LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.Sounds.SoundManager"], "playingChannels") Hook.Add("stop", "stopSounds", function() for side in Game.SoundManager.playingChannels do for channel in side do if string.find(channel.ToString(), "Tinnitus") or string.find(channel.ToString(), "brainHemorrhageStage") then channel.FadeOutAndDispose() end end end end)