639 lines
44 KiBLFS
XML
Executable File
639 lines
44 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Randomevents>
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<EventPrefabs>
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<ScriptedEvent identifier="mfempty">
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<GoTo name="none" />
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<Label name="none" />
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</ScriptedEvent>
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<ScriptedEvent identifier="revealresearch">
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<RevealMapFeatureAction mapfeatureidentifier="abyssresearch" />
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</ScriptedEvent>
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<ScriptedEvent identifier="revealtrader">
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<RevealMapFeatureAction mapfeatureidentifier="autotrader_weapons" />
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</ScriptedEvent>
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<ScriptedEvent identifier="revealclown">
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<RevealMapFeatureAction mapfeatureidentifier="clownstation" />
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</ScriptedEvent>
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<!--
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Clown Rep Check
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-->
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<ScriptedEvent identifier="sectoyhammer_clownrepcheck">
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<CheckReputationAction targettype="faction" identifier="clowns" condition="gte 80">
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<Success>
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<GoTo name="end" />
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</Success>
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<Failure>
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<GoTo name="explode" />
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</Failure>
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</CheckReputationAction>
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<Label name="explode" />
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<RemoveItemAction targettag="statuseffectentity" />
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<StatusEffectAction targettag="statuseffectuser">
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<StatusEffect target="This">
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<sound file="%ModDir%/Sounds/womp.ogg" range="500" />
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</StatusEffect>
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</StatusEffectAction>
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<StatusEffectAction targettag="statuseffectuser">
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<StatusEffect target="This">
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<Explosion range="5.0" stun="5" force="200.0" flames="false" severlimbsprobability="0" flash="true" shockwave="false" sparks="true" underwaterbubble="false">
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<Affliction identifier="lacerations" strength="5" dividebylimbcount="false" />
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</Explosion>
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</StatusEffect>
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</StatusEffectAction>
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<Label name="end" />
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</ScriptedEvent>
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<!--
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AUTO TRADER EVENTS
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-->
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<ScriptedEvent identifier="autotrader_overdose">
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<CheckDataAction identifier="autotrader_overdose" condition="eq true">
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<Success>
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<!-- do nothing -->
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</Success>
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<Failure>
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<TagAction criteria="player" tag="player" />
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<!-- Spawn in the guy -->
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="addict" spawnpointtag="autotrader" spawnlocation="any" targettag="patient" SpawnPointType="Human" requirespawnpointtag="true" team="FriendlyNPC" />
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<AfflictionAction targettag="patient" affliction="opiateoverdose" strength="0.6" MultiplyByMaxVitality="true" />
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<AfflictionAction targettag="patient" affliction="opiateaddiction" strength="1" MultiplyByMaxVitality="true" />
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<AfflictionAction targettag="patient" affliction="oxygenlow" strength="1" MultiplyByMaxVitality="true" />
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<AfflictionAction targettag="patient" affliction="stun" strength="0.1" MultiplyByMaxVitality="true" />
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<GodModeAction targettag="patient" enabled="true" />
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<!-- Turn off god mode when a player gets close, go fast!! -->
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<TriggerAction target1tag="patient" target2tag="player" disableiftargetincapacitated="false" radius="400" waitforinteraction="false" />
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<GodModeAction targettag="patient" enabled="false" />
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<SetDataAction identifier="autotrader_overdose" value="true" />
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<ConversationAction SpeakerTag="patient" text="mapfeature.autotraderoverdose.c1" eventsprite="mechanic" continueconversation="true">
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<Option text="MapFeature.autotraderoverdose.o1">
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<ConversationAction text="MapFeature.autotraderoverdose.o1.c1" />
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<NPCChangeTeamAction npctag="patient" teamid="Team1" addtocrew="true" />
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</Option>
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<Option text="MapFeature.autotraderoverdose.o2">
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<ConversationAction text="MapFeature.autotraderoverdose.o2.c1" />
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</Option>
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</ConversationAction>
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</Failure>
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</CheckDataAction>
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</ScriptedEvent>
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<ScriptedEvent identifier="autotrader_crawler">
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<SpawnAction speciesname="crawler" spawnpointtag="autotrader" spawnlocation="any" SpawnPointType="Enemy" requirespawnpointtag="true" />
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<SpawnAction speciesname="crawler" spawnpointtag="autotrader" spawnlocation="any" SpawnPointType="Enemy" requirespawnpointtag="true" />
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</ScriptedEvent>
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<ScriptedEvent identifier="autotrader_huskcrawler">
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<SpawnAction speciesname="Crawlerhusk" spawnpointtag="autotrader" spawnlocation="any" SpawnPointType="Enemy" requirespawnpointtag="true" />
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<SpawnAction speciesname="Crawlerhusk" spawnpointtag="autotrader" spawnlocation="any" SpawnPointType="Enemy" requirespawnpointtag="true" />
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</ScriptedEvent>
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<!--
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WAYSATION EVENTS
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-->
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<!-- Husk outbreak -->
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<ScriptedEvent identifier="waystation_husk">
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="waystation_security" spawnpointtag="waystation" spawnlocation="any" targettag="sec" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="watchman" spawnpointtag="waystation_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="waystation_commoner" spawnpointtag="waystation" spawnlocation="any" targettag="commoner1" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="waystation_commoner" spawnpointtag="waystation" spawnlocation="any" targettag="commoner2" requirespawnpointtag="true" team="FriendlyNPC" />
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<TagAction criteria="itemtag:admindoor" tag="door" />
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<TagAction criteria="player" tag="players" />
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<StatusEffectAction targettag="door">
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<StatusEffect target="This" Stuck="100" setvalue="true" />
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</StatusEffectAction>
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<!-- Husk the npcs -->
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<AfflictionAction targettag="sec" affliction="huskinfection" strength="400" />
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<AfflictionAction targettag="commoner1" affliction="huskinfection" strength="400" />
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<AfflictionAction targettag="commoner2" affliction="huskinfection" strength="400" />
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<AfflictionAction targettag="sec" affliction="internaldamage" strength="100" />
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<AfflictionAction targettag="commoner1" affliction="internaldamage" strength="100" />
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<AfflictionAction targettag="commoner2" affliction="internaldamage" strength="100" />
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<AfflictionAction targettag="sec" affliction="stun" strength="1" />
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<AfflictionAction targettag="commoner1" affliction="stun" strength="1" />
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<AfflictionAction targettag="commoner2" affliction="stun" strength="1" />
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_waystation" spawnpointtag="waystation" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_waystation" spawnpointtag="waystation" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
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<NPCChangeTeamAction npctag="cultist" teamid="Team2" />
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<Label name="checkhusks" />
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<ClearTagAction tag="trigger_player" />
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<TriggerAction target1tag="players" target2tag="door" waitforinteraction="true" applytotarget1="trigger_player" />
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<CheckConditionalAction targettag="cultist" IsDead="true">
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<Failure>
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<GoTo name="killhusks" />
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</Failure>
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<Success>
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<GoTo name="huskskilled" />
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</Success>
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</CheckConditionalAction>
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<Label name="killhusks" />
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<ConversationAction speakertag="admin" targettag="trigger_player" endeventifinterrupted="false" text="EventText.waystation_husk.c1" waitforinteraction="false" eventsprite="" />
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<GoTo name="checkhusks" />
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<Label name="huskskilled" />
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<ConversationAction speakertag="admin" targettag="trigger_player" endeventifinterrupted="false" text="EventText.waystation_husk.c2" waitforinteraction="false" eventsprite="" />
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<StatusEffectAction targettag="door">
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<StatusEffect target="This" Stuck="0" setvalue="true" />
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</StatusEffectAction>
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<ClearTagAction tag="trigger_player" />
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<ConversationAction speakertag="admin" endeventifinterrupted="false" text="EventText.waystation_husk.c3" waitforinteraction="true" eventsprite="officeinside" />
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<MoneyAction amount="4000" />
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<GiveExpAction amount="500" targettag="players" />
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</ScriptedEvent>
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<!-- Reveals a research station -->
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<ScriptedEvent identifier="waystation_revealresearch">
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<TriggerEventAction identifier="waystation_basenpcs" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnpointtag="waystation" spawnlocation="any" targettag="researcher" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
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<TagAction criteria="crew" tag="crew" />
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<TriggerAction target1tag="researcher" target2tag="crew" radius="800" />
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<ConversationAction text="EventText.waystation_revealresearch.c1" speakertag="researcher" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="mechanic">
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<Option text="EventText.waystation_revealresearch.o1">
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<ConversationAction text="EventText.waystation_revealresearch.o1.c1" targettag="triggerer_player" endeventifinterrupted="false" />
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<RevealMapFeatureAction mapfeatureidentifier="abyssresearch" />
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</Option>
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<Option text="EventText.waystation_revealresearch.o2">
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<ConversationAction text="EventText.waystation_revealresearch.o2.c1" targettag="triggerer_player" endeventifinterrupted="false" />
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</Option>
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</ConversationAction>
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</ScriptedEvent>
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<!-- Reveals a clown theatre -->
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<ScriptedEvent identifier="waystation_revealtheatre">
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<TriggerEventAction identifier="waystation_basenpcs" />
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<TagAction criteria="player" tag="player" />
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<TagAction criteria="itemtag:waystation_noticeboard" tag="ad" />
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<TriggerAction target1tag="player" target2tag="ad" waitforinteraction="true" applytotarget1="reader" />
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<ConversationAction text="EventText.waystation_revealtheatre.c1" invokertag="reader" endeventifinterrupted="false" eventsprite="noticeboard" />
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<RevealMapFeatureAction mapfeatureidentifier="clownstation" />
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</ScriptedEvent>
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<ScriptedEvent identifier="waystation_cargoad">
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<TriggerEventAction identifier="waystation_basenpcs" />
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<TagAction criteria="player" tag="player" />
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<TagAction criteria="itemtag:waystation_noticeboard" tag="ad" />
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<TriggerAction target1tag="player" target2tag="ad" waitforinteraction="true" applytotarget1="reader" />
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<ConversationAction text="EventText.waystation_cargoad.c1" invokertag="reader" endeventifinterrupted="false" eventsprite="noticeboard" />
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<MissionAction MissionTag="cargo" UnlockFurtherOnMap="true" MinLocationDistance="2" />
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</ScriptedEvent>
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<ScriptedEvent identifier="waystation_basenpcs">
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="securitynpccoalition" spawnpointtag="waystation" spawnlocation="any" targettag="sec" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="watchman" spawnpointtag="waystation_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="commoner" spawnpointtag="waystation" spawnlocation="any" targettag="commoner1" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="commoner" spawnpointtag="waystation" spawnlocation="any" targettag="commoner2" requirespawnpointtag="true" team="FriendlyNPC" />
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</ScriptedEvent>
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<!--
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CLOWN SHOWS
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-->
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<!-- Watch a clown explode -->
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<ScriptedEvent identifier="clownstation_preformanceofalifetime">
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownsecurity" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Clown admin -->
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownadmin" spawnpointtag="clownstation_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
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<TagAction criteria="crew" tag="crew" />
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<TriggerAction target1tag="admin" target2tag="crew" radius="800" />
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.c1" speakertag="admin" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="clown">
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<Option text="EventText.clownstation_preformanceofalifetime.o1">
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.o1.c1" targettag="triggerer_player" endeventifinterrupted="false">
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<Option text="EventText.clownstation_preformanceofalifetime.o1.o1">
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.o1.o1.c1" targettag="triggerer_player" />
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<GoTo name="show" />
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</Option>
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<Option text="EventText.clownstation_preformanceofalifetime.o1.o2">
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.o1.o2.c1" targettag="triggerer_player" />
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<GoTo name="end" />
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</Option>
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</ConversationAction>
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</Option>
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</ConversationAction>
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<Label name="show" />
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<TagAction criteria="itemtag:showseat" tag="seat" />
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<TriggerAction target1tag="triggerer_player" target2tag="seat" waitforinteraction="true" />
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<TriggerEventAction identifier="showstart" />
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.c2" targettag="triggerer_player" waitforinteraction="false" />
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="pagliacci" spawnpointtag="clownstation_showtime" spawnlocation="any" targettag="preformer" requirespawnpointtag="true" team="FriendlyNPC" />
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<NPCWaitAction npctag="preformer" wait="true" />
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<StatusEffectAction targettag="preformer">
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<StatusEffect target="This">
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<sound file="%ModDir%/Sounds/yes.ogg" range="500" />
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</StatusEffect>
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</StatusEffectAction>
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<StatusEffectAction targettag="preformer">
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<StatusEffect target="This">
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<Explosion range="100.0" stun="0" force="0.0" flames="true" flash="true" shockwave="false" sparks="true" underwaterbubble="false" />
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</StatusEffect>
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</StatusEffectAction>
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<ConversationAction eventsprite="Jestmaster" text="EventText.clownstation_preformanceofalifetime.c3" invokertag="triggerer_player" />
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<ConversationAction text="EventText.clownstation_preformanceofalifetime.c4" invokertag="triggerer_player" eventsprite="Jestmaster" />
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<!-- Drum roll? -->
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<StatusEffectAction targettag="preformer">
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<StatusEffect target="This">
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<sound file="%ModDir%/Sounds/confetti.ogg" range="500" />
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</StatusEffect>
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</StatusEffectAction>
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<StatusEffectAction targettag="preformer">
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<StatusEffect target="This">
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<Explosion range="5.0" stun="10" force="10000.0" flames="false" severlimbsprobability="1" flash="false" shockwave="false" sparks="false" underwaterbubble="false">
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<Affliction identifier="explosiondamage" strength="100" dividebylimbcount="false" />
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<Affliction identifier="explosiondamage" strength="100" dividebylimbcount="false" />
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<Affliction identifier="explosiondamage" strength="100" dividebylimbcount="false" />
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<Affliction identifier="explosiondamage" strength="100" dividebylimbcount="false" />
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</Explosion>
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</StatusEffect>
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</StatusEffectAction>
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<WaitAction time="2" />
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<StatusEffectAction targettag="preformer">
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<StatusEffect target="This">
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<sound file="%ModDir%/Sounds/vanish.ogg" range="500" />
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<RemoveCharacter />
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</StatusEffect>
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</StatusEffectAction>
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<WaitAction time="2" />
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<TriggerEventAction identifier="showstop" />
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<ReputationAction targettype="Faction" identifier="clowns" increase="5" />
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<Label name="end" />
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</ScriptedEvent>
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<!-- Watch two clowns beat each other up -->
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<ScriptedEvent identifier="clownstation_brawl">
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation_showtime" spawnlocation="any" targettag="clown1" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation_showtime" spawnlocation="any" targettag="clown2" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction itemidentifier="toyhammer" targetinventory="clown1" />
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<SpawnAction itemidentifier="toyhammer" targetinventory="clown2" />
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<CombatAction combatmode="offensive" npctag="clown1" enemytag="clown2" isinstigator="true" guardreaction="none" witnessreaction="none" />
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<CombatAction combatmode="offensive" npctag="clown2" enemytag="clown1" isinstigator="true" guardreaction="none" witnessreaction="none" />
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<TriggerEventAction identifier="showstart" />
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</ScriptedEvent>
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<!-- Unlock a clown escort mission -->
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<ScriptedEvent identifier="clownstation_unlockescort">
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownsecurity" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Clown admin -->
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownadmin" spawnpointtag="clownstation_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<TriggerEventAction identifier="clownstation_brawl" />
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<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
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<TagAction criteria="crew" tag="crew" />
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<TriggerAction target1tag="admin" target2tag="crew" radius="800" />
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<ConversationAction text="EventText.clownstation_unlockescort.c1" speakertag="admin" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="clown" />
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<MissionAction missiontag="escortcommonersclowns" requirefaction="clowns" />
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</ScriptedEvent>
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<!-- Unlock a clown wreck mission -->
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<ScriptedEvent identifier="clownstation_unlockwreck">
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownsecurity" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="clown" spawnpointtag="clownstation" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Clown admin -->
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="clownadmin" spawnpointtag="clownstation_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<TriggerEventAction identifier="clownstation_brawl" />
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<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
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<TagAction criteria="crew" tag="crew" />
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<TriggerAction target1tag="admin" target2tag="crew" radius="800" />
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<ConversationAction text="EventText.clownstation_unlockwreck.c1" speakertag="admin" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="clown" />
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<MissionAction missiontag="escortcommonersclowns" requirefaction="clowns" />
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</ScriptedEvent>
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<!-- Stage light management -->
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<ScriptedEvent identifier="showstart">
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<TriggerEventAction identifier="sloff" />
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<TriggerEventAction identifier="splon" />
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</ScriptedEvent>
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<ScriptedEvent identifier="showstop">
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<TriggerEventAction identifier="slon" />
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<TriggerEventAction identifier="sploff" />
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</ScriptedEvent>
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<ScriptedEvent identifier="sloff">
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<TagAction criteria="itemtag:stageroomlight" tag="stagelight" />
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<StatusEffectAction targettag="stagelight">
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<StatusEffect target="This" IsOn="false" setvalue="true" />
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</StatusEffectAction>
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</ScriptedEvent>
|
|
<ScriptedEvent identifier="slon">
|
|
<TagAction criteria="itemtag:stageroomlight" tag="stagelight" />
|
|
<StatusEffectAction targettag="stagelight">
|
|
<StatusEffect target="This" IsOn="true" setvalue="true" />
|
|
</StatusEffectAction>
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="sploff">
|
|
<TagAction criteria="itemtag:spotlight" tag="spotlight" />
|
|
<StatusEffectAction targettag="spotlight">
|
|
<StatusEffect target="This" IsOn="false" setvalue="true" />
|
|
</StatusEffectAction>
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="splon">
|
|
<TagAction criteria="itemtag:spotlight" tag="spotlight" />
|
|
<StatusEffectAction targettag="spotlight">
|
|
<StatusEffect target="This" IsOn="true" setvalue="true" />
|
|
</StatusEffectAction>
|
|
</ScriptedEvent>
|
|
<!--
|
|
|
|
ABYSS RESEARCH
|
|
|
|
-->
|
|
<!-- Deliver research papers to a nearby research outpost -->
|
|
<ScriptedEvent identifier="abyssresearch_mailman">
|
|
<TagAction criteria="player" tag="player" />
|
|
<TagAction criteria="crew" tag="crew" />
|
|
<TagAction criteria="itemtag:researchchair1" tag="chair1" />
|
|
<TagAction criteria="itemtag:researchchair2" tag="chair2" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnpointtag="abyssresearch_researcher" spawnlocation="any" targettag="researcher" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnpointtag="abyssresearch_researcher" spawnlocation="any" targettag="questgiver" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="reactoroperator" spawnpointtag="abyssresearch" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="securitynpccoalition" spawnpointtag="abyssresearch" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<NPCOperateItemAction npctag="questgiver" targettag="chair1" priority="70" />
|
|
<NPCOperateItemAction npctag="researcher" targettag="chair2" priority="70" />
|
|
<TriggerAction target1tag="questgiver" target2tag="player" applytotarget2="triggerer_player" radius="100" waitforinteraction="true" />
|
|
<ConversationAction text="MapFeature.abyssresearch.c1" eventsprite="Receptiondude" invokertag="triggerer_player" endeventifinterrupted="false" />
|
|
<SpawnAction ItemIdentifier="mailman_researchdata" TargetInventory="triggerer_player" />
|
|
<MissionAction MissionIdentifier="gotoresearch" minlocationdistance="2" CreateLocationIfNotFound="true" unlockfurtheronmap="true" locationtype="Research, City, Study" />
|
|
</ScriptedEvent>
|
|
<!-- TODO: Update the sprite used here -->
|
|
<ScriptedEvent identifier="mailman_delivery">
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnlocation="Outpost" targettag="researcher" team="FriendlyNPC" TargetModuleTags="research" />
|
|
<NPCWaitAction npctag="researcher" wait="true" />
|
|
<ConversationAction text="MapFeature.mailman.impatient" speakertag="researcher" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="Stuckinthemiddle1">
|
|
<Option text="MapFeature.mailman.waiting">
|
|
<ConversationAction text="MapFeature.mailman.exposition" targettag="triggerer_player" endeventifinterrupted="false">
|
|
<Option text="MapFeature.mailman.handover">
|
|
<GoTo name="check" />
|
|
</Option>
|
|
<Option text="MapFeature.mailman.later" endconversation="true">
|
|
<GoTo name="loop" />
|
|
</Option>
|
|
</ConversationAction>
|
|
</Option>
|
|
</ConversationAction>
|
|
<Label name="loop" />
|
|
<ClearTagAction tag="triggerer_player" />
|
|
<ConversationAction text="MapFeature.mailman.impatient" speakertag="researcher" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="Stuckinthemiddle1">
|
|
<Option text="MapFeature.mailman.handover">
|
|
<GoTo name="check" />
|
|
</Option>
|
|
<Option text="MapFeature.mailman.later" endconversation="true">
|
|
<GoTo name="loop" />
|
|
</Option>
|
|
</ConversationAction>
|
|
<Label name="check" />
|
|
<CheckItemAction itemidentifiers="mailman_researchdata" targettag="triggerer_player" applytagtoitem="data">
|
|
<Failure>
|
|
<ConversationAction text="MapFeature.mailman.missing" targettag="triggerer_player" />
|
|
<GoTo name="loop" />
|
|
</Failure>
|
|
<Success>
|
|
<GoTo name="end" />
|
|
</Success>
|
|
</CheckItemAction>
|
|
<Label name="end" />
|
|
<RemoveItemAction targettag="data" amount="1" />
|
|
<ConversationAction text="MapFeature.mailman.snatch" targettag="triggerer_player">
|
|
<Option text="MapFeature.mailman.payment">
|
|
<ConversationAction text="MapFeature.mailman.groan" targettag="triggerer_player">
|
|
<Option text="MapFeature.mailman.box">
|
|
<!-- Take the box -->
|
|
<ConversationAction text="MapFeature.mailman.sucker" targettag="triggerer_player" IgnoreInterruptDistance="true" ContinueAutomatically="true" />
|
|
<SpawnAction itemidentifier="psychosisartifact" targetinventory="triggerer_player" />
|
|
<CombatAction combatmode="Retreat" isinstigator="true" guardreaction="None" witnessreaction="None" npctag="researcher" enemytag="triggerer_player" />
|
|
<ReputationAction targettype="Faction" increase="5" identifier="huskcult" />
|
|
<GiveExpAction amount="500" targettag="crew" />
|
|
<MissionStateAction missionidentifier="gotoresearch" operation="set" state="2" />
|
|
</Option>
|
|
<Option text="MapFeature.mailman.marks">
|
|
<ConversationAction targettag="triggerer_player" text="MapFeature.mailman.lame" />
|
|
<MoneyAction targettag="triggerer_player" amount="4500" />
|
|
<GiveExpAction amount="500" targettag="crew" />
|
|
<ReputationAction targettype="Faction" increase="1" identifier="huskcult" />
|
|
<MissionStateAction missionidentifier="gotoresearch" operation="set" state="2" />
|
|
</Option>
|
|
</ConversationAction>
|
|
</Option>
|
|
<Option text="MapFeature.mailman.wasteoftime" endconversation="true">
|
|
<ReputationAction targettype="Faction" increase="10" identifier="huskcult" />
|
|
<MissionStateAction missionidentifier="gotoresearch" operation="set" state="2" />
|
|
</Option>
|
|
</ConversationAction>
|
|
</ScriptedEvent>
|
|
<!-- Spawns two abyss creatures nearby -->
|
|
<!--ScriptedEvent
|
|
identifier="abyssresearch_nasonovtesting">
|
|
<TagAction criteria="player" tag="player" />
|
|
<TagAction criteria="itemtag:researchdoor" tag="door" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1"
|
|
npcidentifier="researcher" spawnpointtag="abyssresearch"
|
|
spawnlocation="any" targettag="researcher"
|
|
requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1"
|
|
npcidentifier="researcher" spawnpointtag="abyssresearch"
|
|
spawnlocation="any" targettag="questgiver"
|
|
requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1"
|
|
npcidentifier="reactoroperator" spawnpointtag="abyssresearch"
|
|
spawnlocation="any"
|
|
requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1"
|
|
npcidentifier="securitynpccoalition" spawnpointtag="abyssresearch"
|
|
spawnlocation="any"
|
|
requirespawnpointtag="true" team="FriendlyNPC" />
|
|
|
|
<StatusEffectAction targettag="door">
|
|
<StatusEffect target="This" NonInteractable="true" setvalue="true" />
|
|
</StatusEffectAction>
|
|
<TriggerAction target1tag="player" target2tag="door" radius="100"
|
|
applytotarget1="trigger_player" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="You can hear a conversation on the other side of the door."
|
|
waitforinteraction="false" eventsprite="">
|
|
<Option text="Listen.">
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'Is it supposed to be glowing like that?'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'It's fine, the transport case keeps the meta-materials suppressed.'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'As long as the battery is charged, right?'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'Yes, now will you please hand me-'"
|
|
waitforinteraction="false" eventsprite="" continueautomatically="true" />
|
|
<DelayAction time="1" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'When was the last time the battery was changed?'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'Is that really important?'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="true"
|
|
text="'It would just make me feel better.'"
|
|
waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player"
|
|
endeventifinterrupted="false" continueconversation="false"
|
|
text="'Fine, but-... Oh shit.' The voice trails off, you can't make out the rest."
|
|
waitforinteraction="false" eventsprite="" />
|
|
</Option>
|
|
<Option text="I'm not one to eavesdrop." />
|
|
</ConversationAction>
|
|
<ClearTagAction tag="trigger_player" />
|
|
<ConversationAction targettag="trigger_player" speakertag="questgiver"
|
|
endeventifinterrupted="false" text="You can hear a conversation on the other side of the door." />
|
|
|
|
</ScriptedEvent-->
|
|
<!-- Teleport the researcher to an alien ruin? -->
|
|
<ScriptedEvent identifier="abyssresearch_teleportmishap">
|
|
<TagAction criteria="player" tag="player" />
|
|
<TagAction criteria="itemtag:researchdoor" tag="door" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnpointtag="abyssresearch_researcher" spawnlocation="any" targettag="researcher1" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="researcher" spawnpointtag="abyssresearch_researcher" spawnlocation="any" targettag="researcher2" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="reactoroperator" spawnpointtag="abyssresearch" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="securitynpccoalition" spawnpointtag="abyssresearch" spawnlocation="any" targettag="sec" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<StatusEffectAction targettag="door">
|
|
<StatusEffect target="This" NonInteractable="true" setvalue="true" />
|
|
</StatusEffectAction>
|
|
<TriggerAction target1tag="player" target2tag="door" radius="100" applytotarget1="trigger_player" />
|
|
<ConversationAction targettag="trigger_player" endeventifinterrupted="false" continueconversation="true" text="EventText.abyssresearch_teleportmishap.c1" waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player" endeventifinterrupted="false" continueconversation="true" text="EventText.abyssresearch_teleportmishap.c2" waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player" endeventifinterrupted="false" continueconversation="true" text="EventText.abyssresearch_teleportmishap.c3" waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player" endeventifinterrupted="false" continueconversation="true" text="EventText.abyssresearch_teleportmishap.c4" waitforinteraction="false" eventsprite="" />
|
|
<ConversationAction targettag="trigger_player" endeventifinterrupted="false" continueconversation="false" text="EventText.abyssresearch_teleportmishap.c5" waitforinteraction="false" eventsprite="" />
|
|
<SpawnAction itemidentifier="abyssresearch_alienobject" targettag="alienobject" targetinventory="researcher1" />
|
|
<TeleportCharacterAction TargetTag="researcher1" />
|
|
<TeleportCharacterAction TargetTag="researcher2" />
|
|
<StatusEffectAction targettag="trigger_player">
|
|
<StatusEffect target="This" duration="2">
|
|
<sound file="Content/Items/Weapons/Emp.ogg" range="1000" />
|
|
<Explosion range="3000.0" structuredamage="0" itemdamage="0" force="5" severlimbsprobability="0" flash="true" sparks="false" shockwave="false" flames="false" underwaterbubble="false" smoke="false" debris="false" flashduration="5" ignorecover="true">
|
|
<Affliction identifier="stun" strength="4" />
|
|
</Explosion>
|
|
</StatusEffect>
|
|
</StatusEffectAction>
|
|
<StatusEffectAction targettag="door">
|
|
<StatusEffect target="This" NonInteractable="false" setvalue="true" />
|
|
</StatusEffectAction>
|
|
<TagAction criteria="itemtag:researchroom" tag="researchroom" />
|
|
<NPCFollowAction npctag="sec" targettag="researchroom" follow="true" />
|
|
<WaitAction time="10" />
|
|
<ConversationAction speakertag="sec" invokertag="trigger_player" text="EventText.abyssresearch_teleportmishap.c6">
|
|
<Option text="EventText.abyssresearch_teleportmishap.o1">
|
|
<ConversationAction targettag="trigger_player" text="EventText.abyssresearch_teleportmishap.o1.c1">
|
|
<Option text="EventText.abyssresearch_teleportmishap.o1.o1">
|
|
<ConversationAction targettag="trigger_player" text="EventText.abyssresearch_teleportmishap.o1.o1.c1" />
|
|
<GoTo name="findbodies" />
|
|
</Option>
|
|
<Option text="EventText.abyssresearch_teleportmishap.o1.o2">
|
|
<ConversationAction targettag="trigger_player" continueconversation="false" text="EventText.abyssresearch_teleportmishap.o1.o2.c1" />
|
|
<GoTo name="end" />
|
|
</Option>
|
|
</ConversationAction>
|
|
</Option>
|
|
</ConversationAction>
|
|
<Label name="findbodies" />
|
|
<SpawnAction itemidentifier="sonarbeacon_abyssresearch" targettag="beacon1" targetinventory="researcher1" />
|
|
<SpawnAction itemidentifier="batterycell" targetinventory="beacon1" />
|
|
<EventObjectiveAction type="Add" identifier="abyssresearch.findbodies" />
|
|
<TriggerAction target1tag="researcher1" target2tag="player" waitforinteraction="true" disableiftargetincapacitated="false" selectontrigger="true" />
|
|
<EventObjectiveAction type="CompleteAndRemove" identifier="abyssresearch.findbodies" />
|
|
<EventObjectiveAction type="Add" identifier="abyssresearch.returnitem" />
|
|
<Label name="deliveritem" />
|
|
<ClearTagAction tag="trigger_player" />
|
|
<ConversationAction speakertag="sec" invokertag="trigger_player" text="EventText.abyssresearch_teleportmishap.c7">
|
|
<Option text="EventText.abyssresearch_teleportmishap.o2">
|
|
<CheckItemAction targettag="trigger_player" itemtags="alienobject">
|
|
<Failure>
|
|
<ConversationAction targettag="trigger_player" continueconversation="false" text="EventText.abyssresearch_teleportmishap.o2.c1" />
|
|
<GoTo name="deliveritem" />
|
|
</Failure>
|
|
<Success>
|
|
<RemoveItemAction targettag="alienobject" />
|
|
<EventObjectiveAction type="CompleteAndRemove" identifier="abyssresearch.returnitem" />
|
|
<ConversationAction targettag="trigger_player" text="EventText.abyssresearch_teleportmishap.o2.c2">
|
|
<Option text="EventText.abyssresearch_teleportmishap.o2.o1" endconversation="true">
|
|
<MoneyAction amount="5500" />
|
|
<GiveExpAction amount="500" targettag="player" />
|
|
</Option>
|
|
<Option text="EventText.abyssresearch_teleportmishap.o2.o2" endconversation="true">
|
|
<SpawnAction itemidentifier="alientrinket1" targetinventory="trigger_player" amount="2" />
|
|
<SpawnAction itemidentifier="alientrinket2" targetinventory="trigger_player" amount="2" />
|
|
<SpawnAction itemidentifier="alientrinket3" targetinventory="trigger_player" amount="2" />
|
|
</Option>
|
|
</ConversationAction>
|
|
</Success>
|
|
</CheckItemAction>
|
|
</Option>
|
|
<Option text="EventText.abyssresearch_teleportmishap.o3" endconversation="true">
|
|
<GoTo name="deliveritem" />
|
|
</Option>
|
|
</ConversationAction>
|
|
<Label name="xp" />
|
|
<TagAction criteria="crew" tag="crew" />
|
|
<GiveExpAction amount="1250" targettag="crew" />
|
|
<Label name="end" />
|
|
</ScriptedEvent>
|
|
<!--
|
|
|
|
HUSK CHURCH
|
|
escort1huskcult
|
|
-->
|
|
<ScriptedEvent identifier="huskchurch_experimentgonewrong">
|
|
<TagAction criteria="player" tag="players" />
|
|
<TagAction criteria="itemtag:experimentdoor" tag="door" />
|
|
<TagAction criteria="itemtag:lockdoor" tag="lock" />
|
|
<TagAction criteria="itemtag:safespot" tag="safespot" />
|
|
<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_security" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<!-- Husk Admin -->
|
|
<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_admin" spawnpointtag="huskchurch_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch_research" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" targettag="victim" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="commoner" spawnpointtag="huskchurch_research" spawnlocation="any" requirespawnpointtag="true" team="FriendlyNPC" targettag="victim" />
|
|
<SpawnAction speciesname="Husk" spawnpointtag="huskchurch_research" spawnlocation="any" requirespawnpointtag="true" />
|
|
<StatusEffectAction targettag="door">
|
|
<StatusEffect target="This" Stuck="100" setvalue="true" />
|
|
</StatusEffectAction>
|
|
<AfflictionAction targettag="victim" affliction="huskinfection" strength="80" />
|
|
<!-- Talk to admin -->
|
|
<!-- Interact with door -->
|
|
<TriggerAction />
|
|
<!-- Sealed in -->
|
|
<!-- Door opens -->
|
|
<!-- Fight husks -->
|
|
<!-- Recover item -->
|
|
<!-- Seal removed -->
|
|
<!-- Hand over item -->
|
|
<!-- Reward -->
|
|
<Label name="end" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="huskchurch_unlockescort">
|
|
<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_security" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<!-- Husk Admin -->
|
|
<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_admin" spawnpointtag="huskchurch_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
|
|
<TagAction criteria="crew" tag="crew" />
|
|
<TriggerAction target1tag="admin" target2tag="crew" radius="800" />
|
|
<ConversationAction text="EventText.huskchurch_unlockescort.c1" speakertag="admin" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="cultist" />
|
|
<MissionAction missiontag="escortcommonershuskcult" requirefaction="huskcult" />
|
|
</ScriptedEvent>
|
|
<ScriptedEvent identifier="huskchurch_cargo">
|
|
<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_security" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
|
|
<SpawnAction npcsetidentifier="outpostnpcs1" npcidentifier="huskcultist" spawnpointtag="huskchurch" spawnlocation="any" targettag="cultist" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Husk Admin -->
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<SpawnAction npcsetidentifier="mapfeaturenpc" npcidentifier="huskcultist_admin" spawnpointtag="huskchurch_admin" spawnlocation="any" targettag="admin" requirespawnpointtag="true" team="FriendlyNPC" />
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<!-- Use a trigger to stop the conversation bubble from appearing cross level -->
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<TagAction criteria="crew" tag="crew" />
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<TriggerAction target1tag="admin" target2tag="crew" radius="800" />
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<ConversationAction text="EventText.huskchurch_cargo.c1" speakertag="admin" invokertag="triggerer_player" endeventifinterrupted="false" eventsprite="cultist" />
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<MissionAction missiontag="cargohuskcult" requirefaction="huskcult" />
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</ScriptedEvent>
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</EventPrefabs>
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</Randomevents> |