using Barotrauma; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoreLevelContent.Missions { // Client abstract partial class DistressMission : Mission { public override bool DisplayAsCompleted => false; // Hide reward until the end of the round public override RichString GetMissionRewardText(Submarine sub) => RichString.Rich(TextManager.GetWithVariable("missionreward", "[reward]", $"‖color:gui.orange‖{(GameMain.GameSession.RoundEnding || DisplayReward ? Reward : "???")}‖end‖")); protected RichString GetBaseMissionRewardText(Submarine sub) => base.GetMissionRewardText(sub); } }