Files
BarotraumaModServer/LocalMods/Thalassophobia Restored/Items/Electricity/Lights/lights.xml
T

69 lines
4.6 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item name="directional lamp" identifier="directionalLamp" category="Electrical" Tags="smallitem,light">
<Sprite texture="Content/Items/Electricity/lamp.png" sourcerect="0,0,16,32" depth="0.8" />
<LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
<LightTexture texture="%ModDir%/Items/Electricity/Lights/lightTextures/directional.png" origin="0.5,0.0" />
<!-- additive "top light" -->
<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,37" alpha="1.0" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
</ConnectionPanel>
</Item>
<Item name="Directional Fluorescent Lamp" identifier="thal_direcfluor" variantof="lightfluorescentl02" category="Electrical" Tags="largeitem,light" scale="0.5">
<LightComponent lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
<LightTexture texture="%ModDir%/Items/Electricity/Lights/lightTextures/fluordirec.png" origin="0.5,0.5" />
<!-- additive "top light" -->
<sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="480,896,288,48" alpha="1.0" />
</LightComponent>
</Item>
<Item name="" identifier="thal_discoball" category="Electrical" scale="0.3" Tags="largeitem,light" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" isshootable="true" GrabWhenSelected="true">
<Body radius="15" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="35" />
<RequiredItem identifier="tin" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem tag="lightcomponent" mount="2" defaultitem="lightcomponentround" />
</Fabricate>
<Deconstruct time="10">
<Item identifier="tin" />
<Item identifier="aluminium" />
<Item identifier="fpgacircuit" />
</Deconstruct>
<Price baseprice="5" canbespecial="false">
<Price storeidentifier="merchantoutpost" minavailable="1" />
<Price storeidentifier="merchantcity" minavailable="1" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
<Price storeidentifier="merchantclown" minavailable="3" maxavailable="5">
<Reputation faction="clowns" min="5" />
</Price>
</Price>
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<InventoryIcon Name="Discoball Icon" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="428,1778,49,49" origin="0.5,0.5" />
<Sprite name="Discoball main" texture="%ModDir%/Items/Electricity/poweritems.png" sourcerect="22,450,253,249" depth="0.8" origin="0.5,0.5" />
<LightComponent canbeselected="true" pulsefrequency="0.3" pulseamount="0.5" color="1.0,0.0,0.0,0.5" lightcolor="1.0,1.0,1.0,0.5" range="800.0" powerconsumption="5">
<LightTexture texture="%ModDir%/Items/Electricity/Lights/lightTextures/disco.png" origin="0.5,0.5" />
<IsActive />
<StatusEffect type="OnActive" target="This" rotation="5" />
<!-- additive "top light" -->
<sprite texture="%ModDir%/Items/Electricity/poweritems.png" sourcerect="22,450,253,249" alpha="0.75" origin="0.5,0.5" />
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power" displayname="connection.power" />
<input name="toggle" displayname="connection.togglestate" />
<input name="set_state" displayname="connection.setstate" />
<input name="set_color" displayname="connection.setcolor" />
</ConnectionPanel>
</Item>
</Items>