Files
BarotraumaModServer/LocalMods/More Level Content/CSharp/Client/Generation/Map/Modules/DistressMapModule.cs
2026-06-09 00:42:10 +03:00

34 lines
959 BLFS
C#
Executable File

using Barotrauma.Networking;
using Barotrauma;
using MoreLevelContent.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoreLevelContent.Shared.Generation
{
// Client
internal partial class OldDistressMapModule
{
protected override void InitProjSpecific()
{
if (GameMain.IsMultiplayer) NetUtil.Register(NetEvent.MAP_SEND_NEWDISTRESS, CreateDistress);
}
internal void CreateDistress(object[] args)
{
IReadMessage inMsg = (IReadMessage)args[0];
int id = (int)inMsg.ReadUInt32();
byte steps = inMsg.ReadByte();
LocationConnection connection = MapDirector.IdConnectionLookup[id];
CreateDistress(connection, steps);
}
}
internal partial class DistressMapModule : TimedEventMapModule
{
}
}