Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Talents/Scientist/TalentsScientist.xml
T

101 lines
4.8 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Talents>
<!--Craft suits-->
<Talent identifier="thal_botanysuit">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="0,3" sheetelementsize="128,128" />
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.thal_botanyradsuit, entityname.thal_radsuit" color="gui.orange" />
</Description>
<AddedRecipe itemidentifier="thal_botanyradsuit" />
<AddedRecipe itemidentifier="thal_radsuit" />
</Talent>
<!--Give thalassophobia genes-->
<Talent identifier="thal_geneharvester">
<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,6" sheetelementsize="128,128" />
<Description tag="talentdescription.thal_geneharvester">
<Replace tag="[itemname]" value="entityname.thal_geneticmaterial_unresearched" color="gui.green" />
<Replace tag="[probability]" value="20" color="gui.green" />
</Description>
<AbilityGroupEffect abilityeffecttype="OnRoundEnd">
<Abilities>
<CharacterAbilityResetPermanentStat statidentifier="thal_geneharvester_*" value="1" setvalue="true" />
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnLootCharacter">
<Conditions>
<AbilityConditionCharacter targettype="Monster">
<Conditional maxhealth="gt 25" />
<Conditional ismachine="false" />
<Conditional ispet="false" />
</AbilityConditionCharacter>
<AbilityConditionCharacterNotLooted identifier="thal_geneharvester" />
<AbilityConditionServerRandom randomchance="0.2" />
</Conditions>
<Abilities>
<CharacterAbilityApplyStatusEffects>
<StatusEffects>
<StatusEffect type="OnAbility" target="UseTarget" spawnitemrandomly="true">
<SpawnItem identifiers="thal_geneticmaterial_unresearched" spawnposition="ThisInventory" />
</StatusEffect>
</StatusEffects>
</CharacterAbilityApplyStatusEffects>
</Abilities>
</AbilityGroupEffect>
<AbilityGroupEffect abilityeffecttype="OnLootCharacter">
<Conditions>
<AbilityConditionCharacter targettype="Monster" />
<AbilityConditionCharacterNotLooted identifier="thal_geneharvester" />
</Conditions>
<Abilities>
<CharacterAbilityMarkAsLooted identifier="thal_geneharvester" />
</Abilities>
</AbilityGroupEffect>
</Talent>
<!-- genes formulation allows you to craft the scnaners-->
<Talent identifier="thal_geneformulation">
<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="3,6" sheetelementsize="128,128" />
<Description tag="talentdescription.thal_geneformulation" />
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.thal_dnascanner, entityname.thal_dnabox" color="gui.orange" />
</Description>
<AddedRecipe itemidentifier="thal_dnascanner" />
<AddedRecipe itemidentifier="thal_dnabox" />
</Talent>
<!-- Buying genees-->
<Talent identifier="thal_blackmarketgenes">
<Icon texture="Content/UI/TalentsIcons1.png" sheetindex="2,6" sheetelementsize="128,128" />
<Description tag="talentdescription.thal_blackmarketgenes">
<Replace tag="[itemname]" value="entityname.thal_geneticmaterial_unresearched" color="gui.orange" />
</Description>
<AddedStoreItem itemtag="Uncatalogued_DNA" />
</Talent>
<!-- Buying doctors cheaper-->
<Talent identifier="thal_juniorresident">
<Icon texture="Content/UI/TalentsIcons4.png" sheetindex="4,2" sheetelementsize="128,128" />
<Description tag="talentdescription.thal_juniorresident">
<Replace tag="[role]" value="jobname.medicaldoctor" color="gui.green" />
<Replace tag="[amount]" value="20" color="gui.green" />
</Description>
<AbilityGroupEffect abilityeffecttype="None">
<Abilities>
<CharacterAbilityGivePermanentStat stattype="HireCostMultiplier" statidentifier="medicaldoctor" value="-0.2" />
</Abilities>
</AbilityGroupEffect>
</Talent>
<!-- Craft pet food-->
<Talent identifier="thal_PRT">
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,0" sheetelementsize="128,128" />
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.food" color="gui.orange" />
</Description>
<AddedRecipe itemidentifier="thal_petfood" />
</Talent>
<!-- Craft seedmodder-->
<Talent identifier="thal_seedmodder">
<Icon texture="Content/UI/TalentsIcons3.png" sheetindex="7,1" sheetelementsize="128,128" />
<Description tag="talentdescription.unlockrecipe">
<Replace tag="[itemname]" value="entityname.thal_seedmodder" color="gui.orange" />
</Description>
<AddedRecipe itemidentifier="thal_seedmodder" />
</Talent>
</Talents>