50" Height="100" Width="0" BodyType="Dynamic" />
<limb mass="0" Name="Head" ID="0" Type="Head" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="30" Radius="30" Height="0" Width="50" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="1.2,-0.5" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="763,0,140,86" Origin="0.455141,0.4293179" Depth="0" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="100,100,80,255" Range="500" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
<attack context="Outside" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThroughUntilCanAttack" reverse="False" range="80" damagerange="120" duration="0.25" cooldown="10" secondarycooldown="2.8" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="2" force="80" torque="80" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="50" targetforceworld="0,0" severlimbsprobability="1" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20">
<affliction identifier="bitewounds" strength="30" probability="1" />
<affliction identifier="burn" strength="3" probability="0.4" />
<affliction identifier="bleeding" strength="30" probability="1" />
<affliction identifier="stun" strength="1.2" probability="1" />
<Affliction identifier="infection" amount="6" probability="0.5" />
</attack>
</limb>
<limb mass="0" Name="Neck" ID="1" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="70" Width="90" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="655,0,105,131" Origin="0.4171119,0.5004655" Depth="0.05" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="20" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" Name="Jaw" ID="2" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="30" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="763,85,140,48" Origin="0.6043741,0.4799384" Depth="0" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack context="Any" targettype="Character" hitdetectiontype="Distance" afterattack="Eat" reverse="False" range="80" damagerange="120" duration="0.5" cooldown="2" secondarycooldown="0" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="" force="40" torque="80" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="-25" targetforceworld="0,0" severlimbsprobability="0.5" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20">
<affliction identifier="bitewounds" strength="20" probability="1" />
<affliction identifier="burn" strength="5" probability="0.3" />
<affliction identifier="bleeding" strength="22" probability="1" />
<Affliction identifier="infection" amount="6" probability="0.5" />
</attack>
</limb>
<limb mass="0" Name="Torso" ID="3" Type="Torso" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="110" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="559,0,99,131" Origin="0.4975774,0.4925216" Depth="0.1" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource Color="100,100,80,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/light.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail1" ID="4" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="70" Width="70" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="481,0,80,131" Origin="0.5,0.5" Depth="0.2" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" Name="Tail2" ID="5" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="65" Width="130" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="352,0,131,131" Origin="0.5223112,0.4369143" Depth="0.3" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
</limb>
<limb mass="0" Name="Tail3" ID="6" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="45" Width="130" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
</deformablesprite>
<lightsource Color="100,100,80,255" Range="600" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/light.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail4" ID="7" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="132,0,97,131" Origin="0.4683597,0.4369143" Depth="0.5" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<lightsource Color="100,100,80,255" Range="400" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/light.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb mass="0" Name="Tail5" ID="8" Type="Tail" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="20" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite subdivisions="5,5" SourceRect="1,0,134,131" Origin="0.6487684,0.4091106" Depth="0.6" Texture="%ModDir:2518816103%/Characters/Abyssalthresher/Abyssalthresher.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
<spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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<lightsource Color="100,100,80,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb mass="0" Name="Limb 9" ID="9" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="44.2" Width="43.35" Density="5" IgnoreCollisions="True" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb mass="0" Name="Limb 10" ID="10" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="47.6" Width="42.5" Density="5" IgnoreCollisions="True" AngularDamping="15" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<spritedeformation type="noise" typename="noise" Frequency="0.1" Amplitude="0.5" ChangeSpeed="2" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="90" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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</deformablesprite>
<lightsource Color="100,100,80,255" Range="50" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/light.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb id="11" width="46" height="36" name="StructureAttack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" radius="0" density="10" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" healthindex="0" friction="0.3" restitution="0.05" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear">
<deformablesprite texture="" sourcerect="974,9,46,36" origin="0.5,0.5" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" />
<attack context="Any" targettype="Structure" hitdetectiontype="Distance" afterattack="Pursue" reverse="False" range="100" damagerange="120" duration="0.5" cooldown="2" secondarycooldown="0" cooldownrandomfactor="0.1" structuredamage="40" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="" force="40" torque="80" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="-100" targetforceworld="0,0" severlimbsprobability="0.8" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" />
<lightsource color="255,255,255,0" range="0" scale="1" offset="8,10" castshadows="false">
<lighttexture texture="Content/Lights/pointlight_bright.png" origin="0.5,0.5" size="1,1" />
<deformablesprite texture="Content/Characters/Watcher/gazerage.png" sourcerect="0,84,140,56" alpha="1" />
<conditional watchersgaze="gt 0" />
</lightsource>
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-32.70639,-13.92811" Limb2Anchor="20.47176,18.65292" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="29.98326" LowerLimit="10.18363" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 3" Limb1="1" Limb2="3" Limb1Anchor="-40.47342,-0.008001959" Limb2Anchor="51.03936,-0.4045685" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="40" LowerLimit="-40" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-47.86543,5.567174" Limb2Anchor="40.27424,5.397914" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="-39.10581,6.820272" Limb2Anchor="60.91164,-1.29879" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="-68.79895,-4.843943" Limb2Anchor="54.93156,0.772907" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="-69.5307,3.508062" Limb2Anchor="49.68465,-1.568497" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="-43.18816,4.012878" Limb2Anchor="43.90269,0.5970243" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="39.95972" LowerLimit="-39.80916" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 2" Limb1="1" Limb2="2" Limb1Anchor="26.51008,-12.90655" Limb2Anchor="-29.2091,-4.121207" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-18.25742" LowerLimit="-33.39247" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 10" Limb1="1" Limb2="10" Limb1Anchor="-32.38958,-41.90891" Limb2Anchor="8.495511,18.03033" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="34.4841" LowerLimit="-36.70172" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 1 - 9" Limb1="1" Limb2="9" Limb1Anchor="5.660322,-39.7109" Limb2Anchor="3.308667,18.52715" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="7.110166" LowerLimit="-19.75739" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint limb1="0" limb2="11" limb1anchor="14.882141,-1.2462716" limb2anchor="-1.2833966,1.2297482" name="Joint 0 - 11" canbesevered="False" weldjoint="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" clockwiserotation="False" />
</Ragdoll>