using Barotrauma; using Barotrauma.Extensions; using MoreLevelContent.Shared.Generation; using MoreLevelContent.Shared.Utils; using System; using System.Collections.Generic; using System.Linq; namespace MoreLevelContent.Shared.Store { public class BeaconConstStore : StoreBase { private List ConstBeacons = new(); public override void Setup() => HasContent = FindConstBeacons(); internal OutpostModuleFile GetBeaconForLevel() { Random rand = MLCUtils.GetLevelRandom(); return ConstBeacons.GetRandom(rand); } bool FindConstBeacons() { ConstBeacons = GetOutpostModuleFilesWithLocation("mlc_BeaconConstruction"); return ConstBeacons.Count() > 0; // ConstBeacons.Sort(); } } }