# TODO: - rework bloodloss to 400, balance everything to that new value = now regular and internal bleeding are never as dangerous as arterial bleeding - add "bundled" items for crafting to optimize medfab recipes count - add Care Package container which holds necessary items instead of filling cabinets with the items - add Lua StatusEffects to syringes to handle by Consent Required code - one manned stretcher with minor rest buffs and remove normal speed drag buffs from bags - bloody murder meat skull / bagged head for traumatic/surgery amputations - make all amputated limbs placeable - increase the blood pack loot a little more - add mobile stretchers that you lie down onto for surgeries / stabilizes fractures to avoid complications - for defibrillator, aed: improvements: must aim it on the person to successfully apply the effect, remove code for application from health UI and might need use of a Lua XML hook - autocpr: remove all of this when defibs get better (?) - add some effect for adrenaline, sticktocharacters false until there is an effect. - hyperzine: should this be any affliction of type damage? (for ) - add bag container to the hotbar slots for bodybags and stasis bags - add animated medical interactions with individual xml based proxy items - some system to browse info on afflictions from scanner readout - some system from toomanybaro to browse info on items added or overridden and hovered over