using Barotrauma; using System; using System.Collections.Generic; using System.Text; namespace MoreLevelContent.Shared.Generation { public class PirateNPCSetDef : DefWithDifficultyRange { internal readonly MissionPrefab Prefab; internal PirateNPCSetDef(MissionPrefab prefab, string stringContainingDiff) : base(stringContainingDiff) => Prefab = prefab; } }