Files
BarotraumaModServer/LocalMods/Neurotrauma/Xml/Items/Surgery/Instruments.xml
2026-06-09 00:42:10 +03:00

119 lines
8.0 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="" identifier="advhemostat" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="192,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="384,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="110" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.02" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.02" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-13" holdangle="-90" reload="1.0" />
</Item>
<Item name="" identifier="advretractors" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.2">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="256,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,128,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="110" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.03" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.03" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-13" holdangle="-90" reload="1.0" />
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="surgicaldrill" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="80" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="100" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-5" holdangle="-20" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="and">
<Conditional analgesia="gte 1" />
<Sound file="%ModDir%/Sound/drill.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="45" />
</Item>
<Item name="" identifier="surgerysaw" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.4">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="100" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="50" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-18,-7" holdangle="90" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="And">
<Conditional analgesia="gte 1" />
<Conditional retractedskin="gte 99" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" range="500" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" range="500" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" range="500" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="50" />
</Item>
<Item name="" identifier="tweezers" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.150">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,256,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="65" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.05" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.05" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,-5" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="And" disabledeltatime="True">
<Sound file="%ModDir%/Sound/squelch1.ogg" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="traumashears" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgerytool" description="" useinhealthinterface="True" scale="0.5">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="50" soldbydefault="true">
<Price storeidentifier="merchantoutpost" multiplier="1.2" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="8" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="8" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" amount="1" requiredtime="10">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="steel" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" depth="0.55" origin="0.5,0.5" />
<Body width="60" height="55" density="50" />
<SuitableTreatment identifier="dirtybandage" suitability="100" />
<SuitableTreatment identifier="bandaged" suitability="100" />
<SuitableTreatment identifier="gypsumcast" suitability="100" />
<SuitableTreatment identifier="arteriesclamp" suitability="100" />
<SuitableTreatment identifier="triagetag_green" suitability="100" />
<SuitableTreatment identifier="triagetag_yellow" suitability="100" />
<SuitableTreatment identifier="triagetag_red" suitability="100" />
<SuitableTreatment identifier="triagetag_black" suitability="100" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="12,-2" holdangle="210" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="and" />
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
</Items>
</Override>