Files
BarotraumaModServer/LocalMods/More Level Content/CSharp/Client/Missions/MissionNPCCollection.cs
2026-06-09 00:42:10 +03:00

49 lines
1.8 KiBLFS
C#
Executable File

using Barotrauma.Networking;
using Barotrauma;
using MoreLevelContent.Shared;
namespace MoreLevelContent.Missions
{
// Client
partial class MissionNPCCollection
{
internal void Read(IReadMessage msg)
{
bool hasCharacters = msg.ReadBoolean();
if (!hasCharacters)
{
Log.Debug("Mission has no characters");
return;
}
byte characterCount = msg.ReadByte();
for (int i = 0; i < characterCount; i++)
{
Character character = Character.ReadSpawnData(msg);
bool allowOrdering = msg.ReadBoolean();
characters.Add(character);
if (allowOrdering)
{
_ = GameMain.GameSession.CrewManager.AddCharacterToCrewList(character);
Log.InternalDebug($"Added character {character.Name} to crew list");
}
ushort itemCount = msg.ReadUInt16();
for (int j = 0; j < itemCount; j++)
{
Item.ReadSpawnData(msg);
}
}
if (characters.Contains(null))
{
throw new System.Exception("Error in EscortMission.ClientReadInitial: character list contains null (mission: " + mission.Prefab.Identifier + ")");
}
if (characters.Count != characterCount)
{
throw new System.Exception("Error in EscortMission.ClientReadInitial: character count does not match the server count (" + characterCount + " != " + characters.Count + "mission: " + mission.Prefab.Identifier + ")");
}
InitCharacters();
}
}
}