Files
BarotraumaModServer/LocalMods/Barotraumatic/Characters/Pylon/Ragdolls/PylonDefaultRagdoll.xml
T

390 lines
84 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Pylon" Texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="1" JointScale="1" TextureScale="1" SourceRectScale="1" ColliderHeightFromFloor="300" ImpactTolerance="1000" CanEnterSubmarine="False" CanWalk="True" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="980" Height="0" Width="1000" BodyType="Dynamic" />
<limb Name="Torso (0)" ID="0" Type="Torso" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="20" Radius="0" Height="1118.7" Width="785.69995" Density="20" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Head (1)" ID="1" Type="Head" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="188.09999" Width="175.49998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Right connection zone" ID="2" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="516.6" Width="990.9" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Left connection zone" ID="3" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="493.19998" Width="982.8" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Left ending orb" ID="4" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="486" Width="467.1" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Right ending bulkb" ID="5" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="486" Width="467.1" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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</limb>
<limb Name="Middle right light" ID="6" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="217.79997" Width="209.69998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1137,919,233,242" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="Middle left light" ID="7" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="217.79997" Width="209.69998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1497,919,233,242" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="right bottom emp" ID="8" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="370.79996" Width="327.59998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1068,466,364,412" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="left bottom emp" ID="9" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="370.79996" Width="327.59998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1432,466,364,412" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="right op emp" ID="10" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="370.79996" Width="327.59998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1068,39,364,412" origin="0.5,0.5" size="1,1" alpha="1.0" />
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</limb>
<limb Name="left top emp" ID="11" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="370.79996" Width="327.59998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1432,39,364,412" origin="0.5,0.5" size="1,1" alpha="1.0" />
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</limb>
<limb Name="Right ending orb light" ID="12" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="201" Width="189" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="180" BlinkForce="10" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
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</limb>
<limb Name="Left ending orb light" ID="13" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="201" Width="189" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="180" BlinkForce="10" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
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</limb>
<!--Tubes mode-->
<limb Name="top right tube" ID="14" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="600.3" Width="311.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="913,370,165,331" Origin="0.5,0.5" Depth="0.429" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="3000" DamageRange="3000" MinRange="0" Duration="0.25" CoolDown="12" SecondaryCoolDown="5" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="20" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="20" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="15" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="4" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
<Explosion range="1500" ignorecover="true" onlyinside="true" force="0" underwaterbubble="false" flames="false" smoke="false" sparks="false" flash="true" shockwave="true" camerashake="0" empstrength="0.1" flashrange="2000" flashduration="0.1" applyFireEffects="false">
<!--Intentionally 10x higher than empstrength-->
<Affliction identifier="emp" strength="50" multiplybymaxvitality="true" />
</Explosion>
<sound file="Content/Characters/Molochblack/BLACKMOLOCH_EMPHit.ogg" range="10000" volume="1" dontmuffle="true" />
<Explosion ignorecover="true" onlyinside="true" range="800" force="1" flames="false" smoke="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="20" applyFireEffects="false">
<Affliction identifier="stun" strength="7.5" probability="1" />
<Affliction identifier="burn" strength="7.5" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<StatusEffect type="Always" target="This" delay="15" stackable="false" checkconditionalalways="true">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<Explosion range="800.0" empstrength="0.25" camerashake="2" stun="0" force="2.0" flames="false" smoke="false" shockwave="false" sparks="true" underwaterbubble="false" />
<!-- separate smaller explosion for EMP affliction so it doesn't fry guardians -->
<sound file="Content/Items/Alien/AlienCoil1.ogg" range="1000" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="2.6,2.6" particleamount="40" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" volume="0.5" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="10" />
</StatusEffect>
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="1" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="2154,740,346,667" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="bottom right tube" ID="15" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="600.3" Width="311.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="921,29,161,345" Origin="0.5,0.5" Depth="0.43" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="3000" DamageRange="3000" MinRange="0" Duration="0.25" CoolDown="12" SecondaryCoolDown="5" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="20" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="20" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="15" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="4" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
<Explosion range="1500" ignorecover="true" onlyinside="true" force="0" underwaterbubble="false" flames="false" smoke="false" sparks="false" flash="true" shockwave="true" camerashake="0" empstrength="0.1" flashrange="2000" flashduration="0.1" applyFireEffects="false">
<!--Intentionally 10x higher than empstrength-->
<Affliction identifier="emp" strength="50" multiplybymaxvitality="true" />
</Explosion>
<sound file="Content/Characters/Molochblack/BLACKMOLOCH_EMPHit.ogg" range="10000" volume="1" dontmuffle="true" />
<Explosion ignorecover="true" onlyinside="true" range="800" force="1" flames="false" smoke="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="20" applyFireEffects="false">
<Affliction identifier="stun" strength="7.5" probability="1" />
<Affliction identifier="burn" strength="7.5" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<StatusEffect type="Always" target="This" delay="15" stackable="false" checkconditionalalways="true">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<Explosion range="800.0" empstrength="0.25" camerashake="2" stun="0" force="2.0" flames="false" smoke="false" shockwave="false" sparks="true" underwaterbubble="false" />
<!-- separate smaller explosion for EMP affliction so it doesn't fry guardians -->
<sound file="Content/Items/Alien/AlienCoil1.ogg" range="1000" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="2.6,2.6" particleamount="40" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" volume="0.5" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="10" />
</StatusEffect>
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="1" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="1808,60,346,667" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="bottom left tube" ID="16" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="600.3" Width="311.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="1080,33,166,342" Origin="0.48914024,0.498151" Depth="0.426" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="3000" DamageRange="3000" MinRange="0" Duration="0.25" CoolDown="12" SecondaryCoolDown="5" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="20" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="20" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="15" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="4" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
<Explosion range="1500" ignorecover="true" onlyinside="true" force="0" underwaterbubble="false" flames="false" smoke="false" sparks="false" flash="true" shockwave="true" camerashake="0" empstrength="0.1" flashrange="2000" flashduration="0.1" applyFireEffects="false">
<!--Intentionally 10x higher than empstrength-->
<Affliction identifier="emp" strength="50" multiplybymaxvitality="true" />
</Explosion>
<sound file="Content/Characters/Molochblack/BLACKMOLOCH_EMPHit.ogg" range="10000" volume="1" dontmuffle="true" />
<Explosion ignorecover="true" onlyinside="true" range="800" force="1" flames="false" smoke="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="20" applyFireEffects="false">
<Affliction identifier="stun" strength="7.5" probability="1" />
<Affliction identifier="burn" strength="7.5" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<StatusEffect type="Always" target="This" delay="15" stackable="false" checkconditionalalways="true">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<Explosion range="800.0" empstrength="0.25" camerashake="2" stun="0" force="2.0" flames="false" smoke="false" shockwave="false" sparks="true" underwaterbubble="false" />
<!-- separate smaller explosion for EMP affliction so it doesn't fry guardians -->
<sound file="Content/Items/Alien/AlienCoil1.ogg" range="1000" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="2.6,2.6" particleamount="40" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" volume="0.5" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="10" />
</StatusEffect>
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="1" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="2150,60,346,667" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="top left tube" ID="17" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="600.3" Width="311.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="1073,370,177,331" Origin="0.5,0.5" Depth="0.427" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<attack stickchance="0" targetdistance="0" StructureSoundType="StructureBlunt" Context="Any" TargetType="Structure" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FollowThrough" AfterAttackDelay="0" AfterAttackSecondary="FallBack" AfterAttackSecondaryDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="3000" DamageRange="3000" MinRange="0" Duration="0.25" CoolDown="12" SecondaryCoolDown="5" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="True" StructureDamage="20" CreateWallDamageProjectiles="False" EmitStructureDamageParticles="True" ItemDamage="100" Penetration="0" LevelWallDamage="20" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="15" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="500" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="4" SeverLimbsProbability="0" Priority="0" Blink="False">
<StatusEffect type="OnUse" target="this" disabledeltatime="true">
<Explosion range="1500" ignorecover="true" onlyinside="true" force="0" underwaterbubble="false" flames="false" smoke="false" sparks="false" flash="true" shockwave="true" camerashake="0" empstrength="0.1" flashrange="2000" flashduration="0.1" applyFireEffects="false">
<!--Intentionally 10x higher than empstrength-->
<Affliction identifier="emp" strength="50" multiplybymaxvitality="true" />
</Explosion>
<sound file="Content/Characters/Molochblack/BLACKMOLOCH_EMPHit.ogg" range="10000" volume="1" dontmuffle="true" />
<Explosion ignorecover="true" onlyinside="true" range="800" force="1" flames="false" smoke="false" shockwave="true" sparks="false" flash="false" underwaterbubble="false" camerashake="0" playtinnitus="false" structuredamage="20" applyFireEffects="false">
<Affliction identifier="stun" strength="7.5" probability="1" />
<Affliction identifier="burn" strength="7.5" probability="1" />
</Explosion>
</StatusEffect>
</attack>
<StatusEffect type="Always" target="This" delay="15" stackable="false" checkconditionalalways="true">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<Explosion range="800.0" empstrength="0.25" camerashake="2" stun="0" force="2.0" flames="false" smoke="false" shockwave="false" sparks="true" underwaterbubble="false" />
<!-- separate smaller explosion for EMP affliction so it doesn't fry guardians -->
<sound file="Content/Items/Alien/AlienCoil1.ogg" range="1000" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="2.6,2.6" particleamount="40" />
</StatusEffect>
<StatusEffect type="Always" target="This">
<Conditional hastag="neq artifactcontainer" targetcontainer="true" />
<Conditional Voltage="0.0" targetcontainer="true" />
<sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" volume="0.5" />
<ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="10" />
</StatusEffect>
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="1" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_lights.png" sourcerect="2154,740,346,667" origin="0.5,0.5" size="1,1" alpha="1.0" />
</lightsource>
</limb>
<limb Name="Core light" ID="18" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="188.09999" Width="175.49998" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.1" BlinkDurationIn="0.05" BlinkDurationOut="0.05" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="280" BlinkForce="80" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="9,679,97,94" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Bottom head" ID="19" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="476.09998" Width="338.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="147,976,179,260" Origin="0.5,0.5" Depth="0.479" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnDamaged" target="This" requiredafflictions="lacerations,gunshotwound,explosiondamage">
<Conditional isdead="False" />
<ParticleEmitter particle="plasmaspark" drawontop="true" particleamount="10" scalemin="0.3" scalemax="0.5" velocitymin="300" velocitymax="600" anglemin="0" anglemax="360" />
</StatusEffect>
<lightsource castshadows="true" Color="255,255,255,200" Range="300" Scale="1" Offset="0,0" Rotation="-90" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/Guardianlight.png" Origin="0.15,0.5" Size="1,1" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<limb Name="Top head" ID="20" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="476.09998" Width="338.4" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="148,710,178,261" Origin="0.5,0.5" Depth="0.48" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<StatusEffect type="OnDamaged" target="This" requiredafflictions="lacerations,gunshotwound,explosiondamage">
<Conditional isdead="False" />
<ParticleEmitter particle="plasmaspark" drawontop="true" particleamount="10" scalemin="0.3" scalemax="0.5" velocitymin="300" velocitymax="600" anglemin="0" anglemax="360" />
</StatusEffect>
<lightsource castshadows="true" Color="255,255,255,200" Range="300" Scale="1" Offset="0,0" Rotation="-90" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/Guardianlight.png" Origin="0.15,0.5" Size="1,1" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<!--lights-->
<limb Name="Limb 21" ID="21" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="413,600,92,79" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 22" ID="22" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="492,597,88,82" Origin="0.47752124,0.51590484" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 23" ID="23" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="567,595,88,87" Origin="0.43735304,0.41669548" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 24" ID="24" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="653,597,75,80" Origin="0.4788123,0.536444" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 25" ID="25" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="723,602,100,83" Origin="0.43689853,0.45883736" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<limb Name="Limb 26" ID="26" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="85" Width="96" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="801,598,95,83" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource Color="255,255,255,255" Range="100" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
</limb>
<!--Sensors mode-->
<limb Name="Sensor bottom" ID="27" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="57.6" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="9,1077,100,91" Origin="0.5380318,0.4812661" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
<lightsource castshadows="false" Color="255,255,255,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="136,1812,128,151" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<limb Name="Sensor top" ID="28" Type="None" SecondaryType="None" Notes="" Scale="3.8" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="65,907,75,74" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
<lightsource castshadows="false" Color="255,255,255,0" Range="0" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.3" FlickerSpeed="100" PulseFrequency="0.2" PulseAmount="0.8" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="135,1965,128,151" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="gt 30" />
</lightsource>
</limb>
<!--Emergency mode-->
<limb Name="Sensor bottom Emergency" ID="29" Type="None" SecondaryType="None" Notes="" Scale="3.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="69,985,72,76" Origin="0.43127155,0.49820665" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="GlassImpact" DamageParticle="" DamageMultiplier="1.25" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage" />
<lightsource castshadows="false" Color="255,0,0,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="136,1812,128,151" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="lte 30" />
</lightsource>
</limb>
<limb Name="Sensor top Emergency" ID="30" Type="None" SecondaryType="None" Notes="" Scale="2" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="70" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="3" BlinkDurationIn="0.75" BlinkDurationOut="0.5" BlinkHoldTime="0.5" BlinkRotationIn="0" BlinkRotationOut="90" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="EaseIn" BlinkTransitionOut="EaseIn" HealthIndex="1" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="11,803,93,89" Origin="0.5,0.5" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" Color="255,0,0,255" Range="300" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="135,1965,128,151" origin="0.5,0.5" size="1,1" alpha="1.0" />
<Conditional HealthPercentage="lte 30" />
</lightsource>
</limb>
<limb Name="IdleIndicator right" ID="31" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="118.799995" Width="155.7" Density="0.1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="849,1385,173,132" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" comparison="or" Color="255,255,255,100" Range="15" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.4" FlickerSpeed="100" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="1425,1592,261,126" origin="0.5,0.5" size="1,1" alpha="1.0" />
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<Conditional AIState="Idle" />
<Conditional AIState="Protect" />
</lightsource>
</limb>
<limb Name="AttackIndicator right" ID="32" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="107.99999" Width="162.9" Density="0.1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="844,1272,181,120" Origin="0.5,0.5" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" comparison="or" Color="255,0,0,255" Range="15" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="1425,1592,261,126" origin="0.5,0.5" size="1,1" alpha="1.0" />
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<Conditional AIState="Aggressive" />
<Conditional AIState="Attack" />
</lightsource>
</limb>
<limb Name="IdleIndicator left" ID="33" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="118.799995" Width="148.49998" Density="0.1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
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<lightsource castshadows="false" comparison="or" Color="255,255,255,100" Range="15" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.4" FlickerSpeed="100" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="922,2167,261,126" origin="0.5,0.5" size="1,1" alpha="1.0" />
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<Conditional AIState="Idle" />
<Conditional AIState="Protect" />
</lightsource>
</limb>
<limb Name="AttackIndicator right" ID="34" Type="None" SecondaryType="None" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="91.799995" Width="167.40001" Density="0.1" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="849,1532,187,117" Origin="0.69952786,0.15824339" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,0" DeadColor="255,255,255,255" DeadColorTime="0" />
<lightsource castshadows="false" comparison="or" Color="255,0,0,255" Range="15" Scale="1" Offset="0,0" Rotation="0" Directional="False" Flicker="0.5" FlickerSpeed="10" PulseFrequency="0" PulseAmount="0" BlinkFrequency="5">
<sprite texture="%ModDir:2518816103%/Characters/Pylon/PYLON_Creature.png" sourcerect="922,2167,261,126" origin="0.5,0.5" size="1,1" alpha="1.0" />
<lighttexture Texture="Content/Lights/pointlight_falloff.png" Origin="0.5,0.5" Size="1,1" />
<Conditional AIState="Aggressive" />
<Conditional AIState="Attack" />
</lightsource>
</limb>
<limb Name="Limb 35" ID="35" Type="Waist" SecondaryType="None" Notes="" Scale="5.2" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="305.09998" Width="535.49994" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" EatTorque="50" EatImpulse="2" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" ApplySineMovement="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05" CanEnterSubmarine="True" InheritHiding="None">
<deformablesprite SourceRect="52,1251,595,339" Origin="0.499586,0.50084615" Depth="0.6" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
</limb>
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="-0.7337077,1.6666803" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 3" Limb1="0" Limb2="3" Limb1Anchor="-389.6099,11.296557" Limb2Anchor="533.75,-0.41336748" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="379.41196,4.7336574" Limb2Anchor="-518.5,-6.1" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 5" Limb1="2" Limb2="5" Limb1Anchor="527.18,0" Limb2Anchor="-207.88863,-20.776249" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-535.42,0" Limb2Anchor="219.63434,-2.8559904" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 10" Limb1="2" Limb2="10" Limb1Anchor="-226.04892,201.26859" Limb2Anchor="4.12,-131.8" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 8" Limb1="2" Limb2="8" Limb1Anchor="-216.68391,-155.0171" Limb2Anchor="12.707314,144.58955" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 6" Limb1="2" Limb2="6" Limb1Anchor="-239.91382,-26.770554" Limb2Anchor="-8.295378,-21.986364" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 11" Limb1="3" Limb2="11" Limb1Anchor="260.7843,208.25864" Limb2Anchor="8.24,-115.32" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 9" Limb1="3" Limb2="9" Limb1Anchor="253.44083,-200.92188" Limb2Anchor="-3.566736,101.37927" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 7" Limb1="3" Limb2="7" Limb1Anchor="252.85326,-19.9267" Limb2Anchor="-0.0076418044,-4.727468" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 5 - 12" Limb1="5" Limb2="12" Limb1Anchor="-2.6020143,-10.12877" Limb2Anchor="0.09308234,-0.8434357" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 13" Limb1="4" Limb2="13" Limb1Anchor="4.1736526,-4.2897058" Limb2Anchor="6.2913136,8.467568" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-4.999985" LowerLimit="178.99998" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 14" Limb1="2" Limb2="14" Limb1Anchor="259.0267,127.679695" Limb2Anchor="7.07,-289.91" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 2 - 15" Limb1="2" Limb2="15" Limb1Anchor="256.9785,-119.23701" Limb2Anchor="-2.36,294.06104" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 16" Limb1="3" Limb2="16" Limb1Anchor="-242.74783,-103.24531" Limb2Anchor="11.78,311.12" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 17" Limb1="3" Limb2="17" Limb1Anchor="-251.25436,95.92117" Limb2Anchor="4.71,-306.4" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 18 - 0" Limb1="18" Limb2="0" Limb1Anchor="-4.7774324,2.5919824" Limb2Anchor="-3.308744,5.2302823" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="86" LowerLimit="-118" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 0 - 20" Limb1="0" Limb2="20" Limb1Anchor="8.3,523.2" Limb2Anchor="-0,-238.07" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 19" Limb1="0" Limb2="19" Limb1Anchor="5.54,-506.59" Limb2Anchor="5.54,221.46" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 21" Limb1="0" Limb2="21" Limb1Anchor="275.10684,452.51416" Limb2Anchor="-5.54,-5.54" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 22" Limb1="0" Limb2="22" Limb1Anchor="279.49982,-441.0692" Limb2Anchor="-0,8.3" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 23" Limb1="0" Limb2="23" Limb1Anchor="-296.2301,-422.55206" Limb2Anchor="-0,8.3" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 24" Limb1="0" Limb2="24" Limb1Anchor="-283.97394,462.80518" Limb2Anchor="-5.54,5.54" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 19 - 25" Limb1="19" Limb2="25" Limb1Anchor="1.4421694,15.783156" Limb2Anchor="1.6140382,-3.0230646" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 20 - 26" Limb1="20" Limb2="26" Limb1Anchor="-6.7415066,-4.348844" Limb2Anchor="-5.5971875,-2.3892376" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 20 - 28" Limb1="20" Limb2="28" Limb1Anchor="1.9570606,108.5105" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="85.99999" LowerLimit="-118.000015" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 19 - 27" Limb1="19" Limb2="27" Limb1Anchor="6.2792053,-114.05527" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<!--Emergency mode joint-->
<joint Name="Joint 20 - 30" Limb1="20" Limb2="30" Limb1Anchor="-1.0687844,117.90948" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 19 - 29" Limb1="19" Limb2="29" Limb1Anchor="10.832145,-127.521706" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="173.00002" LowerLimit="-12.000014" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 2 - 32" Limb1="2" Limb2="32" Limb1Anchor="256.4215,3.8201718" Limb2Anchor="0,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 31 - 2" Limb1="31" Limb2="2" Limb1Anchor="0,0" Limb2Anchor="256.4215,3.8201718" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 34" Limb1="3" Limb2="34" Limb1Anchor="-234.76,0" Limb2Anchor="-5.22352,1.3756253" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 3 - 33" Limb1="3" Limb2="33" Limb1Anchor="-259.47,-24.71" Limb2Anchor="-4.7612796,-11.039659" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 35" Limb1="0" Limb2="35" Limb1Anchor="1,5" Limb2Anchor="7.889103,12.5046625" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
</Ragdoll>