RealSonar = {} RealSonar.Path = table.pack(...)[1] RealSonar.sonarItems = {} RealSonar.EnemySub = nil RealSonar.LITE = false -- Load config. dofile(RealSonar.Path .. "/Lua/loadconfig.lua") -- Shared. dofile(RealSonar.Path .. "/Lua/anechoicsuit.lua") -- Server-side / Singleplayer. if (Game.IsMultiplayer and SERVER) or not Game.IsMultiplayer or RealSonar.Config.LowLatencyMode then dofile(RealSonar.Path .. "/Lua/functions.lua") dofile(RealSonar.Path .. "/Lua/sonarping.lua") dofile(RealSonar.Path .. "/Lua/roundstart.lua") dofile(RealSonar.Path .. "/Lua/servercontrol.lua") dofile(RealSonar.Path .. "/Lua/cortizideoverride.lua") dofile(RealSonar.Path .. "/Lua/networkmessages.lua") dofile(RealSonar.Path .. "/Lua/think.lua") if RealSonar.LITE == false then dofile(RealSonar.Path .. "/Lua/aiobjectives.lua") end end -- Client-side / Singleplayer. if SERVER then return end dofile(RealSonar.Path .. "/Lua/soundvolume.lua") dofile(RealSonar.Path .. "/Lua/stopsounds.lua") dofile(RealSonar.Path .. "/Lua/menu.lua")