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BarotraumaModServer/LocalMods/Neurotrauma/Xml/Afflictions.xml
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2026-06-09 00:42:10 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Afflictions>
<!-- /// Meta /// -->
<Affliction name="" identifier="luabotomy" description="" limbspecific="false" indicatorlimb="Head" showiconthreshold="14" showinhealthscannerthreshold="100" maxstrength="15" targets="human" type="gaze" isbuff="false" healableinmedicalclinic="false" iconcolors="255,255,255,255;255,255,255,255">
<Effect minstrength="0" maxstrength="15" strengthchange="1" />
<!--<afflictionoverlay texture="%ModDir%/Images/luabotomy.png"/>-->
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="5,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="luabotomypurger" description="" limbspecific="false" indicatorlimb="Head" showiconthreshold="100" showinhealthscannerthreshold="100" maxstrength="2" targets="human" type="gaze" isbuff="false" healableinmedicalclinic="false" iconcolors="255,255,255,255;255,255,255,255">
<Effect minstrength="0" maxstrength="2" strengthchange="-1">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<ReduceAffliction identifier="luabotomy" amount="100" />
</StatusEffect>
</Effect>
<!--<afflictionoverlay texture="%ModDir%/Images/luabotomy.png"/>-->
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="5,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="stopcreatureabuse" description="" limbspecific="false" showiconthreshold="100" showinhealthscannerthreshold="100" maxstrength="2" targets="human" isbuff="false" healableinmedicalclinic="false" iconcolors="255,255,255,255;255,255,255,255">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.5" />
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="7,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="modconflict" description="" limbspecific="false" indicatorlimb="Head" showiconthreshold="0.1" showinhealthscannerthreshold="0.1" maxstrength="1" targets="human" isbuff="false" healableinmedicalclinic="false" iconcolors="255,255,255,255;255,255,255,255">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="7,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="tshocktimeout" healableinmedicalclinic="false" targets="human" description="" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="False" indicatorlimb="Head" showinhealthscannerthreshold="100" showiconthreshold="0" maxstrength="15">
<Effect minstrength="0" maxstrength="15" strengthchange="-0.05" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Heart Stuff /// -->
<!-- Ventricular Tachycardia / Rapid Heartbeat
Exposed Symptom -->
<Affliction name="" identifier="tachycardia" description="" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1000" maxstrength="100" targets="human" type="gaze" isbuff="false" healableinmedicalclinic="false" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Ventricular Fibrillation / The heart going funky mode
Exposed Symptom -->
<Affliction name="" identifier="fibrillation" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1000" maxstrength="100" iconcolors="255,45,0,255;255,45,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="2,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Cardiac Arrest
Exposed Symptom -->
<Affliction name="" identifier="cardiacarrest" description="" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="1" targets="human" type="gaze" isbuff="false" maxstrength="10">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Heart Attack
Scanned Symptom, causes shortness of breath, chest pain,
nausea, sweating, heart damage and potentially cardiac arrest -->
<Affliction name="" identifier="heartattack" description="" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Torso" maxstrength="100" targets="human" showiconthreshold="500" showinhealthscannerthreshold="1" type="gaze" isbuff="false" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Heart Damage
Scanned Symptom, causes shortness of breath, chest pain and cough, hypoxemia
leads to lung failure if severe enough -->
<Affliction name="" identifier="heartdamage" description="" healableinmedicalclinic="false" type="" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="20" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Heart removed
Exposed Symptom, cardiac arrest -->
<Affliction name="" identifier="heartremoved" description="The heart has been surgically removed" targets="human" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" type="gaze" isbuff="false" causeofdeathdescription="Died of missing a heart" selfcauseofdeathdescription="Your heart got removed." iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Heart being replaced
Exposed Symptom -->
<Affliction name="" identifier="heartswap" description="The heart has been surgically prepared for replacement" targets="human" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" type="gaze" isbuff="false" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="3,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Brain Stuff /// -->
<!-- Stroke
scanned Symptom, causes coma, cerebral hypoxia, numbness, seizures-->
<Affliction name="" identifier="stroke" description="" targets="human" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="100" showinhealthscannerthreshold="0.1" maxstrength="50">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="0,128,128,128" color="0,255,0,255" origin="0,0" />
</Affliction>
<!-- Neurotrauma / Low oxygen presence in the brain
Scanned Symptom -->
<Affliction name="" identifier="cerebralhypoxia" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Head" activationthreshold="0" causeofdeathdescription="Brain dead" selfcauseofdeathdescription="Your brain got deprived of oxygen for too long." showinhealthscannerthreshold="10" showiconthreshold="300" maxstrength="200">
<Effect minstrength="0" maxstrength="180" minscreendistort="0" maxscreendistort="1" minscreenblur="0" maxscreenblur="1" minradialdistort="0" maxradialdistort="1" MultiplyByMaxVitality="true" minvitalitydecrease="0" maxvitalitydecrease="0.9"></Effect>
<Effect minstrength="180" maxstrength="200" minscreendistort="1" maxscreendistort="1" minscreenblur="1" maxscreenblur="1" minradialdistort="1" maxradialdistort="1" MultiplyByMaxVitality="true" minvitalitydecrease="0.9" maxvitalitydecrease="2"></Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Seizure
exposed Symptom-->
<Affliction name="" identifier="seizure" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Head" showiconthreshold="0" showinhealthscannerthreshold="0" maxstrength="50">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Coma
Scanned Symptom -->
<Affliction name="" identifier="coma" description="The patient is in a coma" targets="human" limbspecific="false" indicatorlimb="Head" healableinmedicalclinic="false" type="gaze" isbuff="false" showinhealthscannerthreshold="10" showiconthreshold="300" maxstrength="100">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Brain removed
Exposed Symptom, rapid death -->
<Affliction name="" identifier="brainremoved" description="The brain has been surgically removed" targets="human" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="50" showinhealthscannerthreshold="1" type="gaze" isbuff="false" causeofdeathdescription="Died of missing a brain" selfcauseofdeathdescription="Your brain got removed." iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<Effect minstrength="0" maxstrength="2">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="cerebralhypoxia" amount="1.2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<conditional ishuman="true" afmannitol="lte 0.5" />
<Affliction identifier="cerebralhypoxia" amount="0.8" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Brain being replaced
Exposed Symptom -->
<Affliction name="" identifier="brainswap" description="The brain has been surgically removed" targets="human" healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="50" showinhealthscannerthreshold="1" type="gaze" isbuff="false" causeofdeathdescription="Died of missing a brain" selfcauseofdeathdescription="Your brain was in a process of replacement." iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="4,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Blood Stuff /// -->
<!-- Blood Pressure
Scanned Symptom -->
<Affliction name="" identifier="bloodpressure" description="" targets="human" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" healableinmedicalclinic="false" type="" isbuff="true" showinhealthscannerthreshold="0" showiconthreshold="300" maxstrength="200">
<Effect minstrength="0" maxstrength="5" strengthchange="10" />
<Effect minstrength="5" maxstrength="200" strengthchange="0" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="128,128,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- Hypoxemia / Low oxygen presence in blood
Scanned Symptom -->
<Affliction name="" identifier="hypoxemia" description="" targets="human" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" healableinmedicalclinic="false" type="gaze" isbuff="false" showinhealthscannerthreshold="5" showiconthreshold="300" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="128,128,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- /// Lung Stuff /// -->
<!-- Respiratory Arrest / Apnea
Exposed Symptom -->
<Affliction name="" identifier="respiratoryarrest" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" causespeechimpediment="true">
<Effect minstrength="0" maxstrength="2">
<StatusEffect target="Character" speechimpediment="100" />
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Hyperventilation
Exposed Symptom -->
<Affliction name="" identifier="hyperventilation" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="200" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Hypoventilation
Exposed Symptom -->
<Affliction name="" identifier="hypoventilation" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="200" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="5,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Dyspnea / Shortness of breath
Exposed Symptom -->
<Affliction name="" identifier="dyspnea" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showinhealthscannerthreshold="100" showiconthreshold="1" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Alkalosis
scanned Symptom -->
<Affliction name="" identifier="alkalosis" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showiconthreshold="500" showinhealthscannerthreshold="500" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="0,128,128,128" color="0,255,0,255" origin="0,0" />
</Affliction>
<!-- Acidosis
scanned Symptom -->
<Affliction name="" identifier="acidosis" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showiconthreshold="500" showinhealthscannerthreshold="500" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="0,128,128,128" color="0,255,0,255" origin="0,0" />
</Affliction>
<!-- Pneumothroax / collapsed lung / causes shortness of breath, tachycardia, hyperventilation, hypotension, chest pain
scanned Symptom -->
<Affliction name="" identifier="pneumothorax" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="False" indicatorlimb="Torso" showiconthreshold="700" showinhealthscannerthreshold="1" maxstrength="100">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Lung Damage
Scanned Symptom, causes shortness of breath, chest pain and cough, hypoxemia
leads to lung failure if severe enough -->
<Affliction name="" identifier="lungdamage" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="20" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Lungs removed
Exposed Symptom, respiratory arrest -->
<Affliction name="" identifier="lungremoved" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" causeofdeathdescription="Died of missing lungs" selfcauseofdeathdescription="Your lungs got removed." iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Lungs being replaced
Exposed Symptom -->
<Affliction name="" identifier="lungswap" description="The lungs have been surgically prepared for replacement" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="1,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Kidney Stuff /// -->
<!-- Kidney Damage
Scanned Symptom, leads to kidney failure if severe enough -->
<Affliction name="" identifier="kidneydamage" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="10" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Kidneys removed
Exposed Symptom, kidney failure -->
<Affliction name="" identifier="kidneyremoved" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Kidneys removed
Exposed Symptom -->
<Affliction name="" identifier="kidneyswap" description="The kidneys have been surgically prepared for replacement" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="2,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Bone Stuff /// -->
<!-- Bone Damage
Scanned Symptom, leads to bone death if severe enough -->
<Affliction name="" identifier="bonedamage" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="20" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Stimulated bone growth / the thing that cures bonedeath / bonedamage
Scanned Symptom -->
<Affliction name="" identifier="bonegrowth" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="true" showiconthreshold="1" showinhealthscannerthreshold="500" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.5"></Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Liver Stuff /// -->
<!-- Liver Damage
Scanned Symptom, leads to liver failure if severe enough -->
<Affliction name="" identifier="liverdamage" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="20" damageoverlayalpha="0">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Liver removed
Exposed Symptom, kidney failure -->
<Affliction name="" identifier="liverremoved" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Liver being replaced
Exposed Symptom, liver (kidney) failure -->
<Affliction name="" identifier="liverswap" description="The liver has been surgically prepared for replacement" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="50" showinhealthscannerthreshold="1" iconcolors="84,211,211,255;84,211,211,255" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="0,5" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- CPR
Invisible Status -->
<Affliction name="CPR" identifier="cpr_buff" healableinmedicalclinic="false" isbuff="true" targets="human" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" showiconthreshold="10" showinhealthscannerthreshold="10" maxstrength="2">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.5">
<StatusEffect statuseffecttags="medical" target="Character" multiplyafflictionsbymaxvitality="true">
<ReduceAffliction identifier="cardiacarrest" amount="2" />
<ReduceAffliction identifier="fibrillation" amount="1" />
<Affliction identifier="bloodpressure" amount="4" />
</StatusEffect>
<StatusEffect statuseffecttags="medical" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional cardiacarrest="lte 0.5" />
<Conditional cardiacarrest="gte 0.1" />
<ReduceAffliction identifier="cardiacarrest" amount="100" />
<Affliction identifier="fibrillation" amount="20" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="195,104,60,255" origin="0,0" />
</Affliction>
<!-- Auto CPR
Invisible Status -->
<Affliction name="CPR" identifier="cpr_buff_auto" healableinmedicalclinic="false" isbuff="true" targets="human" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" showiconthreshold="10" showinhealthscannerthreshold="10" maxstrength="2">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.5">
<StatusEffect statuseffecttags="medical" target="Character" multiplyafflictionsbymaxvitality="true">
<ReduceAffliction identifier="cardiacarrest" amount="1.5" />
<ReduceAffliction identifier="fibrillation" amount="1" />
<Affliction identifier="bloodpressure" amount="5" />
<ReduceAffliction identifier="oxygenlow" amount="3" />
</StatusEffect>
<StatusEffect statuseffecttags="medical" target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional cardiacarrest="lte 0.5" />
<Conditional cardiacarrest="gte 0.1" />
<ReduceAffliction identifier="cardiacarrest" amount="100" />
<Affliction identifier="fibrillation" amount="20" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="195,104,60,255" origin="0,0" />
</Affliction>
<!-- CPR fracture immunity
Invisible Status
immunity against fall damage (barophysics)
-->
<Affliction identifier="cpr_fracturebuff" healableinmedicalclinic="false" isbuff="true" targets="human" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" showiconthreshold="10" showinhealthscannerthreshold="10" type="resistance" maxstrength="2">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.5" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="195,104,60,255" origin="0,0" />
</Affliction>
<!-- Forced prone
Invisible (yet very apparent) Status
-->
<Affliction name="" identifier="forceprone" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" maxstrength="2" showinhealthscannerthreshold="10000" showiconthreshold="10000" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="2">
<StatusEffect target="Character">
<TriggerAnimation Type="Crouch" path="%ModDir%\Characters\Human\Animations\HumanProneCrouch.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="Walk" path="%ModDir%\Characters\Human\Animations\HumanProneWalkProperBowthWays.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" path="%ModDir%\Characters\Human\Animations\HumanProneRunProperBowthWays.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="SwimSlow" path="%ModDir%\Characters\Human\Animations\HumanProneSwimSlow.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="SwimFast" path="%ModDir%\Characters\Human\Animations\HumanProneSwimFast.xml" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- TODO: add this to a toggle -->
<!-- Wheelchair animation
Invisible (yet very apparent) Status
-->
<Affliction name="" identifier="onwheelchair" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" maxstrength="2" showinhealthscannerthreshold="10000" showiconthreshold="10000" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="2">
<StatusEffect target="Character">
<TriggerAnimation Type="Crouch" path="%ModDir%\Characters\Human\Animations\HumanWheelchairCrouch.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="Walk" path="%ModDir%\Characters\Human\Animations\HumanWheelchairWalk.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" path="%ModDir%\Characters\Human\Animations\HumanWheelchairRun.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="SwimSlow" path="%ModDir%\Characters\Human\Animations\HumanProneSwimSlow.xml" priority="10" ExpectedSpecies="Human" />
<TriggerAnimation Type="SwimFast" path="%ModDir%\Characters\Human\Animations\HumanProneSwimFast.xml" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Stasis bag overlay
Invisible (yet very apparent) Status
-->
<Affliction name="" identifier="stasisbagoverlay" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" maxstrength="2" showinhealthscannerthreshold="10000" showiconthreshold="10000" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="2" strengthchange="-1000" />
<AfflictionOverlay texture="%ModDir%\Images\Suits\StasisBagOverlay.png" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Body bag overlay
Invisible (yet very apparent) Status
-->
<Affliction name="" identifier="bodybagoverlay" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" maxstrength="2" showinhealthscannerthreshold="10000" showiconthreshold="10000" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="2" strengthchange="-1000" />
<AfflictionOverlay texture="%ModDir%\Images\Suits\BodyBagOverlay.png" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Clamped arteries
cause gangrene if not treated-->
<Affliction name="" identifier="arteriesclamp" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="true" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<Effect minstrength="0" maxstrength="100" strengthchange="0">
<StatusEffect target="limb">
<ReduceAffliction type="bleeding" strength="0.5" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="balloonedaorta" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<Effect minstrength="0" maxstrength="100">
<StatusEffect target="Character" targetlimb="LeftArm">
<ReduceAffliction type="bleeding" strength="2" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="RightArm">
<ReduceAffliction type="bleeding" strength="2" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="LeftLeg">
<ReduceAffliction type="bleeding" strength="2" />
</StatusEffect>
<StatusEffect target="Character" targetlimb="RightLeg">
<ReduceAffliction type="bleeding" strength="2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="organdamage" strength="0.5" />
<Affliction identifier="liverdamage" strength="0.5" />
<Affliction identifier="kidneydamage" strength="0.5" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="1" maxinterval="3">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftArm" disabledeltatime="true">
<Affliction identifier="gangrene" strength="2" probability="0.5" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightArm" disabledeltatime="true">
<Affliction identifier="gangrene" strength="2" probability="0.5" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftLeg" disabledeltatime="true">
<Affliction identifier="gangrene" strength="2" probability="0.5" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightLeg" disabledeltatime="true">
<Affliction identifier="gangrene" strength="2" probability="0.5" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Splint
Largely unused as of A1.3-->
<Affliction name="" identifier="boneclamp" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="resistance" showiconthreshold="500" showinhealthscannerthreshold="500" isbuff="true">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.1" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="384,128,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Bandaged
Exposed, stops minorly infected wounds from deteriorating -->
<Affliction name="" identifier="bandaged" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="bandage" showiconthreshold="0.1" showinhealthscannerthreshold="200" treatmentthreshold="0.1" isbuff="true">
<Effect minstrength="0" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Iced
Exposed, boosts regeneration for blunt force trauma !and! progression of infected wounds -->
<Affliction name="" identifier="iced" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="resistance" showiconthreshold="0.1" showinhealthscannerthreshold="200" isbuff="true">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="0,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Dirty bandage
Exposed, infects wounds if severe enough -->
<Affliction name="" identifier="dirtybandage" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="bandage" showiconthreshold="0.1" showinhealthscannerthreshold="200" treatmentthreshold="0.1" isbuff="false">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="3,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Gypsum cast
Exposed, stops negative effects of fracture, heals fracture -->
<Affliction name="" identifier="gypsumcast" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="resistance" showiconthreshold="1" showinhealthscannerthreshold="200" isbuff="true">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Needle in chest
Exposed, pneumothorax first aid -->
<Affliction name="" identifier="needlec" description="" healableinmedicalclinic="false" targets="human" limbspecific="false" indicatorlimb="Torso" maxstrength="100" type="resistance" isbuff="true">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Ointmented
Exposed, stops moderately infected wounds from deteriorating -->
<Affliction name="" identifier="ointmented" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="resistance" showiconthreshold="1" showinhealthscannerthreshold="2000" isbuff="true">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.3">
<StatusEffect target="Limb">
<Conditional infectedwound="lte 60" />
<ReduceAffliction identifier="infectedwound" amount="1.5" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Fractures -->
<Affliction name="" identifier="ra_fracture" description="" targets="human" limbspecific="false" indicatorlimb="RightArm" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" healableinmedicalclinic="true" basehealcost="130" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character" targetlimb="RightArm">
<Conditional gypsumcast="eq 0" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="la_fracture" description="" targets="human" limbspecific="false" indicatorlimb="LeftArm" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" healableinmedicalclinic="true" basehealcost="130" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character" targetlimb="LeftArm">
<Conditional gypsumcast="eq 0" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="rl_fracture" description="" targets="human" limbspecific="false" indicatorlimb="RightLeg" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" healableinmedicalclinic="true" basehealcost="130" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightLeg">
<Conditional gypsumcast="eq 0" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
<Affliction identifier="severepain" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="ll_fracture" description="" targets="human" limbspecific="false" indicatorlimb="LeftLeg" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" healableinmedicalclinic="true" basehealcost="130" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftLeg">
<Conditional gypsumcast="eq 0" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
<Affliction identifier="severepain" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="t_fracture" description="" healableinmedicalclinic="false" targets="human" limbspecific="false" indicatorlimb="Torso" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<PeriodicEffect mininterval="60" maxinterval="120">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="And">
<Conditional bandaged="eq 0" dirtybandage="eq 0" />
<Conditional pneumothorax="eq 0" />
<Affliction identifier="pneumothorax" amount="5" probability="0.3" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="n_fracture" description="" healableinmedicalclinic="false" targets="human" limbspecific="false" indicatorlimb="Head" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="Head" disabledeltatime="true">
<Conditional bandaged="eq 0" dirtybandage="eq 0" />
<Affliction identifier="internaldamage" indicatorlimb="Limb" amount="0.1" />
</StatusEffect>
</PeriodicEffect>
<PeriodicEffect mininterval="20" maxinterval="50">
<StatusEffect target="Character" targetlimbs="Head" multiplyafflictionsbymaxvitality="true" comparison="And">
<Conditional bandaged="eq 0" dirtybandage="eq 0" />
<Conditional n_fracture="gte 100" />
<Affliction identifier="t_paralysis" amount="5" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="h_fracture" description="" healableinmedicalclinic="false" targets="human" limbspecific="false" indicatorlimb="Head" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="90" maxstrength="100">
<Effect minstrength="0" maxstrength="6">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="dislocation1" description="" healableinmedicalclinic="true" basehealcost="80" targets="human" limbspecific="false" indicatorlimb="RightLeg" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="30" maxstrength="100">
<Effect minstrength="0" maxstrength="6" strengthchange="10">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
<Affliction identifier="severepain" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" strengthchange="1.5" />
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional ishuman="false" />
<ReduceAffliction identifier="dislocation1" amount="1000" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="dislocation2" description="" healableinmedicalclinic="true" basehealcost="80" targets="human" limbspecific="false" indicatorlimb="LeftLeg" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="30" maxstrength="100">
<Effect minstrength="0" maxstrength="6" strengthchange="10">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
<Affliction identifier="severepain" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" strengthchange="1.5" />
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional ishuman="false" />
<ReduceAffliction identifier="dislocation2" amount="1000" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="dislocation3" description="" healableinmedicalclinic="true" basehealcost="80" targets="human" limbspecific="false" indicatorlimb="RightArm" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="30" maxstrength="100">
<Effect minstrength="0" maxstrength="6" strengthchange="1.5">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" strengthchange="1.5" />
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional ishuman="false" />
<ReduceAffliction identifier="dislocation3" amount="1000" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="dislocation4" description="" healableinmedicalclinic="true" basehealcost="80" targets="human" limbspecific="false" indicatorlimb="LeftArm" type="fractures" showinhealthscannerthreshold="5" showiconthreshold="30" maxstrength="100">
<Effect minstrength="0" maxstrength="6" strengthchange="1.5">
<StatusEffect target="Character">
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" />
</StatusEffect>
</Effect>
<Effect minstrength="6" maxstrength="100" strengthchange="1.5" />
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional ishuman="false" />
<ReduceAffliction identifier="dislocation4" amount="1000" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Arterial bleedings -->
<Affliction name="" identifier="ll_arterialcut" description="" healableinmedicalclinic="true" basehealcost="210" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="LeftLeg" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="1">
<StatusEffect target="Character" targetlimb="LeftLeg" comparison="and">
<Conditional arteriesclamp="lte 1" />
<Conditional bloodloss="lte 99.5" />
<ParticleEmitter particle="bloodsplash" particlespersecond="50" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particlespersecond="20" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<Affliction identifier="bloodloss" strength="1.5" />
</StatusEffect>
<StatusEffect target="Character" conditional="or">
<Conditional ishuman="False" />
<ReduceAffliction identifier="arterialcut" amount="999" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="6" maxinterval="6">
<StatusEffect target="Character" targetlimb="LeftLeg" comparison="and">
<Conditional arteriesclamp="eq 0" inwater="false" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="0.85" shockwave="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="rl_arterialcut" description="" healableinmedicalclinic="true" basehealcost="210" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="RightLeg" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="1">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightLeg" comparison="and">
<Conditional arteriesclamp="lte 1" />
<Conditional bloodloss="lte 99.5" />
<ParticleEmitter particle="bloodsplash" particlespersecond="50" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particlespersecond="20" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<Affliction identifier="bloodloss" strength="1.5" />
</StatusEffect>
<StatusEffect target="Character" conditional="or">
<Conditional ishuman="False" />
<ReduceAffliction identifier="arterialcut" amount="999" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="6" maxinterval="6">
<StatusEffect target="Character" targetlimb="RightLeg" comparison="and">
<Conditional arteriesclamp="eq 0" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="0.85" shockwave="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="la_arterialcut" description="" healableinmedicalclinic="true" basehealcost="210" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="LeftArm" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="1">
<StatusEffect target="Character" targetlimb="LeftArm" comparison="and">
<Conditional arteriesclamp="lte 1" />
<Conditional bloodloss="lte 99.5" />
<ParticleEmitter particle="bloodsplash" particlespersecond="50" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particlespersecond="20" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<Affliction identifier="bloodloss" strength="1.5" />
</StatusEffect>
<StatusEffect target="Character" conditional="or">
<Conditional ishuman="False" />
<ReduceAffliction identifier="arterialcut" amount="999" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="6" maxinterval="6">
<StatusEffect target="Character" targetlimb="LeftArm" comparison="and">
<Conditional arteriesclamp="eq 0" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="0.85" shockwave="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="ra_arterialcut" description="" healableinmedicalclinic="true" basehealcost="210" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="RightArm" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="1">
<StatusEffect target="Character" targetlimb="RightArm" comparison="and">
<Conditional arteriesclamp="lte 1" />
<Conditional bloodloss="lte 99.5" />
<ParticleEmitter particle="bloodsplash" particlespersecond="50" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particlespersecond="20" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<Affliction identifier="bloodloss" strength="1.5" />
</StatusEffect>
<StatusEffect target="Character" conditional="or">
<Conditional ishuman="False" />
<ReduceAffliction identifier="arterialcut" amount="999" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="6" maxinterval="6">
<StatusEffect target="Character" targetlimb="RightArm" comparison="and">
<Conditional arteriesclamp="eq 0" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="0.85" shockwave="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="t_arterialcut" description="" healableinmedicalclinic="false" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="Torso" showiconthreshold="200" showinhealthscannerthreshold="1" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="1" />
<PeriodicEffect mininterval="1" maxinterval="3">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional ishuman="false" />
<ReduceAffliction identifier="t_arterialcut" amount="1000" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Conditional balloonedaorta="lte 1" />
<Affliction identifier="internalbleeding" strength="8" />
<Affliction identifier="bloodloss" strength="4" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="h_arterialcut" description="" healableinmedicalclinic="false" targets="human" type="arterialcut" limbspecific="false" indicatorlimb="Head" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="100">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="Head" comparison="and">
<Conditional bloodloss="lte 99.5" />
<ParticleEmitter particle="bloodsplash" particlespersecond="50" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<ParticleEmitter particle="waterblood" particlespersecond="20" scalemin="0.5" scalemax="0.45" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
<Affliction identifier="bloodloss" strength="1.5" />
</StatusEffect>
<StatusEffect target="Character" conditional="or">
<Conditional ishuman="False" />
<ReduceAffliction identifier="arterialcut" amount="999" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="6" maxinterval="6">
<StatusEffect target="Character" targetlimb="Head" comparison="and">
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="0.85" shockwave="false" underwaterbubble="false" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Immunity / your immune system. heals you passively if high enough
Scanned Property -->
<Affliction name="" identifier="immunity" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="true" limbspecific="false" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="700">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Infected Wound / causes sepsis and your immunity to drop. fought by high immunity and antibiotics
Scanned Symptom -->
<Affliction name="" identifier="infectedwound" description="" healableinmedicalclinic="true" basehealcost="80" targets="human" type="gaze" isbuff="false" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="20" showiconthreshold="700">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="640,0,128,128" color="139,60,42,255" origin="0,0" />
</Affliction>
<!-- Sepsis / Bacteria in the blood, systemic infection and life-threatening complications, gangrene
Scanned Symptom -->
<Affliction name="" identifier="sepsis" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="false" indicatorlimb="Torso" showinhealthscannerthreshold="700" showiconthreshold="700" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="768,0,128,128" color="139,60,42,255" origin="0,0" />
</Affliction>
<!-- Gangrene / Cell death caused by cut off bloodflow.
causes sepsis.
can't be cured. the affected limbs must be amputated.
Exposed Symptom -->
<Affliction name="" identifier="gangrene" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="True" showinhealthscannerthreshold="1" showiconthreshold="15" maxstrength="100" iconcolors="200,0,0,255;200,0,0,255;200,0,0,255">
<Effect minstrength="15" maxstrength="50" minvitalitydecrease="0" maxvitalitydecrease="15" />
<Effect minstrength="50" maxstrength="100" minvitalitydecrease="15" maxvitalitydecrease="25" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Adrenaline / Epinephrine / counters pain, constricts veins -> heightens blood pressure
hematology Drug -->
<Affliction name="" identifier="afadrenaline" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="200" showiconthreshold="700" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-1">
<StatusEffect target="Character">
<StatValue stattype="MeleeAttackMultiplier" minvalue="0.2" maxvalue="0.2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional analgesia="lte 4.5" />
<Conditional ishuman="true" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Saline / increases blood pressure, even into potentially unwanted and harmful regions.
also causes acidosis.
scanned Drug -->
<Affliction name="" identifier="afsaline" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="1" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.25">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true" />
<Affliction identifier="acidosis" amount="0.1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Ringer's solution / increases blood pressure, even into potentially unwanted and harmful regions.
unlike saline, doesnt cause acidosis.
scanned Drug -->
<Affliction name="" identifier="afringerssolution" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="1" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.25">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="true" />
<Affliction identifier="alkalosis" amount="0.1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Mannitol / heals cerebral hypoxia *if* hypotension and hypoxemia are low enough.
scanned Drug -->
<Affliction name="" identifier="afmannitol" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="1" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.5">
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional bloodpressure="gte 70" />
<Conditional hypoxemia="lte 30" />
<ReduceAffliction identifier="cerebralhypoxia" amount="1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Immunosuppressant / decreases immunity
may cause infection
hematology Drug -->
<Affliction name="" identifier="afimmunosuppressant" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="false" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.25">
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" immunity="gte 2.5" />
<ReduceAffliction identifier="immunity" amount="4" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Pressuredrugs / decreases blood pressure
hematology Drug -->
<Affliction name="" identifier="afpressuredrug" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="false" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Thiamine / heals organs
hematology Drug -->
<Affliction name="" identifier="afthiamine" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.25" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Streptokinase / heals heart attack, stops clotting
hematology Drug -->
<Affliction name="" identifier="afstreptokinase" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="false" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.25" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Broad spectrum antibiotics / heals sepsis, husk infection, grants husk immunity.
causes organ damage.
hematology Drug -->
<Affliction name="" identifier="afantibiotics" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.5">
<StatusEffect target="Character" comparison="and">
<Conditional huskinfection="lt 75.0" />
<ReduceAffliction identifier="huskinfection" amount="0.5" />
</StatusEffect>
<StatusEffect target="Character">
<Affliction identifier="organdamage" amount="0.2" />
<Affliction identifier="kidneydamage" amount="0.175" />
<Affliction identifier="liverdamage" amount="0.175" />
<Affliction identifier="heartdamage" amount="0.1" />
<Affliction identifier="lungdamage" amount="0.1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Lets you drag people around at full speed
Invisible -->
<Affliction name="" identifier="stretchers" isbuff="True" limbspecific="False" type="ambulance" showinhealthscannerthreshold="200" showiconthreshold="200" maxstrength="100" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="100" strengthchange="-100">
<AbilityFlag flagtype="MoveNormallyWhileDragging" />
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="0,256,128,128" color="139,60,42,255" origin="0,0" />
</Affliction>
<!-- stasis -->
<Affliction name="" identifier="stasis" isbuff="True" limbspecific="False" type="ambulance" showinhealthscannerthreshold="100" showiconthreshold="100" maxstrength="3" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="3" strengthchange="-1">
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional huskinfection="lte 99.9" />
<ReduceAffliction identifier="huskinfection" amount="0.15" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional huskinfection="lte 99.9" />
<Conditional huskinfectionresistance="lte 0" />
<ReduceAffliction identifier="huskinfection" amount="0.15" />
</StatusEffect>
</Effect>
</Affliction>
<!-- Locked hands / used as a symptom if both hands have gone unusable
Invisible -->
<Affliction name="" identifier="lockedhands" isbuff="False" limbspecific="False" type="" showinhealthscannerthreshold="200" showiconthreshold="200" maxstrength="100" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="10">
<StatusEffect target="Character" lockhands="true" setvalue="true" />
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="0,256,128,128" color="139,60,42,255" origin="0,0" />
</Affliction>
<!-- Slowdown
Invisible -->
<Affliction name="" identifier="slowdown" description="" healableinmedicalclinic="false" targets="human" limbspecific="false" indicatorlimb="Torso" maxstrength="100" showiconthreshold="500" showinhealthscannerthreshold="500" isbuff="false">
<Effect minstrength="0" maxstrength="100" MinSpeedMultiplier="1" MaxSpeedMultiplier="0" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Blood groups
Invisible Property -->
<Affliction name="O-" identifier="ominus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="A-" identifier="aminus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="B-" identifier="bminus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="AB-" identifier="abminus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="AB+" identifier="abplus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="A+" identifier="aplus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="O+" identifier="oplus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<Affliction name="B+" identifier="bplus" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Hemotransfusion shock a.k.a. wrong blood type, idiot!
Scanned Symptom -->
<Affliction name="" identifier="hemotransfusionshock" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" showinhealthscannerthreshold="10" showiconthreshold="300" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.5" />
<PeriodicEffect mininterval="1" maxinterval="3">
<StatusEffect target="character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and" checkconditionalalways="false">
<Conditional hemotransfusionshock="lt 70" />
<Conditional hemotransfusionshock="gte 15" />
<Affliction identifier="bloodloss" amount="1" />
<Affliction identifier="organdamage" amount="0.25" />
<Affliction identifier="liverdamage" amount="0.25" />
<Affliction identifier="kidneydamage" amount="0.25" />
<Affliction identifier="heartdamage" amount="0.25" />
<Affliction identifier="lungdamage" amount="0.25" />
</StatusEffect>
<StatusEffect target="character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and" checkconditionalalways="false">
<Conditional hemotransfusionshock="lt 15" />
<Affliction identifier="bloodloss" amount="1" />
<Affliction identifier="organdamage" amount="0.5" />
<Affliction identifier="liverdamage" amount="0.5" />
<Affliction identifier="kidneydamage" amount="0.5" />
<Affliction identifier="heartdamage" amount="0.5" />
<Affliction identifier="lungdamage" amount="0.5" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- Give In / pulling the plug
Invisible -->
<Affliction name="Give In Affliction" identifier="givein" healableinmedicalclinic="false" type="paralysis" targets="human" limbspecific="false" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1"></Affliction>
<!-- Foreign Body
Scanned Symptom -->
<Affliction name="" identifier="foreignbody" healableinmedicalclinic="false" description="" targets="human" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="True" showinhealthscannerthreshold="10" showiconthreshold="300" maxstrength="100">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,768,128,128" color="195,60,60,255" origin="0,0" />
</Affliction>
<!-- Amputations -->
<Affliction name="" identifier="tra_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="t_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="RightArm" showiconthreshold="0.25" maxstrength="0.5" iconcolors="200,0,0,255;200,0,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="tla_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="t_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="LeftArm" showiconthreshold="0.25" maxstrength="0.5" iconcolors="200,0,0,255;200,0,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="trl_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="t_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="RightLeg" showiconthreshold="0.25" maxstrength="0.5" iconcolors="200,0,0,255;200,0,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="tll_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="t_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="LeftLeg" showiconthreshold="0.25" maxstrength="0.5" iconcolors="200,0,0,255;200,0,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="th_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="t_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Head" showiconthreshold="0.25" maxstrength="0.5" iconcolors="200,0,0,255;200,0,0,255">
<Effect minstrength="0" maxstrength="100" minscreendistort="0.0" maxscreendistort="0.0" minradialdistort="0.0" maxradialdistort="0.0" multiplybymaxvitality="true" minvitalitydecrease="10" maxvitalitydecrease="10"></Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="sra_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="s_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="RightArm" showiconthreshold="20" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="sla_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="s_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="LeftArm" showiconthreshold="20" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="srl_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="s_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="RightLeg" showiconthreshold="20" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="sll_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="s_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="LeftLeg" showiconthreshold="20" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="sh_amputation" description="" healableinmedicalclinic="false" targets="human" isbuff="true" type="s_amputation" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Head" showiconthreshold="20" maxstrength="100" iconcolors="127,127,127,255;127,127,127,255">
<Effect minstrength="0" maxstrength="100" MultiplyByMaxVitality="true" minvitalitydecrease="1000" maxvitalitydecrease="1000" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="t_paralysis" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" causeofdeathdescription="Сouldn't stand the hardships of life" selfcauseofdeathdescription="You сouldn't withstand the hardships of life" limbspecific="false" indicatorlimb="Head" showiconthreshold="0" maxstrength="100">
<Effect minstrength="0" maxstrength="100">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional analgesia="lte 4.5" />
<Conditional ishuman="true" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="6,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="tamponade" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="False" indicatorlimb="Torso" showinhealthscannerthreshold="10" showiconthreshold="300" maxstrength="100">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,896,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- cyber limb sprite overrides -->
<Affliction name="" identifier="ra_cyber" description="" healableinmedicalclinic="false" targets="human" limbspecific="False" showiconthreshold="500" showinhealthscannerthreshold="500" isbuff="true" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="la_cyber" description="" healableinmedicalclinic="false" targets="human" limbspecific="False" showiconthreshold="500" showinhealthscannerthreshold="500" isbuff="true" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="rl_cyber" description="" healableinmedicalclinic="false" targets="human" limbspecific="False" showiconthreshold="500" showinhealthscannerthreshold="500" isbuff="true" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="ll_cyber" description="" healableinmedicalclinic="false" isbuff="true" targets="human" limbspecific="False" showiconthreshold="500" showinhealthscannerthreshold="500" maxstrength="100">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,6" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Internal Bleeding
Scanned Symptom -->
<Affliction name="" identifier="internalbleeding" healableinmedicalclinic="false" targets="human" description="" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="False" indicatorlimb="Torso" showinhealthscannerthreshold="1" showiconthreshold="300" maxstrength="100">
<icon texture="Content/UI/CommandUIAtlas.png" sourcerect="896,896,128,128" origin="0,0" />
</Affliction>
<!-- Severed limb spawning -->
<Affliction name="Traumatically amputating left leg" identifier="gate_ta_ll" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftLeg" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tll_amputation" amount="9999" />
<Affliction identifier="ll_fracture" amount="99999" />
<Affliction identifier="ll_arterialcut" amount="99999" />
<SpawnItem identifier="lleg" impulse="11" aimspread="180" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating right leg" identifier="gate_ta_rl" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightLeg" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="trl_amputation" amount="9999" />
<Affliction identifier="rl_fracture" amount="99999" />
<Affliction identifier="rl_arterialcut" amount="99999" />
<SpawnItem identifier="rleg" impulse="11" aimspread="180" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating left arm" identifier="gate_ta_la" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftArm" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tla_amputation" amount="99999" />
<Affliction identifier="la_fracture" amount="99999" />
<Affliction identifier="la_arterialcut" amount="99999" />
<SpawnItem identifier="larm" impulse="10" aimspread="180" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating right arm" identifier="gate_ta_ra" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightArm" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tra_amputation" amount="99999" />
<Affliction identifier="ra_fracture" amount="99999" />
<Affliction identifier="ra_arterialcut" amount="99999" />
<SpawnItem identifier="rarm" impulse="10" aimspread="180" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating head" identifier="gate_ta_h" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="Head" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="th_amputation" amount="99999" />
<SpawnItem identifier="headta" impulse="10" aimspread="180" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- traumatic amputation triggers without severed limb item spawn -->
<Affliction name="Traumatically amputating left leg" identifier="gate_ta_ll_2" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftLeg" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tll_amputation" amount="9999" />
<Affliction identifier="ll_fracture" amount="99999" />
<Affliction identifier="ll_arterialcut" amount="99999" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating right leg" identifier="gate_ta_rl_2" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightLeg" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="trl_amputation" amount="9999" />
<Affliction identifier="rl_fracture" amount="99999" />
<Affliction identifier="rl_arterialcut" amount="99999" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating left arm" identifier="gate_ta_la_2" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="LeftArm" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tla_amputation" amount="99999" />
<Affliction identifier="la_fracture" amount="99999" />
<Affliction identifier="la_arterialcut" amount="99999" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating left arm" identifier="gate_ta_ra_2" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="RightArm" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="severepain" amount="100" />
<Affliction identifier="tra_amputation" amount="99999" />
<Affliction identifier="ra_fracture" amount="99999" />
<Affliction identifier="ra_arterialcut" amount="99999" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<Affliction name="Traumatically amputating head" identifier="gate_ta_h_2" targets="human" limbspecific="True" showinhealthscannerthreshold="3" showiconthreshold="3" maxstrength="1">
<Effect minstrength="0" maxstrength="1" strengthchange="-1000">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" targetlimb="Head" disabledeltatime="True" stackable="false" delay="0.2">
<Affliction identifier="th_amputation" amount="99999" />
</StatusEffect>
</Effect>
</Affliction>
<!-- ///// SYMPTOMS ///// -->
<!-- as a rule of thumb, exposed symptoms arent visible on the scanner to reduce clutter -->
<!-- Cough / Exposed Symptom -->
<Affliction name="" identifier="sym_cough" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<PeriodicEffect mininterval="12" maxinterval="26">
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional ismale="true" />
<Conditional sym_cough="gte 1" />
<Sound file="%ModDir%/Sound/Voice/male_cough1.ogg" selectionmode="Random" />
<Sound file="%ModDir%/Sound/Voice/male_cough2.ogg" />
<Sound file="%ModDir%/Sound/Voice/male_cough3.ogg" />
<Sound file="%ModDir%/Sound/Voice/male_cough4.ogg" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional isfemale="true" />
<Conditional sym_cough="gte 1" />
<Sound file="%ModDir%/Sound/Voice/female_cough1.ogg" selectionmode="Random" />
<Sound file="%ModDir%/Sound/Voice/female_cough2.ogg" />
<Sound file="%ModDir%/Sound/Voice/female_cough3.ogg" />
<Sound file="%ModDir%/Sound/Voice/female_cough4.ogg" />
<Sound file="%ModDir%/Sound/Voice/female_cough5.ogg" />
<Sound file="%ModDir%/Sound/Voice/female_cough6.ogg" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="7,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Pale skin / Exposed Symptom -->
<Affliction name="" identifier="sym_paleskin" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="200,195,195,255;200,195,195,255">
<Effect minstrength="0" maxstrength="2" maxvitalitydecrease="0" minbodytint="255,255,255,0" maxbodytint="255,255,255,200" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,0" sheetelementsize="128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
<!-- scorched / Exposed Symptom -->
<Affliction name="" identifier="sym_scorched" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="100" showinhealthscannerthreshold="100" maxstrength="2">
<Effect minstrength="0" maxstrength="2" minbodytint="0,0,0,240" maxbodytint="0,0,0,240" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,0" sheetelementsize="128,128" color="255,255,255,255" origin="0,0" />
</Affliction>
<!-- Lightheadedness / Exposed Symptom -->
<Affliction name="" identifier="sym_lightheadedness" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" grainburst="3" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2" mingrainstrength="0.5" maxgrainstrength="0.25" />
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="0,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Blurred vision / Exposed Symptom -->
<Affliction name="" identifier="sym_blurredvision" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2" minscreenblur="0.0" maxscreenblur="1.0" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Confusion / Exposed Symptom -->
<Affliction name="" identifier="sym_confusion" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2" minscreendistort="0.0" maxscreendistort="0.5" minradialdistort="0.0" maxradialdistort="0.5" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Headache / Exposed Symptom -->
<Affliction name="" identifier="sym_headache" type="pain" isbuff="false" healableinmedicalclinic="false" description="" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" grainburst="3" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2" minscreendistort="0.0" maxscreendistort="0.5" minradialdistort="0.0" maxradialdistort="0.5" mingrainstrength="0.0" maxgrainstrength="0.5" />
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="1,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Leg swelling / Exposed Symptom -->
<Affliction name="" identifier="sym_legswelling" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="RightLeg" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Weakness / Exposed Symptom -->
<Affliction name="" identifier="sym_weakness" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="RightArm" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2">
<StatValue stattype="MeleeAttackMultiplier" minvalue="-0.8" maxvalue="-0.8" />
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="5,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Wheezing / Exposed Symptom -->
<Affliction name="" identifier="sym_wheezing" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<!--TODO: add wheezing sound-->
<Effect minstrength="0" maxstrength="2" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Vomiting / Exposed Symptom -->
<Affliction name="" identifier="sym_vomiting" description="" healableinmedicalclinic="false" isbuff="false" causeofdeathdescription="Choked on vomit." selfcauseofdeathdescription="You have choked on your own vomit." limbspecific="false" maxstrength="2" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="0" healcostmultiplier="2.25" showiconthreshold="1" showinhealthscannerthreshold="100" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="1" />
<Effect minstrength="1" maxstrength="2" minfacetint="255,255,255,0" maxfacetint="255,255,255,100"></Effect>
<PeriodicEffect mininterval="12" maxinterval="16">
<StatusEffect target="Character" SpeedMultiplier="0.0" setvalue="true" duration="1.7" />
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional ismale="true" />
<Sound file="Content/Sounds/HUMAN_chokeMale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeMale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeMale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional isfemale="true" />
<Sound file="Content/Sounds/HUMAN_chokeFemale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeFemale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeFemale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="stun" strength="0.1" />
<LuaHook name="NT.vomit" />
</StatusEffect>
<StatusEffect target="Character" duration="2">
<TriggerAnimation Type="Walk" filename="Vomit" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" targetlimbs="Head" duration="1">
<ParticleEmitter particle="vomitsplash" copyentityangle="true" anglemin="-10" anglemax="10" particlespersecond="50" velocitymin="50" velocitymax="200" scalemin="0.1" scalemax="0.2" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="vomitsplatter" decalsize="1.25" shockwave="false" underwaterbubble="false" />
<Conditional HideFace="eq False" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="7,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Vomiting Blood / Exposed Symptom -->
<Affliction name="" identifier="sym_hematemesis" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" maxstrength="2" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="0" healcostmultiplier="2.25" showiconthreshold="1" showinhealthscannerthreshold="100">
<Effect minstrength="0" maxstrength="2" />
<PeriodicEffect mininterval="8" maxinterval="16">
<StatusEffect target="Character" SpeedMultiplier="0.0" setvalue="true" duration="1.7" />
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional ismale="true" />
<Sound file="Content/Sounds/HUMAN_chokeMale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeMale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeMale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional isfemale="true" />
<Sound file="Content/Sounds/HUMAN_chokeFemale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeFemale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeFemale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="stun" strength="0.1" />
<LuaHook name="NT.vomitblood" />
</StatusEffect>
<StatusEffect target="Character" duration="2">
<TriggerAnimation Type="Walk" filename="Vomit" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" targetlimbs="Head" duration="1">
<ParticleEmitter particle="bloodsplash" copyentityangle="true" anglemin="-20" anglemax="5" particlespersecond="100" velocitymin="60" velocitymax="250" scalemin="0.2" scalemax="0.4" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="blood" decalsize="1.25" shockwave="false" underwaterbubble="false" />
<Conditional HideFace="eq False" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="7,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Fever / Exposed Symptom -->
<Affliction name="" identifier="fever" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Abdominal Discomfort / Exposed Symptom -->
<Affliction name="" identifier="sym_abdomdiscomfort" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Bloating / Exposed Symptom -->
<Affliction name="" identifier="sym_bloating" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Jaundice / Exposed Symptom -->
<Affliction name="" identifier="sym_jaundice" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="195,195,60,255;195,195,60,255">
<Effect minstrength="0" maxstrength="2" maxvitalitydecrease="0" minbodytint="255,255,0,0" maxbodytint="255,255,0,120" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,0" sheetelementsize="128,128" color="255,255,0,255" origin="0,0" />
</Affliction>
<!-- Sweating / Exposed Symptom -->
<Affliction name="" identifier="sym_sweating" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2">
<!--TODO: add particles-->
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Palpitations / Exposed Symptom -->
<Affliction name="" identifier="sym_palpitations" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Torso" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="2">
<!--TODO: add sound-->
</Effect>
<!-- TODO: add client sided sound player -->
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="2,0" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Unconsciousness / Exposed Symptom -->
<Affliction name="" identifier="sym_unconsciousness" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Inflammation / Exposed Symptom -->
<Affliction name="" identifier="inflammation" description="" healableinmedicalclinic="false" type="" isbuff="false" limbspecific="true" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Spasm / Exposed Symptom -->
<Affliction name="" identifier="spasm" description="" healableinmedicalclinic="false" type="gaze" isbuff="false" targets="human" limbspecific="true" showiconthreshold="0.25" showinhealthscannerthreshold="100" maxstrength="2">
<PeriodicEffect mininterval="0.5" maxinterval="1.5">
<StatusEffect target="limb" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Explosion range="5.0" structuredamage="0" itemdamage="0" force="12.0" severlimbsprobability="0.0" ballastfloradamage="0" smoke="false" flash="false" flames="false" shockwave="false" sparks="false" underwaterbubble="false" />
<ReduceAffliction identifier="spasm" amount="10" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="7,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Craving / Exposed Symptom -->
<Affliction name="" identifier="sym_craving" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,768,128,128" color="195,180,60,255" origin="0,0" />
</Affliction>
<!-- Nausea / Exposed Symptom
different from vanilla nausea in that this doesnt cause vomiting,
thats what the vomiting symptom is for -->
<Affliction name="" identifier="sym_nausea" description="" healableinmedicalclinic="false" type="gaze" limbspecific="false" maxstrength="2" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="0" healcostmultiplier="2.25" showiconthreshold="1" showinhealthscannerthreshold="100" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="1" />
<Effect minstrength="1" maxstrength="2" minfacetint="255,255,255,0" maxfacetint="255,255,255,25" />
<icon texture="Content/UI/CommandUIAtlas.png" sourcerect="896,896,128,128" origin="0,0" />
</Affliction>
<!-- On fire / Exposed (and VERY apparent!)
caused by burns of severity 20+ and being in fire-->
<Affliction name="" identifier="onfire" description="" healableinmedicalclinic="false" limbspecific="true" type="gaze" isbuff="false" showiconthreshold="1" showinhealthscannerthreshold="100" maxstrength="2" iconcolors="255,90,0,255;255,90,0,255">
<PeriodicEffect mininterval="1" maxinterval="1">
<StatusEffect target="Limb" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false">
<ReduceAffliction identifier="onfire" amount="0.2" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false">
<Conditional inwater="true" />
<ReduceAffliction identifier="onfire" amount="1000" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false" comparison="and">
<Conditional pressureProtection="gte 1000" />
<Conditional ishuman="true" />
<ReduceAffliction identifier="onfire" amount="1000" />
</StatusEffect>
<StatusEffect target="limb" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false" comparison="and">
<Conditional IsRagdolled="true" />
<Conditional ishuman="true" />
<ReduceAffliction identifier="onfire" amount="-0.2" />
</StatusEffect>
<StatusEffect target="limb,character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false">
<Conditional ishuman="true" onfire="gt 1" />
<Affliction identifier="severepainlite" amount="10" />
<sound file="Content/Sounds/FireSmall.ogg" range="500.0" loop="true" />
</StatusEffect>
<StatusEffect target="limb" checkconditionalalways="false" disabledeltatime="false" duration="1" stackable="false">
<Conditional onfire="gt 1" />
<Affliction identifier="burn" amount="5" />
</StatusEffect>
<StatusEffect target="limb" disabledeltatime="true" stackable="true" duration="1" checkconditionalalways="false">
<Conditional onfire="gt 1" />
<ParticleEmitter particle="flamethrower" particlespersecond="20" anglemin="60" anglemax="120" velocitymin="10" velocitymax="100" scalemin="0.1" scalemax="0.3" highqualitycollisiondetection="true" />
<ParticleEmitter particle="flamethrowersmoke" particlespersecond="10" anglemin="60" anglemax="120" velocitymin="500" velocitymax="1000" />
</StatusEffect>
</PeriodicEffect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="768,640,128,128" color="195,104,60,255" origin="0,0" />
</Affliction>
<!--various degrees of burns
exposed/invisible on scanner-->
<!-- first degree burn -->
<Affliction name="" identifier="burn_deg1" description="" healableinmedicalclinic="false" type="" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="0">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="0,1" sheetelementsize="128,128" color="166,91,55,255" origin="0,0" />
</Affliction>
<!-- second degree burn -->
<Affliction name="" identifier="burn_deg2" description="" healableinmedicalclinic="false" type="" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="0">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="1,1" sheetelementsize="128,128" color="195,104,60,255" origin="0,0" />
</Affliction>
<!-- third degree burn -->
<Affliction name="" identifier="burn_deg3" description="" healableinmedicalclinic="false" type="" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="0">
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="2,1" sheetelementsize="128,128" color="235,86,14,255" origin="0,0" />
</Affliction>
<!-- /// PAIN /// -->
<!-- screams -->
<Affliction name="Screaming" identifier="screaming" targets="human" healableinmedicalclinic="false" isbuff="false" limbspecific="False" maxstrength="2" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="2" strengthchange="-1000">
<StatusEffect target="Character" comparison="and" disabledeltatime="true" stackable="false" duration="3" checkconditionalalways="false">
<Conditional ishuman="true" ismale="true" analgesia="lte 0" anesthesia="lte 0" sym_unconsciousness="lte 0" />
<Sound file="%ModDir%/Sound/Voice/male_onfire1.ogg" selectionmode="Random" />
<Sound file="%ModDir%/Sound/Voice/male_onfire2.ogg" />
<Sound file="%ModDir%/Sound/Voice/male_onfire3.ogg" />
</StatusEffect>
<StatusEffect target="Character" comparison="and" disabledeltatime="true" stackable="false" duration="3" checkconditionalalways="false">
<Conditional ishuman="true" isfemale="true" analgesia="lte 0" anesthesia="lte 0" sym_unconsciousness="lte 0" />
<Sound file="%ModDir%/Sound/Voice/woman_agony1.ogg" selectionmode="Random" />
<Sound file="%ModDir%/Sound/Voice/woman_agony2.ogg" />
<Sound file="%ModDir%/Sound/Voice/woman_agony3.ogg" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- Acute severe pain / invisible (yet very apparent) Symptom -->
<Affliction name="Acute severe pain" identifier="severepain" targets="human" healableinmedicalclinic="false" isbuff="false" limbspecific="False" maxstrength="2" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="2" strengthchange="-1000">
<StatusEffect target="Character" comparison="and" disabledeltatime="true" stackable="false" duration="3" checkconditionalalways="false">
<Conditional analgesia="lte 0" anesthesia="lte 0" sym_unconsciousness="lte 0" />
<LuaHook name="NT.causeScreams" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and" disabledeltatime="true" stackable="false" checkconditionalalways="true">
<Conditional ishuman="true" analgesia="lte 0" anesthesia="lte 0" stun="lte 1" />
<Affliction identifier="stun" amount="3" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- Acute severe pain lite / same as above without the stun -->
<Affliction name="Acute severe pain" identifier="severepainlite" targets="human" healableinmedicalclinic="false" isbuff="false" limbspecific="False" maxstrength="2" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="2" strengthchange="-1000">
<StatusEffect target="Character" comparison="and" disabledeltatime="true" stackable="false" duration="3" checkconditionalalways="false">
<Conditional analgesia="lte 0" anesthesia="lte 0" sym_unconsciousness="lte 0" />
<LuaHook name="NT.causeScreams" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- pain / invisible (yet very apparent) Symptom, caused by more specialized pains -->
<Affliction name="Pain" identifier="pain" type="pain" healableinmedicalclinic="false" isbuff="false" targets="human" limbspecific="False" maxstrength="2" showinhealthscannerthreshold="100" showiconthreshold="100">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.2" />
<PeriodicEffect mininterval="3" maxinterval="6">
<StatusEffect target="Character" SpeedMultiplier="0.5" setvalue="true" duration="1" delay="0" />
<StatusEffect target="Character" comparison="and">
<Conditional pain="gt 0.1" ishuman="true" isfemale="true" />
<sound file="Content/Characters/Human/female_damage1.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage2.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage3.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage4.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage5.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage6.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage7.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage8.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage9.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage10.ogg" range="500" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional pain="gt 0.1" ishuman="true" ismale="true" />
<sound file="Content/Characters/Human/male_damage1.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage2.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage3.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage4.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage5.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage6.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage7.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage8.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage9.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage10.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage11.ogg" range="500" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- shock pain / invisible (yet very apparent) Symptom, caused by traumatic shock -->
<Affliction name="Pain" identifier="shockpain" healableinmedicalclinic="false" isbuff="false" targets="human" limbspecific="False" maxstrength="2" showinhealthscannerthreshold="100" showiconthreshold="100">
<Effect minstrength="0" maxstrength="2" strengthchange="-0.7" />
<PeriodicEffect mininterval="1.5" maxinterval="3">
<StatusEffect target="Character" SpeedMultiplier="0.5" setvalue="true" duration="1" delay="0" />
<StatusEffect target="Character" comparison="and">
<Conditional shockpain="gt 0.1" ishuman="true" isfemale="true" sym_unconsciousness="lte 0.1" />
<sound file="Content/Characters/Human/female_damage1.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage2.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage3.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage4.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage5.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage6.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage7.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage8.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage9.ogg" range="500" />
<sound file="Content/Characters/Human/female_damage10.ogg" range="500" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional shockpain="gt 0.1" ishuman="true" ismale="true" sym_unconsciousness="lte 0.1" />
<sound file="Content/Characters/Human/male_damage1.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage2.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage3.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage4.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage5.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage6.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage7.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage8.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage9.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage10.ogg" range="500" />
<sound file="Content/Characters/Human/male_damage11.ogg" range="500" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sourcerect="256,0,128,128" color="68,157,198,255" origin="0,0" />
</Affliction>
<!-- Chest pain / exposed Symptom -->
<Affliction name="" identifier="pain_chest" type="pain" healableinmedicalclinic="false" isbuff="false" targets="human" limbspecific="false" maxstrength="10" showinhealthscannerthreshold="1000" showiconthreshold="0.5" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="1" />
<Effect minstrength="1" maxstrength="10" />
<PeriodicEffect mininterval="4" maxinterval="4">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Affliction identifier="pain" amount="4" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- abdominal pain / exposed Symptom -->
<Affliction name="" identifier="pain_abdominal" type="pain" healableinmedicalclinic="false" isbuff="false" targets="human" limbspecific="false" maxstrength="10" showinhealthscannerthreshold="1000" showiconthreshold="0.5" iconcolors="255,90,0,255;255,90,0,255">
<Effect minstrength="0" maxstrength="1" />
<Effect minstrength="1" maxstrength="10" />
<PeriodicEffect mininterval="4" maxinterval="4">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Affliction identifier="pain" amount="4" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- extremity pain / exposed Symptom, caused by dislocations and fractures -->
<Affliction name="Intense Pain" identifier="pain_extremity" type="pain" healableinmedicalclinic="false" isbuff="false" targets="human" limbspecific="true" maxstrength="10" showinhealthscannerthreshold="100" showiconthreshold="1" iconcolors="255,90,0,255;255,90,0,255">
<PeriodicEffect mininterval="4" maxinterval="4">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="false">
<Affliction identifier="pain" amount="4" />
</StatusEffect>
</PeriodicEffect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="7,2" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- ///// SURGERY ///// -->
<!-- Surgery incisions -->
<Affliction name="" identifier="surgeryincision" description="" healableinmedicalclinic="false" targets="human" limbspecific="True" type="surgeryincision" isbuff="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="1" iconcolors="84,211,211,255;84,211,211,255">
<Effect minstrength="0" maxstrength="100" strengthchange="30">
<StatusEffect target="Limb,Character">
<Conditional clampedbleeders="lte 0.5" />
<Affliction identifier="bloodloss" strength="0.7" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional analgesia="lte 0.5" anesthesia="lte 0.5" sym_unconsciousness="lte 0.1" />
<Affliction identifier="traumaticshock" amount="2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" interval="0.5" disabledeltatime="true" comparison="and">
<Conditional isonplayerteam="true" />
<Conditional isbot="true" />
<Conditional stun="lt 0.5" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="0,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Clamped bleeding -->
<Affliction name="" identifier="clampedbleeders" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" type="clampedbleeders" isbuff="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="1" iconcolors="84,211,211,255;84,211,211,255">
<Effect minstrength="0" maxstrength="100" strengthchange="20" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="1,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Drilled bones -->
<Affliction name="" identifier="drilledbones" description="" healableinmedicalclinic="false" isbuff="true" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="1" iconcolors="84,211,211,255;84,211,211,255">
<Effect minstrength="0" maxstrength="100" strengthchange="15">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional table="eq 0" sym_unconsciousness="lte 0.1" />
<Affliction identifier="traumaticshock" amount="1.5" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="4,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Retracted skin -->
<Affliction name="" identifier="retractedskin" description="" healableinmedicalclinic="false" limbspecific="true" type="retractedskin" isbuff="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="1" iconcolors="84,211,211,255;84,211,211,255">
<Effect minstrength="0" maxstrength="100" strengthchange="10">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional table="eq 0" sym_unconsciousness="lte 0.1" />
<Affliction identifier="traumaticshock" amount="2" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Stitched incision -->
<Affliction name="" identifier="suturedi" description="" healableinmedicalclinic="false" isbuff="true" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" iconcolors="84,211,211,255;84,211,211,255" showiconthreshold="1">
<Effect minstrength="0" maxstrength="100" strengthchange="-1" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<Affliction name="" identifier="suturedw" description="" healableinmedicalclinic="false" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="0.1" type="damage" isbuff="false" iconcolors="127,127,127,255;127,127,127,255">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.2" multiplybymaxvitality="true" minvitalitydecrease="0" maxvitalitydecrease="0.8" />
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="5,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Bones Sawed -->
<Affliction name="" identifier="bonecut" description="" healableinmedicalclinic="true" type="gaze" isbuff="true" limbspecific="true" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="1" iconcolors="84,211,211,255;84,211,211,255">
<Effect minstrength="0" maxstrength="100" strengthchange="10">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" comparison="and">
<Conditional table="eq 0" sym_unconsciousness="lte 0.1" />
<Affliction identifier="traumaticshock" amount="1.5" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="5,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Traumatic Shock / caused by operating w/o table or analgesia
scanned Symptom -->
<Affliction name="" identifier="traumaticshock" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="false" limbspecific="false" indicatorlimb="Head" activationthreshold="0" showinhealthscannerthreshold="5" showiconthreshold="5" maxstrength="100" iconcolors="200,0,0,255;200,0,0,255">
<Effect minstrength="0" maxstrength="5">
<StatusEffect target="Character">
<Conditional ishuman="false" />
<ReduceAffliction identifier="traumaticshock" amount="999" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="6,7" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Analgesia / Insensitivity to pain
Exposed Symptom -->
<Affliction name="" identifier="analgesia" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="0" treatmentthreshold="0.1" maxstrength="200">
<Effect minstrength="0" maxstrength="5" resistancefor="damage" minresistance="0" maxresistance="0.025" strengthchange="-0.3">
<StatusEffect target="Character">
<ReduceAffliction type="pain" amount="5" />
</StatusEffect>
</Effect>
<Effect minstrength="5" maxstrength="20" resistancefor="damage" minresistance="0.025" maxresistance="0.25" minscreendistort="0.0" maxscreendistort="0.0" minscreenblur="0.0" maxscreenblur="0.01" minradialdistort="0.0" maxradialdistort="0.05" minchromaticaberration="0" maxchromaticaberration="2" strengthchange="-0.3">
<StatusEffect target="Character">
<ReduceAffliction type="pain" amount="10" />
</StatusEffect>
</Effect>
<Effect minstrength="20" maxstrength="200" resistancefor="damage,stun" minresistance="0.25" maxresistance="0.25" minscreendistort="0.0" maxscreendistort="0.0" minscreenblur="0.01" maxscreenblur="0.1" minradialdistort="0.05" maxradialdistort="0.5" minchromaticaberration="2" maxchromaticaberration="20" strengthchange="-0.3">
<StatusEffect target="Character">
<ReduceAffliction type="pain" amount="100" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="2,1" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- Anesthesia / Numbing of the senses
Exposed Symptom -->
<Affliction name="" identifier="anesthesia" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="15" maxstrength="100">
<Effect minstrength="0" maxstrength="15" strengthchange="0.3">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional analgesia="lt 5" />
<Affliction identifier="analgesia" amount="5" />
</StatusEffect>
</Effect>
<Effect minstrength="15" maxstrength="99" strengthchange="0.3">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="table" amount="3" />
<ReduceAffliction type="pain" amount="100" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional analgesia="lt 5" />
<Affliction identifier="analgesia" amount="5" />
</StatusEffect>
</Effect>
<Effect minstrength="99" maxstrength="100" strengthchange="0.1">
<StatusEffect target="Character" disabledeltatime="true">
<ReduceAffliction identifier="anesthesia" amount="1000" />
</StatusEffect>
</Effect>
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Opioid / Opioid conditions
Invisible Status -->
<Affliction name="" identifier="afopioid" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="true" limbspecific="false" maxstrength="200" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="200" strengthchange="-0.3" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Propofol / propofol conditions
Invisible Status -->
<Affliction name="" identifier="afanaesthetic" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="true" limbspecific="false" maxstrength="100" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.3" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Table / Proper surgery conditions
Invisible Status -->
<Affliction name="Table" identifier="table" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" maxstrength="3" showinhealthscannerthreshold="700" showiconthreshold="700">
<Effect minstrength="0" maxstrength="3" strengthchange="-1" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Artificial Ventilation
Invisible Status -->
<Affliction name="ALV" identifier="alv" description="" healableinmedicalclinic="false" targets="human" type="gaze" isbuff="true" limbspecific="false" showinhealthscannerthreshold="700" showiconthreshold="700" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-20">
<StatusEffect target="Character">
<Conditional lungremoved="lte 0" />
<ReduceAffliction identifier="oxygenlow" amount="20" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Gradually applies the "alcohol withdrawal" affliction to the character -->
<Affliction name="" identifier="alcoholaddiction" description="" type="poison" limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="700" maxstrength="100" affectmachines="false" karmachangeonapplied="-0.1" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="20" strengthchange="-0.02" />
<Effect minstrength="20" maxstrength="40" strengthchange="-0.03">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="alcoholwithdrawal" strength="0.1" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="80" strengthchange="-0.04">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="alcoholwithdrawal" strength="0.25" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" strengthchange="-0.05">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="alcoholwithdrawal" strength="0.5" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,768,128,128" color="195,180,60,255" origin="0,0" />
</Affliction>
<Affliction name="" identifier="alcoholwithdrawal" description="" type="poison" limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="700" maxstrength="100" affectmachines="false" healableinmedicalclinic="false">
<Effect minstrength="0" maxstrength="40" convulseamount="0.05" strengthchange="-0.05" />
<Effect minstrength="40" maxstrength="80" convulseamount="0.1" strengthchange="-0.1" />
<Effect minstrength="80" maxstrength="100" convulseamount="0.25" strengthchange="-0.2"></Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,768,128,128" color="209,121,84,255" origin="0,0" />
</Affliction>
<!-- Skin ointment
Exposed, increases natural healing of most surface trauma -->
<Affliction name="" identifier="skinointmented" description="" healableinmedicalclinic="false" targets="human" limbspecific="true" maxstrength="100" type="resistance" showiconthreshold="1" showinhealthscannerthreshold="2000" isbuff="true">
<icon texture="%ModDir%/Images/AfflictionIcons.png" sheetindex="3,4" sheetelementsize="128,128" origin="0,0" />
</Affliction>
<!-- /// Override section begins /// -->
<!-- Vanilla affliction override start -->
<OxygenLow name="" identifier="oxygenlow" description="" type="oxygenlow" causeofdeathdescription="Suffocated" selfcauseofdeathdescription="You have suffocated." limbspecific="false" indicatorlimb="Torso" activationthreshold="1" showiconthreshold="500" showinhealthscannerthreshold="5" karmachangeonapplied="-0.2" maxstrength="200">
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,640,128,128" color="68,157,198,255" origin="0,0" />
</OxygenLow>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Bloodloss identifier="bloodloss" type="bloodloss" causeofdeathdescription="Bled to death" selfcauseofdeathdescription="You have bled to death." healableinmedicalclinic="false" limbspecific="false" indicatorlimb="Torso" activationthreshold="0" showiconthreshold="10000" showinhealthscannerthreshold="5" maxstrength="200" affectmachines="false">
<PeriodicEffect mininterval="4" maxinterval="4">
<StatusEffect target="Character" disabledeltatime="true" stackable="false" checkconditionalalways="false">
<ReduceAffliction identifier="bloodloss" amount="0.4" />
</StatusEffect>
</PeriodicEffect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="0,768,128,128" color="139,60,42,255" origin="0,0" />
</Bloodloss>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<CPRSettings revivechanceperskill="0.007" revivechanceexponent="2" revivechancemin="0.05" revivechancemax="0.5" stabilizationperskill="0.02" stabilizationmin="0.5" stabilizationmax="2" damageskillthreshold="50" damageskillmultiplier="0.05" insufficientskillaffliction="blunttrauma"></CPRSettings>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="Morbusine poisoning" identifier="morbusinepoisoning" description="Gradually progressing, movement hindering and relatively quick poisoning." type="poison" causeofdeathdescription="Died of morbusine poisoning." selfcauseofdeathdescription="You have died of morbusine poisoning." limbspecific="false" indicatorlimb="Torso" showiconthreshold="700" showinhealthscannerthreshold="30" treatmentthreshold="40" karmachangeonapplied="-100" maxstrength="100" affectmachines="false" healcostmultiplier="0" basehealcost="300" MedicalSkillGain="3.0">
<!-- Reduce oxygen intake for the victim, cause suffocation -->
<!-- Wears off slowly if the strength is less than 10 -->
<Effect minstrength="0" maxstrength="10" strengthchange="-0.25" minchromaticaberration="0.0" maxchromaticaberration="0.2" minspeedmultiplier="1.0" maxspeedmultiplier="0.9"></Effect>
<!-- lethal after str 10 -->
<Effect minstrength="10" maxstrength="40" strengthchange="1" minscreendistort="0.1" maxscreendistort="0.4" minchromaticaberration="0.2" maxchromaticaberration="1.0" minspeedmultiplier="0.9" maxspeedmultiplier="0.7" tag="poisoned">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="oxygenlow" amount="12" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60" strengthchange="1" minscreendistort="0.4" maxscreendistort="0.7" minchromaticaberration="1.0" maxchromaticaberration="1.5" minspeedmultiplier="0.7" maxspeedmultiplier="0.6" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="respiratoryarrest" amount="3" probability="0.4" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional ishuman="false" />
<Affliction identifier="organdamage" amount="4" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="75" strengthchange="1" minscreendistort="0.7" maxscreendistort="1.0" minchromaticaberration="1.5" maxchromaticaberration="2.0" minspeedmultiplier="0.6" maxspeedmultiplier="0.5" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="respiratoryarrest" amount="1" probability="0.3" />
<Affliction identifier="cardiacarrest" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional ishuman="false" />
<Affliction identifier="organdamage" amount="6" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="99" strengthchange="1" minscreendistort="1.0" maxscreendistort="1.0" minchromaticaberration="2.0" maxchromaticaberration="2.0" minspeedmultiplier="0.5" maxspeedmultiplier="0.2" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="respiratoryarrest" amount="1" probability="0.3" />
<Affliction identifier="cardiacarrest" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional ishuman="false" />
<Affliction identifier="organdamage" amount="10" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 75" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="99" maxstrength="100" strengthchange="1" minscreendistort="1.0" maxscreendistort="1.0" minchromaticaberration="2.0" maxchromaticaberration="2.0" minspeedmultiplier="0.5" maxspeedmultiplier="0.2" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="respiratoryarrest" amount="0.35" />
<Affliction identifier="cardiacarrest" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional ishuman="false" />
<Affliction identifier="organdamage" amount="45" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true" multiplyafflictionsbymaxvitality="true" ConditionalComparison="And">
<Conditional IsHuman="false" />
<Conditional healthpercentage="gt 50" />
<Affliction identifier="morbusinepoisoning" amount="-9999" probability="0.1" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 90" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="30" maxinterval="60" minstrength="30" maxstrength="100">
<StatusEffect target="Character" multiplybymaxvitality="true">
<Affliction identifier="stun" amount="5" />
</StatusEffect>
</PeriodicEffect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="640,640,128,128" color="106,106,106,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="Cyanide poisoning" identifier="cyanidepoisoning" description="Rapid death" type="poison" causeofdeathdescription="Died of cyanide poisoning." selfcauseofdeathdescription="You have died of cyanide poisoning." limbspecific="false" indicatorlimb="Torso" showiconthreshold="700" showinhealthscannerthreshold="30" treatmentthreshold="30" karmachangeonapplied="-100" maxstrength="100" affectmachines="false" healcostmultiplier="0" basehealcost="500" MedicalSkillGain="4.0">
<Effect minstrength="0" maxstrength="10" strengthchange="-0.25" minscreendistort="0.0" maxscreendistort="0.4" minscreenblur="0.0" maxscreenblur="0.4" minfacetint="0,100,180,0" maxfacetint="0,100,180,20">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="11" />
</StatusEffect>
</Effect>
<Effect minstrength="10" maxstrength="30" strengthchange="2" minscreendistort="0.4" maxscreendistort="0.0" minscreenblur="0.4" maxscreenblur="0.0" minfacetint="0,100,180,20" maxfacetint="0,100,180,40" minbodytint="0,100,180,0" maxbodytint="0,100,180,20" minspeedmultiplier="1.0" maxspeedmultiplier="0.9">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="12" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="4" />
</StatusEffect>
</Effect>
<Effect minstrength="30" maxstrength="50" strengthchange="3" minscreendistort="0.0" maxscreendistort="0.8" minscreenblur="0.0" maxscreenblur="0.8" minfacetint="0,100,180,40" maxfacetint="0,100,180,60" minbodytint="0,100,180,0" maxbodytint="0,100,180,40" minspeedmultiplier="0.9" maxspeedmultiplier="0.7">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="13" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="8" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="75" strengthchange="4" minscreendistort="0.8" maxscreendistort="1.0" minscreenblur="0.8" maxscreenblur="1.0" minfacetint="0,100,180,60" maxfacetint="0,100,180,100" minbodytint="0,100,180,40" maxbodytint="0,100,180,80" minspeedmultiplier="0.7" maxspeedmultiplier="0.7" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="17" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 75" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsHuman="false" />
<Affliction identifier="organdamage" amount="20" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="20" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="99" strengthchange="5" minscreendistort="1.0" maxscreendistort="1.0" minscreenblur="1.0" maxscreenblur="1.0" minfacetint="0,100,180,100" maxfacetint="0,100,180,100" minbodytint="0,100,180,80" maxbodytint="0,100,180,80" minspeedmultiplier="0.7" maxspeedmultiplier="0.7" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="30" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 90" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsHuman="false" />
<Affliction identifier="organdamage" amount="60" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="50" />
</StatusEffect>
</Effect>
<Effect minstrength="99" maxstrength="100" strengthchange="5" minscreendistort="1.0" maxscreendistort="1.0" minscreenblur="1.0" maxscreenblur="1.0" minfacetint="0,100,180,100" maxfacetint="0,100,180,100" minbodytint="0,100,180,80" maxbodytint="0,100,180,80" minspeedmultiplier="0.7" maxspeedmultiplier="0.7" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="hypoxemia" amount="70" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 90" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsHuman="false" />
<Affliction identifier="organdamage" amount="60" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true" multiplyafflictionsbymaxvitality="true" ConditionalComparison="And">
<Conditional IsHuman="false" />
<Conditional healthpercentage="gt 50" />
<Affliction identifier="cyanidepoisoning" amount="-9999" probability="0.075" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="100" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="640,640,128,128" color="106,106,106,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="Sufforin Poisoning" identifier="sufforinpoisoning" description="Sneaky, slowly progressing poisoning that eventually leads to death." type="poison" causeofdeathdescription="Died of sufforin poisoning." selfcauseofdeathdescription="You have died of sufforin poisoning." limbspecific="false" indicatorlimb="Torso" showiconthreshold="700" showinhealthscannerthreshold="70" treatmentthreshold="75" karmachangeonapplied="-50" maxstrength="100" affectmachines="false" healcostmultiplier="0" basehealcost="100" MedicalSkillGain="1.5">
<Effect minstrength="0" maxstrength="10" strengthchange="-0.25" minscreenblur="0.0" maxscreenblur="0.1"></Effect>
<Effect minstrength="10" maxstrength="50" strengthchange="0.5" minscreenblur="0.1" maxscreenblur="0.2">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="0.5" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="75" strengthchange="1" minscreenblur="0.1" maxscreenblur="1.0" minfacetint="255,255,0,0" maxfacetint="255,255,0,80" minbodytint="255,255,0,0" maxbodytint="255,255,0,60" minspeedmultiplier="1.0" maxspeedmultiplier="0.8" tag="poisoned">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="2" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="99" strengthchange="1" minscreenblur="1.0" maxscreenblur="2.0" minscreendistort="0.0" maxscreendistort="1.0" minfacetint="255,255,0,80" maxfacetint="255,255,0,80" minbodytint="255,255,0,60" maxbodytint="255,255,0,60" minspeedmultiplier="0.8" maxspeedmultiplier="0.8" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="liverdamage" amount="0.7" />
<Affliction identifier="kidneydamage" amount="0.7" />
<Affliction identifier="heartdamage" amount="0.3" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsHuman="false" />
<Affliction identifier="organdamage" amount="15" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 90" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="5" />
</StatusEffect>
</Effect>
<Effect minstrength="99" maxstrength="100" strengthchange="1" minscreenblur="2.0" maxscreenblur="2.0" minscreendistort="1.0" maxscreendistort="1.0" minfacetint="255,255,0,80" maxfacetint="255,255,0,80" minbodytint="255,255,0,60" maxbodytint="255,255,0,60" minspeedmultiplier="0.8" maxspeedmultiplier="0.8" tag="poisoned">
<StatusEffect target="Character">
<Affliction identifier="liverdamage" amount="1.5" />
<Affliction identifier="kidneydamage" amount="1.5" />
<Affliction identifier="heartdamage" amount="0.8" />
</StatusEffect>
<StatusEffect target="Character" setvalue="true">
<Conditional healthpercentage="lt 90" />
<Affliction identifier="stun" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional IsHuman="false" />
<Affliction identifier="organdamage" amount="20" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true" multiplyafflictionsbymaxvitality="true" ConditionalComparison="And">
<Conditional IsHuman="false" />
<Conditional healthpercentage="gt 50" />
<Affliction identifier="sufforinpoisoning" amount="-9999" probability="0.1" />
</StatusEffect>
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<ReduceAffliction identifier="huskinfection" amount="100" />
</StatusEffect>
</Effect>
<PeriodicEffect mininterval="1" maxinterval="3" minstrength="60" maxstrength="100">
<StatusEffect target="Character">
<Affliction identifier="nausea" amount="50" probability="0.25" />
</StatusEffect>
</PeriodicEffect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="640,640,128,128" color="106,106,106,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<InternalDamage name="" identifier="internaldamage" description="" type="damage" causeofdeathdescription="Died of internal injuries" selfcauseofdeathdescription="You have succumbed to your internal injuries." limbspecific="true" maxstrength="200" showiconthreshold="10000" showinhealthscannerthreshold="5" damageoverlayalpha="0.1">
<Effect minstrength="0" maxstrength="200" multiplybymaxvitality="true" minvitalitydecrease="0" maxvitalitydecrease="2" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,768,128,128" color="195,136,60,255" origin="0,0" />
</InternalDamage>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<InternalDamage name="" identifier="blunttrauma" description="" type="damage" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="true" maxstrength="200" damageoverlayalpha="0.5" WeaponsSkillGain="1.0">
<Description textidentifier="afflictiondescription.blunttrauma.low" minstrength="0" maxstrength="40" />
<Description textidentifier="afflictiondescription.blunttrauma" minstrength="40" maxstrength="200" />
<Effect minstrength="0" maxstrength="200" multiplybymaxvitality="true" minvitalitydecrease="0" maxvitalitydecrease="2" />
<icon texture="%ModDir%/Images/AfflictionIcons2.png" sheetindex="4,0" sheetelementsize="128,128" origin="0,0" />
</InternalDamage>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<InternalDamage name="" identifier="organdamage" description="" type="organdamage" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" indicatorlimb="Torso" maxstrength="200" showiconthreshold="10000" showinhealthscannerthreshold="10" affectmachines="false" damageoverlayalpha="0" damageparticles="false" MedicalSkillGain="0.1">
<Effect minstrength="0" maxstrength="200" multiplybymaxvitality="true" strengthchange="-0.01" minvitalitydecrease="0" maxvitalitydecrease="2" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,384,128,128" color="195,136,60,255" origin="0,0" />
</InternalDamage>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Burn name="" identifier="burn" description="" type="burn" causeofdeathdescription="Burned to death" selfcauseofdeathdescription="You have burned to death." limbspecific="true" showiconthreshold="10000" showinhealthscannerthreshold="10000" healcostmultiplier="2.25" maxstrength="200" burnoverlayalpha="1" WeaponsSkillGain="1.0">
<Effect minstrength="0" maxstrength="200" multiplybymaxvitality="true" minvitalitydecrease="0" maxvitalitydecrease="2" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="768,640,128,128" color="195,104,60,255" origin="0,0" />
</Burn>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<AcidBurn identifier="acidburn" type="burn" limbspecific="true" maxstrength="200" burnoverlayalpha="0" healcostmultiplier="2.25" showiconthreshold="10000" showinhealthscannerthreshold="10000" WeaponsSkillGain="0.5" MedicalSkillGain="0.5">
<Effect minstrength="0" maxstrength="200" multiplybymaxvitality="true" minvitalitydecrease="0" maxvitalitydecrease="2" />
<icon texture="Content/UI/CommandUIBackground.png" sourcerect="640,768,128,128" color="84,171,90,255" origin="0,0" />
</AcidBurn>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<!-- Gradually applies the "opiate withdrawal" affliction to the character -->
<Affliction name="" identifier="opiateaddiction" description="" type="debuff" limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="700" maxstrength="100" affectmachines="false" karmachangeonapplied="-0.1" achievementonremoved="healopiateaddiction" healcostmultiplier="2.85">
<Effect minstrength="0" maxstrength="20" strengthchange="-0.05" />
<Effect minstrength="20" maxstrength="40" strengthchange="-0.05">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="opiatewithdrawal" strength="0.15" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="80" strengthchange="-0.1">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="opiatewithdrawal" strength="0.25" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" strengthchange="-0.1">
<StatusEffect target="Character" interval="1" disabledeltatime="true">
<Affliction identifier="opiatewithdrawal" strength="0.5" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,768,128,128" color="195,180,60,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="opiateoverdose" description="" type="debuff" causeofdeathdescription="Died of opiate overdose" selfcauseofdeathdescription="You have died of opiate overdose." limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="10" karmachangeonapplied="-1" maxstrength="100" affectmachines="false" healcostmultiplier="1.25">
<!-- No effects except slight distortion at this level -->
<Effect minstrength="0" maxstrength="50" strengthchange="-0.4" minchromaticaberration="0.0" maxchromaticaberration="1.0"></Effect>
<!-- Starts to become lethal when strength is above 50 -->
<Effect minstrength="50" maxstrength="100" minscreendistort="0.0" maxscreendistort="3.0" strengthchange="-0.1" minchromaticaberration="0.0" maxchromaticaberration="10.0" minradialdistort="0.0" maxradialdistort="10.0" convulseamount="0.25" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="640,768,128,128" color="103,103,103,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="opiatewithdrawal" description="" type="debuff" causeofdeathdescription="Died of opiate withdrawal" selfcauseofdeathdescription="You have died of opiate withdrawal." limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="1000" maxstrength="100" affectmachines="false">
<!-- No symptoms -->
<Effect minstrength="0" maxstrength="20" strengthchange="-0.05" />
<!-- Slow down the character and slightly decrease vitality -->
<Effect minstrength="20" maxstrength="40" strengthchange="-0.05" minchromaticaberration="0.0" maxchromaticaberration="1.0" dialogflag="OpiateWithdrawalLow" minfacetint="255,255,255,0" maxfacetint="255,255,255,50" convulseamount="0.05" />
<!-- Decrease vitality more. The strength of the affliction drops faster, meaning that
the character needs a stronger opiate addiction for the withdrawal symptoms to stay at this level -->
<Effect minstrength="40" maxstrength="80" strengthchange="-0.1" minchromaticaberration="1.0" maxchromaticaberration="5.0" dialogflag="OpiateWithdrawalMedium" minfacetint="255,255,255,50" maxfacetint="255,255,255,100" convulseamount="0.1" />
<!-- Withdrawal symptoms start to get lethal at this level -->
<Effect minstrength="80" maxstrength="100" minscreendistort="0.0" maxscreendistort="3.0" strengthchange="-0.2" minchromaticaberration="5.0" maxchromaticaberration="10.0" minradialdistort="40.0" maxradialdistort="80.0" dialogflag="OpiateWithdrawalHigh" minfacetint="255,255,255,100" maxfacetint="255,255,255,150" convulseamount="0.25">
<StatusEffect target="Character" color="195,136,60,255" />
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,768,128,128" color="209,121,84,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="chemaddiction" description="" type="debuff" limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="700" maxstrength="100" affectmachines="false" karmachangeonapplied="-0.1">
<Effect minstrength="0" maxstrength="20" strengthchange="-0.025" />
<Effect minstrength="20" maxstrength="40" strengthchange="-0.025">
<StatusEffect target="Character">
<conditional ishuman="true" />
<Affliction identifier="chemwithdrawal" strength="0.1" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="60" strengthchange="-0.025">
<StatusEffect target="Character">
<conditional ishuman="true" />
<Affliction identifier="chemwithdrawal" strength="0.2" />
</StatusEffect>
</Effect>
<Effect minstrength="60" maxstrength="80" strengthchange="-0.025">
<StatusEffect target="Character">
<conditional ishuman="true" />
<Affliction identifier="chemwithdrawal" strength="0.4" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" strengthchange="-0.025">
<StatusEffect target="Character">
<conditional ishuman="true" />
<Affliction identifier="chemwithdrawal" strength="0.8" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,768,128,128" color="195,180,60,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="chemwithdrawal" description="" type="debuff" causeofdeathdescription="Died of chem withdrawal" selfcauseofdeathdescription="You have died of chem withdrawal." limbspecific="false" indicatorlimb="Head" showiconthreshold="700" showinhealthscannerthreshold="10" maxstrength="100" affectmachines="false">
<!-- No symptoms -->
<Effect minstrength="0" maxstrength="20" strengthchange="-0.05" />
<!-- Slow down the character and slightly decrease vitality -->
<Effect minstrength="20" maxstrength="40" strengthchange="-0.05" minchromaticaberration="0.0" maxchromaticaberration="1.0" minfacetint="255,255,255,0" maxfacetint="255,255,255,50" convulseamount="0.05">
<StatusEffect target="Character" SpeedMultiplier="0.9" setvalue="true" />
</Effect>
<!-- Decrease vitality more. The strength of the affliction drops faster, meaning that
the character needs a stronger opiate addiction for the withdrawal symptoms to stay at this level -->
<Effect minstrength="40" maxstrength="80" strengthchange="-0.1" minchromaticaberration="1.0" maxchromaticaberration="5.0" minfacetint="255,255,255,50" maxfacetint="255,255,255,100" convulseamount="0.1">
<StatusEffect target="Character" SpeedMultiplier="0.7" setvalue="true" />
</Effect>
<!-- Withdrawal symptoms start to get lethal at this level -->
<Effect minstrength="80" maxstrength="100" minscreendistort="0.0" maxscreendistort="3.0" strengthchange="-0.2" minchromaticaberration="5.0" maxchromaticaberration="10.0" minradialdistort="40.0" maxradialdistort="80.0" minfacetint="255,255,255,100" maxfacetint="255,255,255,150" convulseamount="0.25">
<StatusEffect target="Character" SpeedMultiplier="0.5" color="195,136,60,255" setvalue="true" />
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="512,768,128,128" color="209,121,84,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="invertcontrols" description="" type="invertcontrols" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="false" showiconthreshold="100" maxstrength="100">
<Effect minstrength="0" maxstrength="100" minscreendistort="0.0" maxscreendistort="0.5" minradialdistort="0.0" maxradialdistort="0.5" minspeedmultiplier="0.7" maxspeedmultiplier="0.7" strengthchange="-1.0"></Effect>
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction identifier="drunk" description="" type="debuff" causeofdeathdescription="Alcohol poisoning" selfcauseofdeathdescription="You have died of alcohol poisoning." limbspecific="false" indicatorlimb="Head" activationthreshold="20" showiconthreshold="50" showinhealthscannerthreshold="5" maxstrength="160" affectmachines="false">
<Description textidentifier="afflictiondescription.drunk.self" target="Self" minstrength="0" maxstrength="80" />
<Description textidentifier="afflictiondescription.drunk.lethal.self" target="Self" minstrength="80" maxstrength="100" />
<Description textidentifier="afflictiondescription.drunk.low" target="OtherCharacter" minstrength="0" maxstrength="40" />
<Description textidentifier="afflictiondescription.drunk" target="OtherCharacter" minstrength="40" maxstrength="80" />
<Description textidentifier="afflictiondescription.drunk.lethal" target="OtherCharacter" minstrength="80" maxstrength="100" />
<!-- no effects at this point -->
<Effect minstrength="0" maxstrength="20" strengthchange="-0.1" />
<!-- Low level of drunkenness decreases speed slightly -->
<Effect minstrength="20" maxstrength="40" minscreendistort="0" maxscreendistort="0.1" strengthchange="-0.1" minfacetint="255,0,0,0" maxfacetint="255,0,0,50">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" interval="1" disabledeltatime="true">
<Affliction identifier="alcoholaddiction" amount="0.05" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<!-- Heavier drunkenness decreases speed more, damages liver -->
<Effect minstrength="40" maxstrength="80" minscreendistort="0.1" maxscreendistort="1.0" minscreenblur="0.1" maxscreenblur="1.0" strengthchange="-0.2" minradialdistort="0.0" maxradialdistort="5.0" dialogflag="DrunkMedium" minfacetint="255,0,0,50" maxfacetint="255,0,0,100">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="liverdamage" amount="0.1" />
<Affliction identifier="alcoholaddiction" amount="0.1" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<!-- After drinking enough the effect starts to get lethal -->
<Effect minstrength="80" maxstrength="120" minscreendistort="1.0" maxscreendistort="3.0" minscreenblur="1.0" maxscreenblur="3.0" strengthchange="-0.2" minradialdistort="5.0" maxradialdistort="7.0" dialogflag="DrunkHigh" minfacetint="255,0,0,150" maxfacetint="255,0,0,150">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="liverdamage" amount="0.2" />
<Affliction identifier="alcoholaddiction" amount="0.1" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<Effect minstrength="120" maxstrength="160" minscreendistort="3.0" maxscreendistort="5.0" minscreenblur="3.0" maxscreenblur="5.0" strengthchange="-0.2" minradialdistort="7.0" maxradialdistort="9.0" dialogflag="DrunkHigh" minfacetint="255,0,0,150" maxfacetint="255,0,0,150">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<Affliction identifier="liverdamage" amount="0.2" />
<Affliction identifier="alcoholaddiction" amount="0.1" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="2" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,640,128,128" color="170,194,147,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction identifier="drunknodebuffs" type="debuff" translationoverride="drunk" limbspecific="false" indicatorlimb="Head" activationthreshold="20" maxstrength="100" affectmachines="false">
<!-- no effects at this point -->
<Effect minstrength="0" maxstrength="20" strengthchange="-0.1" />
<Effect minstrength="20" maxstrength="40" minscreendistort="0" maxscreendistort="0.1" strengthchange="-0.1" minfacetint="255,0,0,0" maxfacetint="255,0,0,50">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<conditional ishuman="true" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="1" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="40" maxstrength="80" minscreendistort="0.1" maxscreendistort="1.0" minscreenblur="0.1" maxscreenblur="0.5" strengthchange="-0.2" minradialdistort="0.0" maxradialdistort="2.0" dialogflag="DrunkMedium" minfacetint="255,0,0,50" maxfacetint="255,0,0,100">
<StatusEffect target="Character">
<conditional ishuman="true" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="2" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
</Effect>
<Effect minstrength="80" maxstrength="100" minscreendistort="1.0" maxscreendistort="3.0" minscreenblur="0.5" maxscreenblur="1.0" strengthchange="-0.2" minradialdistort="2.0" maxradialdistort="3.0" dialogflag="DrunkHigh" minfacetint="255,0,0,150" maxfacetint="255,0,0,150">
<StatusEffect target="Character">
<conditional ishuman="true" />
<ReduceAffliction identifier="alcoholwithdrawal" amount="2" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="4" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" comparison="and">
<Conditional ishuman="true" analgesia="lte 5" />
<Affliction identifier="analgesia" amount="1" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,640,128,128" color="170,194,147,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="radiationsickness" description="" causeofdeathdescription="Died of radiation sickness." selfcauseofdeathdescription="You have died of radiation sickness." limbspecific="false" indicatorlimb="Torso" showiconthreshold="700" showinhealthscannerthreshold="25" karmachangeonapplied="-1" treatmentthreshold="25" maxstrength="200" affectmachines="false" grainburst="3" healcostmultiplier="4.0" MedicalSkillGain="1.0">
<!-- Cause burns, seizures, internal bleeding and organ damage depending on strength -->
<!-- TODO: move this to lua -->
<Effect minstrength="25" maxstrength="50" mingrainstrength="0" maxgrainstrength="0.25">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.06" />
</StatusEffect>
</Effect>
<Effect minstrength="50" maxstrength="75" mingrainstrength="0.25" maxgrainstrength="1.0" minchromaticaberration="0.0" maxchromaticaberration="1.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.115" />
</StatusEffect>
</Effect>
<Effect minstrength="75" maxstrength="100" mingrainstrength="1.0" maxgrainstrength="0.75" minchromaticaberration="1.0" maxchromaticaberration="5.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.235" />
</StatusEffect>
</Effect>
<Effect minstrength="100" maxstrength="125" mingrainstrength="1.0" maxgrainstrength="1.0" minchromaticaberration="1.0" maxchromaticaberration="5.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.395" />
</StatusEffect>
</Effect>
<Effect minstrength="125" maxstrength="150" mingrainstrength="1.0" maxgrainstrength="1.0" minchromaticaberration="1.0" maxchromaticaberration="5.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.555" />
</StatusEffect>
</Effect>
<Effect minstrength="150" maxstrength="175" mingrainstrength="1.0" maxgrainstrength="1.0" minchromaticaberration="1.0" maxchromaticaberration="5.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.715" />
</StatusEffect>
</Effect>
<Effect minstrength="175" maxstrength="200" mingrainstrength="1.0" maxgrainstrength="1.0" minchromaticaberration="1.0" maxchromaticaberration="5.0">
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Conditional ishuman="false" />
<Affliction identifier="burn" amount="0.875" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,768,128,128" color="195,136,60,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction name="" identifier="concussion" type="damage" limbspecific="false" indicatorlimb="Head" activationthreshold="0" maxstrength="10" showinhealthscannerthreshold="0.1" showiconthreshold="10000" healcostmultiplier="2.5">
<Effect minstrength="0" maxstrength="10" minscreendistort="0.02" maxscreendistort="0.1" minscreenblur="0.1" maxscreenblur="2.0" screeneffectfluctuationfrequency="0.05">
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="DrunkenWalk" priority="6" ExpectedSpecies="Human" />
<TriggerAnimation Type="Run" filename="DrunkenRun" priority="6" ExpectedSpecies="Human" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction identifier="combatstimulant" type="talentbuff" isbuff="true" limbspecific="false" maxstrength="100" treatmentthreshold="1000" iconcolors="33,75,78;126,211,224;126,211,224;227,247,249" MedicalSkillGain="0.005">
<Effect minstrength="0" maxstrength="10" strengthchange="-1" resistancefor="stun" minresistance="0" maxresistance="0.45">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" strength="0.1" />
<ReduceAffliction type="burn" strength="0.1" />
<ReduceAffliction identifier="bloodloss" strength="0.1" />
<ReduceAffliction type="bleeding" strength="0.1" />
<ReduceAffliction identifier="internalbleeding" strength="0.1" />
<ReduceAffliction identifier="chemwithdrawal" strength="0.1" />
</StatusEffect>
</Effect>
<Effect minstrength="10" maxstrength="100" strengthchange="-1" resistancefor="stun" minresistance="0.45" maxresistance="0.5">
<StatusEffect target="Character" interval="0.1" disabledeltatime="true">
<ReduceAffliction type="damage" strength="0.2" />
<ReduceAffliction type="burn" strength="0.2" />
<ReduceAffliction identifier="bloodloss" strength="0.2" />
<ReduceAffliction identifier="bleeding" strength="0.2" />
<ReduceAffliction identifier="internalbleeding" strength="0.2" />
<ReduceAffliction identifier="chemwithdrawal" strength="0.2" />
</StatusEffect>
</Effect>
<Icon texture="Content/UI/TalentsIcons2.png" sheetindex="2,6" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- vanilla nausea override -->
<!-- previously this wasnt a thing because it crashed the game for some reason when overridden -->
<!-- but i kinda need to override it now to detect vanilla vomiting -->
<!-- lets hope it no longer crashes! -->
<!-- Vanilla affliction override start -->
<Affliction name="Nausea" identifier="nausea" description="The skin is clammy and the patient is vomiting periodically." type="nausea" causeofdeathdescription="Choked on vomit." selfcauseofdeathdescription="You have choked on your own vomit." limbspecific="false" maxstrength="100" affectmachines="false" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="0" healcostmultiplier="2.25">
<Description textidentifier="afflictiondescription.nausea" target="OtherCharacter" minstrength="0" maxstrength="100" />
<Description textidentifier="afflictiondescription.nausea.low" target="Self" minstrength="0" maxstrength="50" />
<Description textidentifier="afflictiondescription.nausea.high" target="Self" minstrength="50" maxstrength="100" />
<Effect minstrength="0" maxstrength="100" strengthchange="-1.0" minfacetint="230,255,230,0" maxfacetint="230,255,230,100" minbodytint="230,255,230,0" maxbodytint="230,255,230,50" minspeedmultiplier="1.0" maxspeedmultiplier="0.6"></Effect>
<PeriodicEffect mininterval="12" maxinterval="16" minstrength="50" maxstrength="100">
<StatusEffect target="Character" SpeedMultiplier="0.0" setvalue="true" duration="1.7" />
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional hasspecifiertag="male" />
<Sound file="Content/Sounds/HUMAN_chokeMale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeMale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeMale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
<Conditional hasspecifiertag="female" />
<Sound file="Content/Sounds/HUMAN_chokeFemale1.ogg" selectionmode="Random" />
<Sound file="Content/Sounds/HUMAN_chokeFemale2.ogg" />
<Sound file="Content/Sounds/HUMAN_chokeFemale3.ogg" />
</StatusEffect>
<StatusEffect target="Character" duration="2">
<TriggerAnimation Type="Walk" filename="Vomit" priority="10" ExpectedSpecies="Human" />
</StatusEffect>
<StatusEffect target="Character" multiplyafflictionsbymaxvitality="true">
<Affliction identifier="stun" strength="0.1" />
<Affliction identifier="organdamage" strength="0.5" />
<LuaHook name="NT.vomit" />
</StatusEffect>
<StatusEffect target="Character" targetlimbs="Head" duration="1">
<ParticleEmitter particle="vomitsplash" copyentityangle="true" anglemin="-10" anglemax="10" particlespersecond="50" velocitymin="50" velocitymax="200" scalemin="0.1" scalemax="0.2" />
<Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="vomitsplatter" decalsize="1.25" shockwave="false" underwaterbubble="false" />
<Conditional HideFace="eq False" />
</StatusEffect>
</PeriodicEffect>
<icon texture="Content/UI/CommandUIAtlas.png" sourcerect="896,896,128,128" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction identifier="adrenalinerush" type="adrenaline" isbuff="true" limbspecific="false" maxstrength="8" iconcolors="33,75,78;126,211,224;126,211,224;227,247,249">
<Description textidentifier="afflictiondescription.adrenalinerush.self" target="Self" />
<Description textidentifier="afflictiondescription.adrenalinerush" target="OtherCharacter " />
<Effect minstrength="0" maxstrength="8" strengthchange="-1" resistancefor="stun" minresistance="0" maxresistance="0.5">
<StatusEffect target="Character" interval="8" disabledeltatime="true">
<ReduceAffliction type="stun" amount="30" />
</StatusEffect>
<StatusEffect target="Character">
<TriggerAnimation Type="Walk" filename="VigorousWalk" priority="4" ExpectedSpecies="Human" />
</StatusEffect>
<!-- <AbilityFlag flagtype="AlwaysStayConscious" /> -->
</Effect>
<Icon texture="Content/UI/TalentsIcons4.png" sourcerect="768,256,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Affliction identifier="infection" type="infection" limbspecific="true" treatmentthreshold="1000" showinhealthscannerthreshold="1000" showiconthreshold="1000" maxstrength="200" healcostmultiplier="2.5">
<Effect minstrength="0" maxstrength="200" strengthchange="-0.001" />
<icon texture="Content/UI/TalentsIcons4.png" sourcerect="0,384,128,128" color="84,171,90,255" origin="0,0" />
</Affliction>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Burning name="Burning" identifier="burning" description="The target is burning." type="burn" causeofdeathdescription="" selfcauseofdeathdescription="" limbspecific="true" activationthreshold="1.0" showiconthreshold="1000" maxstrength="15">
<!-- A buildup for burning, you don't burn yet until reaching 5 -->
<Effect minstrength="0" maxstrength="5" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-1.0">
<StatusEffect target="Limb" disabledeltatime="true">
<Conditional InWater="true" />
<ReduceAffliction identifier="burning" amount="7.5" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false" comparison="and">
<Conditional pressureProtection="gte 1000" />
<Conditional ishuman="true" />
<ReduceAffliction identifier="burning" amount="1000" />
</StatusEffect>
</Effect>
<!-- You actively start burning here -->
<Effect minstrength="5" maxstrength="10" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-1.0">
<StatusEffect target="Limb">
<Conditional InWater="false" />
<ParticleEmitter particle="flameburningcharacter" DistanceMin="0" DistanceMax="30" ParticlesPerSecond="200" AngleMin="60" AngleMax="120" VelocityMax="20" />
<ParticleEmitter particle="smoke" particlespersecond="6" scalemin="4" scalemax="3" distancemin="10" distancemax="50" />
<Affliction identifier="burn" amount="1.2" />
</StatusEffect>
<StatusEffect target="Limb" disabledeltatime="true">
<Conditional InWater="true" />
<ReduceAffliction identifier="burning" amount="7.5" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false" comparison="and">
<Conditional pressureProtection="gte 1000" />
<Conditional ishuman="true" />
<ReduceAffliction identifier="burning" amount="1000" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional InWater="false" />
<sound file="Content/Sounds/FireSmall.ogg" range="200.0" volume="0.5" />
</StatusEffect>
<StatusEffect target="limb,character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false">
<Conditional ishuman="true" burning="gte 5" />
<Affliction identifier="severepainlite" amount="10" />
</StatusEffect>
</Effect>
<!-- Past 10, you've fully caught on fire and burning reduces at a much slower rate -->
<Effect minstrength="10" maxstrength="15" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="-0.2">
<StatusEffect target="Limb">
<Conditional InWater="false" />
<ParticleEmitter particle="flameburningcharacter" DistanceMin="0" DistanceMax="30" ParticlesPerSecond="200" AngleMin="60" AngleMax="120" VelocityMax="20" />
<ParticleEmitter particle="smoke" particlespersecond="6" scalemin="4" scalemax="3" distancemin="10" distancemax="50" />
<Affliction identifier="burn" amount="1.6" />
</StatusEffect>
<StatusEffect target="Limb" disabledeltatime="true">
<Conditional InWater="true" />
<ReduceAffliction identifier="burning" amount="7.5" />
</StatusEffect>
<StatusEffect target="Character" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false" comparison="and">
<Conditional pressureProtection="gte 1000" />
<Conditional ishuman="true" />
<ReduceAffliction identifier="burning" amount="1000" />
</StatusEffect>
<StatusEffect target="Character">
<Conditional InWater="false" />
<sound file="Content/Sounds/FireSmall.ogg" range="200.0" />
</StatusEffect>
<StatusEffect target="limb,character" multiplyafflictionsbymaxvitality="true" disabledeltatime="true" stackable="false" delay="0.1" checkconditionalalways="false">
<Conditional ishuman="true" burning="gte 10" />
<Affliction identifier="severepainlite" amount="10" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="768,640,128,128" color="195,0,0,255" origin="0,0" />
</Burning>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Bleeding identifier="bleeding" type="bleeding" causeofdeathdescription="Bled to death" selfcauseofdeathdescription="You have bled to death." limbspecific="true" maxstrength="100" karmachangeonapplied="-1" healcostmultiplier="2.5" WeaponsSkillGain="1.0">
<Description textidentifier="afflictiondescription.bleeding.low" minstrength="0" maxstrength="20" />
<Description textidentifier="afflictiondescription.bleeding" minstrength="20" maxstrength="60" />
<Description textidentifier="afflictiondescription.bleeding.high" minstrength="60" maxstrength="100" />
<!-- Strength 0-20 -->
<Effect minstrength="0" maxstrength="100" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="0" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,640,128,128" color="139,60,42,255" origin="0,0" />
</Bleeding>
<!-- Vanilla affliction override end -->
<!-- Vanilla affliction override start -->
<Bleeding name="Bleeding" identifier="bleedingnonstop" translationoverride="bleeding" description="Blood pours freely from this ragged and particularly nasty open wound" type="bleeding" causeofdeathdescription="Bled to death" selfcauseofdeathdescription="You have bled to death." limbspecific="true" maxstrength="100" karmachangeonapplied="-1">
<Effect minstrength="0" maxstrength="100" minvitalitydecrease="0" maxvitalitydecrease="0" strengthchange="0" />
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="896,640,128,128" color="139,60,42,255" origin="0,0" />
</Bleeding>
<!-- Vanilla affliction override end -->
<!-- /// Override section ends /// -->
</Afflictions>
</Override>