651 lines
62 KiBLFS
XML
Executable File
651 lines
62 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<infotexts language="English" nowhitespace="false" translatedname="English">
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<!-- ITEMS -->
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<!-- /// Gear /// -->
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<entityname.defibrillator>Manual defibrillator</entityname.defibrillator>
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<entitydescription.defibrillator>A medical device delivering an electric shock to the heart to stabilize cardiac arythmias. Requires extensive medical training. Use on a patient with cardiac arrest.</entitydescription.defibrillator>
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<entityname.aed>Automated external defibrillator</entityname.aed>
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<entitydescription.aed>A medical device delivering an electric shock to the heart to stabilize cardiac arythmias. Requires little to no medical training. Use on a patient with cardiac arrest.</entitydescription.aed>
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<entityname.bvm>Ambu bag</entityname.bvm>
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<entitydescription.bvm>A bag valve mask (BVM), is a hand-held device commonly used to provide positive pressure ventilation to patients who are not breathing or not breathing adequately.</entitydescription.bvm>
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<entityname.autocpr>AutoPulse</entityname.autocpr>
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<entitydescription.autocpr>An automated, portable, battery-powered cardiopulmonary resuscitation device.</entitydescription.autocpr>
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<entityname.bloodanalyzer>Hematology analyzer</entityname.bloodanalyzer>
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<entitydescription.bloodanalyzer>Blood analyzer. Fully automated. Can print bloodtypes on blank donor cards.</entitydescription.bloodanalyzer>
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<entityname.bloodcollector>Blank donor card</entityname.bloodcollector>
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<entitydescription.bloodcollector>Empty donor card. Used by the hematology analyzer.</entitydescription.bloodcollector>
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<entityname.traumashears>Trauma shears</entityname.traumashears>
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<entitydescription.traumashears>A tool used to remove bandages and casts.</entitydescription.traumashears>
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<entityname.wheelchair>Wheelchair</entityname.wheelchair>
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<entitydescription.wheelchair>Makes you depend on your arms instead of your legs for movement.</entitydescription.wheelchair>
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<entityname.blahaj>Blue Shark</entityname.blahaj>
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<entityname.analgesictank>Analgesic Tank</entityname.analgesictank>
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<entitydescription.analgesictank>A tank of gaseous analgesics that can be installed on a surgery table or used in an ambubag.</entitydescription.analgesictank>
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<entityname.anesthetictank>Anesthetic Tank</entityname.anesthetictank>
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<entitydescription.anesthetictank>A tank of gaseous anesthetics that can be installed on a surgery table or used in an ambubag.</entitydescription.anesthetictank>
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<entityname.dialyzer>Dialysis Filter</entityname.dialyzer>
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<entitydescription.dialyzer>An advanced filter which can be installed on a surgery table to counter alkalosis and acidosis.</entitydescription.dialyzer>
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<entityname.toxfilter>Toxin Filter</entityname.toxfilter>
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<entitydescription.toxfilter>An advanced filter which can be installed on a surgery table to help remove poisons from the bloodstream.</entitydescription.toxfilter>
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<itemmsgmodifytable>[[attack]] Interact</itemmsgmodifytable>
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<operatingtabellabel>Surgery Table Upgrades</operatingtabellabel>
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<entityname.healthscanner>Health scanner</entityname.healthscanner>
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<entitydescription.healthscanner>Used to diagnose underlying causes of symptoms.</entitydescription.healthscanner>
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<stasisbagequipconfirmation>Equipping this will cause you to go unconscious. Are you sure?</stasisbagequipconfirmation>
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<!--<emergencysuitequipconfirmation>Equipping this will cause you to go immobile. Are you sure?</emergencysuitequipconfirmation>-->
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<!-- /// Surgery /// -->
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<entityname.advscalpel>Scalpel</entityname.advscalpel>
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<entitydescription.advscalpel>A tool used to make incisions during surgery.</entitydescription.advscalpel>
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<entityname.advhemostat>Hemostat</entityname.advhemostat>
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<entitydescription.advhemostat>A tool used to clamp blood vessels during surgery.</entitydescription.advhemostat>
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<entityname.advretractors>Skin retractors</entityname.advretractors>
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<entitydescription.advretractors>A tool used to retract skin during surgery.</entitydescription.advretractors>
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<entityname.tweezers>Tweezers</entityname.tweezers>
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<entitydescription.tweezers>A small tool that allows the removal of bullets as well as damaged and necrotic tissue.</entitydescription.tweezers>
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<entityname.surgerysaw>Surgical saw</entityname.surgerysaw>
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<entitydescription.surgerysaw>A tool used to saw through bones.</entitydescription.surgerysaw>
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<entityname.suture>Suture</entityname.suture>
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<entitydescription.suture>Biodegradeable sutures for stitching up wounds and surgical incisions alike.</entitydescription.suture>
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<entityname.surgicaldrill>Surgical drill</entityname.surgicaldrill>
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<entitydescription.surgicaldrill>A tool used to drill bones.</entitydescription.surgicaldrill>
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<entityname.osteosynthesisimplants>Osteosynthesis implants</entityname.osteosynthesisimplants>
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<entitydescription.osteosynthesisimplants>Titanium implants used in an osteosynthetic surgery to repair fractures.</entitydescription.osteosynthesisimplants>
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<entityname.spinalimplant>Spinal cord implants</entityname.spinalimplant>
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<entitydescription.spinalimplant>Titanium implants used to heal paralysis caused by neck fractures.</entitydescription.spinalimplant>
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<entityname.operatingtable>Surgery table</entityname.operatingtable>
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<entitydescription.operatingtable>A surgery table which has basic artificial ventilation built in.</entitydescription.operatingtable>
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<entityname.organscalpel_liver>Organ procurement scalpel: Liver</entityname.organscalpel_liver>
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<entitydescription.organscalpel_liver>A specialized scalpel for the removal of livers.</entitydescription.organscalpel_liver>
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<entityname.organscalpel_kidneys>Organ procurement scalpel: Kidneys</entityname.organscalpel_kidneys>
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<entitydescription.organscalpel_kidneys>A specialized scalpel for the removal of kidneys.</entitydescription.organscalpel_kidneys>
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<entityname.organscalpel_lungs>Organ procurement scalpel: Lungs</entityname.organscalpel_lungs>
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<entitydescription.organscalpel_lungs>A specialized scalpel for the removal of the lungs.</entitydescription.organscalpel_lungs>
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<entityname.organscalpel_heart>Organ procurement scalpel: Heart</entityname.organscalpel_heart>
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<entitydescription.organscalpel_heart>A specialized scalpel for the removal of the heart.</entitydescription.organscalpel_heart>
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<entityname.organscalpel_brain>Organ procurement scalpel: Brain</entityname.organscalpel_brain>
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<entitydescription.organscalpel_brain>A specialized scalpel for the removal of the brain.</entitydescription.organscalpel_brain>
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<entityname.multiscalpel>Multipurpose scalpel</entityname.multiscalpel>
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<entitydescription.multiscalpel>Novelty scalpel. Disabled and needs activation. In the practitioner’s hands, a button pad can be utilised to activate the scalpel and switch between between operations: making incisions, extracting organs, removing bandages, or doing malpractice.</entitydescription.multiscalpel>
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<multiscalpel.incision>Mode active: Surgery incision</multiscalpel.incision>
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<multiscalpel.kidneys>Mode active: Extract kidneys</multiscalpel.kidneys>
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<multiscalpel.liver>Mode active: Extract liver</multiscalpel.liver>
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<multiscalpel.lungs>Mode active: Extract lungs</multiscalpel.lungs>
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<multiscalpel.heart>Mode active: Extract heart</multiscalpel.heart>
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<multiscalpel.brain>Mode active: Extract brain</multiscalpel.brain>
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<multiscalpel.bandage>Mode active: Remove bandages and casts / malpractice</multiscalpel.bandage>
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<multiscalpel.speedflex>Mode active: Adaptive organ extraction. Use on head for brain, left arm for kidneys, torso for liver, right arm for heart, left leg for lungs.</multiscalpel.speedflex>
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<multiscalpel.btn.incision>Incision</multiscalpel.btn.incision>
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<multiscalpel.btn.kidneys>Kidneys</multiscalpel.btn.kidneys>
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<multiscalpel.btn.liver>Liver</multiscalpel.btn.liver>
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<multiscalpel.btn.lungs>Lungs</multiscalpel.btn.lungs>
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<multiscalpel.btn.heart>Heart</multiscalpel.btn.heart>
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<multiscalpel.btn.brain>Brain</multiscalpel.btn.brain>
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<multiscalpel.btn.bandage>Bandages, casts, malpractice</multiscalpel.btn.bandage>
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<multiscalpel.btn.speedflex>Adaptive organ extraction</multiscalpel.btn.speedflex>
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<!-- /// Treatments /// -->
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<entityname.mannitol>Mannitol</entityname.mannitol>
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<entitydescription.mannitol>A type of sugar alcohol. It is used to aid recovery from neurotrauma. May cause organ damage.</entitydescription.mannitol>
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<entityname.streptokinase>Streptokinase</entityname.streptokinase>
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<entitydescription.streptokinase>A thrombolytic enzyme that breaks down blood clots. It is used to cure heart attacks. Decreases blood clotting.</entitydescription.streptokinase>
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<entityname.immunosuppressant>Azathioprine</entityname.immunosuppressant>
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<entitydescription.immunosuppressant>An immunosuppressive agent for the prevention of organ rejection.</entitydescription.immunosuppressant>
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<entityname.thiamine>Thiamine</entityname.thiamine>
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<entitydescription.thiamine>Otherwise known as vitamin B1, these pills will aid in organ healing.</entitydescription.thiamine>
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<entityname.pressuremeds>Sodium nitroprusside</entityname.pressuremeds>
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<entitydescription.pressuremeds>A medication used to lower blood pressure.</entitydescription.pressuremeds>
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<entityname.ointment>Antibiotic ointment</entityname.ointment>
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<entitydescription.ointment>A potent antibiotic gel that promotes the recovery from minor infections and makes the applied area sterile.</entitydescription.ointment>
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<entityname.skinaid>Regenerative ointment</entityname.skinaid>
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<entitydescription.skinaid>A potent regenerative gel that promotes natural healing of most trauma on the surface.</entitydescription.skinaid>
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<entityname.endovascballoon>Endovascular balloon</entityname.endovascballoon>
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<entitydescription.endovascballoon>A balloon inserted into major arteries following their rupture. It will cut off bloodflow, but it will stop the bleeding.</entitydescription.endovascballoon>
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<entityname.medstent>Medical stent</entityname.medstent>
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<entitydescription.medstent>A plastic tube inserted into the aorta after an endovascular ballon following aortic rupture.</entitydescription.medstent>
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<entityname.tourniquet>Tourniquet</entityname.tourniquet>
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<entitydescription.tourniquet>A device that applies pressure to a limb and thus reduces bloodflow. It is usually used in case of major bleeders on extremities. Shouldn't be used on the head.</entitydescription.tourniquet>
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<entityname.drainage>Drainage</entityname.drainage>
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<entitydescription.drainage>Drains air from the pleural cavity during corrective surgery for pneumothorax and cardiac tamponade.</entitydescription.drainage>
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<entityname.needle>Needle</entityname.needle>
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<entitydescription.needle>A needle with a decompression valve to make the air or liquid drain out of the pleural cavity or pericardium</entitydescription.needle>
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<entityname.ringerssolution>Ringer's solution</entityname.ringerssolution>
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<entitydescription.ringerssolution>A solution of several salts dissolved in water for the purpose of treating low blood pressure or fluid loss. Isotonic to blood.</entitydescription.ringerssolution>
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<entityname.antiseptic>Antiseptic</entityname.antiseptic>
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<entitydescription.antiseptic>Can be used to disinfect wounds using an antiseptic sprayer.</entitydescription.antiseptic>
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<entityname.antisepticspray>Antiseptic sprayer</entityname.antisepticspray>
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<entitydescription.antisepticspray>Used to apply antiseptic to infected wounds.</entitydescription.antisepticspray>
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<entityname.propofol>Propofol</entityname.propofol>
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<entitydescription.propofol>A short-acting medication that results in a decreased level of consciousness and a lack of memory for events. Its uses include the starting and maintenance of general anesthesia.</entitydescription.propofol>
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<entityname.gypsum>Gypsum</entityname.gypsum>
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<entitydescription.gypsum>A fine mineral powder that is used to encase fractures in extremeties in a cast. Apply a bandage first.</entitydescription.gypsum>
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<entityname.gelipack>Gel coolant pack</entityname.gelipack>
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<entitydescription.gelipack>A reusable cooling pack filled with organic gel that never expires. Loses its effectiveness without refrigeration.</entitydescription.gelipack>
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<!-- /// Blood stuff /// -->
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<!--<entityname.bloodrefinery>Blood Refinery</entityname.bloodrefinery>-->
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<!-- <entitydescription.bloodrefinery></entitydescription.bloodrefinery> -->
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<entityname.emptybloodpack>Empty Blood Pack</entityname.emptybloodpack>
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<entitydescription.emptybloodpack>An empty blood pack for the drawing of blood.</entitydescription.emptybloodpack>
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<entityname.bloodpackoplus>Blood Pack O+</entityname.bloodpackoplus>
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<entitydescription.bloodpackoplus>Administerable to: O+, A+, B+, AB+</entitydescription.bloodpackoplus>
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<entityname.bloodpackominus>Blood Pack O-</entityname.bloodpackominus>
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<entitydescription.bloodpackominus>A blood pack that can be used on any patient.</entitydescription.bloodpackominus>
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<entityname.bloodpackaplus>Blood Pack A+</entityname.bloodpackaplus>
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<entitydescription.bloodpackaplus>Administerable to: A+, AB+</entitydescription.bloodpackaplus>
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<entityname.bloodpackbplus>Blood Pack B+</entityname.bloodpackbplus>
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<entitydescription.bloodpackbplus>Administerable to: B+, AB+</entitydescription.bloodpackbplus>
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<entityname.bloodpackabplus>Blood Pack AB+</entityname.bloodpackabplus>
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<entitydescription.bloodpackabplus>Administerable to: AB+</entitydescription.bloodpackabplus>
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<entityname.bloodpackaminus>Blood Pack A-</entityname.bloodpackaminus>
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<entitydescription.bloodpackaminus>Administerable to: A-, A+, AB-, AB+</entitydescription.bloodpackaminus>
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<entityname.bloodpackbminus>Blood Pack B-</entityname.bloodpackbminus>
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<entitydescription.bloodpackbminus>Administerable to: B-, B+, AB-, AB+</entitydescription.bloodpackbminus>
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<entityname.bloodpackabminus>Blood Pack AB-</entityname.bloodpackabminus>
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<entitydescription.bloodpackabminus>Administerable to: AB-, AB+</entitydescription.bloodpackabminus>
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<entityname.antibloodloss2>Blood Pack O-</entityname.antibloodloss2>
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<entitydescription.antibloodloss2>A blood pack that can be used on any patient.</entitydescription.antibloodloss2>
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<entityname.ominuscard>Donor card O-</entityname.ominuscard>
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<entitydescription.ominuscard>Can take blood from: O-
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Can give blood to: all of them</entitydescription.ominuscard>
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<entityname.opluscard>Donor card O+</entityname.opluscard>
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<entitydescription.opluscard>Can take blood from: O-, O+
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Can give blood to: O+, A+, B+, AB+</entitydescription.opluscard>
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<entityname.aminuscard>Donor card A-</entityname.aminuscard>
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<entitydescription.aminuscard>Can take blood from: O-, A-
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Can give blood to: A-, A+, AB-, AB+</entitydescription.aminuscard>
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<entityname.apluscard>Donor card A+</entityname.apluscard>
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<entitydescription.apluscard>Can take blood from: O-, O+, A-, A+
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Can give blood to: A+, AB+</entitydescription.apluscard>
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<entityname.bminuscard>Donor card B-</entityname.bminuscard>
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<entitydescription.bminuscard>Can take blood from: O-, B-
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Can give blood to: B-, B+, AB-, AB+</entitydescription.bminuscard>
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<entityname.bpluscard>Donor card B+</entityname.bpluscard>
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<entitydescription.bpluscard>Can take blood from: O-, O+, B-, B+
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Can give blood to: B+, AB+</entitydescription.bpluscard>
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<entityname.abminuscard>Donor card AB-</entityname.abminuscard>
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<entitydescription.abminuscard>Can take blood from: O-, A-, B-, AB-
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Can give blood to: AB-, AB+</entitydescription.abminuscard>
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<entityname.abpluscard>Donor card AB+</entityname.abpluscard>
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<entitydescription.abpluscard>Can take blood from: all of them
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Can give blood to: AB+</entitydescription.abpluscard>
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<!-- /// New containers /// -->
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<entityname.medtoolbox>Medical container</entityname.medtoolbox>
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<entitydescription.medtoolbox>Can store medicine and medical instruments</entitydescription.medtoolbox>
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<entityname.surgerytoolbox>Surgery toolbox</entityname.surgerytoolbox>
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<entitydescription.surgerytoolbox>Can store many small items that are used during surgery</entitydescription.surgerytoolbox>
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<entityname.surgerytoolboxset>Surgery toolbox</entityname.surgerytoolboxset>
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<entitydescription.surgerytoolboxset>Can store many small items that are used during surgery</entitydescription.surgerytoolboxset>
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<displayname.surgeryset>[itemname] (kit)</displayname.surgeryset>
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<displayname.surgerysetscalpel>[itemname] (kit, organ scalpels)</displayname.surgerysetscalpel>
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<entityname.organcrate>Refrigerated crate</entityname.organcrate>
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<entitydescription.organcrate>A place to store your precious transplant-ready organs</entitydescription.organcrate>
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<entityname.medstartercrate>Medical starter crate</entityname.medstartercrate>
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<entitydescription.medstartercrate>A crate that contains all the essentials, conveniently packaged into a single crafting recipe</entitydescription.medstartercrate>
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<entityname.organtoolbox>Refrigerated container</entityname.organtoolbox>
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<entitydescription.organtoolbox>A place to store your precious transplant-ready organs</entitydescription.organtoolbox>
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<entityname.bodybag>Body bag</entityname.bodybag>
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<entitydescription.bodybag>Lets you drag people faster.</entitydescription.bodybag>
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<entityname.stasisbag>Stasis bag</entityname.stasisbag>
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<entitydescription.stasisbag>Stops most biological processes from taking place.</entitydescription.stasisbag>
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<!--<entityname.emergencysuit>Emergency suit</entityname.emergencysuit>
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<entitydescription.emergencysuit>Makes it relatively safe for using a defibrillator and performing all kinds of surgeries. Stops movement, but has a battery slot to power artificial ventilation.</entitydescription.emergencysuit>-->
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<!-- /// Limbs and organs /// -->
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<entityname.rarm>Right arm</entityname.rarm>
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<entitydescription.rarm>A severed right arm. Can be surgically reattached.</entitydescription.rarm>
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<entityname.larm>Left arm</entityname.larm>
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<entitydescription.larm>A severed left arm. Can be surgically reattached.</entitydescription.larm>
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<entityname.rleg>Right leg</entityname.rleg>
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<entitydescription.rleg>A severed right leg. Can be surgically reattached.</entitydescription.rleg>
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<entityname.lleg>Left leg</entityname.lleg>
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<entitydescription.lleg>A severed left leg. Can be surgically reattached.</entitydescription.lleg>
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<entityname.headta>Head remains</entityname.headta>
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<entitydescription.headta>A severed head, or what's left of it.</entitydescription.headta>
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<entityname.headsa>Amputated head</entityname.headsa>
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<entitydescription.headsa>A severed head for recycling.</entitydescription.headsa>
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<entityname.rarmp>Right arm bionic prosthesis</entityname.rarmp>
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<entitydescription.rarmp>A bionic right arm. Can be used to treat amputation.</entitydescription.rarmp>
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<entityname.larmp>Left arm bionic prosthesis</entityname.larmp>
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<entitydescription.larmp>A bionic left arm. Can be used to treat amputation.</entitydescription.larmp>
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<entityname.rlegp>Right leg bionic prosthesis</entityname.rlegp>
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<entitydescription.rlegp>A bionic right leg. Can be used to treat amputation.</entitydescription.rlegp>
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<entityname.llegp>Left leg bionic prosthesis</entityname.llegp>
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<entitydescription.llegp>A bionic left leg. Can be used to treat amputation.</entitydescription.llegp>
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<entityname.livertransplant>Liver transplant</entityname.livertransplant>
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<entityname.livertransplant_q1>Liver transplant</entityname.livertransplant_q1>
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<entityname.livertransplant_q2>Liver transplant</entityname.livertransplant_q2>
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<entityname.livertransplant_q3>Liver transplant</entityname.livertransplant_q3>
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<entityname.livertransplant_q4>Liver transplant</entityname.livertransplant_q4>
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<entityname.livertransplant_q5>Liver transplant</entityname.livertransplant_q5>
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<entityname.lungtransplant>Lung transplant</entityname.lungtransplant>
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<entityname.lungtransplant_q1>Lung transplant</entityname.lungtransplant_q1>
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<entityname.lungtransplant_q2>Lung transplant</entityname.lungtransplant_q2>
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<entityname.lungtransplant_q3>Lung transplant</entityname.lungtransplant_q3>
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<entityname.lungtransplant_q4>Lung transplant</entityname.lungtransplant_q4>
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<entityname.lungtransplant_q5>Lung transplant</entityname.lungtransplant_q5>
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<entityname.kidneytransplant>Kidney transplant</entityname.kidneytransplant>
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<entityname.kidneytransplant_q1>Kidney transplant</entityname.kidneytransplant_q1>
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<entityname.kidneytransplant_q2>Kidney transplant</entityname.kidneytransplant_q2>
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<entityname.kidneytransplant_q3>Kidney transplant</entityname.kidneytransplant_q3>
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<entityname.kidneytransplant_q4>Kidney transplant</entityname.kidneytransplant_q4>
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<entityname.kidneytransplant_q5>Kidney transplant</entityname.kidneytransplant_q5>
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<entityname.hearttransplant>Heart transplant</entityname.hearttransplant>
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<entityname.hearttransplant_q1>Heart transplant</entityname.hearttransplant_q1>
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<entityname.hearttransplant_q2>Heart transplant</entityname.hearttransplant_q2>
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<entityname.hearttransplant_q3>Heart transplant</entityname.hearttransplant_q3>
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<entityname.hearttransplant_q4>Heart transplant</entityname.hearttransplant_q4>
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<entityname.hearttransplant_q5>Heart transplant</entityname.hearttransplant_q5>
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<entityname.braintransplant>Brain transplant</entityname.braintransplant>
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<entityname.armlock1>Non-working right hand</entityname.armlock1>
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<entityname.armlock2>Non-working left hand</entityname.armlock2>
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<!-- AFFLICTIONS -->
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<!-- TEMPLATE -->
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<!-- <afflictionname.organdamage></afflictionname.organdamage> -->
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<!-- <afflictiondescription.organdamage></afflictiondescription.organdamage> -->
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<!-- <afflictioncauseofdeath.organdamage></afflictioncauseofdeath.organdamage> -->
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<!-- <afflictioncauseofdeathself.organdamage></afflictioncauseofdeathself.organdamage> -->
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<!-- /// Heart /// -->
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<afflictionname.tachycardia>Increased heartrate</afflictionname.tachycardia>
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<afflictiondescription.tachycardia>The heart is beating in an alarmingly rapid fashion.</afflictiondescription.tachycardia>
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<afflictionname.fibrillation>Irregular heartbeat</afflictionname.fibrillation>
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<afflictiondescription.fibrillation>The heart is beating in a fluttery, quivering fashion.</afflictiondescription.fibrillation>
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<afflictionname.cardiacarrest>Cardiac arrest</afflictionname.cardiacarrest>
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<afflictiondescription.cardiacarrest>No pulse.</afflictiondescription.cardiacarrest>
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<afflictionname.heartattack>Heart attack</afflictionname.heartattack>
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<afflictiondescription.heartattack></afflictiondescription.heartattack>
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<afflictionname.heartdamage>Heart damage</afflictionname.heartdamage>
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<afflictiondescription.heartdamage></afflictiondescription.heartdamage>
|
||
<afflictionname.heartfailure>Heart failure</afflictionname.heartfailure>
|
||
<afflictiondescription.heartfailure></afflictiondescription.heartfailure>
|
||
<afflictionname.heartremoved>Heart removed</afflictionname.heartremoved>
|
||
<afflictiondescription.heartremoved>The heart has been surgically removed.</afflictiondescription.heartremoved>
|
||
<afflictionname.heartswap>Replacing heart</afflictionname.heartswap>
|
||
<afflictiondescription.heartswap>Old heart has been surgically prepared for a new transplant.</afflictiondescription.heartswap>
|
||
<!-- /// Brain /// -->
|
||
<afflictionname.cerebralhypoxia>Neurotrauma</afflictionname.cerebralhypoxia>
|
||
<afflictiondescription.cerebralhypoxia></afflictiondescription.cerebralhypoxia>
|
||
<afflictioncauseofdeath.cerebralhypoxia>Death by neurotrauma</afflictioncauseofdeath.cerebralhypoxia>
|
||
<afflictioncauseofdeathself.cerebralhypoxia>You have died of neurotrauma.</afflictioncauseofdeathself.cerebralhypoxia>
|
||
<afflictionname.stroke>Stroke</afflictionname.stroke>
|
||
<afflictiondescription.stroke></afflictiondescription.stroke>
|
||
<afflictionname.seizure>Seizure</afflictionname.seizure>
|
||
<afflictiondescription.seizure></afflictiondescription.seizure>
|
||
<afflictionname.coma>Coma</afflictionname.coma>
|
||
<afflictiondescription.coma></afflictiondescription.coma>
|
||
<afflictionname.brainremoved>Brain removed</afflictionname.brainremoved>
|
||
<afflictiondescription.brainremoved>The brain has been surgically removed.</afflictiondescription.brainremoved>
|
||
<afflictionname.brainswap>Replacing brain</afflictionname.brainswap>
|
||
<afflictiondescription.brainswap>Old brain has been surgically prepared for a new transplant.</afflictiondescription.brainswap>
|
||
<afflictionname.traumaticshock>Traumatic shock</afflictionname.traumaticshock>
|
||
<afflictiondescription.traumaticshock>You shouldn't be getting dug into like this! This is very wrong!</afflictiondescription.traumaticshock>
|
||
<!-- /// Blood /// -->
|
||
<afflictionname.bloodpressure>Blood pressure</afflictionname.bloodpressure>
|
||
<afflictiondescription.bloodpressure></afflictiondescription.bloodpressure>
|
||
<afflictionname.hypoxemia>Hypoxemia</afflictionname.hypoxemia>
|
||
<afflictiondescription.hypoxemia></afflictiondescription.hypoxemia>
|
||
<!-- /// Lungs /// -->
|
||
<afflictionname.respiratoryarrest>Respiratory arrest</afflictionname.respiratoryarrest>
|
||
<afflictiondescription.respiratoryarrest>The patient is not breathing.</afflictiondescription.respiratoryarrest>
|
||
<afflictionname.hyperventilation>Hyperventilation</afflictionname.hyperventilation>
|
||
<afflictiondescription.hyperventilation>The patient is breathing at an alarmingly rapid rate.</afflictiondescription.hyperventilation>
|
||
<afflictionname.hypoventilation>Hypoventilation</afflictionname.hypoventilation>
|
||
<afflictiondescription.hypoventilation>The patient is breathing at an alarmingly slow rate.</afflictiondescription.hypoventilation>
|
||
<afflictionname.dyspnea>Shortness of breath</afflictionname.dyspnea>
|
||
<afflictiondescription.dyspnea>The patients breathing is labored and shallow.</afflictiondescription.dyspnea>
|
||
<afflictionname.alkalosis>Alkalosis</afflictionname.alkalosis>
|
||
<afflictiondescription.alkalosis></afflictiondescription.alkalosis>
|
||
<afflictionname.acidosis>Acidosis</afflictionname.acidosis>
|
||
<afflictiondescription.acidosis></afflictiondescription.acidosis>
|
||
<afflictionname.rili>Radiation induced lung injury</afflictionname.rili>
|
||
<afflictiondescription.rili></afflictiondescription.rili>
|
||
<afflictionname.pneumothorax>Pneumothorax</afflictionname.pneumothorax>
|
||
<afflictiondescription.pneumothorax></afflictiondescription.pneumothorax>
|
||
<afflictionname.lungdamage>Lung damage</afflictionname.lungdamage>
|
||
<afflictiondescription.lungdamage></afflictiondescription.lungdamage>
|
||
<afflictionname.lungfailure>Lung failure</afflictionname.lungfailure>
|
||
<afflictiondescription.lungfailure></afflictiondescription.lungfailure>
|
||
<afflictionname.lungremoved>Lungs removed</afflictionname.lungremoved>
|
||
<afflictiondescription.lungremoved>The lungs have been surgically removed.</afflictiondescription.lungremoved>
|
||
<afflictionname.lungswap>Replacing lungs</afflictionname.lungswap>
|
||
<afflictiondescription.lungswap>Old lungs have been surgically prepared for a new transplant.</afflictiondescription.lungswap>
|
||
<!-- /// kidneys /// -->
|
||
<afflictionname.kidneydamage>Kidney damage</afflictionname.kidneydamage>
|
||
<afflictiondescription.kidneydamage></afflictiondescription.kidneydamage>
|
||
<afflictionname.kidneyfailure>Kidney failure</afflictionname.kidneyfailure>
|
||
<afflictiondescription.kidneyfailure></afflictiondescription.kidneyfailure>
|
||
<afflictionname.kidneyremoved>Kidneys removed</afflictionname.kidneyremoved>
|
||
<afflictiondescription.kidneyremoved>The kidneys have been surgically removed.</afflictiondescription.kidneyremoved>
|
||
<afflictionname.kidneyswap>Replacing kidneys</afflictionname.kidneyswap>
|
||
<afflictiondescription.kidneyswap>Old kidneys have been surgically prepared for a new transplant.</afflictiondescription.kidneyswap>
|
||
<!-- /// bones /// -->
|
||
<afflictionname.bonedamage>Bone damage</afflictionname.bonedamage>
|
||
<afflictiondescription.bone></afflictiondescription.bone>
|
||
<afflictionname.bonedeath>Bone death</afflictionname.bonedeath>
|
||
<afflictiondescription.bonedeath></afflictiondescription.bonedeath>
|
||
<afflictionname.bonegrowth>Stimulated bone growth</afflictionname.bonegrowth>
|
||
<afflictiondescription.bonegrowth>Bone regrowth has been stimulated. To cure bone death, this affliction needs to be on every bodypart.</afflictiondescription.bonegrowth>
|
||
<!-- /// liver /// -->
|
||
<afflictionname.liverdamage>Liver damage</afflictionname.liverdamage>
|
||
<afflictiondescription.liverdamage></afflictiondescription.liverdamage>
|
||
<afflictionname.liverfailure>Liver failure</afflictionname.liverfailure>
|
||
<afflictiondescription.liverfailure></afflictiondescription.liverfailure>
|
||
<afflictionname.liverremoved>Liver removed</afflictionname.liverremoved>
|
||
<afflictiondescription.liverremoved>The liver has been surgically removed.</afflictiondescription.liverremoved>
|
||
<afflictionname.liverswap>Replacing liver</afflictionname.liverswap>
|
||
<afflictiondescription.liverswap>Old liver has been surgically prepared for a new transplant.</afflictiondescription.liverswap>
|
||
<!-- /// surgery and related /// -->
|
||
<afflictionname.surgeryincision>Surgery incision</afflictionname.surgeryincision>
|
||
<afflictiondescription.surgeryincision>An incision has been made by a scalpel.</afflictiondescription.surgeryincision>
|
||
<afflictionname.clampedbleeders>Clamped bleeding</afflictionname.clampedbleeders>
|
||
<afflictiondescription.clampedbleeders>Bleeding caused by the incision has been stopped.</afflictiondescription.clampedbleeders>
|
||
<afflictionname.retractedskin>Retracted skin</afflictionname.retractedskin>
|
||
<afflictiondescription.retractedskin>The skin is being held open by a set of retractors.</afflictiondescription.retractedskin>
|
||
<afflictionname.drilledbones>Drilled bones</afflictionname.drilledbones>
|
||
<afflictiondescription.drilledbones>The bones have been prepared for orthopedic procedures.</afflictiondescription.drilledbones>
|
||
<afflictionname.suturedi>Stitched incision</afflictionname.suturedi>
|
||
<afflictiondescription.suturedi>An incision has been closed via sutures.</afflictiondescription.suturedi>
|
||
<afflictionname.bonecut>Bones Sawed</afflictionname.bonecut>
|
||
<afflictiondescription.bonecut>The bone has been severed.</afflictiondescription.bonecut>
|
||
<afflictionname.arteriesclamp>Clamped arteries</afflictionname.arteriesclamp>
|
||
<afflictiondescription.arteriesclamp>Bleeding from artery has been stopped, but blood flow to the extremity is severely reduced.</afflictiondescription.arteriesclamp>
|
||
<afflictionname.balloonedaorta>Ballooned aorta</afflictionname.balloonedaorta>
|
||
<afflictiondescription.balloonedaorta>The aorta has stopped bleeding, but bloodflow to your extremities and organs is gone.</afflictiondescription.balloonedaorta>
|
||
<afflictionname.boneclamp>Splint</afflictionname.boneclamp>
|
||
<afflictiondescription.boneclamp>Fracture has been splinted.</afflictiondescription.boneclamp>
|
||
<afflictionname.bandaged>Bandaged</afflictionname.bandaged>
|
||
<afflictiondescription.bandaged>Protects from infection, stabilizes dislocations. Movement is slightly slowed.</afflictiondescription.bandaged>
|
||
<afflictionname.dirtybandage>Dirty bandage</afflictionname.dirtybandage>
|
||
<afflictiondescription.dirtybandage>Used to protect from infections, but now it does the opposite.</afflictiondescription.dirtybandage>
|
||
<afflictionname.gypsumcast>Plaster cast</afflictionname.gypsumcast>
|
||
<afflictiondescription.gypsumcast>Heals and protects from fractures. Movement is slowed. Remove using trauma shears.</afflictiondescription.gypsumcast>
|
||
<afflictionname.ointmented>Antibiotic ointment</afflictionname.ointmented>
|
||
<afflictiondescription.ointmented>A layer of antibiotic gel protects and cleans the wound from any germs.</afflictiondescription.ointmented>
|
||
<afflictionname.skinointmented>Regenerative ointment</afflictionname.skinointmented>
|
||
<afflictiondescription.skinointmented>A layer of regenerative gel speeds the healing process of burns and blunt force trauma.</afflictiondescription.skinointmented>
|
||
<afflictionname.needlec>Needle</afflictionname.needlec>
|
||
<afflictiondescription.needlec>Normalizes the pressure in the pleural cavity</afflictiondescription.needlec>
|
||
<afflictionname.iced>Chilled</afflictionname.iced>
|
||
<afflictiondescription.iced>Heals bruises. Movement is slowed.</afflictiondescription.iced>
|
||
<!-- fractures, amputations, dislocations and bleeding arteries-->
|
||
<afflictionname.ra_fracture>Fractured right humerus</afflictionname.ra_fracture>
|
||
<afflictiondescription.ra_fracture>Your right arm is broken.</afflictiondescription.ra_fracture>
|
||
<afflictionname.la_fracture>Fractured left humerus</afflictionname.la_fracture>
|
||
<afflictiondescription.la_fracture>Your left arm is broken.</afflictiondescription.la_fracture>
|
||
<afflictionname.rl_fracture>Fractured right femur</afflictionname.rl_fracture>
|
||
<afflictiondescription.rl_fracture>Your right leg is broken.</afflictiondescription.rl_fracture>
|
||
<afflictionname.ll_fracture>Fractured left femur</afflictionname.ll_fracture>
|
||
<afflictiondescription.ll_fracture>Your left leg is broken.</afflictiondescription.ll_fracture>
|
||
<afflictionname.t_fracture>Fractured ribs</afflictionname.t_fracture>
|
||
<afflictiondescription.t_fracture>One or more of your ribs are broken.</afflictiondescription.t_fracture>
|
||
<afflictionname.h_fracture>Fractured skull</afflictionname.h_fracture>
|
||
<afflictiondescription.h_fracture>Your skull is broken.</afflictiondescription.h_fracture>
|
||
<afflictionname.n_fracture>Fractured neck</afflictionname.n_fracture>
|
||
<afflictiondescription.n_fracture>Your neck is broken.</afflictiondescription.n_fracture>
|
||
<afflictionname.tra_amputation>Traumatic amputation</afflictionname.tra_amputation>
|
||
<afflictiondescription.tra_amputation>Most of the tissue of the right arm was torn off.</afflictiondescription.tra_amputation>
|
||
<afflictionname.tla_amputation>Traumatic amputation</afflictionname.tla_amputation>
|
||
<afflictiondescription.tla_amputation>Most of the tissue of the left arm was torn off.</afflictiondescription.tla_amputation>
|
||
<afflictionname.trl_amputation>Traumatic amputation</afflictionname.trl_amputation>
|
||
<afflictiondescription.trl_amputation>Most of the tissue of the right leg was torn off.</afflictiondescription.trl_amputation>
|
||
<afflictionname.tll_amputation>Traumatic amputation</afflictionname.tll_amputation>
|
||
<afflictiondescription.tll_amputation>Most of the tissue of the left leg was torn off.</afflictiondescription.tll_amputation>
|
||
<afflictionname.th_amputation>Traumatic amputation</afflictionname.th_amputation>
|
||
<afflictiondescription.th_amputation>Most of the tissue of the head was torn off.</afflictiondescription.th_amputation>
|
||
<afflictionname.sra_amputation>Amputation</afflictionname.sra_amputation>
|
||
<afflictiondescription.sra_amputation>The right arm was surgically amputated.</afflictiondescription.sra_amputation>
|
||
<afflictionname.sla_amputation>Amputation</afflictionname.sla_amputation>
|
||
<afflictiondescription.sla_amputation>The left arm was surgically amputated.</afflictiondescription.sla_amputation>
|
||
<afflictionname.srl_amputation>Amputation</afflictionname.srl_amputation>
|
||
<afflictiondescription.srl_amputation>The right leg was surgically amputated.</afflictiondescription.srl_amputation>
|
||
<afflictionname.sll_amputation>Amputation</afflictionname.sll_amputation>
|
||
<afflictiondescription.sll_amputation>The left leg was surgically amputated.</afflictiondescription.sll_amputation>
|
||
<afflictionname.sh_amputation>Amputation</afflictionname.sh_amputation>
|
||
<afflictiondescription.sh_amputation>The head was surgically amputated.</afflictiondescription.sh_amputation>
|
||
<afflictionname.t_paralysis>Spinal cord injury</afflictionname.t_paralysis>
|
||
<afflictiondescription.t_paralysis>The patient is paralyzed and does not feel the body.</afflictiondescription.t_paralysis>
|
||
<afflictioncauseofdeath.t_paralysis>Died of paralysis</afflictioncauseofdeath.t_paralysis>
|
||
<afflictioncauseofdeathself.t_paralysis>You have died of paralysis.</afflictioncauseofdeathself.t_paralysis>
|
||
<afflictionname.dislocation1>Dislocation</afflictionname.dislocation1>
|
||
<afflictiondescription.dislocation1>The joint isn't supposed to bend this way...</afflictiondescription.dislocation1>
|
||
<afflictionname.dislocation2>Dislocation</afflictionname.dislocation2>
|
||
<afflictiondescription.dislocation2>The joint isn't supposed to bend this way...</afflictiondescription.dislocation2>
|
||
<afflictionname.dislocation3>Dislocation</afflictionname.dislocation3>
|
||
<afflictiondescription.dislocation3>The joint isn't supposed to bend this way...</afflictiondescription.dislocation3>
|
||
<afflictionname.dislocation4>Dislocation</afflictionname.dislocation4>
|
||
<afflictiondescription.dislocation4>The joint isn't supposed to bend this way...</afflictiondescription.dislocation4>
|
||
<afflictionname.ll_arterialcut>Femoral artery bleeding</afflictionname.ll_arterialcut>
|
||
<afflictiondescription.ll_arterialcut>An artery has been damaged and is causing severe bloodloss.</afflictiondescription.ll_arterialcut>
|
||
<afflictionname.rl_arterialcut>Femoral artery bleeding</afflictionname.rl_arterialcut>
|
||
<afflictiondescription.rl_arterialcut>An artery has been damaged and is causing severe bloodloss.</afflictiondescription.rl_arterialcut>
|
||
<afflictionname.la_arterialcut>Brachial artery bleeding</afflictionname.la_arterialcut>
|
||
<afflictiondescription.la_arterialcut>An artery has been damaged and is causing severe bloodloss.</afflictiondescription.la_arterialcut>
|
||
<afflictionname.ra_arterialcut>Brachial artery bleeding</afflictionname.ra_arterialcut>
|
||
<afflictiondescription.ra_arterialcut>An artery has been damaged and is causing severe bloodloss.</afflictiondescription.ra_arterialcut>
|
||
<afflictionname.t_arterialcut>Aortic rupture</afflictionname.t_arterialcut>
|
||
<afflictionname.h_arterialcut>Carotid artery bleeding</afflictionname.h_arterialcut>
|
||
<afflictiondescription.h_arterialcut>An artery has been damaged and is causing severe bloodloss.</afflictiondescription.h_arterialcut>
|
||
<afflictionname.suturedw>Stitched wound</afflictionname.suturedw>
|
||
<afflictiondescription.suturedw>Wounds have been sutured shut.</afflictiondescription.suturedw>
|
||
<afflictionname.immunity>Immunity</afflictionname.immunity>
|
||
<afflictiondescription.immunity></afflictiondescription.immunity>
|
||
<afflictionname.infectedwound>Infected wound</afflictionname.infectedwound>
|
||
<afflictiondescription.infectedwound></afflictiondescription.infectedwound>
|
||
<afflictionname.sepsis>Sepsis</afflictionname.sepsis>
|
||
<afflictiondescription.sepsis></afflictiondescription.sepsis>
|
||
<afflictionname.necrosis>Necrosis</afflictionname.necrosis>
|
||
<afflictiondescription.necrosis></afflictiondescription.necrosis>
|
||
<afflictioncauseofdeath.necrosis>Died from a necrotic wound.</afflictioncauseofdeath.necrosis>
|
||
<afflictioncauseofdeathself.necrosis>You have died from necrosis.</afflictioncauseofdeathself.necrosis>
|
||
<afflictionname.gangrene>Gangrene</afflictionname.gangrene>
|
||
<afflictiondescription.gangrene>The extremity has shrunk and turned black.</afflictiondescription.gangrene>
|
||
<afflictionname.afadrenaline>Adrenaline</afflictionname.afadrenaline>
|
||
<afflictiondescription.afadrenaline></afflictiondescription.afadrenaline>
|
||
<afflictionname.afstreptokinase>Anti-clot</afflictionname.afstreptokinase>
|
||
<afflictiondescription.afstreptokinase></afflictiondescription.afstreptokinase>
|
||
<afflictionname.afthiamine>Thiamine</afflictionname.afthiamine>
|
||
<afflictiondescription.afthiamine></afflictiondescription.afthiamine>
|
||
<afflictionname.afpressuredrug>Blood pressure reducers</afflictionname.afpressuredrug>
|
||
<afflictiondescription.afpressuredrug></afflictiondescription.afpressuredrug>
|
||
<afflictionname.afsaline>Saline</afflictionname.afsaline>
|
||
<afflictiondescription.afsaline></afflictiondescription.afsaline>
|
||
<afflictionname.afringerssolution>Ringer's solution</afflictionname.afringerssolution>
|
||
<afflictiondescription.afringerssolution></afflictiondescription.afringerssolution>
|
||
<afflictionname.afmannitol>Mannitol</afflictionname.afmannitol>
|
||
<afflictiondescription.afmannitol></afflictiondescription.afmannitol>
|
||
<afflictionname.afantibiotics>Antibiotics</afflictionname.afantibiotics>
|
||
<afflictiondescription.afantibiotics></afflictiondescription.afantibiotics>
|
||
<afflictionname.afanaesthetic>Anaesthetics</afflictionname.afanaesthetic>
|
||
<afflictiondescription.afanaesthetic></afflictiondescription.afanaesthetic>
|
||
<afflictionname.afopioid>Opioids</afflictionname.afopioid>
|
||
<afflictiondescription.afopioid></afflictiondescription.afopioid>
|
||
<afflictionname.afimmunosuppressant>Immunosuppressants</afflictionname.afimmunosuppressant>
|
||
<afflictiondescription.afimmunosuppressant></afflictiondescription.afimmunosuppressant>
|
||
<afflictionname.hemotransfusionshock>Hemotransfusion shock</afflictionname.hemotransfusionshock>
|
||
<afflictiondescription.hemotransfusionshock></afflictiondescription.hemotransfusionshock>
|
||
<afflictionname.foreignbody>Foreign body</afflictionname.foreignbody>
|
||
<afflictiondescription.foreignbody></afflictiondescription.foreignbody>
|
||
<afflictionname.tamponade>Cardiac tamponade</afflictionname.tamponade>
|
||
<afflictiondescription.tamponade></afflictiondescription.tamponade>
|
||
<afflictionname.internalbleeding>Internal bleeding</afflictionname.internalbleeding>
|
||
<afflictiondescription.internalbleeding></afflictiondescription.internalbleeding>
|
||
<!-- /// symptoms /// -->
|
||
<afflictionname.sym_cough>Cough</afflictionname.sym_cough>
|
||
<afflictiondescription.sym_cough>The patient is coughing periodically.</afflictiondescription.sym_cough>
|
||
<afflictionname.sym_paleskin>Pale skin</afflictionname.sym_paleskin>
|
||
<afflictiondescription.sym_paleskin>The patients skin is pale.</afflictiondescription.sym_paleskin>
|
||
<afflictionname.sym_lightheadedness>Lightheadedness</afflictionname.sym_lightheadedness>
|
||
<afflictiondescription.sym_lightheadedness>The patient is expressing lightheadedness.</afflictiondescription.sym_lightheadedness>
|
||
<afflictionname.sym_blurredvision>Blurred vision</afflictionname.sym_blurredvision>
|
||
<afflictiondescription.sym_blurredvision>The patient is expressing blurred vision.</afflictiondescription.sym_blurredvision>
|
||
<afflictionname.sym_confusion>Confusion</afflictionname.sym_confusion>
|
||
<afflictiondescription.sym_confusion>The patient seems disoriented and confused.</afflictiondescription.sym_confusion>
|
||
<afflictionname.sym_headache>Headache</afflictionname.sym_headache>
|
||
<afflictiondescription.sym_headache>The patient is expressing a headache.</afflictiondescription.sym_headache>
|
||
<afflictionname.sym_legswelling>Leg swelling</afflictionname.sym_legswelling>
|
||
<afflictiondescription.sym_legswelling>The patients legs are swollen.</afflictiondescription.sym_legswelling>
|
||
<afflictionname.sym_weakness>Weakness</afflictionname.sym_weakness>
|
||
<afflictiondescription.sym_weakness>The patient is expressing weakness in the extremities.</afflictiondescription.sym_weakness>
|
||
<afflictionname.sym_wheezing>Wheezing</afflictionname.sym_wheezing>
|
||
<afflictiondescription.sym_wheezing>The patients breathing is producing a high-pitched noise.</afflictiondescription.sym_wheezing>
|
||
<afflictionname.sym_vomiting>Vomiting</afflictionname.sym_vomiting>
|
||
<afflictiondescription.sym_vomiting>The patient is vomiting periodically.</afflictiondescription.sym_vomiting>
|
||
<afflictionname.sym_hematemesis>Vomiting blood</afflictionname.sym_hematemesis>
|
||
<afflictiondescription.sym_hematemesis>The patient is vomiting blood periodically.</afflictiondescription.sym_hematemesis>
|
||
<afflictionname.fever>Fever</afflictionname.fever>
|
||
<afflictiondescription.fever>The patients body temperature is elevated.</afflictiondescription.fever>
|
||
<afflictionname.sym_abdomdiscomfort>Abdominal discomfort</afflictionname.sym_abdomdiscomfort>
|
||
<afflictiondescription.sym_abdomdiscomfort>The patient is expressing abdominal discomfort.</afflictiondescription.sym_abdomdiscomfort>
|
||
<afflictionname.sym_bloating>Bloating</afflictionname.sym_bloating>
|
||
<afflictiondescription.sym_bloating>The patients abdomen is bloated.</afflictiondescription.sym_bloating>
|
||
<afflictionname.sym_jaundice>Jaundice</afflictionname.sym_jaundice>
|
||
<afflictiondescription.sym_jaundice>The patients skin has turned a sickly shade of yellow.</afflictiondescription.sym_jaundice>
|
||
<afflictionname.sym_sweating>Sweating</afflictionname.sym_sweating>
|
||
<afflictiondescription.sym_sweating>The patient is sweating excessively.</afflictiondescription.sym_sweating>
|
||
<afflictionname.sym_palpitations>Palpitations</afflictionname.sym_palpitations>
|
||
<afflictiondescription.sym_palpitations>The patient is expressing palpitations.</afflictiondescription.sym_palpitations>
|
||
<afflictionname.sym_unconsciousness>Unconsciousness</afflictionname.sym_unconsciousness>
|
||
<afflictiondescription.sym_unconsciousness>The patient is unconscious.</afflictiondescription.sym_unconsciousness>
|
||
<afflictionname.inflammation>Inflammation</afflictionname.inflammation>
|
||
<afflictiondescription.inflammation>The area is red, swollen and warm.</afflictiondescription.inflammation>
|
||
<afflictionname.spasm>Spasm</afflictionname.spasm>
|
||
<afflictiondescription.spasm>The patient can't control the erratic behaviour of the limb.</afflictiondescription.spasm>
|
||
<afflictionname.sym_craving>Craving</afflictionname.sym_craving>
|
||
<afflictiondescription.sym_craving>The patient is happy enough... so long as they get what they need.</afflictiondescription.sym_craving>
|
||
<afflictionname.onfire>On fire!</afflictionname.onfire>
|
||
<afflictiondescription.onfire>The patient is burning alive! Grab an extinguisher!</afflictiondescription.onfire>
|
||
<afflictionname.pain_chest>Chest pain</afflictionname.pain_chest>
|
||
<afflictiondescription.pain_chest>The patient is expressing sharp, piercing pain in their chest.</afflictiondescription.pain_chest>
|
||
<afflictionname.pain_abdominal>Abdominal pain</afflictionname.pain_abdominal>
|
||
<afflictiondescription.pain_abdominal>The patient is expressing persistent pain in their abdomen.</afflictiondescription.pain_abdominal>
|
||
<afflictionname.pain_extremity>Intense pain</afflictionname.pain_extremity>
|
||
<afflictiondescription.pain_extremity>The patient is expressing intense pain in the affected area.</afflictiondescription.pain_extremity>
|
||
<afflictionname.sym_nausea>Nausea</afflictionname.sym_nausea>
|
||
<afflictiondescription.sym_nausea>The skin is clammy and the patient is nauseous.</afflictiondescription.sym_nausea>
|
||
<afflictionname.luabotomy>Lualess</afflictionname.luabotomy>
|
||
<afflictiondescription.luabotomy>Lua isn't running. That means neurotrauma and any other mods that use it won't work. Please read the workshop pages of mods you plan to use.</afflictiondescription.luabotomy>
|
||
<afflictionname.modconflict>Mod conflict</afflictionname.modconflict>
|
||
<afflictiondescription.modconflict>There is a mod conflict. A different mod is overriding some of the same items Neurotrauma does. Some things may not function correctly. Please adjust your load order.</afflictiondescription.modconflict>
|
||
<afflictionname.tshocktimeout>Traumatic shock immunity</afflictionname.tshocktimeout>
|
||
<afflictiondescription.tshocktimeout>The patient was left unattended, for some time they won't be aware about having themselves opened.</afflictiondescription.tshocktimeout>
|
||
<afflictionname.analgesia>Analgesia</afflictionname.analgesia>
|
||
<afflictiondescription.analgesia>Insensitivity to pain.</afflictiondescription.analgesia>
|
||
<afflictionname.anesthesia>Anesthesia</afflictionname.anesthesia>
|
||
<afflictiondescription.anesthesia>The patient has drug-induced amnesia and sedation.</afflictiondescription.anesthesia>
|
||
<afflictionname.burn_deg1>First-degree burn</afflictionname.burn_deg1>
|
||
<afflictiondescription.burn_deg1>The area is red and painful to the touch.</afflictiondescription.burn_deg1>
|
||
<afflictionname.burn_deg2>Second-degree burn</afflictionname.burn_deg2>
|
||
<afflictiondescription.burn_deg2>There are very painful blisters littering the affected area.</afflictiondescription.burn_deg2>
|
||
<afflictionname.burn_deg3>Third-degree burn</afflictionname.burn_deg3>
|
||
<afflictiondescription.burn_deg3>The patient doesn't feel pain in the now leathery, stiff area.</afflictiondescription.burn_deg3>
|
||
<!-- /// SIGNALS /// -->
|
||
<connection.aliveout>Alive</connection.aliveout>
|
||
<connection.consciousout>Conscious</connection.consciousout>
|
||
<connection.nameout>Patient_name</connection.nameout>
|
||
<connection.vitalityout>Vitality</connection.vitalityout>
|
||
<connection.heartrateout>Heartrate</connection.heartrateout>
|
||
<connection.breathingrateout>Breathingrate</connection.breathingrateout>
|
||
<connection.bloodpressureout>Bloodpressure</connection.bloodpressureout>
|
||
<connection.bloodoxygenout>Bloodoxygen</connection.bloodoxygenout>
|
||
<connection.neurotraumaout>Neurotrauma</connection.neurotraumaout>
|
||
<connection.organdamageout>Organdamage</connection.organdamageout>
|
||
<connection.insurgeryout>In_surgery</connection.insurgeryout>
|
||
<connection.causeofdeathout>Cause_of_death</connection.causeofdeathout>
|
||
<connection.bloodphout>Blood_pH</connection.bloodphout>
|
||
<!-- misc -->
|
||
<roomname.surgical>Surgical</roomname.surgical>
|
||
<ItemMsgPutInsideSelectKey>[[select]] Put inside</ItemMsgPutInsideSelectKey>
|
||
<ItemMsgTakeOutSelectKey>[[select]] Take out</ItemMsgTakeOutSelectKey>
|
||
<!-- Talents -->
|
||
<talentdescription.itemgiveslessaffliction>Administering ‖color:gui.orange‖Alien Blood‖end‖ gives [amount]% less ‖color:gui.orange‖Psychosis‖end‖ and ‖color:gui.green‖90%‖end‖ less ‖color:gui.orange‖Hemotransfusion Shock‖end‖.</talentdescription.itemgiveslessaffliction>
|
||
<!-- /// Loading Screen Tips /// -->
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Non-medical personnel can treat cardiac arrest with the use of adrenaline or an AutoPulse.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ On fire? You may be closer to a diving suit than the ballast or fire extinguisher.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Morphine isn't limited to surgical use. Sufficient analgesia increases damage and stun resistance.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ The AED will always reset fibrillation regardless of medical training.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Drugs can still be administered to a patient in a Stasis Bag.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Liquid oxygenite prevents unconsciousness caused by hypoxemia.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Remember to pick up your limb after it is traumatically amputated. Find it in corpse of the monster that chewed it off.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Kidney and liver damage will cause neurotrauma. Good doctors keep spare organs around.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ For a full range of diagnosis, remember to check the Health UI, health scanner, and hematology analyzer.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Multiple symptoms are exclusive to hemotransfusion shock.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ If you have taken too much damage on one limb, it may no longer naturally regenerate. Bandages and ice packs speed up natural regeneration, instead of treating wounds.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ You can administer an AutoPulse in the Health UI to immediately equip it on the patient. Wrenching the torso will put it back in your inventory.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Bandaging a neck fracture prevents it from causing spinal cord injury.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ The AutoPulse is always better than CPR, and they do not stack.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Hypoxemia refers to insufficient oxygen in the blood. Not to be confused with hypoxia, also known as oxygen low.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Mannitol only treats neurotrauma if blood pressure is greater than 70% and hypoxemia is less than 30%. If conditions aren't met, it will slow down the progression of neurotrauma.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Neurotrauma natural regeneration can be faster if the patient has less than 20% of its causes. Make sure to keep the patient absolutely healthy if you want them to recover quicker!</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Bots will sometimes complain about their symptoms. Remember to give them regular check-ups.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ You can use a tweezer through open gunshot or deep tissue wounds, but this will always cause minor traumatic shock.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Fibrillation is always dangerous. Blood pressure drops much faster than it rises.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Concussions are never dangerous, but cause multiple symptoms which may be confused with dangerous afflictions.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ The human body will always reject alien blood, regardless of immunity strength.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Immunity strength affects natural healing of infected wounds, organ rejection, and incompatible blood type rejection.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ If you are using the Trello guide, make sure you are using the version for the Community Fork.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Internal wounds such as blunt force trauma have no risk of infection.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Sepsis can only be treated with broad-spectrum antibiotics. Make sure to keep some around.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Non-medical beds only prevent traumatic shock if the patient is laying on them.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ You can collect one blood pack at a time from healthy humans, assuming the application is successful.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ To treat gangrene past 15%, you must remove the limb and attach a new one.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Most affliction chances and gain rates can be configured. To find the config, open the Esc menu after loading into a game. Screams, gypsum cast behavior, and organ rejection may also be configured.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Most items prices can be configured. To find the config, open the Esc menu after loading into a game, and select the "Item prices" tab in top left of the menu. Some usage costs of items and availability of them can also be configured.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ It is possible, but mentally demanding, to play without a health scanner or hematology analyzer. Most afflictions can be diagnosed with context, symptoms, and visual effects.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Dislocations are extremely common after being caught in an explosion.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ The chance of gaining afflictions on hit, such as fractures and cardiac tamponade, depends on damage taken. If you take less damage, you will require less treatment.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Low on gypsum? Limbs and humans can be deconstructed into calcium.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Drug withdrawal is never lethal, but severe alcohol withdrawal can be dangerous.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Heart and lung damage are non-lethal until they reach 100%.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Keep a blue shark around. You never know when you might need one.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Some symptoms override each other. You can't hear palpitations if your heart isn't beating.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ In Neurotrauma, your head takes more damage, but your arms and legs will take less.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ If you want to remove an organ instead of replacing it, use the Multipurpose Scalpel twice.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Try not to accidentally saw your patient's head. In case you do, outpost doctors can undo sawed bones.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Bandaging an arm dislocation or fracture prevents it from locking your hand, and bandaging a leg dislocation restores movement speed.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Avoid using weapons if you have an arm dislocation or fracture.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Bandaging an arm fracture prevents it from locking your hand over time.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ You can force an unconscious patient onto a surgery table to make use of its installed filter.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Remember to treat underlying conditions, and not symptoms. Symptoms serve as a method of diagnosis.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Submarine doesn't start with enough medical supplies? Make sure there is a tagged medcab and the sub is not 'manually outfitted'.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Surgery speed is affected by the relevant skill. Better doctors or surgeons do surgery faster.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Bionic limbs don't rot outside of a fridge, but are otherwise identical to biological ones.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Blood goes around and around. Make sure the patient has enough blood and their heart is working.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Air goes in and out. Make sure the patient has enough oxygen.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ The only cure to coma is time. Keeping the patient with healthy organs and blood will speed up the recovery.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ An oblivious crewmember may get third-degree burns before you notice. Make sure to stock up on plastiseal or antibiotic glue.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Try not to scan the patient too often. They may get a lot of radiation.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ Stasis Bags protect against pressure, and can be used for EVA.</loadingscreentip>
|
||
<loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ If the patient is dying too fast, buy some time with a Stasis Bag.</loadingscreentip>
|
||
<!-- <loadingscreentip>‖color:gui.blue‖Neurotrauma:‖end‖ </loadingscreentip> -->
|
||
<!-- // NPC Dialogs for symptoms // -->
|
||
<npcdialogsym.n_fracture>My neck is broken!</npcdialogsym.n_fracture>
|
||
<npcdialogsym.h_arterialcut>I'm bleeding out from my head!</npcdialogsym.h_arterialcut>
|
||
<npcdialogsym.ll_arterialcut>My left leg artery is cut!</npcdialogsym.ll_arterialcut>
|
||
<npcdialogsym.rl_arterialcut>My right leg artery is cut!</npcdialogsym.rl_arterialcut>
|
||
<npcdialogsym.ra_arterialcut>My right arm artery is cut!</npcdialogsym.ra_arterialcut>
|
||
<npcdialogsym.la_arterialcut>My left arm artery is cut!</npcdialogsym.la_arterialcut>
|
||
<npcdialogsym.sym_hematemesis>I'm vomiting blood!</npcdialogsym.sym_hematemesis>
|
||
<npcdialogsym.sym_paleskin>My skin is turning pale!</npcdialogsym.sym_paleskin>
|
||
<npcdialogsym.sym_confusion>I feel confused...</npcdialogsym.sym_confusion>
|
||
<npcdialogsym.sym_lightheadedness>I'm feeling lightheaded...</npcdialogsym.sym_lightheadedness>
|
||
<npcdialogsym.pain_abdominal>My stomach hurts badly!</npcdialogsym.pain_abdominal>
|
||
<npcdialogsym.inflammation>I'm burning up with inflammation!</npcdialogsym.inflammation>
|
||
<npcdialogsym.gangrene>Something is rotting on my body!</npcdialogsym.gangrene>
|
||
<npcdialogsym.fever>I have a high fever!</npcdialogsym.fever>
|
||
<npcdialogsym.sym_headache>My head is pounding!</npcdialogsym.sym_headache>
|
||
<npcdialogsym.sym_blurredvision>Everything looks blurry!</npcdialogsym.sym_blurredvision>
|
||
<npcdialogsym.t_fracture>My ribs are fractured!</npcdialogsym.t_fracture>
|
||
<npcdialogsym.h_fracture>My skull is broken!</npcdialogsym.h_fracture>
|
||
<npcdialogsym.ra_fracture>My right arm is broken!</npcdialogsym.ra_fracture>
|
||
<npcdialogsym.la_fracture>My left arm is broken!</npcdialogsym.la_fracture>
|
||
<npcdialogsym.rl_fracture>My right leg is broken!</npcdialogsym.rl_fracture>
|
||
<npcdialogsym.ll_fracture>My left leg is broken!</npcdialogsym.ll_fracture>
|
||
<npcdialogsym.dislocation1>My right leg is dislocated!</npcdialogsym.dislocation1>
|
||
<npcdialogsym.dislocation2>My left leg is dislocated!</npcdialogsym.dislocation2>
|
||
<npcdialogsym.dislocation3>My right arm is dislocated!</npcdialogsym.dislocation3>
|
||
<npcdialogsym.dislocation4>My left arm is dislocated!</npcdialogsym.dislocation4>
|
||
<npcdialogsym.pain_chest>My chest hurts!</npcdialogsym.pain_chest>
|
||
<npcdialogsym.sym_weakness>I feel so weak...</npcdialogsym.sym_weakness>
|
||
<npcdialogsym.sym_sweating>I'm sweating profusely!</npcdialogsym.sym_sweating>
|
||
<npcdialogsym.dyspnea>I can't breathe properly!</npcdialogsym.dyspnea>
|
||
<npcdialogsym.sym_bloating>My stomach feels bloated!</npcdialogsym.sym_bloating>
|
||
<npcdialogsym.sym_legswelling>My leg is swelling up!</npcdialogsym.sym_legswelling>
|
||
<npcdialogsym.sym_craving>I have an intense craving!</npcdialogsym.sym_craving>
|
||
<npcdialogsym.sym_palpitations>My heart is racing!</npcdialogsym.sym_palpitations>
|
||
</infotexts> |