666 lines
90 KiBLFS
XML
Executable File
666 lines
90 KiBLFS
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<infotext language="English" nowhitespace="false" translatedname="English">
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<!-- Missions -->
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<missionname.gotoclownhuskoperative>Find the clown operative</missionname.gotoclownhuskoperative>
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<missiondescription.gotoclownhuskoperative>Rescue a clown from a church outpost.</missiondescription.gotoclownhuskoperative>
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<missionsuccess.gotoclownhuskoperative>A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation.</missionsuccess.gotoclownhuskoperative>
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<missionname.huskcultinterception>Intercept a church vessel</missionname.huskcultinterception>
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<missiondescription.huskcultinterception>Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship.</missiondescription.huskcultinterception>
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<missionheader0.huskcultinterception>Transport ship located</missionheader0.huskcultinterception>
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<missionmessage0.huskcultinterception>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.huskcultinterception>
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<missionmessage1.huskcultinterception>Navigate the submarine to [location2] to claim your reward.</missionmessage1.huskcultinterception>
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<missionsuccess.huskcultinterception>The shipment has been seized.</missionsuccess.huskcultinterception>
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<missionfailure.huskcultinterception>The shipment has not been intercepted.</missionfailure.huskcultinterception>
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<missionheader0.huskcultinterception>Shipment recovered</missionheader0.huskcultinterception>
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<missionmessage0.huskcultinterception>The cult's scientist has been successfully eliminated. Leave the outpost to complete the mission.</missionmessage0.huskcultinterception>
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<missionname.huskcultattack1>Cultist Ambush</missionname.huskcultattack1>
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<missionheader0.huskcultattack1>Incoming transmission</missionheader0.huskcultattack1>
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<missionmessage0.huskcultattack1>“Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!”</missionmessage0.huskcultattack1>
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<missionname.assassinatehuskresearcher>Outpost assassination</missionname.assassinatehuskresearcher>
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<missiondescription.assassinatehuskresearcher>An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. </missiondescription.assassinatehuskresearcher>
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<missionsuccess.assassinatehuskresearcher>The cult's scientist has been successfully eliminated.</missionsuccess.assassinatehuskresearcher>
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<missionfailure.assassinatehuskresearcher>Eliminating the scientist failed.</missionfailure.assassinatehuskresearcher>
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<missionheader0.assassinatehuskresearcher>Scientist killed</missionheader0.assassinatehuskresearcher>
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<missionmessage0.assassinatehuskresearcher>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.assassinatehuskresearcher>
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<missionname.escorthuskterrorist>Personnel Transport</missionname.escorthuskterrorist>
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<missiondescription.escorthuskterrorist>Escort a number of personnel from [location1] to [location2] while ensuring their safety.</missiondescription.escorthuskterrorist>
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<missionsuccess.escorthuskterrorist>Personnel transport successful. The husk extremist on board has been apprehended.</missionsuccess.escorthuskterrorist>
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<missionfailure.escorthuskterrorist>Escorted personnel did not safely reach their destination.</missionfailure.escorthuskterrorist>
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<missionheader0.escorthuskterrorist>Personnel died</missionheader0.escorthuskterrorist>
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<missionmessage0.escorthuskterrorist>Too many of the escorted personnel have perished at sea. The mission is a failure.</missionmessage0.escorthuskterrorist>
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<missionheader1.escorthuskterrorist>The threat has been subdued.</missionheader1.escorthuskterrorist>
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<missionmessage1.escorthuskterrorist>Looks like dangerous husk extremists had secretely boarded your ship among the commoners. Check on your crew and reach [location2].</missionmessage1.escorthuskterrorist>
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<huskterroristannounce>The depths will take the unbelievers!</huskterroristannounce>
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<huskterroristannounce>Those who reject the gift must drown!</huskterroristannounce>
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<huskterroristannounce>Perish and be reborn as Husk!</huskterroristannounce>
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<missionname.jailbreak_husk>Jailbreak</missionname.jailbreak_husk>
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<missiondescription.jailbreak_husk>The Church of Husk has tasked you to free some of their proselytes who are being held captive.</missiondescription.jailbreak_husk>
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<missionsuccess.jailbreak_husk>The proselytes have been rescued.</missionsuccess.jailbreak_husk>
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<missionfailure.jailbreak_husk>Freeing the proselytes failed.</missionfailure.jailbreak_husk>
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<missionsuccess.jailbreak_husk_singletarget>The proselyte has been rescued.</missionsuccess.jailbreak_husk_singletarget>
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<missionfailure.jailbreak_husk_singletarget>Freeing the proselyte failed.</missionfailure.jailbreak_husk_singletarget>
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<missionname.huskmedicalcargo>Delivering medical supplies</missionname.huskmedicalcargo>
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<missiondescription.huskmedicalcargo>[location2] is in dire need of medical supplies, and the church has tasked you with the delivery.</missiondescription.huskmedicalcargo>
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<missionsuccess.huskmedicalcargo>The medical supplies have been delivered.</missionsuccess.huskmedicalcargo>
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<missionfailure.huskmedicalcargo>The supplies have not been delivered.</missionfailure.huskmedicalcargo>
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<missionname.huskeggsmuggling>Smuggling calyx extract</missionname.huskeggsmuggling>
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<missiondescription.huskeggsmuggling>The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2].</missiondescription.huskeggsmuggling>
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<missionsuccess.huskeggsmuggling>The calyx extract has been delivered.</missionsuccess.huskeggsmuggling>
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<missionfailure.huskeggsmuggling>The supplies have not been delivered.</missionfailure.huskeggsmuggling>
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<missionname.escorthuskvip>Escort a high-ranking ecclesiast</missionname.escorthuskvip>
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<missiondescription.escorthuskvip>One of the church's researchers must be transfered to the [location2]. Ensure their safety.</missiondescription.escorthuskvip>
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<missionsuccess.escorthuskvip>VIP transport successful.</missionsuccess.escorthuskvip>
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<missionfailure.escorthuskvip>Escorted personnel did not reach their destination.</missionfailure.escorthuskvip>
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<missionname.slimecollection>Gather Slime Samples</missionname.slimecollection>
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<missiondescription.slimecollection>The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2].</missiondescription.slimecollection>
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<missionheader0.slimecollection>Slime gathered </missionheader0.slimecollection>
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<missionmessage0.slimecollection>Enough slime samples have been harvested. Head to the outpost for your reward.</missionmessage0.slimecollection>
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<missionsuccess.slimecollection>All the samples have been delivered.</missionsuccess.slimecollection>
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<missionfailure.slimecollection>You did not deliver the samples.</missionfailure.slimecollection>
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<missionsonarlabel.slimecollection>[resourcename1]</missionsonarlabel.slimecollection>
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<missionname.destroylair>Destroy a monster lair</missionname.destroylair>
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<missiondescription.destroylair>Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all.</missiondescription.destroylair>
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<missionsuccess.destroylair>The lair has been successfully destroyed.</missionsuccess.destroylair>
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<missionfailure.destroylair>The location remains infested.</missionfailure.destroylair>
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<missionheader0.destroylair>Lair destroyed</missionheader0.destroylair>
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<missionmessage0.destroylair>The lair has been destroyed. A reward will be sent by the nearby authorities.</missionmessage0.destroylair>
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<eventtext.destroylair.reachheart>Reach the heart of the lair with the bomb</eventtext.destroylair.reachheart>
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<eventtext.destroylair.plantbomb>Plant the bomb near the heart</eventtext.destroylair.plantbomb>
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<missionheader0.pirate1>Pirate Ambush</missionheader0.pirate1>
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<missionmessage0.pirate1>"Here's our target lads! Man the guns!"</missionmessage0.pirate1>
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<missionname.destroypirateoutpost>Pirate Outpost</missionname.destroypirateoutpost>
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<missiondescription.destroypirateoutpost>This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum.</missiondescription.destroypirateoutpost>
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<missionsuccess.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionsuccess.destroypirateoutpost>
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<missionfailure.destroypirateoutpost>The pirates still remain in control of the outpost.</missionfailure.destroypirateoutpost>
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<missionheader0.destroypirateoutpost>Pirates Eliminated</missionheader0.destroypirateoutpost>
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<missionmessage0.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionmessage0.destroypirateoutpost>
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<missionname.killelectricspineling1>Killing a Great Electric Spineling</missionname.killelectricspineling1>
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<missiondescription.killelectricspineling1>A particularly aggressive Great Electric Spineling has been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creature.</missiondescription.killelectricspineling1>
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<missionsonarlabel.killelectricspineling1>Great Electric Spineling</missionsonarlabel.killelectricspineling1>
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<missionsuccess.killelectricspineling1>The Great Electric Spineling has been killed.</missionsuccess.killelectricspineling1>
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<missionheader0.killelectricspineling1>Target terminated</missionheader0.killelectricspineling1>
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<missionmessage0.killelectricspineling1>The Great Electric Spineling is dead. Navigate the submarine out of the cavern to claim the reward.</missionmessage0.killelectricspineling1>
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<missionname.killelectricspineling2>Killing 2 Great Electric Spinelings</missionname.killelectricspineling2>
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<missiondescription.killelectricspineling2>A particularly aggressive pair of Great Electric Spinelings have been terrorizing vessels traveling between [location1] and [location2]. A reward of [reward] marks has been promised to those who kill the creatures.</missiondescription.killelectricspineling2>
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<missionsonarlabel.killelectricspineling2>Great Electric Spineling</missionsonarlabel.killelectricspineling2>
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<missionsuccess.killelectricspineling2>The Great Electric Spinelings have been killed.</missionsuccess.killelectricspineling2>
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<missionheader0.killelectricspineling2>Targets terminated</missionheader0.killelectricspineling2>
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<missionmessage0.killelectricspineling2>The Great Electric Spinelings are dead. Navigate the submarine out of the cavern to claim the reward.</missionmessage0.killelectricspineling2>
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<missionname.cotakeover_separatistoutpost>Take over a Separatist outpost</missionname.cotakeover_separatistoutpost>
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<missiondescription.cotakeover_separatistoutpost>A garrison of Separatist rebels is staying at [location1]. Eliminate them and seize the outpost for the Coalition.</missiondescription.cotakeover_separatistoutpost>
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<missionname.septakeover_coalitionoutpost>Take over a Coalition outpost</missionname.septakeover_coalitionoutpost>
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<missiondescription.septakeover_coalitionoutpost>A garrison of Coalition soldiers is staying at [location1]. Eliminate them and liberate the outpost in the name the Separatists.</missiondescription.septakeover_coalitionoutpost>
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<missionheader0.coalitiontakeover>Outpost Claimed</missionheader0.coalitiontakeover>
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<missionmessage0.coalitiontakeover>Seems like the Separatists are surrendering.</missionmessage0.coalitiontakeover>
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<missionheader0.separatisttakeover>Outpost Liberated</missionheader0.separatisttakeover>
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<missionmessage0.separatisttakeover>Seems like the Coalition is giving this station up.</missionmessage0.separatisttakeover>
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<missionname.coalition_cargotrap>Robbing A Coalition Cargo Vessel</missionname.coalition_cargotrap>
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<missiondescription.coalition_cargotrap>A coalition cargo vessel is passing through. Eliminate their crew and loot their ship!</missiondescription.coalition_cargotrap>
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<missionsuccess.coalition_cargotrap>You successfully eliminated the coalition crew!</missionsuccess.coalition_cargotrap>
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<missionfailure.coalition_cargotrap>You didn't kill the coalition crew!</missionfailure.coalition_cargotrap>
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<missionheader0.coalition_cargotrap>Coalition vessel detected</missionheader0.coalition_cargotrap>
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<missionmessage0.coalition_cargotrap>Oh no! It seems like this was a trap... It's an attack vessel!</missionmessage0.coalition_cargotrap>
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<missionheader1.coalition_cargotrap>Coalition crew eliminated</missionheader1.coalition_cargotrap>
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<missionmessage1.coalition_cargotrap>Loot their vessel first or continue onwards to [location2].</missionmessage1.coalition_cargotrap>
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<missionname.stealingintel>Stealing Intel</missionname.stealingintel>
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<missiondescription.stealingintel>The Jovian Separatists have tasked you to steal classified documents from the Coalition to gain more intel on their operations.</missiondescription.stealingintel>
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<missionsuccess.stealingintel>The documents have been successfully retrieved.</missionsuccess.stealingintel>
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<missionfailure.stealingintel>Failed to retrieve the documents.</missionfailure.stealingintel>
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<missionmessage0.stealingintel>You've found the classified documents. Best to get out of there quickly before someone notices.</missionmessage0.stealingintel>
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<missionname.crawlerlair1>Crawler Lair</missionname.crawlerlair1>
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<missiondescription.crawlerlair1>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair1>
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<missionsuccess.crawlerlair1>The nests have been successfully destroyed.</missionsuccess.crawlerlair1>
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<missionfailure.crawlerlair1>The location remains infested.</missionfailure.crawlerlair1>
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<missionheader0.crawlerlair1>Nests destroyed</missionheader0.crawlerlair1>
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<missionmessage0.crawlerlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair1>
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<missionname.crawlerlair2>Crawler Lair</missionname.crawlerlair2>
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<missiondescription.crawlerlair2>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair2>
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<missionsuccess.crawlerlair2>The nests have been successfully destroyed.</missionsuccess.crawlerlair2>
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<missionfailure.crawlerlair2>The location remains infested.</missionfailure.crawlerlair2>
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<missionheader0.crawlerlair2>Nests destroyed</missionheader0.crawlerlair2>
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<missionmessage0.crawlerlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair2>
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<missionname.crawlerlair3>Crawler Lair</missionname.crawlerlair3>
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<missiondescription.crawlerlair3>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair3>
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<missionsuccess.crawlerlair3>The nests have been successfully destroyed.</missionsuccess.crawlerlair3>
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<missionfailure.crawlerlair3>The location remains infested.</missionfailure.crawlerlair3>
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<missionheader0.crawlerlair3>Nests destroyed</missionheader0.crawlerlair3>
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<missionmessage0.crawlerlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair3>
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<missionname.mudraptorlair1>Mudraptor Lair</missionname.mudraptorlair1>
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<missiondescription.mudraptorlair1>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair1>
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<missionsuccess.mudraptorlair1>The nests have been successfully destroyed.</missionsuccess.mudraptorlair1>
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<missionfailure.mudraptorlair1>The location remains infested.</missionfailure.mudraptorlair1>
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<missionheader0.mudraptorlair1>Nests destroyed</missionheader0.mudraptorlair1>
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<missionmessage0.mudraptorlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair1>
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<missionname.mudraptorlair2>Mudraptor Lair</missionname.mudraptorlair2>
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<missiondescription.mudraptorlair2>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair2>
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<missionsuccess.mudraptorlair2>The nests have been successfully destroyed.</missionsuccess.mudraptorlair2>
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<missionfailure.mudraptorlair2>The location remains infested.</missionfailure.mudraptorlair2>
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<missionheader0.mudraptorlair2>Nests destroyed</missionheader0.mudraptorlair2>
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<missionmessage0.mudraptorlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair2>
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<missionname.mudraptorlair3>Mudraptor Lair</missionname.mudraptorlair3>
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<missiondescription.mudraptorlair3>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair3>
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<missionsuccess.mudraptorlair3>The nests have been successfully destroyed.</missionsuccess.mudraptorlair3>
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<missionfailure.mudraptorlair3>The location remains infested.</missionfailure.mudraptorlair3>
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<missionheader0.mudraptorlair3>Nests destroyed</missionheader0.mudraptorlair3>
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<missionmessage0.mudraptorlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair3>
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<missionname.thresherlair1>Thresher Lair</missionname.thresherlair1>
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<missiondescription.thresherlair1>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair1>
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<missionsuccess.thresherlair1>The nests have been successfully destroyed.</missionsuccess.thresherlair1>
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<missionfailure.thresherlair1>The location remains infested.</missionfailure.thresherlair1>
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<missionheader0.thresherlair1>Nests destroyed</missionheader0.thresherlair1>
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<missionmessage0.thresherlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair1>
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<missionname.thresherlair2>Thresher Lair</missionname.thresherlair2>
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<missiondescription.thresherlair2>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair2>
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<missionsuccess.thresherlair2>The nests have been successfully destroyed.</missionsuccess.thresherlair2>
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<missionfailure.thresherlair2>The location remains infested.</missionfailure.thresherlair2>
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<missionheader0.thresherlair2>Nests destroyed</missionheader0.thresherlair2>
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<missionmessage0.thresherlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair2>
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<missionname.thresherlair3>Thresher Lair</missionname.thresherlair3>
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<missiondescription.thresherlair3>Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave.</missiondescription.thresherlair3>
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<missionsuccess.thresherlair3>The nests have been successfully destroyed.</missionsuccess.thresherlair3>
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<missionfailure.thresherlair3>The location remains infested.</missionfailure.thresherlair3>
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<missionheader0.thresherlair3>Nests destroyed</missionheader0.thresherlair3>
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<missionmessage0.thresherlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair3>
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<missionname.huskcrawlerlair>Husked Crawler Lair</missionname.huskcrawlerlair>
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<missiondescription.huskcrawlerlair>Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away!</missiondescription.huskcrawlerlair>
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<missionsuccess.huskcrawlerlair>The husked crawlers have been successfully eliminated.</missionsuccess.huskcrawlerlair>
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<missionfailure.huskcrawlerlair>The location remains infested.</missionfailure.huskcrawlerlair>
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<missionheader0.huskcrawlerlair>Crawlers killed</missionheader0.huskcrawlerlair>
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<missionmessage0.huskcrawlerlair>The husks have been purged. A reward will be sent by the nearby authorities.</missionmessage0.huskcrawlerlair>
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<missionname.wasteyard>Wasteyard</missionname.wasteyard>
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<missiondescription.wasteyard>Too many vessels found their demise at [location1] and all their toxic waste leaking into the ocean has turned the local fauna into extra dangerous creatures. We can't let them spread this infection further! Help us to get rid of them by shooting every single one and destroying every egg you can find at that wasteyard.</missiondescription.wasteyard>
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<missionsuccess.wasteyard>The wasteyard has been cleared.</missionsuccess.wasteyard>
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<missionfailure.wasteyard>The location remains infested.</missionfailure.wasteyard>
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<missionheader0.wasteyard>Targets eliminated</missionheader0.wasteyard>
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<missionmessage0.wasteyard>"Didn't think you'd get there out alive! Seems like you got them all. Leave the area and we'll send you your pay."</missionmessage0.wasteyard>
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<missionname.coalition_cargo2>Robbing A Coalition Cargo Vessel</missionname.coalition_cargo2>
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<missiondescription.coalition_cargo2>A coalition cargo vessel is passing through. Eliminate their crew and loot their ship!</missiondescription.coalition_cargo2>
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<missionsuccess.coalition_cargo2>You successfully dealt with the coalition crew!</missionsuccess.coalition_cargo2>
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<missionfailure.coalition_cargo2>You didn't deal with the coalition crew!</missionfailure.coalition_cargo2>
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<missionheader0.coalition_cargo2>Coalition vessel detected</missionheader0.coalition_cargo2>
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<missionmessage0.coalition_cargo2>Time to deal with them! They got the loot you want!</missionmessage0.coalition_cargo2>
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<missionheader1.coalition_cargo2>Coalition crew eliminated</missionheader1.coalition_cargo2>
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<missionmessage1.coalition_cargo2>Loot their vessel and continue onwards to [location2].</missionmessage1.coalition_cargo2>
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<missionname.gotorandomencounter>Random Encounter</missionname.gotorandomencounter>
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<missiondescription.gotorandomencounter>You are picking up a strange alien signal...</missiondescription.gotorandomencounter>
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<missionsuccess.gotorandomencounter>You decided to investigate the strange alien signal.</missionsuccess.gotorandomencounter>
|
|
<missionfailure.gotorandomencounter>You didn't investigate the signal.</missionfailure.gotorandomencounter>
|
|
<missionheader0.gotorandomencounter>Arrived.</missionheader0.gotorandomencounter>
|
|
<missionmessage0.gotorandomencounter>You investigated the signal.</missionmessage0.gotorandomencounter>
|
|
<missionname.random_salvageskyholderartifactruins>Random Encounter</missionname.random_salvageskyholderartifactruins>
|
|
<missiondescription.random_salvageskyholderartifactruins>You are picking up a strange alien signal...</missiondescription.random_salvageskyholderartifactruins>
|
|
<missionsonarlabel.random_salvageskyholderartifactruins>Unknown Signal</missionsonarlabel.random_salvageskyholderartifactruins>
|
|
<missionsuccess.random_salvageskyholderartifactruins>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvageskyholderartifactruins>
|
|
<missionfailure.random_salvageskyholderartifactruins>You didn't investigate the signal.</missionfailure.random_salvageskyholderartifactruins>
|
|
<missionheader0.random_salvageskyholderartifactruins>Artifact collected</missionheader0.random_salvageskyholderartifactruins>
|
|
<missionmessage0.random_salvageskyholderartifactruins>You investigated the signal and found an artifact.</missionmessage0.random_salvageskyholderartifactruins>
|
|
<missionname.random_salvagethermalartifactruins>Random Encounter</missionname.random_salvagethermalartifactruins>
|
|
<missiondescription.random_salvagethermalartifactruins>You are picking up a strange alien signal...</missiondescription.random_salvagethermalartifactruins>
|
|
<missionsonarlabel.random_salvagethermalartifactruins>Unknown Signal</missionsonarlabel.random_salvagethermalartifactruins>
|
|
<missionsuccess.random_salvagethermalartifactruins>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagethermalartifactruins>
|
|
<missionfailure.random_salvagethermalartifactruins>You didn't investigate the signal.</missionfailure.random_salvagethermalartifactruins>
|
|
<missionheader0.random_salvagethermalartifactruins>Artifact collected</missionheader0.random_salvagethermalartifactruins>
|
|
<missionmessage0.random_salvagethermalartifactruins>You investigated the signal and found an artifact.</missionmessage0.random_salvagethermalartifactruins>
|
|
<missionname.random_salvagethermalartifactcave>Random Encounter</missionname.random_salvagethermalartifactcave>
|
|
<missiondescription.random_salvagethermalartifactcave>You are picking up a strange alien signal...</missiondescription.random_salvagethermalartifactcave>
|
|
<missionsonarlabel.random_salvagethermalartifactcave>Unknown Signal</missionsonarlabel.random_salvagethermalartifactcave>
|
|
<missionsuccess.random_salvagethermalartifactcave>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagethermalartifactcave>
|
|
<missionfailure.random_salvagethermalartifactcave>You didn't investigate the signal.</missionfailure.random_salvagethermalartifactcave>
|
|
<missionheader0.random_salvagethermalartifactcave>Artifact collected</missionheader0.random_salvagethermalartifactcave>
|
|
<missionmessage0.random_salvagethermalartifactcave>You investigated the signal and found an artifact.</missionmessage0.random_salvagethermalartifactcave>
|
|
<missionname.random_salvagenasonovartifactcave>Random Encounter</missionname.random_salvagenasonovartifactcave>
|
|
<missiondescription.random_salvagenasonovartifactcave>You are picking up a strange alien signal...</missiondescription.random_salvagenasonovartifactcave>
|
|
<missionsonarlabel.random_salvagenasonovartifactcave>Unknown Signal</missionsonarlabel.random_salvagenasonovartifactcave>
|
|
<missionsuccess.random_salvagenasonovartifactcave>You decided to take the artifact with you. It might be worth something.</missionsuccess.random_salvagenasonovartifactcave>
|
|
<missionfailure.random_salvagenasonovartifactcave>You didn't investigate the signal.</missionfailure.random_salvagenasonovartifactcave>
|
|
<missionheader0.random_salvagenasonovartifactcave>Artifact collected</missionheader0.random_salvagenasonovartifactcave>
|
|
<missionmessage0.random_salvagenasonovartifactcave>You investigated the signal and found an artifact.</missionmessage0.random_salvagenasonovartifactcave>
|
|
<missionname.random_killmoloch>Random Encounter</missionname.random_killmoloch>
|
|
<missiondescription.random_killmoloch>You are picking up a strange alien signal...</missiondescription.random_killmoloch>
|
|
<missionsonarlabel.random_killmoloch>Unknown Signal</missionsonarlabel.random_killmoloch>
|
|
<missionsuccess.random_killmoloch>Signal investigated and the Moloch has been killed.</missionsuccess.random_killmoloch>
|
|
<missionheader0.random_killmoloch>Target terminated</missionheader0.random_killmoloch>
|
|
<missionmessage0.random_killmoloch>Turns out the signal was coming from that Moloch.</missionmessage0.random_killmoloch>
|
|
<missionname.random_killmolochblack>Random Encounter</missionname.random_killmolochblack>
|
|
<missiondescription.random_killmolochblack>You are picking up a strange alien signal...</missiondescription.random_killmolochblack>
|
|
<missionsonarlabel.random_killmolochblack>Unknown Signal</missionsonarlabel.random_killmolochblack>
|
|
<missionsuccess.random_killmolochblack>Signal investigated and the Moloch has been killed.</missionsuccess.random_killmolochblack>
|
|
<missionheader0.random_killmolochblack>Target terminated</missionheader0.random_killmolochblack>
|
|
<missionmessage0.random_killmolochblack>Turns out the signal was coming from that Moloch.</missionmessage0.random_killmolochblack>
|
|
<missionname.random_killlargecrawler>Random Encounter</missionname.random_killlargecrawler>
|
|
<missiondescription.random_killlargecrawler>You are picking up a strange alien signal...</missiondescription.random_killlargecrawler>
|
|
<missionsonarlabel.random_killlargecrawler>Unknown Signal</missionsonarlabel.random_killlargecrawler>
|
|
<missionsuccess.random_killlargecrawler>Signal investigated and the Crawlers have been killed.</missionsuccess.random_killlargecrawler>
|
|
<missionname.random_killtigerthresher>Random Encounter</missionname.random_killtigerthresher>
|
|
<missiondescription.random_killtigerthresher>You are picking up a strange alien signal...</missiondescription.random_killtigerthresher>
|
|
<missionsonarlabel.random_killtigerthresher>Unknown Signal</missionsonarlabel.random_killtigerthresher>
|
|
<missionsuccess.random_killtigerthresher>Signal investigated and the Tiger Thresher has been killed.</missionsuccess.random_killtigerthresher>
|
|
<missionheader0.random_killtigerthresher>Target terminated</missionheader0.random_killtigerthresher>
|
|
<missionmessage0.random_killtigerthresher>Turns out the signal was coming from that Tiger Thresher.</missionmessage0.random_killtigerthresher>
|
|
<missionname.random_killcrawlerbroodmother1>Random Encounter</missionname.random_killcrawlerbroodmother1>
|
|
<missiondescription.random_killcrawlerbroodmother1>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother1>
|
|
<missionsonarlabel.random_killcrawlerbroodmother1>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother1>
|
|
<missionsuccess.random_killcrawlerbroodmother1>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother1>
|
|
<missionheader0.random_killcrawlerbroodmother1>Target terminated</missionheader0.random_killcrawlerbroodmother1>
|
|
<missionmessage0.random_killcrawlerbroodmother1>Turns out the signal was coming from that Broodmother.</missionmessage0.random_killcrawlerbroodmother1>
|
|
<missionname.random_killcrawlerbroodmother2>Random Encounter</missionname.random_killcrawlerbroodmother2>
|
|
<missiondescription.random_killcrawlerbroodmother2>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother2>
|
|
<missionsonarlabel.random_killcrawlerbroodmother2>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother2>
|
|
<missionsuccess.random_killcrawlerbroodmother2>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother2>
|
|
<missionname.random_killcrawlerbroodmother3>Random Encounter</missionname.random_killcrawlerbroodmother3>
|
|
<missiondescription.random_killcrawlerbroodmother3>You are picking up a strange alien signal...</missiondescription.random_killcrawlerbroodmother3>
|
|
<missionsonarlabel.random_killcrawlerbroodmother3>Unknown Signal</missionsonarlabel.random_killcrawlerbroodmother3>
|
|
<missionsuccess.random_killcrawlerbroodmother3>Signal investigated and the Broodmother has been terminated.</missionsuccess.random_killcrawlerbroodmother3>
|
|
<missionname.random_killcrawlerswarm1>Random Encounter</missionname.random_killcrawlerswarm1>
|
|
<missiondescription.random_killcrawlerswarm1>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1>
|
|
<missionsonarlabel.random_killcrawlerswarm1>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1>
|
|
<missionsuccess.random_killcrawlerswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1>
|
|
<missionheader0.random_killcrawlerswarm1>Targets terminated</missionheader0.random_killcrawlerswarm1>
|
|
<missionmessage0.random_killcrawlerswarm1>Turns out the signal was coming from that swarm.</missionmessage0.random_killcrawlerswarm1>
|
|
<missionname.random_killcrawlerswarm1large>Random Encounter</missionname.random_killcrawlerswarm1large>
|
|
<missiondescription.random_killcrawlerswarm1large>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1large>
|
|
<missionsonarlabel.random_killcrawlerswarm1large>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1large>
|
|
<missionsuccess.random_killcrawlerswarm1large>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1large>
|
|
<missionname.random_killcrawlerswarm1huge>Random Encounter</missionname.random_killcrawlerswarm1huge>
|
|
<missiondescription.random_killcrawlerswarm1huge>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm1huge>
|
|
<missionsonarlabel.random_killcrawlerswarm1huge>Unknown Signal</missionsonarlabel.random_killcrawlerswarm1huge>
|
|
<missionsuccess.random_killcrawlerswarm1huge>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm1huge>
|
|
<missionname.random_killcrawlerswarm2>Random Encounter</missionname.random_killcrawlerswarm2>
|
|
<missiondescription.random_killcrawlerswarm2>You are picking up a strange alien signal...</missiondescription.random_killcrawlerswarm2>
|
|
<missionsonarlabel.random_killcrawlerswarm2>Unknown Signal</missionsonarlabel.random_killcrawlerswarm2>
|
|
<missionsuccess.random_killcrawlerswarm2>Signal investigated and the swarm has been terminated.</missionsuccess.random_killcrawlerswarm2>
|
|
<missionheader0.random_killcrawlerswarm2>Targets terminated</missionheader0.random_killcrawlerswarm2>
|
|
<missionmessage0.random_killcrawlerswarm2>Turns out the signal was coming from that swarm.</missionmessage0.random_killcrawlerswarm2>
|
|
<missionname.random_killhammerhead_basic>Random Encounter</missionname.random_killhammerhead_basic>
|
|
<missiondescription.random_killhammerhead_basic>You are picking up a strange alien signal...</missiondescription.random_killhammerhead_basic>
|
|
<missionsonarlabel.random_killhammerhead_basic>Unknown Signal</missionsonarlabel.random_killhammerhead_basic>
|
|
<missionsuccess.random_killhammerhead_basic>Signal investigated and the Hammerhead has been killed.</missionsuccess.random_killhammerhead_basic>
|
|
<missionheader0.random_killhammerhead_basic>Target terminated</missionheader0.random_killhammerhead_basic>
|
|
<missionmessage0.random_killhammerhead_basic>Turns out the signal was coming from that Hammerhead.</missionmessage0.random_killhammerhead_basic>
|
|
<missionname.random_killhammerhead>Random Encounter</missionname.random_killhammerhead>
|
|
<missiondescription.random_killhammerhead>You are picking up a strange alien signal...</missiondescription.random_killhammerhead>
|
|
<missionsonarlabel.random_killhammerhead>Unknown Signal</missionsonarlabel.random_killhammerhead>
|
|
<missionsuccess.random_killhammerhead>Signal investigated and the Hammerheads have been killed.</missionsuccess.random_killhammerhead>
|
|
<missionheader0.random_killhammerhead>Targets terminated</missionheader0.random_killhammerhead>
|
|
<missionmessage0.random_killhammerhead>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killhammerhead>
|
|
<missionname.random_killhammerhead2>Random Encounter</missionname.random_killhammerhead2>
|
|
<missiondescription.random_killhammerhead2>You are picking up a strange alien signal...</missiondescription.random_killhammerhead2>
|
|
<missionsonarlabel.random_killhammerhead2>Unknown Signal</missionsonarlabel.random_killhammerhead2>
|
|
<missionsuccess.random_killhammerhead2>Signal investigated and the Hammerheads have been killed.</missionsuccess.random_killhammerhead2>
|
|
<missionheader0.random_killhammerhead2>Targets terminated</missionheader0.random_killhammerhead2>
|
|
<missionmessage0.random_killhammerhead2>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killhammerhead2>
|
|
<missionname.random_killmatriarch1>Random Encounter</missionname.random_killmatriarch1>
|
|
<missiondescription.random_killmatriarch1>You are picking up a strange alien signal...</missiondescription.random_killmatriarch1>
|
|
<missionsonarlabel.random_killmatriarch1>Unknown Signal</missionsonarlabel.random_killmatriarch1>
|
|
<missionsuccess.random_killmatriarch1>Signal investigated and the Hammerheads have been neutralized. The route should be safe again.</missionsuccess.random_killmatriarch1>
|
|
<missionheader0.random_killmatriarch1>Targets neutralized</missionheader0.random_killmatriarch1>
|
|
<missionmessage0.random_killmatriarch1>Turns out the signal was coming from those Hammerheads.</missionmessage0.random_killmatriarch1>
|
|
<missionname.random_killmatriarch2>Random Encounter</missionname.random_killmatriarch2>
|
|
<missiondescription.random_killmatriarch2>You are picking up a strange alien signal...</missiondescription.random_killmatriarch2>
|
|
<missionsonarlabel.random_killmatriarch2>Unknown Signal</missionsonarlabel.random_killmatriarch2>
|
|
<missionsuccess.random_killmatriarch2>Signal investigated and the Matriarch has been killed. The route should be safe again.</missionsuccess.random_killmatriarch2>
|
|
<missionheader0.random_killmatriarch2>Target terminated</missionheader0.random_killmatriarch2>
|
|
<missionmessage0.random_killmatriarch2>Turns out the signal was coming from that Matriarch.</missionmessage0.random_killmatriarch2>
|
|
<missionname.random_killhammerheadgold>Random Encounter</missionname.random_killhammerheadgold>
|
|
<missiondescription.random_killhammerheadgold>You are picking up a strange alien signal...</missiondescription.random_killhammerheadgold>
|
|
<missionsonarlabel.random_killhammerheadgold>Unknown Signal</missionsonarlabel.random_killhammerheadgold>
|
|
<missionsuccess.random_killhammerheadgold>Signal investigated and the Golden Hammerhead is dead.</missionsuccess.random_killhammerheadgold>
|
|
<missionheader0.random_killhammerheadgold>Target terminated</missionheader0.random_killhammerheadgold>
|
|
<missionmessage0.random_killhammerheadgold>Turns out the signal was coming from that Golden Hammerhead.</missionmessage0.random_killhammerheadgold>
|
|
<missionname.random_killgiantspineling1>Random Encounter</missionname.random_killgiantspineling1>
|
|
<missiondescription.random_killgiantspineling1>You are picking up a strange alien signal...</missiondescription.random_killgiantspineling1>
|
|
<missionsonarlabel.random_killgiantspineling1>Unknown Signal</missionsonarlabel.random_killgiantspineling1>
|
|
<missionsuccess.random_killgiantspineling1>Signal investigated and the Giant Spineling is dead.</missionsuccess.random_killgiantspineling1>
|
|
<missionheader0.random_killgiantspineling1>Target terminated</missionheader0.random_killgiantspineling1>
|
|
<missionmessage0.random_killgiantspineling1>Turns out the signal was coming from that Giant Spineling.</missionmessage0.random_killgiantspineling1>
|
|
<missionname.random_killgiantspineling2>Random Encounter</missionname.random_killgiantspineling2>
|
|
<missiondescription.random_killgiantspineling2>You are picking up a strange alien signal...</missiondescription.random_killgiantspineling2>
|
|
<missionsonarlabel.random_killgiantspineling2>Unknown Signal</missionsonarlabel.random_killgiantspineling2>
|
|
<missionsuccess.random_killgiantspineling2>Signal investigated and the Giant Spineling is dead.</missionsuccess.random_killgiantspineling2>
|
|
<missionname.random_killspinelingswarm1>Random Encounter</missionname.random_killspinelingswarm1>
|
|
<missiondescription.random_killspinelingswarm1>You are picking up a strange alien signal...</missiondescription.random_killspinelingswarm1>
|
|
<missionsonarlabel.random_killspinelingswarm1>Unknown Signal</missionsonarlabel.random_killspinelingswarm1>
|
|
<missionsuccess.random_killspinelingswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killspinelingswarm1>
|
|
<missionname.random_killthresherswarm1>Random Encounter</missionname.random_killthresherswarm1>
|
|
<missiondescription.random_killthresherswarm1>You are picking up a strange alien signal...</missiondescription.random_killthresherswarm1>
|
|
<missionsonarlabel.random_killthresherswarm1>Unknown Signal</missionsonarlabel.random_killthresherswarm1>
|
|
<missionsuccess.random_killthresherswarm1>Signal investigated and the swarm has been terminated.</missionsuccess.random_killthresherswarm1>
|
|
<missionheader0.random_killthresherswarm1>Target terminated</missionheader0.random_killthresherswarm1>
|
|
<missionmessage0.random_killthresherswarm1>Turns out the signal was coming from that swarm.</missionmessage0.random_killthresherswarm1>
|
|
<missionname.random_killthresherswarm2>Random Encounter</missionname.random_killthresherswarm2>
|
|
<missiondescription.random_killthresherswarm2>You are picking up a strange alien signal...</missiondescription.random_killthresherswarm2>
|
|
<missionsonarlabel.random_killthresherswarm2>Unknown Signal</missionsonarlabel.random_killthresherswarm2>
|
|
<missionsuccess.random_killthresherswarm2>Signal investigated and the swarm has been terminated.</missionsuccess.random_killthresherswarm2>
|
|
<missionname.random_killmudraptors_basic>Random Encounter</missionname.random_killmudraptors_basic>
|
|
<missiondescription.random_killmudraptors_basic>You are picking up a strange alien signal...</missiondescription.random_killmudraptors_basic>
|
|
<missionsonarlabel.random_killmudraptors_basic>Unknown Signal</missionsonarlabel.random_killmudraptors_basic>
|
|
<missionsuccess.random_killmudraptors_basic>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors_basic>
|
|
<missionname.random_killmudraptors1>Random Encounter</missionname.random_killmudraptors1>
|
|
<missiondescription.random_killmudraptors1>You are picking up a strange alien signal...</missiondescription.random_killmudraptors1>
|
|
<missionsonarlabel.random_killmudraptors1>Unknown Signal</missionsonarlabel.random_killmudraptors1>
|
|
<missionsuccess.random_killmudraptors1>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors1>
|
|
<missionheader0.random_killmudraptors1>Target terminated</missionheader0.random_killmudraptors1>
|
|
<missionmessage0.random_killmudraptors1>Turns out the signal was coming from those Mudraptors.</missionmessage0.random_killmudraptors1>
|
|
<missionname.random_killmudraptors2>Random Encounter</missionname.random_killmudraptors2>
|
|
<missiondescription.random_killmudraptors2>You are picking up a strange alien signal...</missiondescription.random_killmudraptors2>
|
|
<missionsonarlabel.random_killmudraptors2>Unknown Signal</missionsonarlabel.random_killmudraptors2>
|
|
<missionsuccess.random_killmudraptors2>Signal investigated and the Mudraptors are dead.</missionsuccess.random_killmudraptors2>
|
|
<missionname.random_salvagewreck1>Random Encounter</missionname.random_salvagewreck1>
|
|
<missiondescription.random_salvagewreck1>You are picking up a distress signal...</missiondescription.random_salvagewreck1>
|
|
<missionsonarlabel.random_salvagewreck1>Unknown Signal</missionsonarlabel.random_salvagewreck1>
|
|
<missionsuccess.random_salvagewreck1>Signal investigated and the Logbook has been successfully retrieved.</missionsuccess.random_salvagewreck1>
|
|
<missionfailure.random_salvagewreck1>The signal was not investigated.</missionfailure.random_salvagewreck1>
|
|
<missionheader0.random_salvagewreck1>Data retrieved</missionheader0.random_salvagewreck1>
|
|
<missionmessage0.random_salvagewreck1>Turns out the signal was coming from that logbook containing some encrypted data.</missionmessage0.random_salvagewreck1>
|
|
<missionname.random_pirate_heavy>Random Encounter</missionname.random_pirate_heavy>
|
|
<missiondescription.random_pirate_heavy>You are picking up a distress signal...</missiondescription.random_pirate_heavy>
|
|
<missionsuccess.random_pirate_heavy>Signal investigated and the pirate vessel's crew was successfully eliminated.</missionsuccess.random_pirate_heavy>
|
|
<missionfailure.random_pirate_heavy>The signal was not investigated.</missionfailure.random_pirate_heavy>
|
|
<missionsonarlabel.random_pirate_heavy>Unknown Signal</missionsonarlabel.random_pirate_heavy>
|
|
<missionheader0.random_pirate_heavy>Pirate encounter</missionheader0.random_pirate_heavy>
|
|
<missionmessage0.random_pirate_heavy>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.random_pirate_heavy>
|
|
<missionheader1.random_pirate_heavy>Pirates eliminated</missionheader1.random_pirate_heavy>
|
|
<missionmessage1.random_pirate_heavy>Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave.</missionmessage1.random_pirate_heavy>
|
|
<missionname.random_pirate_party>Random Encounter</missionname.random_pirate_party>
|
|
<missiondescription.random_pirate_party>You are picking up a distress signal...</missiondescription.random_pirate_party>
|
|
<missionsuccess.random_pirate_party>The pirate vessel's crew was successfully eliminated.</missionsuccess.random_pirate_party>
|
|
<missionfailure.random_pirate_party>The pirate vessel's crew was not eliminated.</missionfailure.random_pirate_party>
|
|
<missionsonarlabel.random_pirate_party>Unknown Signal</missionsonarlabel.random_pirate_party>
|
|
<missionheader0.random_pirate_party>Pirate encounter</missionheader0.random_pirate_party>
|
|
<missionmessage0.random_pirate_party>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.random_pirate_party>
|
|
<missionheader1.random_pirate_party>Pirates eliminated</missionheader1.random_pirate_party>
|
|
<missionmessage1.random_pirate_party>Turns out the signal was coming from those pirates. Maybe they got loot on board? Navigate your submarine to [location2] when you're ready to leave.</missionmessage1.random_pirate_party>
|
|
<missionname.pirate_heavy>Heavy Pirate Vessel</missionname.pirate_heavy>
|
|
<missiondescription.pirate_heavy>Seek out the pirate vessel that has been terrorizing this area and eliminate its crew, but keep in mind these pirates managed to strengthen their hull so you either pack heavy firepower or aim for the doors and hatches! The marked locations show where the ship has last been sighted.</missiondescription.pirate_heavy>
|
|
<missionsuccess.pirate_heavy>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_heavy>
|
|
<missionfailure.pirate_heavy>The pirate vessel's crew was not eliminated.</missionfailure.pirate_heavy>
|
|
<missionsonarlabel.pirate_heavy>Pirate sighting</missionsonarlabel.pirate_heavy>
|
|
<missionheader0.pirate_heavy>Pirates detected</missionheader0.pirate_heavy>
|
|
<missionmessage0.pirate_heavy>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_heavy>
|
|
<missionheader1.pirate_heavy>Pirates eliminated</missionheader1.pirate_heavy>
|
|
<missionmessage1.pirate_heavy>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_heavy>
|
|
<missionname.pirate_party>Raving Vessel</missionname.pirate_party>
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<missiondescription.pirate_party>There are rumors of a pirate vessel robbing submarines of their alcohol. Worse, they are blasting music so loud all of Europa's fauna is following in their wake! Sink those drunken idiots before the situation gets worse.</missiondescription.pirate_party>
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<missionsuccess.pirate_party>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_party>
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<missionfailure.pirate_party>The pirate vessel's crew was not eliminated.</missionfailure.pirate_party>
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<missionsonarlabel.pirate_party>Pirate sighting</missionsonarlabel.pirate_party>
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<missionheader0.pirate_party>Pirates detected</missionheader0.pirate_party>
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<missionmessage0.pirate_party>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_party>
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<missionheader1.pirate_party>Pirates eliminated</missionheader1.pirate_party>
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<missionmessage1.pirate_party>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_party>
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<missionname.pirate_piezo>Strange Pirate Vessel</missionname.pirate_piezo>
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<missiondescription.pirate_piezo>We've heard rumors about a pirate vessel with strange capabilities around this area. Apparently they create some sort of anomaly to protect themselves, so you might want to keep your submarine at a safe distance! The marked locations show where we suspect the ship to be.</missiondescription.pirate_piezo>
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<missionsuccess.pirate_piezo>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_piezo>
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<missionfailure.pirate_piezo>The pirate vessel's crew was not eliminated.</missionfailure.pirate_piezo>
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<missionsonarlabel.pirate_piezo>Pirate sighting</missionsonarlabel.pirate_piezo>
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<missionheader0.pirate_piezo>Pirates detected</missionheader0.pirate_piezo>
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<missionmessage0.pirate_piezo>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_piezo>
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<missionheader1.pirate_piezo>Pirates eliminated</missionheader1.pirate_piezo>
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<missionmessage1.pirate_piezo>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_piezo>
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<missionname.pirate_lord>Pirate Lord</missionname.pirate_lord>
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<missiondescription.pirate_lord>There has been talk about a pirate lord's vessel that has been terrorizing this area. Eliminate it's crew and you'll be rewarded handsomely! But keep in mind this is a pirate lord's vessel! They have very strong hulls and pack heavy firepower so be prepared! The marked locations show where the ship has last been sighted.</missiondescription.pirate_lord>
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<missionsuccess.pirate_lord>The pirate vessel's crew was successfully eliminated.</missionsuccess.pirate_lord>
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<missionfailure.pirate_lord>The pirate vessel's crew was not eliminated.</missionfailure.pirate_lord>
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<missionsonarlabel.pirate_lord>Pirate sighting</missionsonarlabel.pirate_lord>
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<missionheader0.pirate_lord>Pirates detected</missionheader0.pirate_lord>
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<missionmessage0.pirate_lord>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.pirate_lord>
|
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<missionheader1.pirate_lord>Pirates eliminated</missionheader1.pirate_lord>
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<missionmessage1.pirate_lord>Navigate your submarine to [location2] to claim your reward.</missionmessage1.pirate_lord>
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<missionname.surveyedminerals>Mineral Deposits</missionname.surveyedminerals>
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<missiondescription.surveyedminerals>The survey drone has located [resourcename1] and [resourcename2] on the way to [location2].</missiondescription.surveyedminerals>
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<missionmessage0.surveyedminerals>That should be all of the surveyed minerals.</missionmessage0.surveyedminerals>
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<missionsuccess.surveyedminerals>You have mined all of the [resourcename1] and [resourcename2] deposits.</missionsuccess.surveyedminerals>
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<missionheader0.surveyedminerals>Minerals mined</missionheader0.surveyedminerals>
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<missionsonarlabel.surveyedminerals>Mineral</missionsonarlabel.surveyedminerals>
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<missionname.vipnapping>Ransoming a VIP</missionname.vipnapping>
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|
<missiondescription.vipnapping>A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station.</missiondescription.vipnapping>
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<missionsuccess.vipnapping>The VIP has been extracted.</missionsuccess.vipnapping>
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<missionfailure.vipnapping>You didn't get the VIP.</missionfailure.vipnapping>
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<missionheader0.vipnapping>Ransoming a VIP</missionheader0.vipnapping>
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<missionmessage0.vipnapping>VIP secured, time to leave!</missionmessage0.vipnapping>
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<vipkilled>The VIP has died.</vipkilled>
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<eventtext.escortransom.findbeacon>Drop off the VIP at a beacon station. Alive.</eventtext.escortransom.findbeacon>
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<missionname.livecapture>Capture a mutated crawler</missionname.livecapture>
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<missiondescription.livecapture>Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive.</missiondescription.livecapture>
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<missionheader0.livecapture>Target Captured</missionheader0.livecapture>
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<missionmessage0.livecapture>Keep the target alive until you reach [location2].</missionmessage0.livecapture>
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<missionmessage1.livecapture>Navigate the submarine to [location2] and keep the target alive.</missionmessage1.livecapture>
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<entityname.livecapture>Capture target</entityname.livecapture>
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<missionsuccess.livecapture>The specimen has been successfully captured and transported to destination.</missionsuccess.livecapture>
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<missionfailure.livecapture>Failed to retrieve the specimen alive.</missionfailure.livecapture>
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<missionname.escortmedivac>Escort a patient to a medical facility</missionname.escortmedivac>
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<missiondescription.escortmedivac>A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads.</missiondescription.escortmedivac>
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<missionheader0.escortmedivac>Patient died</missionheader0.escortmedivac>
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<missionmessage0.escortmedivac>The patient did not survive transport. The mission is a failure.</missionmessage0.escortmedivac>
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<missionsuccess.escortmedivac>Medical facility reached. The patient has been taken into urgent care.</missionsuccess.escortmedivac>
|
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<missionfailure.escortmedivac>The patient did not reach their destination.</missionfailure.escortmedivac>
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<eventtext.missionevent_retrieveindustrialwaste>“A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost”</eventtext.missionevent_retrieveindustrialwaste>
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<eventtext.missionevent_retrieveindustrialwaste.yuck>“Yuck.”</eventtext.missionevent_retrieveindustrialwaste.yuck>
|
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<missionname.retrieveindustrialwaste>Cleaning Industrial Waste</missionname.retrieveindustrialwaste>
|
|
<missiondescription.retrieveindustrialwaste>Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal.</missiondescription.retrieveindustrialwaste>
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<missionsonarlabel.retrieveindustrialwaste>Industrial Waste</missionsonarlabel.retrieveindustrialwaste>
|
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<missionsuccess.retrieveindustrialwaste>The waste has been successfully retrieved.</missionsuccess.retrieveindustrialwaste>
|
|
<missionfailure.retrieveindustrialwaste>Failed to retrieve the waste.</missionfailure.retrieveindustrialwaste>
|
|
<missionheader.retrieveindustrialwaste.allretrieved>Waste retrieved</missionheader.retrieveindustrialwaste.allretrieved>
|
|
<missionmessage.retrieveindustrialwaste.allretrieved>The barrels of waste have been retrieved. Bring them to [location2] to be processed safely.</missionmessage.retrieveindustrialwaste.allretrieved>
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|
<missionmessage.retrieveindustrialwaste.partiallyretrieved>Some of the waste barrels are now on board the sub, but there is still more to retrieve.</missionmessage.retrieveindustrialwaste.partiallyretrieved>
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<missionmessage.retrieveindustrialwaste.targetfound>Bring the waste back on board, but beware of its high dangerosity.</missionmessage.retrieveindustrialwaste.targetfound>
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<eventtext.missionevent_industrialincident>A stressed out worker grabs your attention. "We've received a message from a nearby industrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...”</eventtext.missionevent_industrialincident>
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<eventtext.missionevent_industrialincident.nopromises>“We might swing by the place, but no promises.”</eventtext.missionevent_industrialincident.nopromises>
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<missionname.industrialincident>Industrial Stress</missionname.industrialincident>
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<missiondescription.industrialincident>[location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation.</missiondescription.industrialincident>
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<missionsuccess.industrialincident>The station has been repaired and is functional again.</missionsuccess.industrialincident>
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<missionfailure.industrialincident>You didn't help repair the station.</missionfailure.industrialincident>
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<missionheader0.industrialincident>Industrial Incident</missionheader0.industrialincident>
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<missionmessage0.industrialincident>You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it!</missionmessage0.industrialincident>
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|
<eventtext.industrialincidentevent.success>You've managed to repair the broken machinery. The outpost is functional again, although a little singed.</eventtext.industrialincidentevent.success>
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|
<eventtext.outpostdestruction.npcsflee>You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned.</eventtext.outpostdestruction.npcsflee>
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|
<eventtext.outpostdestruction.placeruined>This place now lies in ruins...</eventtext.outpostdestruction.placeruined>
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<eventtext.missionevent_escortorangeboys>“A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.”</eventtext.missionevent_escortorangeboys>
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<eventtext.missionevent_escortorangeboys.sure>“Sure. They're so cute... and so delicious.”</eventtext.missionevent_escortorangeboys.sure>
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<eventtext.missionevent_escortorangeboys.refuse>“Sorry, pets are friends, not food.”</eventtext.missionevent_escortorangeboys.refuse>
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<missionname.escortorangeboys>Escort Orange Boys</missionname.escortorangeboys>
|
|
<missiondescription.escortorangeboys>[location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination.</missiondescription.escortorangeboys>
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<missionheader0.escortorangeboys>Mission failed</missionheader0.escortorangeboys>
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|
<missionmessage0.escortorangeboys>Too many Orange Boys died.</missionmessage0.escortorangeboys>
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<missionheader1.escortorangeboys>Mission success.</missionheader1.escortorangeboys>
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<missionmessage1.escortorangeboys>Targets escorted succesfully.</missionmessage1.escortorangeboys>
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<entityname.escortorangeboys>Escort targets</entityname.escortorangeboys>
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<missionsuccess.escortorangeboys>Most of the Orange Boys have been safely transported to destination.</missionsuccess.escortorangeboys>
|
|
<missionfailure.escortorangeboys>Failed to transport Orange Boys to destination.</missionfailure.escortorangeboys>
|
|
<eventtext.missionevent_keepwetcargo>“We're looking for a submarine to transport biological samples that have rare medical properties. Be very careful, they are fragile and need special attention.”</eventtext.missionevent_keepwetcargo>
|
|
<eventtext.missionevent_keepwetcargo.accept>“Unknown biological substances aboard my ship? Sure!”</eventtext.missionevent_keepwetcargo.accept>
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<missionname.keepwetcargo>Transport Biological Cargo</missionname.keepwetcargo>
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|
<missiondescription.keepwetcargo>A colony of alien organisms must be transported to [location2] using a special container. Make sure the crate is powered and remains underwater at all times.</missiondescription.keepwetcargo>
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|
<missionheader0.keepwetcargo>Cargo died</missionheader0.keepwetcargo>
|
|
<missionmessage0.keepwetcargo>The organisms did not survive transport.</missionmessage0.keepwetcargo>
|
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<missionsuccess.keepwetcargo>The organisms have been transported safely.</missionsuccess.keepwetcargo>
|
|
<missionfailure.keepwetcargo>Failed to transport the cargo to destination.</missionfailure.keepwetcargo>
|
|
<entityname.biocrate>Biological Cargo</entityname.biocrate>
|
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<entitydescription.biocrate>A large colony of alien organisms that needs a special filtration system to survive. Must be kept powered and wet at all times.</entitydescription.biocrate>
|
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<missionname.silencewitness>Assassinate a key witness</missionname.silencewitness>
|
|
<missiondescription.silencewitness>An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently...</missiondescription.silencewitness>
|
|
<missionsuccess.silencewitness>The witness has been eliminated.</missionsuccess.silencewitness>
|
|
<missionfailure.silencewitness>The witness is still alive.</missionfailure.silencewitness>
|
|
<missionname.hostagesituation>Hostage Situation</missionname.hostagesituation>
|
|
<missiondescription.hostagesituation>A coalition station has been taken hostage by a gang of bandits who are asking for a ransom. Try to resolve the situation without harming the hostages; some losses are tolerated.</missiondescription.hostagesituation>
|
|
<missionsuccess.hostagesituation>The hostages have been rescued successfully.</missionsuccess.hostagesituation>
|
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<missionfailure.hostagesituation>The hostages have not been rescued.</missionfailure.hostagesituation>
|
|
<missionheader0.hostagesituation>Hostage situation resolved</missionheader0.hostagesituation>
|
|
<missionmessage0.hostagesituation>The bandits have been dealt with. Make sure the hostages are safe.</missionmessage0.hostagesituation>
|
|
<eventtext.missionevent_cargodefensebots>“We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.”</eventtext.missionevent_cargodefensebots>
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|
<eventtext.missionevent_cargodefensebots.accept>“Beep Boop.”</eventtext.missionevent_cargodefensebots.accept>
|
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<missionname.cargodefensebots>Transport Defense Bots</missionname.cargodefensebots>
|
|
<missiondescription.cargodefensebots>A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired.</missiondescription.cargodefensebots>
|
|
<missionheader0.cargodefensebots>Cargo damage</missionheader0.cargodefensebots>
|
|
<missionmessage0.cargodefensebots>The defense bots broke during transport.</missionmessage0.cargodefensebots>
|
|
<missionsuccess.cargodefensebots>The defense bots have been transported safely.</missionsuccess.cargodefensebots>
|
|
<missionfailure.cargodefensebots>Failed to transport the cargo to destination.</missionfailure.cargodefensebots>
|
|
<missionheader0.cargodefensebots_defective>Cargo damage</missionheader0.cargodefensebots_defective>
|
|
<missionmessage0.cargodefensebots_defective>Too many defense bots broke during transport.</missionmessage0.cargodefensebots_defective>
|
|
<missionsuccess.cargodefensebots_defective>Despite a minor malfunction, the defense bots have been transported safely.</missionsuccess.cargodefensebots_defective>
|
|
<missionfailure.cargodefensebots_defective>Failed to transport the cargo to destination.</missionfailure.cargodefensebots_defective>
|
|
<entityname.cargodefensebot>Inactive Defense Bot</entityname.cargodefensebot>
|
|
<entitydescription.cargodefensebot>An inactive defense bot that needs to be transported to destination. Needs regular maintenance.</entitydescription.cargodefensebot>
|
|
<EventText.missionevent_chimerasamples.request>You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit."</EventText.missionevent_chimerasamples.request>
|
|
<EventText.missionevent_chimerasamples.whatisit>"What is it?"</EventText.missionevent_chimerasamples.whatisit>
|
|
<EventText.missionevent_chimerasamples.newlifeform>“The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject."</EventText.missionevent_chimerasamples.newlifeform>
|
|
<EventText.missionevent_chimerasamples.interesting>"Interesting..."</EventText.missionevent_chimerasamples.interesting>
|
|
<EventText.missionevent_chimerasamples.worse>"You're saying it can get even WORSE?"</EventText.missionevent_chimerasamples.worse>
|
|
<EventText.missionevent_chimerasamples.givevial>The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.”</EventText.missionevent_chimerasamples.givevial>
|
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<EventText.missionevent_chimerasamples.Iwilldoit>"I will do it."</EventText.missionevent_chimerasamples.Iwilldoit>
|
|
<EventText.missionevent_chimerasamples.Noway>"No way."</EventText.missionevent_chimerasamples.Noway>
|
|
<entityname.husksamplevial>Husk Sample Vial</entityname.husksamplevial>
|
|
<entitydescription.husksamplevial>Use this vial to gather a blood sample from on the target subject.</entitydescription.husksamplevial>
|
|
<missionname.chimerasamples>Gather a sample of Chimera blood</missionname.chimerasamples>
|
|
<missiondescription.chimerasamples>The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised.</missiondescription.chimerasamples>
|
|
<missionheader0.chimerasamples>Blood sample extracted</missionheader0.chimerasamples>
|
|
<missionmessage0.chimerasamples>Do not lose the samples until you reach [location2].</missionmessage0.chimerasamples>
|
|
<missionmessage1.chimerasamples>Reach [location2] with the samples.</missionmessage1.chimerasamples>
|
|
<entityname.chimerasamples>Husk Chimera</entityname.chimerasamples>
|
|
<missionsuccess.chimerasamples>The chimera blood samples have been secured.</missionsuccess.chimerasamples>
|
|
<missionfailure.chimerasamples>Failed to retrieve the blood samples.</missionfailure.chimerasamples>
|
|
<eventtext.missionevent_retrievehammerheadmucus>“A passing ship has spotted Hammerhead younglings nearby, meaning they might be feeding on fresh mucus in the area. This substance has strong medicinal properties, so we'll pay if you manage to retrieve at least one sample of it. Be careful though, it breaks apart easily.”</eventtext.missionevent_retrievehammerheadmucus>
|
|
<eventtext.missionevent_retrievehammerheadmucus.disgusting>“Disgusting.”</eventtext.missionevent_retrievehammerheadmucus.disgusting>
|
|
<missionname.retrievehammerheadmucus>Finding Hammerhead Mucus</missionname.retrievehammerheadmucus>
|
|
<missiondescription.retrievehammerheadmucus>A shoal of hammerhead hatchlings has been spotted between [location1] and [location2], probably feeding off fresh mucus. Find and retrieve at least one mucus ball sample and be careful to not destroy it.</missiondescription.retrievehammerheadmucus>
|
|
<missionsonarlabel.retrievehammerheadmucus></missionsonarlabel.retrievehammerheadmucus>
|
|
<missionsuccess.retrievehammerheadmucus>A mucus sample has been successfully retrieved.</missionsuccess.retrievehammerheadmucus>
|
|
<missionfailure.retrievehammerheadmucus>Failed to retrieve a mucus sample.</missionfailure.retrievehammerheadmucus>
|
|
<missionheader.retrievehammerheadmucus.allretrieved>Mucus retrieved</missionheader.retrievehammerheadmucus.allretrieved>
|
|
<missionmessage.retrievehammerheadmucus.allretrieved>You've recovered a mucus sample. Bring at least one back for payment.</missionmessage.retrievehammerheadmucus.allretrieved>
|
|
<missionmessage.retrievehammerheadmucus.partiallyretrieved>You've recovered a mucus sample, but there might still be more around.</missionmessage.retrievehammerheadmucus.partiallyretrieved>
|
|
<missionmessage.retrievehammerheadmucus.targetfound>Bring the mucus on board, and be careful not to destroy it.</missionmessage.retrievehammerheadmucus.targetfound>
|
|
<eventtext.missionevent_alcoholcontraband>Interested in making a quick buck? We've been distributing our special brand of homebrewed liquor all around the ocean. Unfortunately the authorities don't like their workers drinking themselves blind, so we have to smuggle the thing using inconspicuous crews, like yours... If you can take this crate to a nearby outpost, you'll get rewarded handsomely.</eventtext.missionevent_alcoholcontraband>
|
|
<eventtext.missionevent_alcoholcontraband.takejob>“I'll take the job.”</eventtext.missionevent_alcoholcontraband.takejob>
|
|
<eventtext.missionevent_alcoholcontraband.dontdrink>“Don't drink yourself blind on the way, we'll only pay if the entire shipment makes it to destination.”</eventtext.missionevent_alcoholcontraband.dontdrink>
|
|
<missionname.alcoholcontraband>Thirsty Europans</missionname.alcoholcontraband>
|
|
<missiondescription.alcoholcontraband>You've been tasked with smuggling 10 bottles of contraband alcohol to a bar at [location1]. Make sure the station's security does not get their hands on it.</missiondescription.alcoholcontraband>
|
|
<missionsuccess.alcoholcontraband>Contraband successfully delivered.</missionsuccess.alcoholcontraband>
|
|
<missionfailure.alcoholcontraband>The contraband was not delivered.</missionfailure.alcoholcontraband>
|
|
<missionheader0.alcoholcontraband>Thirsty Europans</missionheader0.alcoholcontraband>
|
|
<missionmessage0.alcoholcontraband>Find the local bartender and bring the shipment over without it being seized by security.</missionmessage0.alcoholcontraband>
|
|
<eventtext.alcoholcontrabandevent.success>You've delivered the contraband to the outpost. Liquor will flow.</eventtext.alcoholcontrabandevent.success>
|
|
<eventtext.alcoholcontrabandevent.bartender>You find the station's bartender. Looks like he's been craving the bottle for a while. "Do you have the good stuff? I can almost taste it..."</eventtext.alcoholcontrabandevent.bartender>
|
|
<eventtext.alcoholcontrabandevent.delivery>Fresh delivery, just for you.</eventtext.alcoholcontrabandevent.delivery>
|
|
<eventtext.alcoholcontrabandevent.thirsty>The bartender takes a sip, then chugs an entire bottle down. "Just as I remembered!"</eventtext.alcoholcontrabandevent.thirsty>
|
|
<eventtext.alcoholcontrabandevent.nogoods>"What now? No money until you bring me all of the goods."</eventtext.alcoholcontrabandevent.nogoods>
|
|
<eventtext.missionevent_destroybigalienturret>“Some reckless researchers accidentally triggered a mechanism when exploring a nearby ruin. As a result, they powered a dangerous alien weapon that is now shooting at passing ships! Someone needs to destroy it for good.”</eventtext.missionevent_destroybigalienturret>
|
|
<eventtext.missionevent_destroybigalienturret.accept>“A demolition job? I'm in.”</eventtext.missionevent_destroybigalienturret.accept>
|
|
<eventtext.missionevent_destroybigalienturret.explosives>“Make sure you have strong explosives and a good ship. Reports say that it is protected by a shield.”</eventtext.missionevent_destroybigalienturret.explosives>
|
|
<missionname.destroybigalienturret>Destroy an ancient artillery</missionname.destroybigalienturret>
|
|
<missiondescription.destroybigalienturret>A reactivated piece of alien artillery is shooting at passing ships. It is protected by a powerful shield: you will need to locate it and plant explosives directly inside the turret to destroy it.</missiondescription.destroybigalienturret>
|
|
<missionsuccess.destroybigalienturret>The ancient artillery has been destroyed and ships can now travel safely.</missionsuccess.destroybigalienturret>
|
|
<missionfailure.destroybigalienturret>Failed to destroy the alien artillery.</missionfailure.destroybigalienturret>
|
|
<missionheader0.destroybigalienturret>Artillery destroyed.</missionheader0.destroybigalienturret>
|
|
<missionmessage0.destroybigalienturret>The ancient artillery has been destroyed and ships can now travel safely.</missionmessage0.destroybigalienturret>
|
|
<missionname.retrievesecretdocuments>Retrieve Secret Documents</missionname.retrievesecretdocuments>
|
|
<missiondescription.retrievesecretdocuments>You've been tasked with retrieving secret documents from a VIP currently staying in [location2]. The documents should be inside a secure briefcase. You need to find a way to open the lock.</missiondescription.retrievesecretdocuments>
|
|
<missionsuccess.retrievesecretdocuments>The documents have been recovered.</missionsuccess.retrievesecretdocuments>
|
|
<missionfailure.retrievesecretdocuments>Failed to recover the documents.</missionfailure.retrievesecretdocuments>
|
|
<missionheader0.retrievesecretdocuments>Found Documents</missionheader0.retrievesecretdocuments>
|
|
<missionmessage0.retrievesecretdocuments>You've picked up the documents.</missionmessage0.retrievesecretdocuments>
|
|
<eventname.stowaway22>Stowaway on board</eventname.stowaway22>
|
|
<EventObjective.stowaway2.escort>Escort the stowaway to the nearest outpost</EventObjective.stowaway2.escort>
|
|
<EventDescription.stowaway2.snuckin>As you were loading cargo, a stowaway snuck onto your submarine. Drop them off at the nearest station.</EventDescription.stowaway2.snuckin>
|
|
<EventDescription.stowaway2.Success>The stowaway has been safely escorted to the outpost. They are grateful, and a little scared.</EventDescription.stowaway2.Success>
|
|
<EventDescription.stowaway2.Failure>The stowaway died in transit. Only qualified seamen truly belong on a submarine...</EventDescription.stowaway2.Failure>
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<entityname.broadcasterwreck>SIGNAL SOURCE</entityname.broadcasterwreck>
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<missionsonarlabel.broadcasterwreck>SIGNAL SOURCE</missionsonarlabel.broadcasterwreck>
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<entityname.broadcasterruin>SIGNAL SOURCE</entityname.broadcasterruin>
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<missionsonarlabel.broadcasterruin>SIGNAL SOURCE</missionsonarlabel.broadcasterruin>
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<EventText.missionevent_beaconhusk.quest>"This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly."</EventText.missionevent_beaconhusk.quest>
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<missionname.beaconhusk>Investigate a Church Beacon</missionname.beaconhusk>
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<missiondescription.beaconhusk>The [location1] has lost contact with one of their research teams operating a nearby beacon station. You've been tasked with investigating the place.</missiondescription.beaconhusk>
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<missionmessage0.beaconhusk>The beacon station is back online.</missionmessage0.beaconhusk>
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<missionsuccess.beaconhusk>The on-site research team suffered a scientific mishap. Nevertheless, you managed to reactivate the beacon.</missionsuccess.beaconhusk>
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<missionfailure.beaconhusk>The beacon remains inactive.</missionfailure.beaconhusk>
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<EventText.beaconhusk.transducerbroken>No signal... Maybe check the antenna? </EventText.beaconhusk.transducerbroken>
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<EventText.beaconhusk.poweronline>The power is back online. The structure rumbles as machinery comes alive. </EventText.beaconhusk.poweronline>
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<EventText.beaconhusk.smell>As the oxygen turns back on, you catch a strange smell in the air...</EventText.beaconhusk.smell>
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<EventText.beaconhusk.savedresearcher>The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..." </EventText.beaconhusk.savedresearcher>
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<EventText.beaconhusk.whathappened>"You were on the verge of turning, what happened here?"</EventText.beaconhusk.whathappened>
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<EventText.beaconhusk.taintedgenes>"It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." </EventText.beaconhusk.taintedgenes>
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<EventText.beaconhusk.whynotransform>"But why didn't the parasite take over?" </EventText.beaconhusk.whynotransform>
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<EventText.beaconhusk.explanation>"We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." </EventText.beaconhusk.explanation>
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<EventText.beaconhusk.sabotaged>"Your antenna was disconnected." </EventText.beaconhusk.sabotaged>
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<EventText.beaconhusk.reward>"Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." </EventText.beaconhusk.reward>
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<eventtext.missionevent_beaconfloodedrescue.briefing>“We have received a urgent distress signal from a nearby beacon operator. They seem to be trapped inside with no oxygen to spare. Since you've got a submarine at the ready, you could be the first on site.”</eventtext.missionevent_beaconfloodedrescue.briefing>
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<eventtext.missionevent_beaconfloodedrescue.whatdo>“What should I do?”</eventtext.missionevent_beaconfloodedrescue.whatdo>
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<eventtext.missionevent_beaconfloodedrescue.rescue>“Your priority is to rescue our operator before their air reserves run out. Don't get distracted, time is of the essence.”</eventtext.missionevent_beaconfloodedrescue.rescue>
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<missionname.beaconfloodedrescue>Rescue a Beacon Operator</missionname.beaconfloodedrescue>
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<missiondescription.beaconfloodedrescue>An operator is trapped inside a damaged beacon between [location1] and [location2]. Rescue the operator before oxygen runs out.</missiondescription.beaconfloodedrescue>
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<missionmessage0.beaconfloodedrescue>The beacon station is back online. Make sure the operator is alive and the beacon fully repaired.</missionmessage0.beaconfloodedrescue>
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<missionsuccess.beaconfloodedrescue>You have succesfully repaired the beacon and rescued the trapped personnel.</missionsuccess.beaconfloodedrescue>
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<missionfailure.beaconfloodedrescue>Despite your best efforts, the operator was not rescued.</missionfailure.beaconfloodedrescue>
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<missionheader0.beaconfloodedrescue>Operator Rescued</missionheader0.beaconfloodedrescue>
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<missionmessage0.beaconfloodedrescue>You've rescued the operator. The beacon can function again.</missionmessage0.beaconfloodedrescue>
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<missionheader1.beaconfloodedrescue>Operator Perished</missionheader1.beaconfloodedrescue>
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<missionmessage1.beaconfloodedrescue>You did not rescue the operator in time.</missionmessage1.beaconfloodedrescue>
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<eventtext.beaconfloodedrescueevent.thankjove1>Thank Jove!</eventtext.beaconfloodedrescueevent.thankjove1>
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<eventtext.beaconfloodedrescueevent.thankjove2>“Thank Jove! You heard my distress signal. I was starting to get short of breath down here. The damn pipe system broke down, and I couldn't reach my diving suit in time! Let's get that beacon and running now before something goes wrong again.”</eventtext.beaconfloodedrescueevent.thankjove2>
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<eventtext.missionevent_beaconrearmmission.briefing>“There's a nearby weapons platform that needs rearming, it recently ran out of power and ammunition. If we can keep these things supplied, the passage will be much safer to travel.”</eventtext.missionevent_beaconrearmmission.briefing>
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<eventtext.missionevent_beaconrearmmission.willdo>“I'll see what I can do.”</eventtext.missionevent_beaconrearmmission.willdo>
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<eventtext.missionevent_beaconrearmmission.checkyourammo>“Make sure you have the proper ammunition before you get there. Don't want to load the wrong box.”</eventtext.missionevent_beaconrearmmission.checkyourammo>
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<missionname.beaconrearmmission>Rearm a Weapons Platform</missionname.beaconrearmmission>
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<missiondescription.beaconrearmmission>An automated weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmission>
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<missiondescription.beaconrearmmissionLASER>An automated ‖color:gui.green‖Laser‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionLASER>
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<missiondescription.beaconrearmmissionCOILGUN>An automated ‖color:gui.green‖Coilgun‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionCOILGUN>
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<missiondescription.beaconrearmmissionFLAK>An automated ‖color:gui.green‖Flak‖end‖ weapons platform detering creatures in the path between [location1] and [location2] has gone offline. Resupply the platform and make sure it is fully loaded with ammunition and power.</missiondescription.beaconrearmmissionFLAK>
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<missionmessage0.beaconrearmmission>The weapons platform has been resupplied.</missionmessage0.beaconrearmmission>
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<missionsuccess.beaconrearmmission>You have succesfully resupplied the weapons platform, the area is safer to travel.</missionsuccess.beaconrearmmission>
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<missionfailure.beaconrearmmission>You did not resupply the weapons platform.</missionfailure.beaconrearmmission>
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<missionheader0.beaconrearmmission>Weapons Platform Operational</missionheader0.beaconrearmmission>
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<missionmessage0.beaconrearmmission>The weapons platform is now functional.</missionmessage0.beaconrearmmission>
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<!-- <missionheader1.beaconrearmmission>Weapons Platform Offline</missionheader1.beaconrearmmission>
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<missionmessage1.beaconrearmmission>The weapons platform has gone offline again.</missionmessage1.beaconrearmmission> -->
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<eventtext.missionevent_cargopodsalvage.briefing>“A transport ship transiting in the area suffered from a pretty severe collision. One of their docking ports malfunctioned and they lost a heavy duty cargo pod. There's a reward for bringing the pod back to the nearest outpost.”</eventtext.missionevent_cargopodsalvage.briefing>
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<eventtext.missionevent_cargopodsalvage.equipment>“Make sure your submarine has an available docking port before attempting recovery. Without a way to attach the pod to your submarine, you won't be able to carry it to destination.”</eventtext.missionevent_cargopodsalvage.equipment>
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<missionname.cargopodsalvage>Salvage a Cargo Pod</missionname.cargopodsalvage>
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<missiondescription.cargopodsalvage>A transport ship dropped a heavy-duty cargo pod while in transit between [location1] and [location2]. Find a way to carry the pod to the next station.</missiondescription.cargopodsalvage>
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<missionmessage0.cargopodsalvage>Cargo recovered. Make sure it stays attached until you reach your destination.</missionmessage0.cargopodsalvage>
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<missionsuccess.cargopodsalvage>You have secured the cargo and brought it to destination.</missionsuccess.cargopodsalvage>
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<missionfailure.cargopodsalvage>The cargo remains at the bottom of the ocean.</missionfailure.cargopodsalvage>
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<missionheader0.cargopodsalvage>Cargo Recovered</missionheader0.cargopodsalvage>
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<missionmessage0.cargopodsalvage>The pod is attached to your submarine. Bring it to destination.</missionmessage0.cargopodsalvage>
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<eventtext.missionevent_aliendrillsalvage.briefing>“Following a recent earthquake, our scientists picked up a signal trace from a buried Alien Core. It must have been partially dislodged from the surrounding rock, but we still need a team to excavate it.”</eventtext.missionevent_aliendrillsalvage.briefing>
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<eventtext.missionevent_aliendrillsalvage.equipment>“You can use any kind of firepower you see fit, but RnD also prepared a special kind of depth charge that should make the whole operation easier. It's a quite expensive prototype, so you'll have to pay for it.”</eventtext.missionevent_aliendrillsalvage.equipment>
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<eventtext.missionevent_aliendrillsalvage.buydrill>Pay 500mk for the special drill.</eventtext.missionevent_aliendrillsalvage.buydrill>
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<eventtext.missionevent_aliendrillsalvage.nodrill>"No need, we'll manage without it."</eventtext.missionevent_aliendrillsalvage.nodrill>
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<eventtext.missionevent_aliendrillsalvage.givedrill>"Make sure to perfectly line up your ship with the target before firing the drill. It's quite sensitive, if you hit the wrong surface it might break apart."</eventtext.missionevent_aliendrillsalvage.givedrill>
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<eventtext.missionevent_aliendrillsalvage.nomoney>"Sorry but we can't afford to give away our equipment. You're on your own."</eventtext.missionevent_aliendrillsalvage.nomoney>
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<eventtext.missionevent_aliendrillsalvage.nodepthtube>"Looks like you don't even have a launch tube on your submarine..."</eventtext.missionevent_aliendrillsalvage.nodepthtube>
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<missionname.aliendrillsalvage>Excavate an Alien Core</missionname.aliendrillsalvage>
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<missiondescription.aliendrillsalvage>A valuable Alien Core has been located near [location1]. Reports say it is encased in solid rock. Excavate it with brute force if necessary and bring it to the nearest outpost where it can be studied.</missiondescription.aliendrillsalvage>
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<missionmessage.aliendrillsalvage.targetfound>You've found the source of the alien signal. Time to break it from the rock.</missionmessage.aliendrillsalvage.targetfound>
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<missionmessage.aliendrillsalvage.partiallyretrieved>The alien core has been freed from the rock. Bring it on board.</missionmessage.aliendrillsalvage.partiallyretrieved>
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<missionmessage.aliendrillsalvage.allretrieved>The Alien Core is in on board the ship. Bring it to destination.</missionmessage.aliendrillsalvage.allretrieved>
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<missionsuccess.aliendrillsalvage>You have secured the Alien Core and brought it safely to an outpost.</missionsuccess.aliendrillsalvage>
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<missionfailure.aliendrillsalvage>The Alien Core remains at the bottom of the ocean.</missionfailure.aliendrillsalvage>
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<missionheader0.aliendrillsalvage>Alien Core Recovered</missionheader0.aliendrillsalvage>
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<missionmessage0.aliendrillsalvage>The Alien Core is on board the ship. Bring it to destination.</missionmessage0.aliendrillsalvage>
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<eventtext.missionevent_mineraldrillsalvage.briefing>“There are rumours of potential geode formations in the area. Europan Geodes are worth a pretty penny, but most drilling missions end up being duds.”</eventtext.missionevent_mineraldrillsalvage.briefing>
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<eventtext.missionevent_mineraldrillsalvage.gettingrich>"Getting rich quick? Sounds interesting."</eventtext.missionevent_mineraldrillsalvage.gettingrich>
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<eventtext.missionevent_mineraldrillsalvage.discourage>"Most miners quit before they win big, so don't be discouraged if you don't find it on your first try..."</eventtext.missionevent_mineraldrillsalvage.discourage>
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<missionname.mineraldrillsalvage>Excavate a Europan Geode</missionname.mineraldrillsalvage>
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<missiondescription.mineraldrillsalvage>There are rumours of valuable Europan Geodes encased in solid rock near [location1]. Try breaking rock formations to find the Geode and bring it to the nearest outpost.</missiondescription.mineraldrillsalvage>
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<missionmessage.mineraldrillsalvage.targetfound>You've found a rocky outcrop. Time to free the Geode.</missionmessage.mineraldrillsalvage.targetfound>
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<missionmessage.mineraldrillsalvage.partiallyretrieved>The Geode has been freed from the rock. Bring it on board.</missionmessage.mineraldrillsalvage.partiallyretrieved>
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<missionmessage.mineraldrillsalvage.allretrieved>The Geode is in on board the ship. Bring it to destination.</missionmessage.mineraldrillsalvage.allretrieved>
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<missionsuccess.mineraldrillsalvage>You have secured the Geode and brought it safely to an outpost.</missionsuccess.mineraldrillsalvage>
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<missionfailure.mineraldrillsalvage>The Geode remains unearthed.</missionfailure.mineraldrillsalvage>
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<missionheader0.mineraldrillsalvage>Geode Recovered</missionheader0.mineraldrillsalvage>
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<missionmessage0.mineraldrillsalvage>The Geode is on board the ship. Bring it to destination.</missionmessage0.mineraldrillsalvage>
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<missionsonarlabel.drilltarget>Excavation Location</missionsonarlabel.drilltarget>
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<missionsonarlabel.aliencore>Alien Core</missionsonarlabel.aliencore>
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<missionsonarlabel.mineralcore>Geode</missionsonarlabel.mineralcore>
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<missionname.mineraldrillsurvey>Dense Mineral Deposit</missionname.mineraldrillsurvey>
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<missiondescription.mineraldrillsurvey>The survey scan has located extremely dense mineral deposits near [location2]. These deposits could be cracked open using specialized tools.</missiondescription.mineraldrillsurvey>
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<missionmessage.mineraldrillsurvey.targetfound>You've found a mineral deposit.</missionmessage.mineraldrillsurvey.targetfound>
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<missionsuccess.mineraldrillsurvey>Mineral deposits were scouted.</missionsuccess.mineraldrillsurvey>
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<missionfailure.mineraldrillsurvey>Mineral deposits remain.</missionfailure.mineraldrillsurvey>
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<missionheader0.mineraldrillsurvey>Mineral Deposit Scouted</missionheader0.mineraldrillsurvey>
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<missionmessage0.mineraldrillsurvey>Try cracking open the dense mineral deposits.</missionmessage0.mineraldrillsurvey>
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<missionheader1.mineraldrillsurvey>Mineral Deposit Cracked</missionheader1.mineraldrillsurvey>
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<missionmessage1.mineraldrillsurvey>The deposit contained multiple valuable materials.</missionmessage1.mineraldrillsurvey>
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</infotext> |