199 lines
14 KiBLFS
XML
Executable File
199 lines
14 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Items>
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<Item name="" identifier="livertransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,liver,petfood1,petfood2,petfood3,monsterfood">
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<Price baseprice="1000" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="5,479,79,52" depth="0.6" origin="0.5,0.5" />
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<Body width="39" height="18" density="10" />
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<Deconstruct />
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<Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="1.0" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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<ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
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<Remove />
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</StatusEffect>
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<!-- making the organ go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-2.5" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
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<Conditional condition="gte 90" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! organs on the floor! -->
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<StatusEffect type="OnNotContained" target="NearbyCharacters" delay="5" interval="5" disabledeltatime="true" range="300">
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<Affliction identifier="nausea" amount="1" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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<SkillRequirementHint identifier="medical" level="40" />
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</Item>
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<Item name="" identifier="livertransplant_q1" variantof="livertransplant" hideinmenus="true">
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<Price baseprice="200" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="false" />
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</Price>
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</Item>
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<Item name="" identifier="lungtransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,lung,petfood1,petfood2,petfood3,monsterfood">
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<Price baseprice="2000" soldbydefault="false">
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<Price locationtype="research" multiplier="1" sold="true" minavailable="2" />
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</Price>
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="91,480,84,84" depth="0.6" origin="0.5,0.5" />
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<Body width="30" height="30" density="10" />
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<Deconstruct />
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<Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="1.0" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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<ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
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<Remove />
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</StatusEffect>
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<!-- making the organ go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-2.5" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
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<Conditional condition="gte 90" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! organs on the floor! -->
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<StatusEffect type="OnNotContained" target="NearbyCharacters" delay="5" interval="5" disabledeltatime="true" range="300">
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<Affliction identifier="nausea" amount="1" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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<SkillRequirementHint identifier="medical" level="40" />
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</Item>
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<Item name="" identifier="lungtransplant_q1" variantof="lungtransplant" hideinmenus="true">
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<Price baseprice="400" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="false" />
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</Price>
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</Item>
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<Item name="" identifier="kidneytransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,kidney,petfood1,petfood2,petfood3,monsterfood">
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<Price baseprice="400" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
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</Price>
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="193,481,32,47" depth="0.6" origin="0.5,0.5" />
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<Body width="14" height="20" density="10" />
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<Deconstruct />
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<Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="1.0" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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<ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
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<Remove />
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</StatusEffect>
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<!-- making the organ go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-2.5" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
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<Conditional condition="gte 90" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! organs on the floor! -->
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<StatusEffect type="OnNotContained" target="NearbyCharacters" delay="5" interval="5" disabledeltatime="true" range="300">
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<Affliction identifier="nausea" amount="1" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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<SkillRequirementHint identifier="medical" level="40" />
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</Item>
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<Item name="" identifier="kidneytransplant_q1" variantof="kidneytransplant" hideinmenus="true">
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<Price baseprice="100" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="false" />
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</Price>
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</Item>
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<Item name="" identifier="hearttransplant" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,heart,petfood1,petfood2,petfood3,monsterfood">
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<Price baseprice="4000" soldbydefault="false">
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<Price locationtype="research" multiplier="1" sold="true" minavailable="2" />
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</Price>
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="238,479,28,54" depth="0.6" origin="0.5,0.5" />
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<Body width="14" height="22" density="10" />
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<Deconstruct />
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<Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="1.0" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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<ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
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<Remove />
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</StatusEffect>
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<!-- making the organ go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-2.5" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
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<Conditional condition="gte 90" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! organs on the floor! -->
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<StatusEffect type="OnNotContained" target="NearbyCharacters" delay="5" interval="5" disabledeltatime="true" range="300">
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<Affliction identifier="nausea" amount="1" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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<SkillRequirementHint identifier="medical" level="40" />
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</Item>
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<Item name="" identifier="hearttransplant_q1" variantof="hearttransplant" hideinmenus="true">
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<Price baseprice="600" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="false" />
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</Price>
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</Item>
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<Item name="" identifier="braintransplant" description="" category="Medical" scale="0.3" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="1.5" Tags="smallitem,organ,brain,petfood1,petfood2,petfood3,monsterfood,braintransplant">
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<Price baseprice="0" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="false" />
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</Price>
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<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="272,480,78,60" depth="0.6" origin="0.5,0.5" />
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<Body width="39" height="25" density="10" />
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<Deconstruct />
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<Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<Conditional hastag="neq braincontainer" targetcontainer="true" />
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="1.0" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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<ParticleEmitter particle="fruitchunks" anglemin="0" anglemax="360" particleamount="10" velocitymin="200" velocitymax="300" scalemin="0.4" scalemax="0.8" />
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<Remove />
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</StatusEffect>
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<!-- making the organ go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-10" comparison="and" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq braincontainer" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="-1" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.1" comparison="and">
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<Conditional hastag="braincontainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-50.0" />
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<!-- yuck! organs on the floor! -->
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2" />
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</StatusEffect>
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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<SkillRequirementHint identifier="medical" level="100" />
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</Item>
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</Items>
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</Override> |