using Barotrauma; using Barotrauma.Items.Components; using Barotrauma.Networking; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoreLevelContent.Missions { // Client internal partial class CablePuzzleMission : Mission { public override bool DisplayAsCompleted => State == 2; public override bool DisplayAsFailed => false; } }