267 lines
19 KiBLFS
XML
Executable File
267 lines
19 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Override>
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<Items>
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<Item name="" identifier="rarm" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,arm">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" depth="0.6" origin="0.5,0.5" />
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<Body width="46" height="90" density="20" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="larm" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,arm">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="0,0,46,90" depth="0.6" origin="0.5,0.5" />
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<Body width="46" height="90" density="20" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="rleg" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,leg">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" depth="0.6" origin="0.5,0.5" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="lleg" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,leg">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="57,0,60,90" depth="0.6" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="headta" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,head">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="129,31,58,51" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="129,31,58,51" depth="0.6" origin="0.5,0.5" />
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<Body width="58" height="51" density="20" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="headsa" description="" category="Medical" scale="0.4" useinhealthinterface="True" impactsoundtag="impact_soft" cargocontaineridentifier="organcrate" impacttolerance="5.5" Tags="smallitem,organ,petfood1,petfood2,petfood3,monsterfood,head">
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<InventoryIcon texture="%ModDir%/Images/limbs.png" sourcerect="195,18,58,66" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/Images/limbs.png" sourcerect="195,18,58,66" depth="0.6" origin="0.5,0.5" />
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<Body width="58" height="66" density="20" />
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<Deconstruct time="10">
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<Item identifier="calcium" amount="1" />
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</Deconstruct>
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<Price baseprice="50" soldbydefault="false"></Price>
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect target="Character" type="OnSpawn">
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<Sound file="%ModDir%/Sound/severed.ogg" range="500" />
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" condition="-1.0">
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<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="fruitsplatter_red" decalsize="0.7" />
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<ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
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</StatusEffect>
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<!-- making the limb go kaputt if left outside of refrigeration -->
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<StatusEffect type="Always" target="This" condition="-1.0" delay="5" interval="5" disabledeltatime="true" conditionalComparison="And">
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<Conditional hastag="neq refrigerated" targetcontainer="true" />
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<Conditional hastag="neq medicalfabricator" Locked="neq true" targetitemcomponent="ItemContainer" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnContained" target="This" condition="0.5" delay="5" interval="5" disabledeltatime="true" comparison="and">
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<Conditional condition="gte 95" />
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<Conditional hastag="refrigerated" targetcontainer="true" />
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</StatusEffect>
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<StatusEffect type="OnFire" target="This" Condition="-25.0" />
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<!-- yuck! severed limbs on the floor!
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<StatusEffect type="OnNotContained" target="NearbyCharacters" range="300">
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<Affliction identifier="nausea" amount="0.2"/>
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</StatusEffect>-->
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<StatusEffect type="OnBroken" target="This">
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<LuaHook name="NT.RotOrgan" />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="llegp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
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<Price baseprice="500" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
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<Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnBroken" target="This">
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<Remove />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="rlegp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
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<Price baseprice="500" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
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<Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnBroken" target="This">
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<Remove />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="larmp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
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<Price baseprice="500" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
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<Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnBroken" target="This">
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<Remove />
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</StatusEffect>
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</Throwable>
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</Item>
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<Item name="" identifier="rarmp" description="" category="Medical" scale="0.4" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery">
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<Price baseprice="500" soldbydefault="false">
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<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
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</Price>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,256,64,64" origin="0.5,0.6" />
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<Sprite texture="Content/Items/Tools/tools.png" sourcerect="314,1,94,74" depth="0.55" origin="0.5,0.5" />
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<Body width="60" height="90" density="20" />
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<Throwable characterusable="true" canbecombined="true" removeoncombined="true" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnBroken" target="This">
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<Remove />
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</StatusEffect>
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</Throwable>
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</Item>
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</Items>
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</Override> |