using Barotrauma; using Barotrauma.Networking; namespace MoreLevelContent.Networking { /// /// Client /// public static partial class NetUtil { internal static void SendServer(IWriteMessage outMsg, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable) { if (GameMain.IsSingleplayer) return; GameMain.LuaCs.Networking.Send(outMsg, deliveryMethod); } } }