Files
BarotraumaModServer/LocalMods/More Level Content/Missions/MissionItems.xml
2026-06-09 00:42:10 +03:00

469 lines
30 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Items>
<!-- Utility -->
<Item name="" identifier="mlc_beaconutilitysupplies" tags="crate, supply_utility" category="Electrical" scale="0.5" linkable="true" pickdistance="150" showcontentsintooltip="true" impactsoundtag="impact_metal_heavy">
<Price baseprice="1200">
<Price storeidentifier="merchantcity" multiplier="1.0" minavailable="1" maxavailable="4" />
<Price storeidentifier="merchantresearch" multiplier="0.6" minavailable="1" maxavailable="2" />
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredSkill identifier="electrical" level="40" />
<Item identifier="mlc_beaconumat1" amount="1" />
<Item identifier="mlc_beaconumat2" amount="1" />
<Item identifier="mlc_beaconumat3" amount="1" />
</Fabricate>
<Sprite texture="%ModDir%/Missions/mission_items.png" depth="0.54" sourcerect="12,10,146,83" origin="0.5,0.5" />
<Body width="150" height="80" density="25" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnNotContained" target="This" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional InWater="true" />
</StatusEffect>
<!-- Remove when broken -->
<StatusEffect type="OnBroken" target="This">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="8" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
<sound file="Content/Items/Weapons/ExplosionDebris1.ogg" selectionmode="All" range="5000" />
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Utility Crafting Materials -->
<Item name="plumbing" identifier="mlc_beaconumat1" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredSkill identifier="electrical" level="20" />
<Item identifier="iron" amount="8" />
<Item identifier="steel" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
<Item identifier="fpgacircuit" amount="1" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="150,180,89,93" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="150,180,89,93" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="reactor" identifier="mlc_beaconumat2" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredSkill identifier="electrical" level="20" />
<Item identifier="steel" amount="2" />
<Item identifier="lead" amount="2" />
<Item identifier="uranium" amount="2" />
<Item identifier="carbon" amount="4" />
<Item identifier="fpgacircuit" amount="1" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="250,180,73,89" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="250,180,73,89" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="sealing" identifier="mlc_beaconumat3" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredSkill identifier="electrical" level="20" />
<Item identifier="lead" amount="1" />
<Item identifier="rubber" amount="4" />
<Item identifier="magnesium" amount="4" />
<Item identifier="elastin" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="330,190,70,80" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="330,190,70,80" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Structural -->
<Item name="" identifier="mlc_beaconstructuralsupplies" tags="crate, supply_structural" category="Electrical" scale="0.5" linkable="true" pickdistance="150" showcontentsintooltip="true" impactsoundtag="impact_metal_heavy">
<Price baseprice="1000">
<Price storeidentifier="merchantcity" multiplier="1.0" minavailable="1" maxavailable="4" />
<Price storeidentifier="merchantmine" multiplier="0.6" maxavailable="4" />
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="80" />
<Item identifier="mlc_beaconsmat1" amount="1" />
<Item identifier="mlc_beaconsmat2" amount="1" />
<Item identifier="mlc_beaconsmat3" amount="1" />
</Fabricate>
<Sprite texture="%ModDir%/Missions/mission_items.png" depth="0.54" sourcerect="162,10,146,83" origin="0.5,0.5" />
<Body width="150" height="80" density="25" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect" />
</Item>
<!-- Structural Crafting Materials -->
<Item name="exterior" identifier="mlc_beaconsmat1" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="40" />
<Item identifier="titanium" amount="4" />
<Item identifier="steel" amount="2" />
<Item identifier="titaniumaluminiumalloy" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="175,107,99,59" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="175,107,99,59" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!--StatusEffect
type="Always" target="This" Condition="-0.1" interval="1"
disabledeltatime="true" /-->
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="interior" identifier="mlc_beaconsmat2" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="300">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="40" />
<Item identifier="steel" amount="4" />
<Item identifier="aluminium" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="285,107,99,59" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="285,107,99,59" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!--StatusEffect
type="Always" target="This" Condition="-0.1" interval="1"
disabledeltatime="true" /-->
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="truss" identifier="mlc_beaconsmat3" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="350">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="mechanical" level="40" />
<Item identifier="aluminium" amount="4" />
<Item identifier="steel" amount="6" />
<Item identifier="organicfiber" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="15,116,156,42" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="15,116,156,42" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<!--StatusEffect
type="Always" target="This" Condition="-0.1" interval="1"
disabledeltatime="true" /-->
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Electrical -->
<Item name="" identifier="mlc_beaconelectrialsupplies" tags="crate, supply_electrical" category="Electrical" scale="0.5" linkable="true" pickdistance="150" showcontentsintooltip="true" impactsoundtag="impact_metal_heavy">
<Price baseprice="1400">
<Price storeidentifier="merchantcity" multiplier="1.0" minavailable="1" maxavailable="4" />
<Price storeidentifier="merchantoutpost" multiplier="1.2" maxavailable="1" />
<Price storeidentifier="merchantresearch" multiplier="1.2" maxavailable="2" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="electrical" level="80" />
<Item identifier="mlc_beaconemat1" amount="1" />
<Item identifier="mlc_beaconemat2" amount="1" />
<Item identifier="mlc_beaconemat3" amount="1" />
</Fabricate>
<Sprite texture="%ModDir%/Missions/mission_items.png" depth="0.54" sourcerect="312,10,146,83" origin="0.5,0.5" />
<Body width="150" height="80" density="25" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnNotContained" target="This" Condition="-1" interval="1" disabledeltatime="true">
<Conditional InWater="true" />
</StatusEffect>
<!-- Remove when broken -->
<StatusEffect type="OnBroken" target="This">
<ParticleEmitter particle="shrapnel" anglemin="0" anglemax="360" particleamount="8" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" />
<sound file="Content/Items/Weapons/ExplosionDebris1.ogg" selectionmode="All" range="5000" />
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Electrical Crafting Materials -->
<Item name="Circuits" identifier="mlc_beaconemat1" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="40" />
<Item identifier="fpgacircuit" amount="2" />
<Item identifier="oscillator" amount="2" />
<Item identifier="silicon" amount="2" />
<Item identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="10,180,60,70" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="10,180,60,70" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="Wiring" identifier="mlc_beaconemat2" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="40" />
<Item identifier="redwire" amount="8" />
<Item identifier="bluewire" amount="8" />
<Item identifier="copper" amount="8" />
<Item identifier="rubber" amount="8" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="400,100,70,64" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="400,100,70,64" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<Item name="Components" identifier="mlc_beaconemat3" category="Material" maxstacksize="2" Tags="mediumitem" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_heavy">
<PreferredContainer primary="storagecab" />
<PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="0" maxamount="1" spawnprobability="0.15" />
<Price baseprice="500">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
<Price storeidentifier="merchantcity" sold="false" multiplier="1.0" />
<Price storeidentifier="merchantresearch" sold="false" multiplier="1.2" />
<Price storeidentifier="merchantmilitary" sold="false" multiplier="0.8" />
<Price storeidentifier="merchantmine" sold="false" multiplier="0.5" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="40" />
<Item identifier="redwire" amount="2" />
<Item identifier="zinc" amount="4" />
<Item identifier="lead" amount="1" />
<Item identifier="Plastic" amount="4" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="80,180,60,70" origin="0.5,0.5" />
<Sprite texture="mission_items.png" sourcerect="80,180,60,70" depth="0.55" origin="0.5,0.5" />
<Body width="45" height="30" density="20" />
<Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
<StatusEffect type="InWater" target="This" Condition="0.0" setvalue="true" />
<!-- Remove the item when fully used -->
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</Holdable>
</Item>
<!-- Misc -->
<Item name="" identifier="distressbeacon" category="Equipment" Tags="smallitem,sonar,provocative" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
<InventoryIcon texture="Content/Items/Electricity/signalcomp.png" sourcerect="65,164,30,24" origin="0.5,0.5" />
<Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="65,164,30,24" depth="0.55" origin="0.5,0.5" />
<Body width="27" height="60" density="12" />
<Holdable selectkey="Select" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" PickingTime="5.0" aimpos="85,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench" type="Equipped" />
</Holdable>
<AiTarget soundrange="1000" sight="500" staticsight="true" />
<LightComponent LightColor="1.0,0.0,0.0,1.0" range="50" powerconsumption="10" blinkfrequency="2" IsOn="false" canbeselected="false">
<StatusEffect type="OnActive" targettype="Contained" Condition="-0.1">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<StatusEffect type="OnActive" targettype="This" SoundRange="800000" setvalue="true">
<Conditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
<sound file="Content/Items/Weapons/SonarDecoy.ogg" range="500.0" loop="true" volume="0.25" />
</StatusEffect>
</LightComponent>
<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
<Containable items="mobilebattery">
<StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
<StatusEffect type="OnContaining" targettype="This" IsOn="true" />
</Containable>
</ItemContainer>
</Item>
<Item name="" identifier="jumpstarter" tags="battery" category="Electrical,Machine" Scale="0.5" description="" isshootable="true">
<Price baseprice="1200">
<Price storeidentifier="merchantengineering" />
</Price>
<Fabricate suitablefabricators="fabricator" requiredtime="10">
<RequiredSkill identifier="electrical" level="40" />
<Item identifier="redwire" amount="2" />
<Item identifier="zinc" amount="4" />
<Item identifier="lead" amount="4" />
<Item identifier="Plastic" amount="4" />
</Fabricate>
<Sprite texture="%ModDir%/Missions/mission_items.png" sourcerect="14,285,118,128" depth="0.8" origin="0.5,0.5" />
<Body width="118" height="129" density="40" />
<Holdable pickkey="Use" slots="RightHand+LeftHand" msg="ItemMsgDetachCrowbar" PickingTime="10.0" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem identifier="crowbar" type="Equipped" />
<StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.5" setvalue="true" />
</Holdable>
<PowerContainer capacity="4000.0" maxrechargespeed="0.0" maxoutput="4000.0" canbeselected="true" indicatorposition="25,18" indicatorsize="50,31" ishorizontal="true" msg="ItemMsgInteractSelect">
<!--GuiFrame
relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" /-->
<StatusEffect type="OnActive" targettype="Contained" targets="loadable" Condition="-2.5">
<RequiredItem items="mobilebattery" targetslot="0" type="Contained" />
<RequiredItem items="mobilebattery" targetslot="1" type="Contained" />
<RequiredItem items="mobilebattery" targetslot="2" type="Contained" />
</StatusEffect>
</PowerContainer>
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredSkill identifier="electrical" level="65" />
<StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
<Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
<Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
<Affliction identifier="stun" strength="4" />
<Affliction identifier="burn" strength="15" />
</StatusEffect>
<requireditem items="Screwdriver" type="Equipped" />
<output name="power_out" displayname="connection.powerout" />
</ConnectionPanel>
<ItemContainer capacity="3" maxstacksize="1" canbeselected="true" hideitems="true" hudpos="0.5,0.6" uilabel="ChargingDock">
<GuiFrame relativesize="0.2,0.2" anchor="Center" relativeoffset="0,0.2" style="ItemUI" />
<StatusEffect type="Always" target="This" Charge="-250.0" />
<Containable items="loadable">
<StatusEffect type="OnContaining" target="This" Charge="4000.0">
<RequiredItem items="mobilebattery" targetslot="0" type="Contained" />
<RequiredItem items="mobilebattery" targetslot="1" type="Contained" />
<RequiredItem items="mobilebattery" targetslot="2" type="Contained" />
<Conditional condition="gt 1.0" targetcontaineditem="true" />
</StatusEffect>
</Containable>
</ItemContainer>
<LightComponent range="10.0" lightcolor="255,255,255,0" IsOn="true" castshadows="false" allowingameediting="false" alphablend="true">
<sprite texture="%ModDir%/Missions/mission_items.png" sourcerect="132,285,118,128" depth="0.1" origin="0.5,0.5" alpha="1.0" />
<IsActive targetitemcomponent="PowerContainer" targetcontainer="true" ChargePercentage="gt 0.01" />
</LightComponent>
<LightComponent range="10.0" lightcolor="255,255,255,0" IsOn="true" castshadows="false" allowingameediting="false" alphablend="true">
<sprite texture="%ModDir%/Missions/mission_items.png" sourcerect="250,285,118,128" depth="0.1" origin="0.5,0.5" alpha="1.0" />
<IsActive targetitemcomponent="PowerContainer" targetcontainer="true" ChargePercentage="gte 0.5" />
</LightComponent>
<!--LightComponent
range="10.0" lightcolor="255,255,255,0" IsOn="true"
flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5"
castshadows="false" allowingameediting="false" alphablend="true">
<sprite texture="%ModDir%/Missions/mission_items.png" sourcerect="249,285,118,128"
depth="0.1" origin="0.5,0.5" alpha="1.0" />
<IsActive targetitemcomponent="PowerContainer" targetcontainer="true"
ChargePercentage="gt 0.1" />
</LightComponent-->
</Item>
<Item name="" identifier="oxygeniteshard_clownevent" nameidentifier="oxygeniteshard" variantof="oxygeniteshard" hideinmenus="true">
<Price baseprice="200" minavailable="0">
<Price storeidentifier="merchantoutpost" sold="false" />
<Price storeidentifier="merchantcity" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" sold="false" />
<Price storeidentifier="merchantmine" sold="false" />
</Price>
<PreferredContainer primary="wrecksecarmcab" spawnprobability="0" />
<PreferredContainer primary="ruinstorage,ruinstoragesmall" spawnprobability="0" />
<PreferredContainer primary="ruinstoragelarge" spawnprobability="0" />
<PreferredContainer primary="ruintreasure" spawnprobability="0" />
<Throwable>
<StatusEffect type="Always" target="Hull" oxygen="5000.0" />
</Throwable>
</Item>
<Item name="" identifier="captains_notebook" category="Equipment" Tags="smallitem" maxstacksize="8" scale="0.5" impactsoundtag="impact_soft">
<Price baseprice="3500" soldeverywhere="false">
<Price locationtype="outpost" multiplier="1.5" sold="false" />
<Price locationtype="city" multiplier="2" sold="false" />
<Price locationtype="research" multiplier="2" sold="false" />
<Price locationtype="military" multiplier="1.5" sold="false" />
<Price locationtype="mine" multiplier="0.5" sold="false" />
</Price>
<Sprite texture="%ModDir%/Missions/mission_items.png" sourcerect="448,190,31,37" depth="0.6" origin="0.5,0.5" />
<InventoryIcon texture="%ModDir%/Missions/mission_items.png" sourcerect="411,188,35,52" origin="0.5,0.5" />
<Body width="19" height="40" density="20" />
<Holdable slots="Any,RightHand+LeftHand" aimable="false" aimpos="40,-20" handle1="5,0" aimangle="260" swingamount="0,3" swingspeed="0.5" swingwhenaiming="true" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnSecondaryUse" target="This" Condition="-10" />
<StatusEffect type="OnSecondaryUse" target="This,Character" disabledeltatime="true">
<Conditional Condition="lte 0" />
<GiveExperience amount="1500" />
<RemoveItem />
</StatusEffect>
</Holdable>
</Item>
</Items>