-- The functions in this file apply and maintain the "serversidelua" affliction on all characters. -- This affliction allows the server to control Real Sonar using Lua without causing desync for users without it. -- Basically, client-side Lua is no longer needed to experience Real Sonar's advanced features, anyone can jump in. Hook.Patch( "Barotrauma.DebugConsole", "ExecuteCommand", function(instance, ptable) local characterHealed = false for word in string.gmatch(ptable["inputtedCommands"], "[^%s]+") do if word == "revive" or word == "heal" then characterHealed = true end end if characterHealed then RealSonar.updateAfflictions() end end, Hook.HookMethodType.After) if not (Game.IsMultiplayer and SERVER) or RealSonar.Config.LowLatencyMode then return end Hook.Patch( "Barotrauma.DebugConsole", "ExecuteClientCommand", function(instance, ptable) local characterHealed = false for word in string.gmatch(ptable["command"], "[^%s]+") do if word == "revive" or word == "heal" then characterHealed = true end end if characterHealed then RealSonar.updateAfflictions() end end, Hook.HookMethodType.After)