Files
BarotraumaModServer/LocalMods/More Level Content/Missions/DistressMissions.xml
2026-06-09 00:42:10 +03:00

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48 KiBLFS
XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Missions tags="MLC, mission">
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Distress Escort Missions -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<DistressEscort identifier="distress_lostdivercave" textidentifier="distressmission" tags="distress, easy, mlc" type="GoTo" customType="DistressEscort" commonness="8" reward="1500" successmessage="distress.lostdiversuccess">
<Characters spawntype="Cave" hostile="false">
<Item from="mlc_distress_npcs" identifier="lostdiver" allowordering="true" />
</Characters>
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
</DistressEscort>
<DistressEscort identifier="distress_lostdiverwreck" textidentifier="distressmission" tags="distress, easy, mlc" type="GoTo" customType="DistressEscort" commonness="5" reward="1500" requirewreck="true" successmessage="distress.lostdiversuccess">
<Characters spawntype="Wreck" hostile="false">
<Item from="mlc_distress_npcs" identifier="lostdiver" allowordering="true" />
</Characters>
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
</DistressEscort>
<DistressEscort identifier="distress_lostdiverruin" textidentifier="distressmission" tags="distress, medium, mlc" type="GoTo" customType="DistressEscort" commonness="4" reward="1500" requireruin="true" successmessage="distress.lostdiversuccess">
<Characters spawntype="Ruin" hostile="false">
<Item from="mlc_distress_npcs" identifier="insanediver" allowordering="true" />
</Characters>
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
</DistressEscort>
<DistressEscort identifier="distress_lostdiverabyss" textidentifier="distressmission" tags="distress, hard, mlc" type="GoTo" customType="DistressEscort" commonness="2" reward="2000" successmessage="distress.lostdiversuccess">
<Characters spawntype="AbyssCave" hostile="false">
<Item from="mlc_distress_npcs" identifier="abyssdiver" allowordering="true" />
</Characters>
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
</DistressEscort>
<!--DistressEscort
identifier="distress_pirateambushcave"
textidentifier="distressmission"
tags="distress, medium, mlc"
type="GoTo"
customType="DistressEscort"
commonness="1"
reward="0"
successmessage="distress.pirateambushsuccess">
<Characters
spawntype="Cave"
hostile="true">
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
</Characters>
<Icon
texture="%ModDir%/Missions/Icons.png"
sourcerect="256,0,256,256"
color="255,106,106" />
<Reputation
identifier="location"
amount="3" amountforopposingfaction="-1" />
</DistressEscort>
<DistressEscort
identifier="distress_pirateambushwreck"
textidentifier="distressmission"
tags="distress, medium, mlc"
type="GoTo"
customType="DistressEscort"
commonness="1"
reward="0"
requirewreck="true"
successmessage="distress.pirateambushsuccess">
<Characters
spawntype="Wreck"
hostile="true">
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
<Item
from="mlc_distress_npcs"
identifier="piratediver"
minmoney="500"
maxmoney="1000" />
</Characters>
<Reputation
identifier="location"
amount="3" amountforopposingfaction="-1" />
<Icon
texture="%ModDir%/Missions/Icons.png"
sourcerect="256,0,256,256"
color="255,106,106" />
</DistressEscort-->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Distress Shuttle Missions -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<DistressSubmarine identifier="distress_shiprescue0" textidentifier="distressmission" tags="distress, mlc, easy" type="GoTo" customType="DistressSubmarine" commonness="8" reward="2500" crewsurviveidentifier="distress.submarinesuccess.crew" subsalvagedidentifer="distress.submarinesuccess.sub" revealedFailureidentifer="distress.submarinefail" minleveldifficulty="0" maxleveldifficulty="20">
<Submarine path="Content/Submarines/Selkie.sub" />
<monsters commonness="100">
<monster character="Crawler" min="1" max="2" />
</monsters>
<Characters>
<Item from="mlc_distress_npcs" identifier="shuttlecaptain" allowordering="true" isCaptain="true" payout="150" color="250,164,107" />
<Item from="outpostnpcs1" identifier="commoner" allowordering="true" payout="500" />
</Characters>
<message text="missionmessage0.distress_shiprescue" />
<message text="missionmessage1.distress_shiprescue" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<TriggerEvent state="1" delay="20" eventidentifier="hint_jumpstarter" />
<TriggerEvent state="2" delay="20" eventidentifier="hint_jumpstarter" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressSubmarine>
<DistressSubmarine identifier="distress_shiprescue1" textidentifier="distressmission" tags="distress, mlc, medium" type="GoTo" customType="DistressSubmarine" commonness="8" reward="3500" crewsurviveidentifier="distress.submarinesuccess.crew" subsalvagedidentifer="distress.submarinesuccess.sub" revealedFailureidentifer="distress.submarinefail" minleveldifficulty="20" maxleveldifficulty="40">
<Submarine path="Content/Submarines/Venture.sub" />
<monsters commonness="100">
<monster character="Crawler" min="3" max="6" />
</monsters>
<monsters commonness="50">
<monster character="Mudraptor" min="1" max="2" />
<monster character="Mudraptor_unarmored" min="1" max="3" />
</monsters>
<monsters commonness="40">
<monster character="Husk" min="4" max="7" />
</monsters>
<monsters commonness="20">
<monster character="Tigerthresher" min="1" max="3" />
<monster character="Bonethresher" min="1" max="2" />
</monsters>
<Characters>
<Item from="mlc_distress_npcs" identifier="shuttlecaptain" allowordering="true" isCaptain="true" payout="250" color="250,164,107" />
<Item from="escortnpcs1" identifier="vip" allowordering="true" payout="1000" />
<Item from="escortnpcs1" identifier="securitynpc" allowordering="true" payout="250" />
</Characters>
<message text="missionmessage0.distress_shiprescue" />
<message text="missionmessage1.distress_shiprescue" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<TriggerEvent state="1" delay="20" eventidentifier="hint_jumpstarter" />
<TriggerEvent state="2" delay="20" eventidentifier="hint_jumpstarter" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressSubmarine>
<DistressSubmarine identifier="distress_shiprescue2" textidentifier="distressmission" tags="distress, mlc, hard" type="GoTo" customType="DistressSubmarine" commonness="5" reward="4500" crewsurviveidentifier="distress.submarinesuccess.crew" subsalvagedidentifer="distress.submarinesuccess.sub" revealedFailureidentifer="distress.submarinefail" minleveldifficulty="40">
<Submarine path="Content/Submarines/Hemulen.sub" />
<monsters commonness="100">
<monster character="Crawler" min="4" max="8" />
</monsters>
<monsters commonness="50">
<monster character="Mudraptor" min="2" max="3" />
<monster character="Mudraptor_unarmored" min="1" max="3" />
</monsters>
<monsters commonness="40">
<monster character="Husk" min="8" max="10" />
</monsters>
<monsters commonness="20">
<monster character="Tigerthresher" min="2" max="4" />
<monster character="Bonethresher" min="1" max="2" />
</monsters>
<Characters>
<Item from="mlc_distress_npcs" identifier="shuttlecaptain" allowordering="true" isCaptain="true" payout="250" color="250,164,107" />
<Item from="outpostnpcs1" identifier="commoner" allowordering="true" payout="500" />
<Item from="escortnpcs1" identifier="vip" allowordering="true" payout="1000" />
<Item from="escortnpcs1" identifier="vip" allowordering="true" payout="2000" />
<Item from="escortnpcs1" identifier="securitynpc" allowordering="true" payout="250" />
<Item from="escortnpcs1" identifier="securitynpc" allowordering="true" payout="250" />
</Characters>
<message text="missionmessage0.distress_shiprescue" />
<message text="missionmessage1.distress_shiprescue" />
<TriggerEvent state="1" delay="20" eventidentifier="hint_jumpstarter" />
<TriggerEvent state="2" delay="20" eventidentifier="hint_jumpstarter" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<TriggerEvent state="0" delay="5" eventidentifier="hint_jumpstarter" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressSubmarine>
<DistressSubmarine identifier="distress_shiprescue_clown" textidentifier="distressmission" tags="distress, mlc, medium" type="GoTo" customType="DistressSubmarine" commonness="3" reward="3500" crewsurviveidentifier="distress.submarinesuccess.crew" subsalvagedidentifer="distress.submarinesuccess.sub" revealedFailureidentifer="distress.submarinefail">
<Submarine path="Content/Submarines/Venture.sub" />
<Characters>
<Item from="mlc_distress_npcs" identifier="cuffedshuttlecaptain" allowordering="true" isCaptain="true" payout="200" color="250,164,107" />
</Characters>
<message text="missionmessage0.distress_shiprescue" />
<message text="missionmessage1.distress_shiprescue" />
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<TriggerEvent state="0" delay="5" eventidentifier="shuttle_clown" campaignonly="true" />
<TriggerEvent state="1" delay="20" eventidentifier="hint_jumpstarter" />
<TriggerEvent state="2" delay="20" eventidentifier="hint_jumpstarter" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressSubmarine>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Distress Ghostship Missions -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<!-- Bandit -->
<DistressGhostship identifier="distress_ghostship_bandit_easy" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="5" reward="0" successmessage="distress.success.distress_ghostship_bandit1" minleveldifficulty="0" maxleveldifficulty="20">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="40" />
<Sub path="Content/Submarines/Dugong.sub" commonness="35" />
<Sub path="Content/Submarines/Camel.sub" commonness="25" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
<Item prefab="explosion" count="2" preferedhull="roomname.commandroom" />
</Decals>
<!--DamageDevices>
<Item tag="command" condition="0" all="true" />
<Item tag="engine" condition="0" all="true" />
</DamageDevices-->
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_bandit_2_easy" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_bandit_easy2" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="5" reward="0" successmessage="distress.success.distress_ghostship_bandit1" minleveldifficulty="10" maxleveldifficulty="30">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="25" />
<Sub path="Content/Submarines/Dugong.sub" commonness="50" />
<Sub path="Content/Submarines/Camel.sub" commonness="25" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
<Item prefab="explosion" count="2" preferedhull="roomname.commandroom" />
</Decals>
<!--DamageDevices>
<Item tag="command" condition="0" all="true" />
<Item tag="engine" condition="0" all="true" />
</DamageDevices-->
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_bandit_4_easy" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_bandit_medium" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="4" reward="0" successmessage="distress.success.distress_ghostship_bandit1" minleveldifficulty="20" maxleveldifficulty="40">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="25" />
<Sub path="Content/Submarines/Dugong.sub" commonness="50" />
<Sub path="Content/Submarines/Camel.sub" commonness="25" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="500" maxmoney="1000" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
<Item prefab="explosion" count="2" preferedhull="roomname.commandroom" />
</Decals>
<!--DamageDevices>
<Item tag="command" condition="0" all="true" />
<Item tag="engine" condition="0" all="true" />
</DamageDevices-->
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_bandit_4_easy" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_bandit_medium1" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="4" reward="0" successmessage="distress.success.distress_ghostship_bandit1" minleveldifficulty="20" maxleveldifficulty="40">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="25" />
<Sub path="Content/Submarines/Dugong.sub" commonness="50" />
<Sub path="Content/Submarines/Camel.sub" commonness="25" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="500" maxmoney="1000" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
<Item prefab="explosion" count="2" preferedhull="roomname.commandroom" />
</Decals>
<!--DamageDevices>
<Item tag="command" condition="0" all="true" />
<Item tag="engine" condition="0" all="true" />
</DamageDevices-->
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_bandit_4_medium" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_bandit_hard1" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="4" reward="0" successmessage="distress.success.distress_ghostship_bandit1" minleveldifficulty="20" maxleveldifficulty="40">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="25" />
<Sub path="Content/Submarines/Dugong.sub" commonness="50" />
<Sub path="Content/Submarines/Camel.sub" commonness="25" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="500" maxmoney="1000" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="gunshotwound" randomLimb="true" randomStrength="true" count="4" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
<Item prefab="explosion" count="2" preferedhull="roomname.commandroom" />
</Decals>
<!--DamageDevices>
<Item tag="command" condition="0" all="true" />
<Item tag="engine" condition="0" all="true" />
</DamageDevices-->
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_bandit_5_hard" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<!-- Husk -->
<DistressGhostship identifier="distress_ghostship_husks" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="5" reward="0" successmessage="distress.success.distress_ghostship_husks" minleveldifficulty="20">
<Submarines>
<Sub path="Content/Submarines/Camel.sub" commonness="1" />
<Sub path="Content/Submarines/Orca.sub" commonness="1" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<!-- Husks -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="1" maxmoney="1" alive="true">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="200" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_clown" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<!-- Corpses -->
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
<Affliction identifier="huskinfectionresistance" strength="80" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_medic" minmoney="50" maxmoney="100" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
<Affliction identifier="huskinfectionresistance" strength="80" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_husks" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_husks1" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="5" reward="0" successmessage="distress.success.distress_ghostship_husks" minleveldifficulty="40">
<Submarines>
<Sub path="Content/Submarines/Azimuth.sub" commonness="1" />
<Sub path="Content/Submarines/Orca.sub" commonness="1" />
<Sub path="Content/Submarines/Typhon.sub" commonness="1" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<!-- Husks -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="1" maxmoney="1" alive="true">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="100" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="1" maxmoney="1" alive="true">
<Affliction identifier="huskinfection" strength="200" />
<Affliction identifier="internaldamage" strength="199" />
<Affliction identifier="stun" strength="1" />
</Item>
<!-- Corpses -->
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="100" maxmoney="300" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
<Affliction identifier="huskinfectionresistance" strength="80" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_medic" minmoney="50" maxmoney="100" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
<Affliction identifier="huskinfectionresistance" strength="80" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_husks" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_husks" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<!-- Special -->
<DistressGhostship identifier="distress_ghostship_crawlers" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="3" reward="0" successmessage="distress.success.distress_ghostship_crawlers" minleveldifficulty="0">
<Submarines floodtargets="roomname.reactorroom, roomname.subbottomright" minfloodpercentage="0.1" maxfloodpercentage="0.15">
<Sub path="%ModDir%/Missions/barsuk_monster.sub" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<!-- Corpses -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="bitewounds" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_husks" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_crawlernest" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_prisonbreak" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="4" reward="0" successmessage="distress.success.distress_ghostship_prisonbreak" minleveldifficulty="15" maxleveldifficulty="40">
<Submarines traveltarget="Start">
<Sub path="Content/Submarines/Venture.sub" />
<Sub path="Content/Submarines/Hemulen.sub" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<!-- Corpses -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="lacerations" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="blunttrauma" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="lacerations" randomLimb="true" randomStrength="true" count="6" />
<Affliction identifier="blunttrauma" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_prisonbreak" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_prisonbreak1" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="3" reward="0" successmessage="distress.success.distress_ghostship_prisonbreak" minleveldifficulty="30">
<Submarines traveltarget="Start">
<Sub path="Content/Submarines/Dugong.sub" commonness="50" />
</Submarines>
<Reputation identifier="location" amount="3" amountforopposingfaction="-1" />
<Characters>
<!-- Corpses -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="false">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="lacerations" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="blunttrauma" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="25" maxmoney="70" alive="false">
<Affliction identifier="lacerations" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="blunttrauma" randomLimb="true" randomStrength="true" count="4" />
<Affliction identifier="bleeding" randomLimb="true" randomStrength="true" count="3" />
</Item>
</Characters>
<Decals>
<Item prefab="blood" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_prisonbreak1" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_alienship" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="1" reward="0" successmessage="distress.success.distress_ghostship_alienship" minleveldifficulty="30">
<Submarines floodtargets="roomname.armory" minfloodpercentage="1" maxfloodpercentage="1">
<Sub path="%ModDir%/Missions/dugong_alien.sub" />
</Submarines>
<Characters>
<!-- Insane -->
<Item from="mlc_distress_corpses" identifier="distress_captain" minmoney="100" maxmoney="300" alive="true" team="none">
<AdditionalItems>
<Item identifier="captains_notebook" />
</AdditionalItems>
<Affliction identifier="psychosis" strength="100" />
<Affliction identifier="deliriuminepoisoning" strength="100" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_officer" minmoney="25" maxmoney="70" alive="true" team="none">
<Affliction identifier="psychosis" strength="100" />
<Affliction identifier="deliriuminepoisoning" strength="100" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_engineer" minmoney="25" maxmoney="70" alive="true" team="none">
<Affliction identifier="psychosis" strength="100" />
<Affliction identifier="deliriuminepoisoning" strength="100" />
</Item>
<Item from="mlc_distress_corpses" identifier="distress_mechanic" minmoney="25" maxmoney="70" alive="true" team="none">
<Affliction identifier="psychosis" strength="100" />
<Affliction identifier="deliriuminepoisoning" strength="100" />
</Item>
<Item from="outpostnpcs1" identifier="researcher" minmoney="25" maxmoney="70" alive="true" team="none">
<Affliction identifier="psychosis" strength="100" />
<Affliction identifier="deliriuminepoisoning" strength="100" />
</Item>
</Characters>
<Decals>
<Item prefab="blackblood" count="20" />
<Item prefab="burnt" count="4" preferedhull="roomname.medbay" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.distress_ghostship_bandit1" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_fractal" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<DistressGhostship identifier="distress_ghostship_clowns" textidentifier="distressmission" tags="distress, mlc" type="GoTo" customType="DistressGhostship" commonness="2" reward="0" successmessage="distress.success.clowns" minleveldifficulty="0">
<Submarines>
<Sub path="Content/Submarines/Barsuk.sub" commonness="100" />
</Submarines>
<Decals>
<Item prefab="fruitsplatter_red" count="20" />
<Item prefab="fruitsplatter_green" count="20" />
<Item prefab="fruitsplatter_blue" count="20" />
<Item prefab="fruitsplatter_black" count="20" />
<Item prefab="fruitsplatter_white" count="20" />
</Decals>
<message header="missionheader0.distress_ghostship" text="missionmessage0.distress_ghostship" />
<message header="missionheader1.distress_ghostship" text="missionmessage1.quiet" />
<TriggerEvent state="0" delay="5" eventidentifier="distress_ghostship_clowns" campaignonly="true" />
<Icon texture="%ModDir%/Missions/Icons.png" sourcerect="256,0,256,256" color="255,106,106" />
</DistressGhostship>
<!--DistressGhostship
identifier="distress_ghostship_outoffuel"
textidentifier="distressmission"
tags="distress, mlc"
type="GoTo"
customType="DistressGhostship"
commonness="10"
reward="0"
successmessage="distress.success.outoffuel">
<Reputation
identifier="location"
amount="3" amountforopposingfaction="-1" />
<Submarines floodtargets="roomname.commandroom, roomname.medbay"
minfloodpercentage="0.05" maxfloodpercentage="0.10" travelTarget="Start"
allowstealing="false">
<Sub path="Content/Submarines/Humpback.sub" commonness="100" />
</Submarines>
<RemoveItems>
<Item tag="reactorfuel" />
</RemoveItems>
<Decals>
<Item prefab="blood" count="40" />
</Decals>
<TagDevices>
<Item identifier="reactor1" tag="distress_reactor" />
</TagDevices>
<Characters>
<Item
from="mlc_special_npcs"
identifier="captain_dakota"
alive="true">
</Item>
<Item
from="mlc_distress_corpses"
identifier="distress_mechanic"
alive="false">
<Affliction identifier="bitewounds" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="lacerations" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bleeding" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bloodloss"
randomStrength="true" />
</Item>
<Item
from="mlc_distress_corpses"
identifier="distress_officer"
alive="false">
<Affliction identifier="bitewounds" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="lacerations" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bleeding" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bloodloss"
randomStrength="true" />
</Item>
<Item
from="mlc_distress_corpses"
identifier="distress_medic"
alive="false">
<Affliction identifier="bitewounds" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="lacerations" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bleeding" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bloodloss"
randomStrength="true" />
</Item>
<Item
from="mlc_distress_corpses"
identifier="distress_assistant"
alive="false">
<Affliction identifier="bitewounds" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="lacerations" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bleeding" randomLimb="true"
randomStrength="true"
amount="4" />
<Affliction identifier="bloodloss"
randomStrength="true" />
</Item>
</Characters>
<TriggerEvent state="0" delay="5" eventidentifier="distress_outofuel"
campaignonly="true" />
<Icon
texture="%ModDir%/Missions/Icons.png"
sourcerect="256,0,256,256"
color="255,106,106" />
</DistressGhostship-->
<!--DistressOutpost
identifier="distress_outpost"
textidentifier="distressmission"
tags="distress, mlc"
type="GoTo"
customType="DistressOutpost"
commonness="1"
reward="1000">
<OutpostGenParams identifier="site_02" />
<DecoItems>
<Item
path="%ModDir%/Map/Deco/cavedeco_lightpost.sub" />
<Item
path="%ModDir%/Map/Deco/cavedeco_lightpost.sub" />
<Item
path="%ModDir%/Map/Deco/cavedeco_lightpost.sub" />
<Item
path="%ModDir%/Map/Deco/cavedeco_lightpost.sub" />
<Item
path="%ModDir%/Map/Deco/cavedeco_lightpost.sub" />
</DecoItems>
<Entrance
path="%ModDir%/Map/Deco/cavedeco_entrance.sub" />
<Icon
texture="%ModDir%/Missions/Icons.png"
sourcerect="256,0,256,256"
color="255,106,106" />
</DistressOutpost-->
</Missions>