using Barotrauma;
using Barotrauma.Networking;
namespace MoreLevelContent.Networking
{
///
/// Server
///
public static partial class NetUtil
{
///
/// Send a message to the specified client
///
///
///
///
internal static void SendClient(IWriteMessage outMsg, NetworkConnection connection, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
{
if (GameMain.IsSingleplayer) return;
GameMain.LuaCs.Networking.Send(outMsg, connection, deliveryMethod);
}
///
/// Send message to all connected clients
///
///
///
internal static void SendAll(IWriteMessage outMsg, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
{
if (GameMain.IsSingleplayer) return;
GameMain.LuaCs.Networking.Send(outMsg, null, deliveryMethod);
}
}
}