273 lines
31 KiBLFS
XML
Executable File
273 lines
31 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<ItemAssembly name="Ultimate ARC" description="" hideinmenus="false">
|
|
<Item name="" identifier="dividecomponent" ID="4726" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<DivideComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1" />
|
|
<input name="signal_in2">
|
|
<link w="4732" i="1" />
|
|
</input>
|
|
<output name="signal_out">
|
|
<link w="4734" i="0" />
|
|
<link w="4735" i="0" />
|
|
</output>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="dividecomponent" ID="4724" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<DivideComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1">
|
|
<link w="4730" i="1" />
|
|
</input>
|
|
<input name="signal_in2">
|
|
<link w="4731" i="1" />
|
|
</input>
|
|
<output name="signal_out" />
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="dividecomponent" ID="4723" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<DivideComponent ClampMax="999999" ClampMin="-999999" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1" />
|
|
<input name="signal_in2">
|
|
<link w="4729" i="1" />
|
|
</input>
|
|
<output name="signal_out">
|
|
<link w="4731" i="0" />
|
|
</output>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="dividecomponent" ID="4722" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<DivideComponent ClampMax="100" ClampMin="0" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1" />
|
|
<input name="signal_in2">
|
|
<link w="4728" i="1" />
|
|
</input>
|
|
<output name="signal_out">
|
|
<link w="4730" i="0" />
|
|
</output>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="regexcomponent" ID="4720" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<RegExFindComponent MaxOutputLength="200" Output="75" UseCaptureGroup="False" OutputEmptyCaptureGroup="False" FalseOutput="50" ContinuousOutput="True" Expression="^[1-4]?.?.?.$" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="False" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in" />
|
|
<output name="signal_out">
|
|
<link w="4729" i="0" />
|
|
</output>
|
|
<input name="set_output" />
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="greatercomponent" ID="4727" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<GreaterComponent MaxOutputLength="200" Output="" FalseOutput="" TimeFrame="0" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1">
|
|
<link w="4734" i="1" />
|
|
</input>
|
|
<input name="signal_in2">
|
|
<link w="4733" i="1" />
|
|
</input>
|
|
<output name="signal_out">
|
|
<link w="4736" i="0" />
|
|
</output>
|
|
<input name="set_output">
|
|
<link w="4735" i="1" />
|
|
</input>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="memorycomponent" ID="4725" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<MemoryComponent MaxValueLength="200" Value="100" Writeable="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in" />
|
|
<input name="lock_state" />
|
|
<output name="signal_out">
|
|
<link w="4732" i="0" />
|
|
</output>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="memorycomponent" ID="4721" markedfordeconstruction="false" rect="-50392,-11688,16,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem,logic,circuitboxcomponent" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<MemoryComponent MaxValueLength="200" Value="100" Writeable="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench,deattachtool" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in">
|
|
<link w="4736" i="1" />
|
|
</input>
|
|
<input name="lock_state" />
|
|
<output name="signal_out">
|
|
<link w="4728" i="0" />
|
|
<link w="4733" i="0" />
|
|
</output>
|
|
</ConnectionPanel>
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4734" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4733" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4732" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4731" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4730" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4729" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="bluewire" ID="4728" markedfordeconstruction="false" rect="-50405,-11688,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="51,121,173,255" InventoryIconColor="51,121,173,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="circuitbox" ID="4719" markedfordeconstruction="false" rect="-19,16,32,32" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="255,255,255,255" InventoryIconColor="255,255,255,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100">
|
|
<Holdable Attached="True" SpriteDepthWhenDropped="0.55" MsgWhenDropped="ItemMsgPickupSelect" PickingTime="5" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgDetachWrench">
|
|
<requireditem items="wrench" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" excludedidentifiers="multitool" />
|
|
</Holdable>
|
|
<ConnectionPanel Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgRewireScrewdriver">
|
|
<requireditem items="screwdriver" type="Equipped" characterinventoryslottype="None" optional="false" ignoreineditor="false" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" />
|
|
<input name="signal_in1" />
|
|
<input name="signal_in2" />
|
|
<input name="signal_in3" />
|
|
<input name="signal_in4" />
|
|
<input name="signal_in5" />
|
|
<input name="signal_in6" />
|
|
<input name="signal_in7" />
|
|
<input name="signal_in8" />
|
|
<output name="signal_out1" />
|
|
<output name="signal_out2" />
|
|
<output name="signal_out3" />
|
|
<output name="signal_out4" />
|
|
<output name="signal_out5" />
|
|
<output name="signal_out6" />
|
|
<output name="signal_out7" />
|
|
<output name="signal_out8" />
|
|
</ConnectionPanel>
|
|
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="4720,4721,4722,4723,4724,4725,4726,4727,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,," ExtraStackSize="0" />
|
|
<ItemContainer QuickUseMovesItemsInside="False" ContainableRestrictions="" AutoFill="True" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" contained="4728;4729;4730;4731;4732;4733;4734,4735;4736,,,,,,,," ExtraStackSize="0" />
|
|
<CircuitBox Locked="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgInteractSelect">
|
|
<requireditem items="idcard" type="Picked" characterinventoryslottype="None" optional="false" ignoreineditor="true" excludebroken="true" requireempty="false" excludefullcondition="false" targetslot="-1" allowvariants="true" rotation="0" setactive="false" msg="itemmsgunauthorizedaccess" />
|
|
<InputNode pos="-1174.3667,0" />
|
|
<OutputNode pos="1756.8887,7.147522" />
|
|
<Component id="0" position="-632.8795,-227.52771" backingitemid="0,0" usedresource="fpgacircuit" />
|
|
<Component id="1" position="264.90344,85.65842" backingitemid="1,0" usedresource="fpgacircuit" />
|
|
<Component id="2" position="825.2937,197.20221" backingitemid="2,0" usedresource="fpgacircuit" />
|
|
<Component id="3" position="808.5238,-66.078735" backingitemid="3,0" usedresource="fpgacircuit" />
|
|
<Component id="4" position="1329.2761,-51.120422" backingitemid="4,0" usedresource="fpgacircuit" />
|
|
<Component id="5" position="-1241.9742,540.07526" backingitemid="5,0" usedresource="fpgacircuit" />
|
|
<Component id="6" position="-679.3998,266.97827" backingitemid="6,0" usedresource="fpgacircuit" />
|
|
<Component id="8" position="-170.16638,498.59338" backingitemid="7,0" usedresource="fpgacircuit" />
|
|
<Wire id="2" backingitemid="" prefab="wire">
|
|
<From name="signal_out" target="2" />
|
|
<To name="signal_out1" target="" />
|
|
</Wire>
|
|
<Wire id="3" backingitemid="" prefab="bluewire">
|
|
<From name="signal_in3" target="" />
|
|
<To name="signal_in" target="0" />
|
|
</Wire>
|
|
<Wire id="0" backingitemid="" prefab="bluewire">
|
|
<From name="signal_in1" target="" />
|
|
<To name="signal_in1" target="2" />
|
|
</Wire>
|
|
<Wire id="1" backingitemid="0,0" prefab="bluewire">
|
|
<From name="signal_out" target="1" />
|
|
<To name="signal_in2" target="2" />
|
|
</Wire>
|
|
<Wire id="4" backingitemid="" prefab="bluewire">
|
|
<From name="signal_in2" target="" />
|
|
<To name="signal_in1" target="3" />
|
|
</Wire>
|
|
<Wire id="5" backingitemid="0,1" prefab="bluewire">
|
|
<From name="signal_out" target="0" />
|
|
<To name="signal_in2" target="3" />
|
|
</Wire>
|
|
<Wire id="6" backingitemid="0,2" prefab="bluewire">
|
|
<From name="signal_out" target="2" />
|
|
<To name="signal_in1" target="4" />
|
|
</Wire>
|
|
<Wire id="7" backingitemid="0,3" prefab="bluewire">
|
|
<From name="signal_out" target="3" />
|
|
<To name="signal_in2" target="4" />
|
|
</Wire>
|
|
<Wire id="8" backingitemid="" prefab="wire">
|
|
<From name="signal_out" target="4" />
|
|
<To name="signal_out2" target="" />
|
|
</Wire>
|
|
<Wire id="9" backingitemid="0,4" prefab="bluewire">
|
|
<From name="signal_out" target="5" />
|
|
<To name="signal_in2" target="6" />
|
|
</Wire>
|
|
<Wire id="10" backingitemid="" prefab="bluewire">
|
|
<From name="signal_in4" target="" />
|
|
<To name="signal_in1" target="6" />
|
|
</Wire>
|
|
<Wire id="12" backingitemid="0,5" prefab="bluewire">
|
|
<From name="signal_out" target="1" />
|
|
<To name="signal_in2" target="8" />
|
|
</Wire>
|
|
<Wire id="13" backingitemid="0,6" prefab="bluewire">
|
|
<From name="signal_out" target="6" />
|
|
<To name="signal_in1" target="8" />
|
|
</Wire>
|
|
<Wire id="11" backingitemid="1,0" prefab="wire">
|
|
<From name="signal_out" target="6" />
|
|
<To name="set_output" target="8" />
|
|
</Wire>
|
|
<Wire id="14" backingitemid="1,1" prefab="wire">
|
|
<From name="signal_out" target="8" />
|
|
<To name="signal_in" target="1" />
|
|
</Wire>
|
|
<Label id="0" color="#7ED3E0" position="-1408.6458,33.684418" size="256,256" header="label" body="Signal_in_1 - reactor (Load_value_out)
Signal_in_2 - reactor (Fuel_out)
Signal_in_3 - reactor (Temperature_out)
Signal_in_4 - reactor (Power_value_out)" />
|
|
<Label id="1" color="#7ED3E0" position="1991.7064,39.992004" size="256,256" header="label" body="Signal_out_1 - Reactor (Set_turbineoutput)
Signal_out_2 - Reactor (Set_Fissionrate)" />
|
|
<Label id="2" color="#7ED3E0" position="231.7218,235.79709" size="256,87.451904" header="label" body="Max power/100 to Mem Component" />
|
|
</CircuitBox>
|
|
<itemstats />
|
|
</Item>
|
|
<Item name="" identifier="wire" ID="4736" markedfordeconstruction="false" rect="-408,3312,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="210,215,218,255" InventoryIconColor="210,215,218,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
<Item name="" identifier="wire" ID="4735" markedfordeconstruction="false" rect="-408,3312,42,16" NonInteractable="False" NonPlayerTeamInteractable="False" AllowSwapping="True" Rotation="0" Scale="0.5" SpriteColor="210,215,218,255" InventoryIconColor="210,215,218,255" ContainerColor="255,255,255,255" InvulnerableToDamage="False" Tags="wire,smallitem" DisplaySideBySideWhenLinked="False" DisallowedUpgrades="" SpriteDepth="0.8" HiddenInGame="False" conditionpercentage="100" hideinassemblypreview="true">
|
|
<Holdable SpriteDepthWhenDropped="0.55" MsgWhenDropped="" PickingTime="0" CanBePicked="True" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="ItemMsgPickUpSelect" />
|
|
<Wire Width="0.3" NoAutoLock="False" UseSpriteDepth="False" DropOnConnect="False" PickingTime="0" CanBePicked="False" LockGuiFramePosition="False" GuiFrameOffset="0,0" AllowInGameEditing="True" Msg="" />
|
|
</Item>
|
|
</ItemAssembly> |