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BarotraumaModServer/LocalMods/Epic accordion/CustomAccordion.xml
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="Epic accordion" identifier="epicaccordion" category="Misc" Tags="smallitem, accordion" scale="0.5" description="Require notes to play music" price="300" impactsoundtag="impact_metal_light" isshootable="true">
<PreferredContainer primary="crewcab" spawnprobability="0.05" notcampaign="true" />
<PreferredContainer secondary="wreckcrewcab,abandonedcrewcab" spawnprobability="0.1" />
<Price baseprice="50">
<Price storeidentifier="merchantoutpost" minavailable="1" />
<Price storeidentifier="merchantcity" minavailable="1" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredItem identifier="aluminium" />
<RequiredItem identifier="fpgacircuit" />
</Fabricate>
<RangedWeapon reload="1" />
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/inventoryicon.png" sourcerect="0,0,59,59" origin="0.5,0.5" />
<Sprite texture="%ModDir%/texture.png" sourcerect="0,0,90,111" depth="0.55" origin="0.5,0.5" />
<Body width="92" height="110" density="12" />
<Holdable slots="RightHand+LeftHand,Any" controlpose="true" aimable="false" aimpos="50,-20" handle1="-20,0" handle2="-10,0" swingamount="50,0" swingspeed="0.5" swingwhenusing="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" targettype="Contained">
<Conditional hastag="eq notes" />
<Use />
</StatusEffect>
</Holdable>
<ItemContainer hideitems="true" drawinventory="true" capacity="1" maxstacksize="1" slotsperrow="6" itempos="0,0" iteminterval="0,0" itemrotation="0" canbeselected="false" containedspritedepth="0.79" showcontainedstateindicator="false">
<Containable items="notes"></Containable>
</ItemContainer>
</Item>
<!-- NOTES -->
<Item name="я[EA] Blank note" identifier="notes-blank" category="Misc" Tags="smallitem" scale="0.5" description="It's blank. Use fabricator to write some music!" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" maxstacksize="42">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="organicfiber" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="organicfiber" />
</Deconstruct>
</Item>
<Item name="я[EA] Attack on Titans" identifier="notes-titans" category="Misc" Tags="notes" scale="0.5" description="Attack on Titan OP 1/ Guren No Yumiya" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-titans" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Baka Mitai" identifier="notes-baka" category="Misc" Tags="notes" scale="0.5" description="Yakuza 0 - Baka Mitai" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-baka" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Bloody Stream" identifier="notes-jojo2" category="Misc" Tags="notes" scale="0.5" description="JoJo's Bizarre Adventure 2 - Bloody Stream" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-jojo2" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Caramelldansen" identifier="notes-caramel" category="Misc" Tags="notes" scale="0.5" description="Caramella Girls - Caramelldansen" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-caramel" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] S.T.A.L.K.E.R Bandit Radio" identifier="notes-cheeki" category="Misc" Tags="notes" scale="0.5" description="S.T.A.L.K.E.R Bandit Radio" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-cheeki" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Coffin Dance" identifier="notes-coffin" category="Misc" Tags="notes" scale="0.5" description="Tony Igy - Astronomia" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-coffin" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Cruel Accordion Thesis" identifier="notes-eva" category="Misc" Tags="notes" scale="0.5" description="Evangelion - A Cruel Angels Thesis" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-eva" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Darude Sandstorm" identifier="notes-darude" category="Misc" Tags="notes" scale="0.5" description="Darude - Sandstorm" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-darude" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Drunken Sailor" identifier="notes-drunk" category="Misc" Tags="notes" scale="0.5" description="What Shall We Do with a Drunken Sailor" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-drunk" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Harry Potter" identifier="notes-potter" category="Misc" Tags="notes" scale="0.5" description="Harry Potter - Hedwig's Theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-potter" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Marche Impériale" identifier="notes-marche" category="Misc" Tags="notes" scale="0.5" description="Star Wars: The Empire Strikes Back - The Imperial March" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-marche" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Deja Vu" identifier="notes-dejavu" category="Misc" Tags="notes" scale="0.5" description="Initial D - Deja Vu" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-dejavu" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Kazotsky Kick" identifier="notes-kick" category="Misc" Tags="notes" scale="0.5" description="Conga not included" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-kick" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Mission Impossible" identifier="notes-missionimpossible" category="Misc" Tags="notes" scale="0.5" description="Mission Impossible theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
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<Fabricate suitablefabricators="fabricator" requiredtime="1">
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<Deconstruct time="1">
<Item identifier="notes-blank" />
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<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
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<Use />
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<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
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<Containable items="song" />
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</Item>
<Item name="я[EA] Mortal Kombat" identifier="notes-mk" category="Misc" Tags="notes" scale="0.5" description="Mortal Kombat theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
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<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
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<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
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<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
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<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
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</Item>
<Item name="я[EA] U.N. Owen Was Her?" identifier="notes-owen" category="Misc" Tags="notes" scale="0.5" description="Touhou Project — Embodiment of Scarlet Devil - U.N. Owen wa Kanojo nanoka?" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
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<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
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<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Bonetrousle" identifier="notes-papyrus" category="Misc" Tags="notes" scale="0.5" description="Undertale - Papyrus theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-papyrus" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
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<Containable items="song" />
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</Item>
<Item name="я[EA] Pink Panther" identifier="notes-pink" category="Misc" Tags="notes" scale="0.5" description="The Pink Panther theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-pink" spawnposition="ThisInventory" />
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<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
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</Item>
<Item name="я[EA] Pirates of the Caribbean" identifier="notes-carib" category="Misc" Tags="notes" scale="0.5" description="Pirates of the Caribbean theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
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<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
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<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Remove Kebab" identifier="notes-kebab" category="Misc" Tags="notes" scale="0.5" description="Serbia strong" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-kebab" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Renai Circulation" identifier="notes-renai" category="Misc" Tags="notes" scale="0.5" description="Bakemonogatari 4 OP" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
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<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
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</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Rick Roll" identifier="notes-rick" category="Misc" Tags="notes" scale="0.5" description="Rick Astley - Never Gonna Give You Up" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-rick" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Sea Shanty" identifier="notes-shanty" category="Misc" Tags="notes" scale="0.5" description="Wellerman (Sea Shanty)" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-shanty" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Smooth Criminal" identifier="notes-smooth" category="Misc" Tags="notes" scale="0.5" description="Michael Jackson - Smooth Criminal" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-smooth" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Sono Chi no Sadame" identifier="notes-jojo1" category="Misc" Tags="notes" scale="0.5" description="JoJo's Bizarre Adventure 1 - Sono Chi no Sadame" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-jojo1" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Stand Proud" identifier="notes-jojo3" category="Misc" Tags="notes" scale="0.5" description="JoJo's Bizarre Adventure 3 - Stand Proud" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-jojo3" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Star Wars Intro" identifier="notes-intro" category="Misc" Tags="notes" scale="0.5" description="George Lucas - Star Wars opening crawl" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
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<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-intro" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Sweet dreams" identifier="notes-sweet" category="Misc" Tags="notes" scale="0.5" description="Eurythmics - Sweet Dreams (Are Made of This)" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
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<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-sweet" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] The World Revolving" identifier="notes-world" category="Misc" Tags="notes" scale="0.5" description="Deltarune - Jevil theme" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-world" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] What is Love" identifier="notes-love" category="Misc" Tags="notes" scale="0.5" description="Haddaway - What is Love" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-love" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Wide Putin" identifier="notes-putin" category="Misc" Tags="notes" scale="0.5" description="Piano Fantasia - Song for Denise" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-putin" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Youjo Senki" identifier="notes-youjo" category="Misc" Tags="notes" scale="0.5" description="YoujoSenki ED - Los! Los! Los!" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-youjo" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Boulevard of Broken Dreams" identifier="notes-boul" category="Misc" Tags="notes" scale="0.5" description="Green Day - Boulevard of Broken Dreams" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-boul" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] You Spin Me Right Round" identifier="notes-spin" category="Misc" Tags="notes" scale="0.5" description="Dead or Alive - You Spin Me Right Round" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-spin" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Klendathu drop" identifier="notes-klen" category="Misc" Tags="notes" scale="0.5" description="Remember your training, and you will make it back alive!" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-klendathu" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] TF2 Medic theme" identifier="notes-medic" category="Misc" Tags="notes" scale="0.5" description="That's how I lost my medical license" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-medic" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Despacito" identifier="notes-despacito" category="Misc" Tags="notes" scale="0.5" description="That's how I lost my medical license" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-despacito" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<Item name="я[EA] Mad World" identifier="notes-mad" category="Misc" Tags="notes" scale="0.5" description="Gary Jules - Mad World" price="1" impactsoundtag="impact_metal_light" isshootable="true" HideConditionBar="true" showcontainedstateindicator="false">
<Upgrade gameversion="0.9.2.0" scale="0.5" />
<InventoryIcon texture="%ModDir%/note.png" sourcerect="0,0,49,49" origin="0.5,0.5" />
<Sprite texture="%ModDir%/note.png" sourcerect="0,0,49,49" depth="0.55" origin="0.5,0.5" />
<Body width="50" height="50" density="12" />
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<RequiredItem identifier="notes-blank" />
</Fabricate>
<Deconstruct time="1">
<Item identifier="notes-blank" />
</Deconstruct>
<Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
<ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true">
<StatusEffect type="OnUse" targettype="Contained">
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="50" setvalue="true">
<Conditional hastag="!eq accordion" targetcontainer="true" />
<Use />
</StatusEffect>
<StatusEffect type="OnContained" targettype="This" condition="100" setvalue="true">
<Conditional hastag="eq accordion" targetcontainer="true" />
<SpawnItem identifiers="song-mad" spawnposition="ThisInventory" />
</StatusEffect>
<StatusEffect type="OnNotContained" targettype="Contained">
<Remove />
</StatusEffect>
<Containable items="song" />
</ItemContainer>
</Item>
<!-- SONGS -->
<Item name="song-titans" identifier="song-titans" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/AttackOnTitan.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-baka" identifier="song-baka" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/BakaMitai.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-jojo2" identifier="song-jojo2" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/BloodyStream.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-caramel" identifier="song-caramel" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Caramelldansen.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-cheeki" identifier="song-cheeki" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/CheekiBreeki.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-coffin" identifier="song-coffin" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/CoffinDance.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-eva" identifier="song-eva" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/CruelAccordionThesis.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-darude" identifier="song-darude" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Darude.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-drunk" identifier="song-drunk" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/DrunkenSailor.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-potter" identifier="song-potter" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/HarryPotter.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-marche" identifier="song-marche" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/ImperialMarch.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-dejavu" identifier="song-dejavu" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/InitialD.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-kick" identifier="song-kick" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/KazotskyKick.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-missionimpossible" identifier="song-missionimpossible" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/MissionImpossible.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-mk" identifier="song-mk" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/MortalKombat.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-owen" identifier="song-owen" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/OwenWasHer.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-papyrus" identifier="song-papyrus" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Papyrus.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-pink" identifier="song-pink" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/PinkPanther.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-carib" identifier="song-carib" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/PiratesCaribbean.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-kebab" identifier="song-kebab" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/RemoveKebab.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-renai" identifier="song-renai" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/RenaiCirculation.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-rick" identifier="song-rick" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/RickRoll.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-shanty" identifier="song-shanty" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/SeaShantyWellerman.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-smooth" identifier="song-smooth" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/SmoothCriminal.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-jojo1" identifier="song-jojo1" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/SonoChiNoSadame.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-jojo3" identifier="song-jojo3" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/StandProud.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-intro" identifier="song-intro" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/StarWarsIntro.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-sweet" identifier="song-sweet" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/SweetDreams.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-world" identifier="song-world" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/TheWorldRevolving.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-love" identifier="song-love" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/WhatIsLove.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-putin" identifier="song-putin" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/WidePutin.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-youjo" identifier="song-youjo" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/YoujoSenkiED.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-boul" identifier="song-boul" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Boulevard.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-spin" identifier="song-spin" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Spin.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-klendathu" identifier="song-klendathu" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Klendathu.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-despacito" identifier="song-despacito" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Despacito.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-medic" identifier="song-medic" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/Medic.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<Item name="song-mad" identifier="song-mad" category="Misc" Tags="song">
<Sprite texture="Content/Items/Electricity/signalcomp.png" depth="0.8" sourcerect="0,160,4,4" origin="0.5,0.5" />
<Body width="48" height="48" />
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="0,160,4,4" origin="0.5,0.5" />
<ItemComponent>
<StatusEffect type="OnUse" targettype="Parent">
<Conditional hastag="eq accordion" targetcontainer="true" />
<sound file="%ModDir%/Songs/MadWorld.ogg" type="OnUse" loop="true" volume="1" />
</StatusEffect>
<StatusEffect type="OnUse" targettype="This">
<Conditional condition="lt 60" targetcontainer="true" />
<Remove />
</StatusEffect>
</ItemComponent>
</Item>
<!--OTHER-->
<Item name="Note box" identifier="notebox" category="Equipment" tags="mediumitem,mobilecontainer,tool" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="For storing your notes" impactsoundtag="impact_metal_heavy" RequireAimToUse="True" price="1">
<Deconstruct time="1">
<Item identifier="steel" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="1">
<Item identifier="steel" />
</Fabricate>
<InventoryIcon texture="%MoDdir%/noteboxinventory.png" sourcerect="0,0,63,47" origin="0.5,0.6" />
<Sprite texture="%MoDdir%/notebox.png" sourcerect="0,0,91,75" origin="0.5,0.5" depth="0.6" />
<Body width="90" height="60" density="20" />
<MeleeWeapon slots="RightHand,LeftHand" controlpose="true" aimpos="45,10" handle1="0,18" holdangle="90" reload="1" range="50" combatpriority="6" msg="ItemMsgPickUpSelect">
<Attack structuredamage="0" itemdamage="5" targetimpulse="2">
<Affliction identifier="blunttrauma" strength="2" />
<Affliction identifier="stun" strength="0.6" />
<Sound file="Content/Items/Weapons/Smack2.ogg" range="800" />
</Attack>
</MeleeWeapon>
<ItemContainer capacity="42" keepopenwhenequipped="true" movableframe="true">
<Containable items="notes" />
</ItemContainer>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
</Item>
<!--
<Item name="" identifier="note-fabricator" tags="note-fabricator,donttakeitems" category="Machine" linkable="false" scale="0.5" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
<Deconstruct time="1">
<Item identifier="toolbox" />
<Item identifier="weldingtool" />
<Item identifier="sprayer" />
<Item identifier="fpgacircuit" />
<Item identifier="fpgacircuit" />
</Deconstruct>
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Sprite texture="%ModDir%/jukebox.png" sourcerect="0,0,124,214" depth="0.8" canflipx="false" />
<Body width="225" height="150" density="40" />
<Holdable selectkey="Select" pickkey="Use" slots="RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="false">
<RequiredItem identifier="wrench" type="Equipped" />
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.5" setvalue="true" />
</Holdable>
<Fabricator canbeselected="true" powerconsumption="350.0" msg="ItemMsgInteractSelect" fabricationspeed="0.6" VulnerableToEMP="true">
<GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
<sound file="%ModDir%/Items/fabricator_utility.ogg" type="OnActive" range="1000.0" loop="true" />
<poweronsound file="Content/Items/PowerOnLight1.ogg" range="600" loop="false" />
<StatusEffect type="InWater" target="This" condition="-0.5" />
<StatusEffect type="OnContained" target="This" setvalue="true" canbeselected="false" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" canbeselected="true" />
<StatusEffect type="onActive" target="This" stackable="false" delay="2.5" checkconditionalalways="true">
<ParticleEmitter particle="artmod_spark1" anglemin="0" anglemax="360" particleamount="3" velocitymin="100" velocitymax="100" />
</StatusEffect>
<StatusEffect type="onActive" target="This" stackable="false" delay="0.1" checkconditionalalways="true">
<ParticleEmitter particle="artmod_ElectricShock" distancemin="20" distancemax="40" particleamount="5" emitinterval="2.1" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.15" />
</StatusEffect>
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="55" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="5" />
<Affliction identifier="burn" strength="5" />
</StatusEffect>
<RequiredItem items="screwdriver" type="Equipped" />
<input name="power_in" displayname="connection.powerin" />
<output name="condition_out" displayname="connection.conditionout" />
</ConnectionPanel>
<Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
<GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" />
<RequiredSkill identifier="mechanical" level="55" />
<RequiredItem items="wrench" type="Equipped" />
<ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
<ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
<ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
<Affliction identifier="lacerations" strength="5" />
<Affliction identifier="stun" strength="5" />
</StatusEffect>
</Repairable>
<ItemContainer capacity="10" canbeselected="true" hideitems="true" slotsperrow="10" uilabel="" allowuioverlap="true">
<StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
</ItemContainer>
<ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true">
<StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
<StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
</ItemContainer>
</Item>
-->
</Items>
</Override>