Files
BarotraumaModServer/LocalMods/DynamicEuropa/Characters/Special Creatures/Lithomorph/Ragdolls/LithomorphDefaultRagdoll.xml
2026-06-09 00:42:10 +03:00

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XML
Executable File

<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Leucocyte" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" Color="255,255,255,255" SpritesheetOrientation="0" LimbScale="0.2" JointScale="0.2" TextureScale="1" ColliderHeightFromFloor="45" ImpactTolerance="5" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
<collider Name="Main Collider" Radius="120" Height="0" Width="40" BodyType="Dynamic" />
<limb Name="Head" ID="0" Type="Head" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="120" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite Offset="150,0" SourceRect="0,0,1,1" Origin="0.5,0.5" Depth="0.62" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<!-- background -->
<decorativesprite SourceRect="500,66,115,366" Origin="0.5,0.5" Depth="0.62" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="255,255,255,255" DeadColorTime="0" Offset="70,0" RandomOffset="0,0" OffsetAnim="None" OffsetAnimSpeed="0" RotationSpeed="0" Rotation="0" RandomRotation="0,0" Scale="1" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="255,255,255,255" />
<!-- ball of worms -->
<decorativesprite SourceRect="740,791,230,212" Origin="0.5,0.5" Depth="0.6" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="150,150,150,255" DeadColorTime="0" Offset="-70,0" RandomOffset="0,0" OffsetAnim="Sine" OffsetAnimSpeed="0" RotationSpeed="50" Rotation="360" RandomRotation="0,0" Scale="1.5" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="255,255,255,0">
<IsActiveConditional IsDead="False" />
</decorativesprite>
<decorativesprite SourceRect="740,791,230,212" Origin="0.5,0.5" Depth="0.61" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" DeadColor="150,150,150,255" DeadColorTime="0" Offset="-70,0" RandomOffset="0,0" OffsetAnim="Sine" OffsetAnimSpeed="0" RotationSpeed="-50" Rotation="360" RandomRotation="0,0" Scale="1.5" RandomScale="0,0" RotationAnim="None" RandomGroupID="0" Color="220,220,220,0">
<IsActiveConditional IsDead="False" />
</decorativesprite>
<lightsource Color="255,255,255,60" Range="120" Scale="1" Offset="0,0" Rotation="0" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
<lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
</lightsource>
<attack stickchance="0" StructureSoundType="StructureSlash" Context="Water" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="100" MinRange="0" Duration="1" CoolDown="1" SecondaryCoolDown="0" CoolDownRandomFactor="0.25" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="180" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="2,3" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="40" TargetImpulseWorld="0,0" TargetForce="5" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0.5" Priority="0" Blink="True">
<Affliction Strength="0.25" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
<Affliction Strength="20" Identifier="blunttrauma" Probability="1" />
<Affliction Strength="30" Identifier="slow" Probability="1" />
<StatusEffect type="OnUse" target="This" duration="0.2">
<ParticleEmitter particle="bubbles" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="0.5" scalemax="1" velocitymin="100" velocitymax="200" copyentityangle="true" lifetime="1" />
</StatusEffect>
</attack>
</limb>
<limb Name="Tongue" ID="1" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="10" Radius="50" Height="0" Width="0" Density="1" IgnoreCollisions="True" AngularDamping="50" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="ReverseUntilCanAttack" AfterAttackDelay="0.5" Reverse="True" SnapRopeOnNewAttack="True" Retreat="False" Range="350" DamageRange="350" MinRange="200" Duration="1" CoolDown="8" SecondaryCoolDown="3" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="30" AimRotationTorque="10" RotationLimbIndex="1" SwayAmount="0" SwayFrequency="5" ApplyForceOnLimbs="2,3" SeverLimbsProbability="0" Priority="1" Blink="True">
<!-- don't immediately shoot on spawn, it looks goofy -->
<Conditional targetself="true" dontshoot="lte 0" />
<!-- <StatusEffect type="OnUse" target="This" delay="0.6" duration="3" disabledeltatime="true" >
<TriggerAnimation Type="SwimFast" FileName="LithomorphSwimBack" priority="10" ExpectedSpecies="Lithomorph" />
<ParticleEmitter particle="bubbles" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="1" scalemax="2" velocitymin="20" velocitymax="100" copyentityangle="true" lifetime="3" />
</StatusEffect>
<StatusEffect type="OnUse" target="This" delay="3.7" >
<TriggerAnimation Type="SwimFast" FileName="LithomorphSwimFast" priority="999" ExpectedSpecies="Lithomorph" />
</StatusEffect> -->
<StatusEffect type="OnFailure" target="This" delay="0.2">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.3">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.4">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="20" rotationtype="Collider" rotation="0" />
</StatusEffect>
<StatusEffect type="OnFailure" target="This" delay="0.5">
<SpawnItem identifier="lithomorphtentaclenodamage" spawnposition="This" count="1" aimspread="10" rotationtype="Collider" rotation="0" />
</StatusEffect>
</attack>
</limb>
<!-- teeth -->
<limb Name="Left Tooth" ID="2" Type="LeftHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="0" Width="100" Density="20" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="10" BlinkDurationIn="1" BlinkDurationOut="0.01" BlinkHoldTime="1" BlinkRotationIn="-80" BlinkRotationOut="70" BlinkForce="80" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="1" Friction="0.3" Restitution="0.05">
<sprite SourceRect="747,18,280,259" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="40" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.4" />
</StatusEffect>
</limb>
<limb Name="Right Tooth" ID="3" Type="RightHand" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="50" Height="0" Width="100" Density="20" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="5" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="10" BlinkDurationIn="1" BlinkDurationOut="0.01" BlinkHoldTime="1" BlinkRotationIn="80" BlinkRotationOut="-70" BlinkForce="80" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="2" Friction="0.3" Restitution="0.05">
<sprite SourceRect="747,221,280,259" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
<StatusEffect type="OnSevered" target="This">
<particleemitter particle="brownchunks" drawontop="true" particleamount="40" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.4" />
</StatusEffect>
</limb>
<!-- shell -->
<limb Name="Back1" ID="4" Type="Torso" Notes="" Scale="1" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="100" Height="270" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="9,33,422,684" Origin="0.5,0.5" Depth="0.06" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionTypes="damage" />
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="brownchunks" anglemin="260" anglemax="280" distancemin="0" distancemax="100" particlespersecond="2.0" particleamount="5" emitinterval="2.1" scalemin="0.2" scalemax="0.3" copyentityangle="False" velocitymin="50" velocitymax="100" colormultiplier="255,255,255,150" lifetimemultiplier="2" />
</StatusEffect>
</limb>
<limb Name="Back2" ID="5" Type="Waist" Notes="" Scale="2" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="80" Height="0" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="287,755,146,194" Origin="0.5,0.5" Depth="0.07" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="Back3" ID="6" Type="Waist" Notes="" Scale="2" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="60" Height="0" Width="0" Density="100" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="0.5" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0" BlinkDurationOut="0" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="0" OnlyBlinkInWater="False" BlinkTransitionIn="EaseOut" BlinkTransitionOut="Exponential" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite SourceRect="140,789,123,125" Origin="0.5,0.5" Depth="0.08" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" IgnoreTint="False" Color="255,255,255,255" DeadColor="150,150,150,255" DeadColorTime="0.1" />
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<!-- tentacles -->
<limb Name="Tentaclemid" ID="7" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="TentacleLeft" ID="8" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<limb Name="TentacleRight" ID="9" Type="Tail" Notes="" Scale="1" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
<deformablesprite SourceRect="500,653,314,112" Origin="0.5,0.5" Depth="0.7" Texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" subdivisions="5,5" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1">
<spritedeformation type="noise" resolution="5,5" frequency="0.5" amplitude="1" changespeed="1" blendmode="Add" sync="3" typename="noise" strength="0.5" maxrotation="20" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="True" />
<SpriteDeformation type="custom" resolution="5,5" frequency="0" amplitude="1" blendmode="Multiply" row0="0,0 0,0 0,0 0,0 0,0" row1="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row2="1,1 1,1 1,1 1,1 1,1" row3="1,0.5 1,0.5 1,0.5 1,0.5 1,0.5" row4="0,0 0,0 0,0 0,0 0,0" sync="-1" typename="custom" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" onlyinwater="False" />
<spritedeformation type="bendjoint" resolution="5,5" maxrotation="30" sync="-1" typename="bendjoint" blendmode="Add" strength="1" usemovementsine="False" stopwhenhostisdead="true" sineoffset="0" onlyinwater="False" />
</deformablesprite>
<damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
</limb>
<!-- mouth tentacles? -->
<limb Name="Tentaclemouth" ID="10" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.3" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="11" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.6" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="12" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.4" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.4" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="13" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.3" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="14" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.6" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="15" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="16" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.2" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0.1,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<limb Name="Tentaclemouth" ID="17" Type="Jaw" Notes="" Scale="0.5" Flip="False" MirrorVertically="True" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="300" Density="10" IgnoreCollisions="False" AngularDamping="35" AttackPriority="1" RefJoint="-1" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0.5" BlinkDurationIn="0.8" BlinkDurationOut="1" BlinkHoldTime="0.1" BlinkRotationIn="0" BlinkRotationOut="0" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="True" BlinkTextureOffsetIn="0,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Smoother" BlinkTransitionOut="Smoother" HealthIndex="0" Friction="0.3" Restitution="0.05">
<sprite texture="%ModDir:2532991202%/Characters/Special Creatures/Lithomorph/LithomorphSpritesheet.png" sourcerect="500,448,500,162" Origin="0.5,0.5" Depth="0.071" color="255,255,255,255" deadcolor="0,0,0,0" deadcolortime="0.1" />&gt;
<damagemodifier armorsector="0,360" afflictiontypes="damage" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="bleeding" damagemultiplier="0.0" /><damagemodifier armorsector="0,360" afflictiontypes="burn" damagemultiplier="0.0" /></limb>
<!-- joints -->
<joint Name="Joint 0 - 1" Limb1="0" Limb2="1" Limb1Anchor="0.5,0" Limb2Anchor="0,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-30" LowerLimit="30" Stiffness="0" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 0 - 4" Limb1="0" Limb2="4" Limb1Anchor="0,0" Limb2Anchor="70,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="False" UpperLimit="0" LowerLimit="0" Stiffness="2" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 4 - 2" Limb1="4" Limb2="2" Limb1Anchor="120,180" Limb2Anchor="-90,20" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-65" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 4 - 3" Limb1="4" Limb2="3" Limb1Anchor="120,-180" Limb2Anchor="-90,-20" CanBeSevered="True" SeveranceProbabilityModifier="0.1" BreakSound="gore" LimitEnabled="True" UpperLimit="65" LowerLimit="-10" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 5 - 4" Limb1="5" Limb2="4" Limb1Anchor="35,0" Limb2Anchor="-140,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 6 - 5" Limb1="6" Limb2="5" Limb1Anchor="50,0" Limb2Anchor="-60,0" CanBeSevered="False" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="True" ClockWiseRotation="False" />
<joint Name="Joint 7 - 6" Limb1="7" Limb2="6" Limb1Anchor="90,0" Limb2Anchor="-40,0" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 8 - 4" Limb1="8" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="0,160" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
<joint Name="Joint 9 - 4" Limb1="9" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="0,-160" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="20" LowerLimit="0" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 10 - 4" Limb1="10" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="60,80" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 11 - 4" Limb1="11" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,50" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 12 - 4" Limb1="12" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="70,20" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 13 - 4" Limb1="13" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="80,-10" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 14 - 4" Limb1="14" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,-40" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 15 - 4" Limb1="15" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="60,-70" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 16 - 4" Limb1="16" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="65,25" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
<joint Name="Joint 17 - 4" Limb1="17" Limb2="4" Limb1Anchor="130,0" Limb2Anchor="70,5" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-10" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="True" />
</Ragdoll>