Files
BarotraumaModServer/LocalMods/More Level Content/Missions/GenericMissions.xml
2026-06-09 00:42:10 +03:00

54 lines
4.1 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Missions tags="MLC, mission">
<ConstructionMission identifier="beaconconstruction" textidentifier="beaconconstruction" tags="beaconconstruction, mlc" type="GoTo" customType="BeaconConstruction" commonness="10" reward="2800">
<supplycosts>
<supply_utility price="1200" />
<supply_structural price="1000" />
<supply_electrical price="1400" />
</supplycosts>
<message header="missionheader0.beaconconstruction" text="missionmessage0.beaconconstruction" />
<Reputation identifier="location" amount="8" amountforopposingfaction="-4" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
<TriggerEvent state="0" delay="5" eventidentifier="constructionworkers" campaignonly="true" />
</ConstructionMission>
<RelayRepair identifier="relayrepair1" textidentifier="relayrepair" tags="relayrepair, mlc" type="GoTo" customType="CablePuzzle" commonness="10" reward="1000">
<message header="missionheader0.relayrepair" text="missionmessage0.relayrepair" />
<message header="missionheader1.relayrepair" text="missionmessage1.relayrepair" />
<Submarine path="%ModDir%/Missions/WirePuzzle.sub" />
<Reputation identifier="location" amount="1" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
</RelayRepair>
<RelayRepair identifier="relayrepair2" textidentifier="relayrepair" tags="relayrepair, mlc" type="GoTo" customType="CablePuzzle" commonness="5" reward="1000">
<message header="missionheader0.relayrepair" text="missionmessage0.relayrepair" />
<message header="missionheader1.relayrepair" text="missionmessage1.relayrepair" />
<Submarine path="%ModDir%/Missions/WirePuzzle.sub" />
<Reputation identifier="location" amount="1" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
<TriggerEvent state="0" delay="5" eventidentifier="relayhusk" campaignonly="true" />
</RelayRepair>
<RelayRepair identifier="relayrepair3" textidentifier="relayrepair" tags="relayrepair, mlc" type="GoTo" customType="CablePuzzle" commonness="5" reward="1000">
<message header="missionheader0.relayrepair" text="missionmessage0.relayrepair" />
<message header="missionheader1.relayrepair" text="missionmessage1.relayrepair" />
<Submarine path="%ModDir%/Missions/WirePuzzle.sub" />
<Reputation identifier="location" amount="1" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
<TriggerEvent state="0" delay="5" eventidentifier="relaycrawler1" campaignonly="true" />
</RelayRepair>
<RelayRepair identifier="relayrepair4" textidentifier="relayrepair" tags="relayrepair, mlc" type="GoTo" customType="CablePuzzle" commonness="4" reward="1000">
<message header="missionheader0.relayrepair" text="missionmessage0.relayrepair" />
<message header="missionheader1.relayrepair" text="missionmessage1.relayrepair" />
<Submarine path="%ModDir%/Missions/WirePuzzle.sub" />
<Reputation identifier="location" amount="1" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
<TriggerEvent state="0" delay="5" eventidentifier="relaycrawler2" campaignonly="true" />
</RelayRepair>
<RelayRepair identifier="relayrepair5" textidentifier="relayrepair" tags="relayrepair, mlc" type="GoTo" customType="CablePuzzle" commonness="2" reward="1000">
<message header="missionheader0.relayrepair" text="missionmessage0.relayrepair" />
<message header="missionheader1.relayrepair" text="missionmessage1.relayrepair" />
<Submarine path="%ModDir%/Missions/WirePuzzle.sub" />
<Reputation identifier="location" amount="1" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="0,0,256,256" color="243,146,55" />
<TriggerEvent state="0" delay="5" eventidentifier="relaycrawlerhusk" campaignonly="true" />
</RelayRepair>
<Triangulation identifier="triangulation" textidentifier="relayrepair" tags="triangulation, mlc" type="GoTo" customType="Triangulation" commonness="0" reward="0"></Triangulation>
</Missions>