Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Talents/Scientist/scientist_talent_items.xml
T

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Talent items -->
<Item name="" identifier="thal_geneticmaterial_unresearched" category="Medical" maxstacksize="32" maxstacksizecharacterinventory="8" tags="smallitem,Uncatalogued_DNA,unidentifiedgeneticmaterial" cargocontaineridentifier="mediccrate" description="" scale="0.5" impactsoundtag="impact_soft" hideinmenus="true">
<PreferredContainer primary="medfabcab" spawnprobability="0" />
<PreferredContainer secondary="abandonedmedcab,wreckmedcab,outpostmedcab" spawnprobability="0.3" />
<PreferredContainer secondary="geneticstorage" spawnprobability="0.6" />
<PreferredContainer secondary="abandonedmedcab,wreckmedcab,outpostmedcab,researchcontainer" spawnprobability="0.02" />
<Price baseprice="300" sold="false" requiresunlock="true">
<Price storeidentifier="merchantcity" sold="true" minavailable="5" maxavailable="10" />
<Price storeidentifier="merchantresearch" sold="true" multiplier="1.2" minavailable="10" maxavailable="15" />
</Price>
<Deconstruct time="5" chooserandom="true" amount="1" requireddeconstructor="geneticresearchstation">
<Item identifier="thal_dnacrawler" commonness="3" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnamudraptor" commonness="3" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnathresher" commonness="3" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnaramblin" commonness="2" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnahammer" commonness="2" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnamaggot" commonness="1" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<Item identifier="thal_dnathalamus" commonness="0.5" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
<!--Item identifier="thal_dnahusk" commonness="1" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" /-->
<Item identifier="thal_dnahuman" commonness="0.1" requiredotheritem="stabilozine" activatebuttontext="researchstation.research" infotext="researchstation.research.infotext" infotextonotheritemmissing="researchstation.combine.missingitem" />
</Deconstruct>
<Sprite name="dna" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="459,198,45,43" depth="0.6" origin="0.5,0.5" />
<Body width="15" radius="15" density="20" />
<Pickable slots="Any" />
<Upgrade Tags="unidentifiedgeneticmaterial" />
</Item>
<Item nameidentifier="food" identifier="thal_petfood" variantof="food" tags="smallitem,petfood1,petfood2,petfood3,monsterfood" maxstacksize="8" hideinmenus="true" damagedbyexplosions="true" category="Misc" scale="0.5" impactsoundtag="impact_metal_light" cargocontaineridentifier="metalcrate">
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="True" outcondition="0.5">
<RequiredItem tag="seed" usecondition="false" description="fabricationdescription.seed" header="fabricationheader.seed" defaultitem="creepingorangevineseed" />
<Item identifier="antibloodloss1" />
</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="10" requiresrecipe="True">
<RequiredItem tag="plantitem" usecondition="false" description="fabricationdescription.fruit" header="fabricationheader.fruit" defaultitem="creepingorange" />
<Item identifier="antibloodloss1" />
</Fabricate>
</Item>
<Item name="" identifier="thal_seedmodder" category="Machine" cargocontaineridentifier="metalcrate" tags="smallitem,mobilecontainer,donttakeitems,dontsellitems" impactsoundtag="impact_soft" scale="0.2" hideconditionbar="true">
<InventoryIcon name="basicmap sprite" texture="%ModDir%/Items/Electricity/poweritems.png" sourcerect="699,15,215,125" depth="0.55" origin="0.5,0.5" />
<Sprite name="basicmap sprite" texture="%ModDir%/Items/Electricity/poweritems.png" sourcerect="699,15,215,125" depth="0.55" origin="0.5,0.5" />
<Body width="24" height="12" density="40" />
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="10" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="plastic" />
</Fabricate>
<CustomInterface canbeselected="false" drawhudwhenequipped="true">
<GuiFrame relativesize="0.2,0.1" anchor="TopRight" absoluteoffset="0,-30" style="ItemUI" />
<Button text="seedmodder.random">
<StatusEffect type="OnUse" targettype="Contained, This" delay="15" IsOn="false" drawhudwhenequipped="true" comparison="AND">
<SpawnItem spawnposition="ThisInventory" identifier="thal_randomseed" />
<RequiredItem tag="plantitem" type="Contained" />
<RequiredItem tag="seed" type="Contained" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="Contained" IsOn="true" delay="14.5" comparison="AND">
<RequiredItem tag="plantitem" type="Contained" />
<RequiredItem tag="seed" type="Contained" />
<Remove />
</StatusEffect>
<StatusEffect type="OnUse" targettype="Contained" IsOn="true" noninteractable="true" comparison="AND">
<RequiredItem tag="plantitem" type="Contained" />
<RequiredItem tag="seed" type="Contained" />
</StatusEffect>
</Button>
</CustomInterface>
<ItemContainer capacity="3" canbeselected="false" hideitems="true" slotsperrow="1" drawinventory="true" />
<Holdable handle1="0,0" slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<LightComponent range="250" lightcolor="255,0,0,100" IsOn="false" powerconsumption="0" flicker="0.1" allowingameediting="false">
<Sprite name="penta light Sprite" texture="%ModDir%/Items/Electricity/poweritems.png" sourcerect="699,15,215,125" depth="0.6" origin="0.5,0.5" />
</LightComponent>
</Item>
<Item name="" identifier="thal_dnascanner" category="Machine" Tags="mediumitem,provocative,thal_dnapreserve,mobilecontainer" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light" requireaimtouse="true" hideinmenus="false" scale="0.5" characterusable="false" damagedbyexplosions="true" explosiondamagemultiplier="0.8" canflipx="false" GrabWhenSelected="true">
<Sprite name="dna scanner" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="5,263,261,113" depth="0.8" origin="0.5,0.5" />
<BrokenSprite name="dna scanner" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="5,382,261,113" depth="0.8" origin="0.5,0.5" maxcondition="40" fadein="true" />
<Body width="261" height="113" density="5" />
<ItemLabel scrollable="true" padding="4,30,40,40" textcolor="1,1,1,1" text="DNA Detected" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="medical" level="60" />
<RequiredItem identifier="fpgacircuit" amount="2" />
<RequiredItem identifier="rubber" amount="2" />
<RequiredItem identifier="silicon" amount="2" />
</Fabricate>
<Holdable pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
<requireditem identifier="wrench" type="Equipped" />
</Holdable>
<LightComponent lightcolor="0,100,100,100" range="1.0" castshadows="false" powerconsumption="0" allowingameediting="false" IsOn="false">
<StatusEffect type="OnContained" target="This" setvalue="true" delay="0.1" IsOn="false" />
<CustomInterface canbeselected="true" drawhudwhenequipped="false">
<GuiFrame relativesize="0.3,0.1" anchor="BottomCenter" absoluteoffset="0,-30" style="ItemUI" />
<Button text="Toggle Power">
<StatusEffect type="OnUse" target="This" setvalue="true" delay="0.1" IsOn="true">
<Conditional IsOn="false" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" setvalue="true" delay="0.1" IsOn="false">
<Conditional IsOn="true" />
</StatusEffect>
</Button>
</CustomInterface>
<Sprite name="dna scanner text" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="278,338,165,57" depth="0.8" origin="0.7332378,0.46395308" />
<LightSprite name="dna scan backlight" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="273,266,171,69" depth="0.8" origin="0.74371487,0.49465847" />
<StatusEffect type="OnActive" target="This" delay="1.0" stackable="false">
<UseItem />
</StatusEffect>
<StatusEffect type="OnActive" target="This" duration="1.0" stackable="false" offset="50,-10">
<ParticleEmitter particle="thal_grid" velocitymin="60.0" velocitymax="60.0" anglemin="-90" anglemax="-90" particlespersecond="3" colormultiplier="50,200,200,200" />
<sound file="%ModDir%/Items/Jobgear/Scientist/scanner.ogg" type="OnActive" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect type="Always" target="This" lightcolor="100,100,100,100" text="">
<Conditional IsOn="eq false" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="120,120,120,110" text="scannerinfo.ready" delay="1.0" stackable="false" checkconditionalalways="true">
<Conditional charge="lt 1" targetitemcomponent="PowerContainer" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="245,50,180,100" text="scannerinfo.hammerhead" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnahammer" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="245,50,180,100" text="scannerinfo.thresher" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnathresher" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="245,50,180,100" text="scannerinfo.mushroom" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnaramblin" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="180,140,80,100" text="scannerinfo.maggot" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnamaggot" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="255,230,140,100" text="scannerinfo.crawler" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnacrawler" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="100,100,255,100" text="scannerinfo.mudraptor" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnamudraptor" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="0,255,100,100" text="scannerinfo.humanoid" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnahuman" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="0,255,100,100" text="scannerinfo.husk" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnahusk" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="0,255,100,100" text="scannerinfo.xeno" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnaxeno" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" lightcolor="0,255,100,100" text="scannerinfo.unknown" delay="1.0" stackable="false" checkconditionalalways="true">
<RequiredItem items="thal_dnaunknown" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" condition="-0.7" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
<ItemContainer capacity="1" canbeselected="false" hideitems="true" slotsperrow="3" drawinventory="false" maxstacksize="1">
<ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="1,60,1,1" />
<GuiFrame relativesize="0.4,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
</ItemContainer>
<PowerContainer capacity="100.0" maxrechargespeed="0.0" maxoutput="0" canbeselected="false" indicatorposition="15,90" indicatorsize="150,15" indicatordepth="0.4" ishorizontal="true" msg="ItemMsgInteractSelect" charge="0">
<StatusEffect type="OnContained" target="This" indicatorsize="1,1" />
<StatusEffect type="OnNotContained" target="This" indicatorsize="150,15" />
<GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
<!-- human scan logic -->
<!-- charge/buzz if humdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="human">
<Conditional HasStatusTag="thal_humanscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnahuman" type="Contained" />
</StatusEffect>
<!-- spawn humdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="human">
<Conditional HasStatusTag="thal_humanscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnahuman" />
</StatusEffect>
<!-- mudraptor scan logic -->
<!-- charge/buzz if muddna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="mudraptor">
<Conditional HasStatusTag="thal_mudraptorscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnamudraptor" type="Contained" />
</StatusEffect>
<!-- spawn muddna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="mudraptor">
<Conditional HasStatusTag="thal_mudraptorscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnamudraptor" />
</StatusEffect>
<!-- husk scan logic -->
<!-- charge/buzz if huskdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="husk">
<Conditional HasStatusTag="thal_huskscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnahusk" type="Contained" />
</StatusEffect>
<!-- spawn huskdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="husk">
<Conditional HasStatusTag="thal_huskscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnahusk" />
</StatusEffect>
<!-- crawler scan logic -->
<!-- charge/buzz if crawdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="crawler">
<Conditional HasStatusTag="thal_crawlerscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnacrawler" type="Contained" />
</StatusEffect>
<!-- spawn crawdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="crawler">
<Conditional HasStatusTag="thal_crawlerscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnacrawler" />
</StatusEffect>
<!-- maggot scan logic -->
<!-- charge/buzz if maggotdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="maggot">
<Conditional HasStatusTag="thal_maggotscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnamaggot" type="Contained" />
</StatusEffect>
<!-- spawn maggotdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="maggot">
<Conditional HasStatusTag="thal_maggotscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnamaggot" />
</StatusEffect>
<!-- unknown scan logic -->
<!-- charge/buzz if maggotdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="unknown">
<Conditional HasStatusTag="thal_unknownscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnathalamus" type="Contained" />
</StatusEffect>
<!-- spawn thalamusdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="unknown">
<Conditional HasStatusTag="thal_unknownscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnathalamus" />
</StatusEffect>
<!-- xeno scan logic -->
<!-- charge/buzz if xenodna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="xeno">
<Conditional HasStatusTag="thal_xenoscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnathalamus" type="Contained" />
</StatusEffect>
<!-- spawn thalamusdna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="xeno">
<Conditional HasStatusTag="thal_xenoscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnathalamus" />
</StatusEffect>
<!-- ramblin scan logic -->
<!-- charge/buzz if ramblindna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="ramblin">
<Conditional HasStatusTag="thal_ramblinscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnaramblin" type="Contained" />
</StatusEffect>
<!-- spawn xenodna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="ramblin">
<Conditional HasStatusTag="thal_xenoscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnathalamus" />
</StatusEffect>
<!-- spawn unknowndna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="ramblin">
<Conditional HasStatusTag="thal_unknownscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnathalamus" />
</StatusEffect>
<!-- hammer scan logic -->
<!-- charge/buzz if hammerdna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="hammer">
<Conditional HasStatusTag="thal_hammerscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnahammer" type="Contained" />
</StatusEffect>
<!-- spawn ramblindna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="hammer">
<Conditional HasStatusTag="thal_hammerscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnahammer" />
</StatusEffect>
<!-- spawn ramblindna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="hammer">
<Conditional HasStatusTag="thal_hammerscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnahammer" />
</StatusEffect>
<!-- spawn ramblindna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="hammer">
<Conditional HasStatusTag="thal_hammerscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnahammer" />
</StatusEffect>
<!-- thresher scan logic -->
<!-- charge/buzz if ramblindna inside -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" charge="7" originalOutpost="thresher">
<Conditional HasStatusTag="thal_thresherscanned" />
<Sound file="%ModDir%/Items/Jobgear/Scientist/scanactive.ogg" type="OnUse" range="500" loop="true" />
<RequiredItem items="thal_dnathresher" type="Contained" />
</StatusEffect>
<!-- spawn ramblindna inside if detected -->
<StatusEffect target="NearbyCharacters, This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" range="200" originalOutpost="thresher">
<Conditional HasStatusTag="thal_thresherscanned" />
<SpawnItem spawnposition="ThisInventory" identifier="thal_dnathresher" />
</StatusEffect>
<!--end logic-->
<StatusEffect target="This" type="OnUse" checkconditionalalways="true" stackable="false" duration="1.0" charge="-3" />
<StatusEffect type="Always" targettype="Contained" targets="thal_dna" delay="1.0" stackable="false">
<Conditional ChargePercentage="lt 1" targetcontainer="true" targetitemcomponent="PowerContainer" />
<RemoveItem />
</StatusEffect>
<!-- completions -->
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnahuman" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnahuman" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnamudraptor" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnamudraptor" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnacrawler" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnacrawler" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnamaggot" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnamaggot" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnaramblin" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnaramblin" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnahammer" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnahammer" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnathresher" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnathresher" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
<StatusEffect type="Always" target="This" charge="0" setvalue="true">
<RequiredItem items="thal_dnahusk" type="Contained" />
<Conditional ChargePercentage="gt 99" />
<SpawnItem identifier="thal_dnahusk" />
<sound file="%ModDir%/Items/Jobgear/Scientist/Ding.ogg" range="600.0" loop="false" />
<ParticleEmitter particle="steamspray" particleamount="50" scalemin="0.5" scalemax="1" velocitymin="50" velocitymax="100" anglemin="0" anglemax="360" colormultiplier="240,255,255,255" />
</StatusEffect>
</PowerContainer>
<RepairTool canbeselected="false" range="60" spread="20" barrelpos="40,-50" repairthroughholes="false" characterusable="false" requireaimtouse="false" usablein="air" barrelrotation="270">
<StatusEffect type="OnUse" target="UseTarget" stackable="false" delay="0.1" disabledeltatime="true">
<Conditional IsDead="false" />
<Affliction identifier="thal_scan" amount="50" />
</StatusEffect>
<RequiredItem items="youJustLostTheGame" type="Equipped" />
<ParticleEmitter particle="thal_grid" velocitymin="60.0" velocitymax="60.0" particlespersecond="3" colormultiplier="50,200,200,200" />
<sound file="%ModDir%/Items/Jobgear/Scientist/scanner.ogg" type="OnUse" range="500.0" loop="true" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" requireaimtouse="false" />
<StatusEffect type="OnContained" target="This" setvalue="true" requireaimtouse="true" />
</RepairTool>
<Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0.0" mindeteriorationdelay="120" maxdeteriorationdelay="270" MinDeteriorationCondition="0" RepairThreshold="90" fixDurationHighSkill="5" fixDurationLowSkill="20" msg="ItemMsgRepairScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="-0.1,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem items="screwdriver" type="Equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="20.0" />
<ParticleEmitter particle="spark" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="20.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="5" />
</StatusEffect>
</Repairable>
<Upgrade Tags="mobilecontainer" />
</Item>
<Item name="" identifier="thal_dnabox" category="Machine" tags="smallitem,mobilecontainer,thal_dnapreserve" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="medcab" minamount="0" maxamount="1" spawnprobability="0.5" />
<PreferredContainer secondary="wreckstoragecab" spawnprobability="0.06" />
<Fabricate suitablefabricators="fabricator" requiredtime="20" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="20" />
<Item identifier="thal_frostcrystal" />
<Item identifier="steel" />
</Fabricate>
<Price baseprice="25">
<Price locationtype="outpost" multiplier="1" minavailable="4" />
<Price locationtype="city" multiplier="0.9" minavailable="6" />
<Price locationtype="research" multiplier="1.25" minavailable="1" />
<Price locationtype="military" multiplier="1.25" minavailable="1" />
<Price locationtype="mine" multiplier="1.25" minavailable="8" />
</Price>
<Sprite name="dnabox" texture="%ModDir%/Items/Jobgear/Scientist/science.png" sourcerect="281,398,152,92" depth="0.6" origin="0.5,0.5" />
<!--<Sprite texture="Content/Items/Containers/crates.png" depth="0.54" sourcerect="1,0,68,39"/>-->
<Body width="148" height="88" density="20" />
<MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="45,10" holdpos="43,-10" handle1="-10,-10" handle2="-10,-10" aimangle="90" reload="1" range="50" combatpriority="6" msg="ItemMsgPickUpSelect">
<Attack structuredamage="10" itemdamage="5" stun="0.6" targetimpulse="2">
<Affliction identifier="blunttrauma" strength="2" />
<Sound file="Content/Items/Weapons/Smack2.ogg" range="800" />
</Attack>
</MeleeWeapon>
<ItemContainer capacity="12" keepopenwhenequipped="true" movableframe="true">
<Containable items="thal_dna" />
</ItemContainer>
<Upgrade Tags="mobilecontainer" />
</Item>
<Item name="" description="" identifier="thal_radsuit" category="Equipment" tags="mediumitem,clothing,deepdiving" scale="0.45" fireproof="true" impactsoundtag="impact_soft">
<InventoryIcon name="Rad Suit Icon" texture="%ModDir%/Items/Jobgear/RadiationGear/suiticon.png" sourcerect="0,0,189,188" origin="0.5,0.5" />
<Sprite name="Rad Suit (Floor)" texture="%ModDir%/Items/Jobgear/RadiationGear/DivingSuitLocker.png" scale="0.4" sourcerect="329,200,134,108" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuitLocker.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" sourcerect="421,29,77,209" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuitLocker.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />0
<Price locationtype="Research" buyprice="4000" /><Price locationtype="City" buyprice="6000" /><Price locationtype="Military" buyprice="4000" /><Body width="100" height="50" density="30" friction="0.8" restitution="0.01" /><Deconstruct time="120"><Item identifier="orangejumpsuit1" /><Item identifier="lead" /><Item identifier="rubber" /></Deconstruct><Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="True"><Item identifier="orangejumpsuit1" /><Item identifier="lead" /><Item identifier="rubber" /><Item identifier="rubber" /></Fabricate><Wearable slots="OuterClothes" msg="ItemMsgEquipSelect"><StatusEffect type="OnWearing" target="Character" HideFace="false" ObstructVision="true" duration="0.1" stackable="false" tags="thal_wearingradsuit"><TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" /><TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" /></StatusEffect><sprite name="Rad Suit Helmet Wearable" texture="%ModDir%/Items/Jobgear/RadiationGear/DivingSuitLocker.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="true" sourcerect="11,11,102,117" origin="0.48,0.42" /><sprite name="Rad Suit Torso" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="Torso" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Hand" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightHand" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Hand" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftHand" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Lower Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightArm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Lower Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftArm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Upper Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightForearm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Upper Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftForearm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Waist" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="Waist" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Thigh" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightThigh" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Thigh" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftThigh" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Leg" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightLeg" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Leg" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftLeg" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Left Shoe" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="LeftFoot" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><sprite name="Rad Suit Right Shoe" texture="%ModDir%/Items/Jobgear/RadiationGear/Rad Suit.png" limb="RightFoot" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" /><damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" /><damagemodifier armorsector="0.0,360.0" afflictionidentifiers="burn" damagemultiplier="0.1" damagesound="LimbArmor" deflectprojectiles="true" /><damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_glowing" damagemultiplier="0.05" damagesound="LimbArmor" deflectprojectiles="true" /><damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_mushroomized" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" /><damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_teargasaffliction" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" /></Wearable><Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" /><Upgrade Tags="deepdiving" /></Item>
<Item name="" description="" identifier="thal_botanyradsuit" category="Equipment" tags="mediumitem,clothing,deepdiving" scale="0.5" fireproof="true" impactsoundtag="impact_soft">
<InventoryIcon name="Botany Rad Suit Icon" texture="%ModDir%/Items/Jobgear/RadiationGear/botanysuiticon.png" sourcerect="0,0,189,188" origin="0.5,0.5" />
<Sprite name="Botany Rad Suit (Floor)" texture="%ModDir%/Items/Jobgear/RadiationGear/BotanyRadsuitLocker.png" scale="0.4" sourcerect="329,200,134,108" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/BotanyRadsuitLocker.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" sourcerect="421,29,77,209" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/BotanyRadsuitLocker.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Price locationtype="Research" buyprice="4000" />
<Price locationtype="City" buyprice="6000" />
<Price locationtype="Military" buyprice="4000" />
<Body width="100" height="50" density="30" friction="0.8" restitution="0.01" />
<Deconstruct time="120">
<Item identifier="thal_botanistsuit" />
<Item identifier="lead" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="35" requiresrecipe="True">
<Item identifier="thal_botanistsuit" />
<Item identifier="lead" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Fabricate>
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect">
<StatusEffect type="OnWearing" target="Character" HideFace="false" ObstructVision="true" duration="0.1" stackable="false" tags="thal_wearingradsuit">
<TriggerAnimation Type="Walk" FileName="HumanWalkDivingSuit" priority="1" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" FileName="HumanRunDivingSuit" priority="1" ExpectedSpecies="Human" />
</StatusEffect>
<sprite name="Botany Rad Suit Helmet Wearable" texture="%ModDir%/Items/Jobgear/RadiationGear/BotanyRadsuitLocker.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="true" sourcerect="11,11,102,117" origin="0.48,0.42" />
<sprite name="Botany Rad Suit Torso" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="Torso" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Hand" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightHand" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Hand" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftHand" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Lower Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightArm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Lower Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftArm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Upper Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightForearm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Upper Arm" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftForearm" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Waist" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="Waist" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Thigh" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightThigh" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Thigh" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftThigh" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Leg" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightLeg" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Leg" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftLeg" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Left Shoe" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="LeftFoot" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Botany Rad Suit Right Shoe" texture="%ModDir%/Items/Jobgear/RadiationGear/Botany Rad Suit.png" limb="RightFoot" hidelimb="true" hideotherwearables="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_maggotinfection" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_glowing" damagemultiplier="0.05" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_mushroomized" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="thal_teargasaffliction" damagemultiplier="0.0" damagesound="LimbArmor" deflectprojectiles="true" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<Upgrade Tags="deepdiving" />
</Item>
</Items>