181 lines
13 KiBLFS
XML
Executable File
181 lines
13 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Items>
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<Item name="" identifier="advscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="locker" />
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<Deconstruct />
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<Price baseprice="35" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,188,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<SuitableTreatment identifier="analgesia" suitability="0.01" />
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<SuitableTreatment identifier="sym_unconsciousness" suitability="0.01" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,2" holdangle="60" reload="1.0">
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<StatusEffect type="OnUse" target="Limb" comparison="and"></StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="medical" level="30" />
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</Item>
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<Item name="" identifier="multiscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
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<PreferredContainer primary="locker" />
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<Fabricate suitablefabricators="fabricator">
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<RequiredSkill identifier="medical" level="60" />
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<RequiredSkill identifier="mechanical" level="20" />
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<RequiredItem identifier="steel" />
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<RequiredItem identifier="fpgacircuit" />
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<RequiredItem identifier="plastic" />
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<RequiredItem identifier="zinc" amount="2" />
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</Fabricate>
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<Deconstruct>
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<Item identifier="steel" />
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</Deconstruct>
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<Price baseprice="210" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,256,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,218,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<SuitableTreatment identifier="analgesia" suitability="0.04" />
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<SuitableTreatment identifier="sym_unconsciousness" suitability="0.04" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,2" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect statuseffecttags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true"></StatusEffect>
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</MeleeWeapon>
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<CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
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<GuiFrame relativesize="0.14,0.25" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,0" style="ItemUI" />
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<Button text="multiscalpel.btn.incision">
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<StatusEffect target="This" type="OnUse" stackable="true">
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<LuaHook name="NT.multiscalpel.incision" />
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</StatusEffect>
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</Button>
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<!--<Button text="multiscalpel.btn.kidneys"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.kidneys"/></StatusEffect></Button>-->
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<!--<Button text="multiscalpel.btn.liver"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.liver"/></StatusEffect></Button>-->
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<!--<Button text="multiscalpel.btn.lungs"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.lungs"/></StatusEffect></Button>-->
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<!--<Button text="multiscalpel.btn.heart"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.heart"/></StatusEffect></Button>-->
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<!--<Button text="multiscalpel.btn.brain"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.brain"/></StatusEffect></Button>-->
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<Button text="multiscalpel.btn.bandage">
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<StatusEffect target="This" type="OnUse" stackable="true">
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<LuaHook name="NT.multiscalpel.bandage" />
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</StatusEffect>
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</Button>
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<Button text="multiscalpel.btn.speedflex">
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<StatusEffect target="This" type="OnUse" stackable="true">
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<LuaHook name="NT.multiscalpel.speedflex" />
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</StatusEffect>
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</Button>
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</CustomInterface>
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</Item>
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<Item name="" identifier="organscalpel_liver" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
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<Price baseprice="35" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
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<Conditional retractedskin="gte 1" />
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<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
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</StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="surgery" level="40" />
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</Item>
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<Item name="" identifier="organscalpel_kidneys" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
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<Price baseprice="35" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
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<Conditional retractedskin="gte 1" />
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<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
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</StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="surgery" level="30" />
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</Item>
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<Item name="" identifier="organscalpel_lungs" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
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<Price baseprice="35" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
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<Conditional retractedskin="gte 1" />
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<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
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</StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="surgery" level="50" />
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</Item>
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<Item name="" identifier="organscalpel_heart" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
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<Price baseprice="35" soldbydefault="true">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
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<Conditional retractedskin="gte 1" />
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<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
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</StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="surgery" level="60" />
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</Item>
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<Item name="" identifier="organscalpel_brain" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
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<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
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<Price baseprice="200" soldbydefault="true">
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<Price locationtype="research" multiplier="1" sold="true" minavailable="6" />
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</Price>
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<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
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<Body width="65" height="15" density="50" />
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<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
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<!-- extracting organ -->
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<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
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<Conditional retractedskin="gte 1" />
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<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
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<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
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</StatusEffect>
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</MeleeWeapon>
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<SkillRequirementHint identifier="surgery" level="100" />
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</Item>
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</Items>
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</Override> |