using Barotrauma; using Barotrauma.Extensions; using Barotrauma.Items.Components; using Barotrauma.Networking; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MoreLevelContent.Shared; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using static Steamworks.InventoryItem; namespace MoreLevelContent.Items { // Client internal partial class SimpleStore : Powered, IServerSerializable, IClientSerializable { private GUIListBox itemList; private GUIFrame selectedItemFrame; private GUIFrame selectedItemReqsFrame; private GUITextBlock amountTextMax; private GUIScrollBar amountInput; public GUIButton ActivateButton { get { return activateButton; } } private GUIButton activateButton; private GUITextBox itemFilterBox; private GUIComponent outputSlot; private GUIComponent inputInventoryHolder, outputInventoryHolder; private readonly List itemCategoryButtons = new List(); private MapEntityCategory? selectedItemCategory; public FabricationRecipe SelectedItem { get { return selectedItem; } } private FabricationRecipe selectedItem; /// /// Which character's skills the current view is displayed based on /// private Character displayingForCharacter; public Identifier SelectedItemIdentifier => SelectedItem?.TargetItem.Identifier ?? Identifier.Empty; private GUIComponent inSufficientPowerWarning; private FabricationRecipe pendingFabricatedItem; private class ToolTip { public Rectangle TargetElement; public LocalizedString Tooltip; } private ToolTip tooltip; private GUITextBlock requiredTimeBlock; [Serialize("FabricatorCreate", IsPropertySaveable.Yes)] public string CreateButtonText { get; set; } [Serialize("vendingmachine.outofstock", IsPropertySaveable.Yes)] public string FabricationLimitReachedText { get; set; } public override bool RecreateGUIOnResolutionChange => true; public override void OnResolutionChanged() { if (GuiFrame != null) { InitInventoryUIs(); } } public override void CreateGUI() { var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter); // === LABEL === // new GUITextBlock(new RectTransform(new Vector2(1f, 0.05f), paddedFrame.RectTransform), item.Prefab.Name, font: GUIStyle.SubHeadingFont) { TextAlignment = Alignment.Center, AutoScaleVertical = true }; var innerArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.95f), paddedFrame.RectTransform, Anchor.Center), isHorizontal: true) { RelativeSpacing = 0.01f, Stretch = true, CanBeFocused = true }; List itemCategories = Enum.GetValues().ToList(); itemCategories.Remove(MapEntityCategory.None); itemCategories.RemoveAll(c => fabricationRecipes.None(f => f.Value?.TargetItem is ItemPrefab ti && ti.Category.HasFlag(c))); itemCategoryButtons.Clear(); //only create category buttons if there's more than one category in addition to "All" if (itemCategories.Count > 2) { // === Item category buttons === var categoryButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.05f, 1.0f), innerArea.RectTransform)) { RelativeSpacing = 0.01f }; int buttonSize = Math.Min(categoryButtonContainer.Rect.Width, categoryButtonContainer.Rect.Height / itemCategories.Count); var categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform), style: "CategoryButton.All") { ToolTip = TextManager.Get("MapEntityCategory.All"), OnClicked = OnClickedCategoryButton }; itemCategoryButtons.Add(categoryButton); foreach (MapEntityCategory category in itemCategories) { categoryButton = new GUIButton(new RectTransform(new Point(buttonSize), categoryButtonContainer.RectTransform), style: "CategoryButton." + category) { ToolTip = TextManager.Get("MapEntityCategory." + category), UserData = category, OnClicked = OnClickedCategoryButton }; itemCategoryButtons.Add(categoryButton); } bool OnClickedCategoryButton(GUIButton button, object userData) { MapEntityCategory? newCategory = !button.Selected ? (MapEntityCategory?)userData : null; if (newCategory.HasValue) { itemFilterBox.Text = ""; } selectedItemCategory = newCategory; FilterEntities(newCategory, itemFilterBox.Text); return true; } foreach (var btn in itemCategoryButtons) { btn.RectTransform.SizeChanged += () => { if (btn.Frame.sprites == null || !btn.Frame.sprites.TryGetValue(GUIComponent.ComponentState.None, out var spriteList)) { return; } var sprite = spriteList?.First(); if (sprite == null) { return; } btn.RectTransform.NonScaledSize = new Point(btn.Rect.Width, (int)(btn.Rect.Width * ((float)sprite.Sprite.SourceRect.Height / sprite.Sprite.SourceRect.Width))); }; } } var mainFrame = new GUILayoutGroup(new RectTransform(Vector2.One, innerArea.RectTransform), childAnchor: Anchor.TopCenter) { RelativeSpacing = 0.02f, Stretch = true, CanBeFocused = true }; // === TOP AREA === var topFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.65f), mainFrame.RectTransform), style: "InnerFrameDark"); // === ITEM LIST === var itemListFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), topFrame.RectTransform), childAnchor: Anchor.Center); var paddedItemFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), itemListFrame.RectTransform)) { Stretch = true, RelativeSpacing = 0.03f }; var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), paddedItemFrame.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.03f, UserData = "filterarea" }; new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), filterArea.RectTransform), TextManager.Get("serverlog.filter"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero, AutoScaleVertical = true }; itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), createClearButton: true) { OverflowClip = true }; itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(selectedItemCategory, text); return true; }; filterArea.RectTransform.MaxSize = new Point(int.MaxValue, itemFilterBox.Rect.Height); itemList = new GUIListBox(new RectTransform(new Vector2(1f, 0.9f), paddedItemFrame.RectTransform), style: null) { PlaySoundOnSelect = true, OnSelected = (component, userdata) => { selectedItem = userdata as FabricationRecipe; if (selectedItem != null) { SelectItem(Character.Controlled, selectedItem); } return true; } }; // === SEPARATOR === // new GUIFrame(new RectTransform(new Vector2(0.01f, 0.9f), topFrame.RectTransform, Anchor.Center), style: "VerticalLine"); // === OUTPUT AREA === // var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), topFrame.RectTransform, Anchor.TopRight), childAnchor: Anchor.Center); var paddedOutputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), outputArea.RectTransform)); var outputTopArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5F), paddedOutputArea.RectTransform, Anchor.Center), isHorizontal: true); // === OUTPUT SLOT === // outputSlot = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), outputTopArea.RectTransform), style: null); outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1.2f), outputSlot.RectTransform, Anchor.BottomCenter), style: null); new GUICustomComponent(new RectTransform(Vector2.One, outputInventoryHolder.RectTransform), DrawOutputOverLay) { CanBeFocused = false }; // === DESCRIPTION === // selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.6f, 1f), outputTopArea.RectTransform), style: null); // === REQUIREMENTS === // selectedItemReqsFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedOutputArea.RectTransform), style: null); // === BOTTOM AREA === // var bottomFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.3f), mainFrame.RectTransform), style: null); if (inputContainer.Capacity > 0) { // === SEPARATOR === // var separatorArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.15f), bottomFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.03f }; var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, separatorArea.RectTransform), TextManager.Get("fabricator.input", "uilabel.input"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero }; inputLabel.RectTransform.Resize(new Point((int)inputLabel.Font.MeasureString(inputLabel.Text).X, inputLabel.RectTransform.Rect.Height)); new GUIFrame(new RectTransform(Vector2.One, separatorArea.RectTransform), style: "HorizontalLine"); // === INPUT AREA === // var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 1f), bottomFrame.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomLeft); // === INPUT SLOTS === // inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null); new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawInputOverLay) { CanBeFocused = false }; // === ACTIVATE BUTTON === // var buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.9f), inputArea.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f }; var amountInputHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), buttonFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center); amountInput = new GUIScrollBar(new RectTransform(new Vector2(0.7f, 1.0f), amountInputHolder.RectTransform), barSize: 0.1f, style: "GUISlider") { OnMoved = (GUIScrollBar scrollBar, float barScroll) => { scrollBar.Step = 1.0f / Math.Max(scrollBar.Range.Y - 1, 1); AmountToFabricate = (int)MathF.Round(scrollBar.BarScrollValue); RefreshActivateButtonText(); if (GameMain.Client != null) { pendingFabricatedItem = null; item.CreateClientEvent(this); } return true; } }; amountTextMax = new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), amountInputHolder.RectTransform), "1", textAlignment: Alignment.Center); activateButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.6f), buttonFrame.RectTransform), TextManager.Get(CreateButtonText), style: "DeviceButton") { OnClicked = StartButtonClicked, UserData = selectedItem, Enabled = false }; //spacing new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), buttonFrame.RectTransform), style: null); } else { bottomFrame.RectTransform.RelativeSize = new Vector2(1.0f, 0.1f); activateButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), bottomFrame.RectTransform, Anchor.CenterRight), TextManager.Get(CreateButtonText), style: "DeviceButtonFixedSize") { OnClicked = StartButtonClicked, UserData = selectedItem, Enabled = false }; } // === POWER WARNING === // inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"), textColor: GUIStyle.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true) { HoverColor = Color.Black, IgnoreLayoutGroups = true, Visible = false, CanBeFocused = false }; CreateRecipes(); } private void RefreshActivateButtonText() { if (amountInput == null) { activateButton.Text = TextManager.Get(IsActive ? "FabricatorCancel" : CreateButtonText); } else { activateButton.Text = IsActive ? $"{TextManager.Get("FabricatorCancel")} ({amountRemaining})" : $"{TextManager.Get(CreateButtonText)} ({AmountToFabricate})"; } } partial void CreateRecipes() { itemList.Content.RectTransform.ClearChildren(); foreach (FabricationRecipe fi in fabricationRecipes.Values) { var frame = new GUIFrame(new RectTransform(new Point(itemList.Content.Rect.Width, (int)(40 * GUI.yScale)), itemList.Content.RectTransform), style: null) { UserData = fi, HoverColor = Color.Gold * 0.2f, SelectedColor = Color.Gold * 0.5f, ToolTip = RichString.Rich(fi.TargetItem.Description) }; var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f }; var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.Sprite; if (itemIcon != null) { new GUIImage(new RectTransform(new Point(frame.Rect.Height, frame.Rect.Height), container.RectTransform), itemIcon, scaleToFit: true) { Color = fi.TargetItem.InventoryIconColor, ToolTip = RichString.Rich(fi.TargetItem.Description) }; } new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi)) { Padding = Vector4.Zero, AutoScaleVertical = true, ToolTip = RichString.Rich(fi.TargetItem.Description) }; new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), frame.RectTransform, Anchor.BottomRight), TextManager.Get(FabricationLimitReachedText), font: GUIStyle.SmallFont, textAlignment: Alignment.BottomRight) { UserData = nameof(FabricationLimitReachedText), Visible = false }; new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), frame.RectTransform, Anchor.BottomRight), "Test", font: GUIStyle.SmallFont, textAlignment: Alignment.BottomRight) { UserData = "StockDisplay", Visible = false }; } } private void InitInventoryUIs() { if (inputInventoryHolder != null) { inputContainer.AllowUIOverlap = true; inputContainer.Inventory.DrawWhenEquipped = true; inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform; } outputContainer.AllowUIOverlap = true; outputContainer.Inventory.DrawWhenEquipped = true; outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform; } private static LocalizedString GetRecipeNameAndAmount(FabricationRecipe fabricationRecipe) { if (fabricationRecipe == null) { return ""; } if (fabricationRecipe.Amount > 1) { return TextManager.GetWithVariables("fabricationrecipenamewithamount", ("[name]", fabricationRecipe.DisplayName), ("[amount]", fabricationRecipe.Amount.ToString())); } else { return fabricationRecipe.DisplayName; } } partial void OnItemLoadedProjSpecific() { CreateGUI(); InitInventoryUIs(); } partial void SelectProjSpecific(Character character) { if (character != Character.Controlled) { return; } var nonItems = itemList.Content.Children.Where(c => c.UserData is not FabricationRecipe).ToList(); nonItems.ForEach(i => itemList.Content.RemoveChild(i)); itemList.Content.RectTransform.SortChildren((c1, c2) => { var item1 = c1.GUIComponent.UserData as FabricationRecipe; var item2 = c2.GUIComponent.UserData as FabricationRecipe; int itemPlacement1 = calculatePlacement(item1); int itemPlacement2 = calculatePlacement(item2); if (itemPlacement1 != itemPlacement2) { return itemPlacement1 > itemPlacement2 ? -1 : 1; } int calculatePlacement(FabricationRecipe recipe) { if (recipe.RequiresRecipe && !AnyOneHasRecipeForItem(character, recipe.TargetItem)) { return -2; } int placement = FabricationDegreeOfSuccess(character, recipe.RequiredSkills) >= 0.5f ? 0 : -1; return placement; } return string.Compare(item1.DisplayName.Value, item2.DisplayName.Value); }); var sufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform), TextManager.Get("fabricatorsufficientskills"), textColor: GUIStyle.Green, font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, CanBeFocused = false }; sufficientSkillsText.RectTransform.SetAsFirstChild(); var insufficientSkillsText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform), TextManager.Get("fabricatorinsufficientskills"), textColor: Color.Orange, font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, CanBeFocused = false }; var firstinSufficient = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && FabricationDegreeOfSuccess(character, fabricableItem.RequiredSkills) < 0.5f); if (firstinSufficient != null) { insufficientSkillsText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstinSufficient.RectTransform)); } else { sufficientSkillsText.Visible = insufficientSkillsText.Visible = false; sufficientSkillsText.Enabled = insufficientSkillsText.Enabled = false; } var requiresRecipeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), itemList.Content.RectTransform), TextManager.Get("fabricatorrequiresrecipe"), textColor: Color.Red, font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, CanBeFocused = false }; var firstRequiresRecipe = itemList.Content.Children.FirstOrDefault(c => c.UserData is FabricationRecipe fabricableItem && fabricableItem.RequiresRecipe && !AnyOneHasRecipeForItem(character, fabricableItem.TargetItem)); if (firstRequiresRecipe != null) { requiresRecipeText.RectTransform.RepositionChildInHierarchy(itemList.Content.RectTransform.GetChildIndex(firstRequiresRecipe.RectTransform)); } FilterEntities(selectedItemCategory, itemFilterBox?.Text ?? string.Empty); HideEmptyItemListCategories(); } private readonly Dictionary missingIngredientCounts = new Dictionary(); private float ingredientHighlightTimer; private void DrawInputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent) { overlayComponent.RectTransform.SetAsLastChild(); missingIngredientCounts.Clear(); FabricationRecipe targetItem = fabricatedItem ?? selectedItem; if (targetItem != null) { foreach (FabricationRecipe.RequiredItem requiredItem in targetItem.RequiredItems) { if (missingIngredientCounts.ContainsKey(requiredItem)) { missingIngredientCounts[requiredItem] += requiredItem.Amount; } else { missingIngredientCounts[requiredItem] = requiredItem.Amount; } } foreach (Item item in inputContainer.Inventory.AllItems) { var missingIngredient = missingIngredientCounts.Keys.FirstOrDefault(mi => mi.MatchesItem(item)); if (missingIngredient == null) { continue; } if (missingIngredientCounts[missingIngredient] == 1) { missingIngredientCounts.Remove(missingIngredient); } else { missingIngredientCounts[missingIngredient]--; } } if (ingredientHighlightTimer <= 0.0f) { //highlight inventory slots that contain suitable ingredients in linked inventories foreach (var inventory in linkedInventories) { if (inventory.visualSlots == null) { continue; } for (int i = 0; i < inventory.Capacity; i++) { if (inventory.visualSlots[i].HighlightTimer > 0.0f) { continue; } var availableItem = inventory.GetItemAt(i); if (availableItem == null) { continue; } if (missingIngredientCounts.Keys.Any(it => it.MatchesItem(availableItem))) { inventory.visualSlots[i].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f, 0.2f); continue; } if (availableItem.OwnInventory != null) { for (int j = 0; j < availableItem.OwnInventory.Capacity; j++) { var availableContainedItem = availableItem.OwnInventory.GetItemAt(i); if (availableContainedItem == null) { continue; } if (missingIngredientCounts.Keys.Any(it => it.MatchesItem(availableContainedItem))) { inventory.visualSlots[i].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f, 0.2f); break; } } } } } ingredientHighlightTimer = 1.0f; } int slotIndex = 0; foreach (var kvp in missingIngredientCounts) { if (inputContainer.Inventory?.visualSlots == null) { break; } var requiredItem = kvp.Key; int missingCount = kvp.Value; while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.GetItemAt(slotIndex) != null) { slotIndex++; } if (slotIndex >= inputContainer.Capacity) { break; } if (slotIndex < inputContainer.Capacity && inputContainer.Inventory.visualSlots[slotIndex].HighlightTimer <= 0.0f && availableIngredients.Any(i => i.Value.Any() && requiredItem.MatchesItem(i.Value.First()))) { inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUIStyle.Green, 0.5f, 0.5f, 0.2f); } Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect; var requiredItemPrefab = requiredItem.FirstMatchingPrefab; float iconAlpha = 0.0f; ItemPrefab requiredItemToDisplay = requiredItem.DefaultItem.IsEmpty ? null : requiredItem.ItemPrefabs.FirstOrDefault(p => p.Identifier == requiredItem.DefaultItem); if (requiredItemToDisplay == null && requiredItem.ItemPrefabs.Multiple()) { float iconCycleSpeed = 0.75f; float iconCycleT = (float)Timing.TotalTime * iconCycleSpeed; int iconIndex = (int)(iconCycleT % requiredItem.ItemPrefabs.Count()); requiredItemToDisplay = requiredItem.ItemPrefabs.Skip(iconIndex).FirstOrDefault(); iconAlpha = Math.Min(Math.Abs(MathF.Sin(iconCycleT * MathHelper.Pi)) * 2.0f, 1.0f); } else { requiredItemToDisplay ??= requiredItem.ItemPrefabs.FirstOrDefault(); iconAlpha = 1.0f; } if (iconAlpha > 0.0f) { var itemIcon = requiredItemToDisplay.InventoryIcon ?? requiredItemToDisplay.Sprite; itemIcon.Draw( spriteBatch, slotRect.Center.ToVector2(), color: requiredItemToDisplay.InventoryIconColor * 0.3f * iconAlpha, scale: Math.Min(slotRect.Width * 0.9f / itemIcon.size.X, slotRect.Height * 0.9f / itemIcon.size.Y)); } if (missingCount > 1) { Vector2 stackCountPos = new Vector2(slotRect.Right, slotRect.Bottom); string stackCountText = "x" + missingCount; stackCountPos -= GUIStyle.SmallFont.MeasureString(stackCountText) + new Vector2(4, 2); GUIStyle.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos + Vector2.One, Color.Black); GUIStyle.SmallFont.DrawString(spriteBatch, stackCountText, stackCountPos, Color.White); } if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f) { DrawConditionBar(spriteBatch, requiredItem.MinCondition); } else if (requiredItem.MaxCondition < 1.0f) { DrawConditionBar(spriteBatch, requiredItem.MaxCondition); } void DrawConditionBar(SpriteBatch sb, float condition) { int spacing = GUI.IntScale(4); int height = GUI.IntScale(10); GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, slotRect.Width - spacing * 2, height), Color.Black * 0.8f, true); GUI.DrawRectangle(spriteBatch, new Rectangle(slotRect.X + spacing, slotRect.Bottom - spacing - height, (int)((slotRect.Width - spacing * 2) * condition), height), GUIStyle.Green * 0.8f, true); } if (slotRect.Contains(PlayerInput.MousePosition)) { LocalizedString toolTipText = requiredItem.OverrideHeader; if (requiredItem.OverrideHeader.IsNullOrEmpty()) { var suitableIngredients = requiredItem.ItemPrefabs.Where(ip => !ip.HideInMenus).OrderBy(ip => ip.DefaultPrice?.Price ?? 0).Select(ip => ip.Name).Distinct(); toolTipText = GetSuitableIngredientText(suitableIngredients); } if (requiredItem.UseCondition && requiredItem.MinCondition < 1.0f) { toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%"; } else if (requiredItem.MaxCondition < 1.0f) { if (requiredItem.MaxCondition <= 0.0f) { toolTipText += " " + (int)Math.Round(requiredItem.MaxCondition * 100) + "%"; } else { toolTipText += " 0-" + (int)Math.Round(requiredItem.MaxCondition * 100) + "%"; } } else if (requiredItem.MaxCondition <= 0.0f) { toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText); } toolTipText = $"‖color:{Color.White.ToStringHex()}‖{toolTipText}‖color:end‖"; if (!requiredItem.OverrideDescription.IsNullOrEmpty()) { toolTipText += '\n' + requiredItem.OverrideDescription; } else if (!requiredItemPrefab.Description.IsNullOrEmpty()) { toolTipText += '\n' + requiredItemPrefab.Description; } tooltip = new ToolTip { TargetElement = slotRect, Tooltip = toolTipText }; } slotIndex++; } } } private LocalizedString GetSuitableIngredientText(IEnumerable itemNameList) { int count = itemNameList.Count(); if (count == 0) { return string.Empty; } else if (count == 1) { return itemNameList.First(); } else if (count == 2) { //[item1] or [item2] return TextManager.GetWithVariables( "DialogRequiredTreatmentOptionsLast", ("[treatment1]", itemNameList.ElementAt(0)), ("[treatment2]", itemNameList.ElementAt(1))); } else { // [item1], [item2], [item3] ... or [lastitem] LocalizedString itemListStr = TextManager.GetWithVariables( "DialogRequiredTreatmentOptionsFirst", ("[treatment1]", itemNameList.ElementAt(0)), ("[treatment2]", itemNameList.ElementAt(1))); int i; bool isTruncated = false; for (i = 2; i < count - 1; i++) { if (itemListStr.Length > 50) { isTruncated = true; break; } itemListStr = TextManager.GetWithVariables( "DialogRequiredTreatmentOptionsFirst", ("[treatment1]", itemListStr), ("[treatment2]", itemNameList.ElementAt(i))); } itemListStr = TextManager.GetWithVariables( "DialogRequiredTreatmentOptionsLast", ("[treatment1]", itemListStr), ("[treatment2]", itemNameList.ElementAt(i))); if (isTruncated) { itemListStr += TextManager.Get("ellipsis"); } return itemListStr; } } private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent) { overlayComponent.RectTransform.SetAsLastChild(); FabricationRecipe targetItem = fabricatedItem ?? selectedItem; if (targetItem != null && outputContainer.Inventory?.visualSlots != null) { Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect; if (fabricatedItem != null) { float clampedProgressState = Math.Clamp(progressState, 0f, 1f); GUI.DrawRectangle(spriteBatch, new Rectangle( slotRect.X, slotRect.Y + (int)(slotRect.Height * (1.0f - clampedProgressState)), slotRect.Width, (int)(slotRect.Height * clampedProgressState)), GUIStyle.Green * 0.5f, isFilled: true); } if (outputContainer.Inventory.IsEmpty()) { var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.Sprite; itemIcon.Draw( spriteBatch, slotRect.Center.ToVector2(), color: targetItem.TargetItem.InventoryIconColor * 0.4f, scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y) * 0.9f); } } if (tooltip != null) { GUIComponent.DrawToolTip(spriteBatch, RichString.Rich(tooltip.Tooltip), tooltip.TargetElement); tooltip = null; } } private bool FilterEntities(MapEntityCategory? category, string filter) { foreach (GUIComponent child in itemList.Content.Children) { FabricationRecipe recipe = child.UserData as FabricationRecipe; if (recipe?.DisplayName == null) { continue; } if (recipe.HideForNonTraitors) { if (Character.Controlled is not { IsTraitor: true }) { child.Visible = false; continue; } } child.Visible = (string.IsNullOrWhiteSpace(filter) || recipe.DisplayName.Contains(filter, StringComparison.OrdinalIgnoreCase)) && (!category.HasValue || recipe.TargetItem.Category.HasFlag(category.Value)); } foreach (GUIButton btn in itemCategoryButtons) { btn.Selected = (MapEntityCategory?)btn.UserData == selectedItemCategory; } HideEmptyItemListCategories(); return true; } private void HideEmptyItemListCategories() { bool visibleElementsChanged = false; //go through the elements backwards, and disable the labels ("insufficient skills to fabricate", "recipe required...") if there's no items below them bool recipeVisible = false; foreach (GUIComponent child in itemList.Content.Children.Reverse()) { if (child.UserData is not FabricationRecipe recipe) { if (child.Enabled) { if (child.Visible != recipeVisible) { child.Visible = recipeVisible; visibleElementsChanged = true; } } recipeVisible = false; } else { recipeVisible |= child.Visible; } } if (visibleElementsChanged) { itemList.UpdateScrollBarSize(); itemList.BarScroll = 0.0f; } } public bool ClearFilter() { FilterEntities(selectedItemCategory, ""); itemList.UpdateScrollBarSize(); itemList.BarScroll = 0.0f; itemFilterBox.Text = ""; return true; } private readonly record struct SelectedRecipe(Character User, FabricationRecipe SelectedItem, Option OverrideRequiredTime); private Option LastSelectedRecipe = Option.None; private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null) { this.selectedItem = selectedItem; displayingForCharacter = user; var selectedRecipe = new SelectedRecipe(user, selectedItem, overrideRequiredTime is null ? Option.None : Option.Some(overrideRequiredTime.Value)); LastSelectedRecipe = Option.Some(selectedRecipe); CreateSelectedItemUI(selectedRecipe); return true; } private void CreateSelectedItemUI(SelectedRecipe recipe) { var (user, selectedItem, overrideRequiredTime) = recipe; int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1); if (amountInput != null) { float prevBarScroll = amountInput.BarScroll; amountInput.Range = new Vector2(1, max); amountInput.BarScroll = prevBarScroll; amountTextMax.Text = max.ToString(); amountInput.Enabled = amountTextMax.Enabled = max > 1; AmountToFabricate = Math.Min((int)amountInput.BarScrollValue, max); } RefreshActivateButtonText(); selectedItemFrame.ClearChildren(); selectedItemReqsFrame.ClearChildren(); var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f }; var paddedReqFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), selectedItemReqsFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f }; LocalizedString itemName = GetRecipeNameAndAmount(selectedItem); LocalizedString name = itemName; QualityResult result = GetFabricatedItemQuality(selectedItem, user); float quality = selectedItem.Quality ?? result.Quality; if (quality > 0 || result.HasRandomQualityRollChance) { name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n') .Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName + '\n')); } var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), RichString.Rich(name), textAlignment: Alignment.TopLeft, textColor: Color.Aqua, font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true }; if (result.HasRandomQualityRollChance) { var iconLayout = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), selectedItemFrame.RectTransform, anchor: Anchor.TopRight), style: null); var icon = GameSession.CreateNotificationIcon(iconLayout, offset: true); float percentage1 = result.TotalPlusOnePercentage; float percentage2 = result.TotalPlusTwoPercentage; string chance1text = percentage1.ToString("F1", CultureInfo.InvariantCulture); string chance2text = percentage2.ToString("F1", CultureInfo.InvariantCulture); int quality1 = Math.Clamp(result.Quality + 1, min: 0, max: 3); int quality2 = Math.Clamp(result.Quality + 2, min: 0, max: 3); LocalizedString quality1Text = TextManager.Get($"quality{quality1}"); LocalizedString quality2Text = TextManager.Get($"quality{quality2}"); string localizationTag = percentage2 > 0f && percentage1 > 0 && quality1 != quality2 ? "meetsbonusrequirementtwice" : "meetsbonusrequirement"; var variables = new (string Key, LocalizedString Value)[] { ("[chance]", chance1text), ("[quality]", quality1Text), ("[chance2]", chance2text), ("[quality2]", quality2Text) }; if (MathUtils.NearlyEqual(percentage1, 0)) { variables = new[] { ("[chance]", chance2text), ("[quality]", quality2Text) }; } if (quality1 == quality2) { LocalizedString rawPercentage = result.PlusOnePercentage.ToString("F1", CultureInfo.InvariantCulture); variables = new[] { ("[chance]", rawPercentage), ("[quality]", quality1Text) }; } LocalizedString qualityTooltip = TextManager.GetWithVariables(localizationTag, variables); icon.ToolTip = RichString.Rich(qualityTooltip); icon.Visible = icon.CanBeFocused = true; } nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W); if (nameBlock.TextScale < 0.7f) { nameBlock.AutoScaleHorizontal = false; nameBlock.TextScale = 0.7f; nameBlock.Wrap = true; nameBlock.SetTextPos(); nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale)); } if (!selectedItem.TargetItem.Description.IsNullOrEmpty()) { var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), RichString.Rich(selectedItem.TargetItem.Description), font: GUIStyle.SmallFont, wrap: true); description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W); while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height) { var lines = description.WrappedText.Split('\n'); if (lines.Count <= 1) { break; } var newString = string.Join('\n', lines.Take(lines.Count - 1)); description.Text = newString.Substring(0, newString.Length - 4) + "..."; description.CalculateHeightFromText(); description.ToolTip = selectedItem.TargetItem.Description; } } IEnumerable inadequateSkills = Enumerable.Empty(); if (user != null) { inadequateSkills = selectedItem.RequiredSkills.Where(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier)); } if (selectedItem.RequiredSkills.Any()) { LocalizedString text = ""; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), TextManager.Get("FabricatorRequiredSkills"), textColor: inadequateSkills.Any() ? GUIStyle.Red : GUIStyle.Green, font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, ToolTip = TextManager.Get("fabricatorrequiredskills.tooltip") }; foreach (Skill skill in selectedItem.RequiredSkills) { text += TextManager.Get("SkillName." + skill.Identifier) + " " + TextManager.Get("Lvl").ToLower() + " " + Math.Round(skill.Level * SkillRequirementMultiplier); if (skill != selectedItem.RequiredSkills.Last()) { text += "\n"; } } new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), text, font: GUIStyle.SmallFont); } float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills); if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; } float requiredTime = overrideRequiredTime.TryUnwrap(out var time) ? time : (user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user)); if ((int)requiredTime > 0) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), TextManager.Get("FabricatorRequiredTime"), textColor: ToolBox.GradientLerp(degreeOfSuccess, GUIStyle.Red, Color.Yellow, GUIStyle.Green), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, }; requiredTimeBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), ToolBox.SecondsToReadableTime(requiredTime), font: GUIStyle.SmallFont); } if (SelectedItem.RequiredMoney > 0) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), TextManager.Get("subeditor.price"), textColor: ToolBox.GradientLerp(degreeOfSuccess, GUIStyle.Red, Color.Yellow, GUIStyle.Green), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform), TextManager.FormatCurrency(SelectedItem.RequiredMoney), font: GUIStyle.SmallFont); } } private bool StartButtonClicked(GUIButton button, object obj) { if (selectedItem == null) { return false; } if (fabricatedItem == null && !outputContainer.Inventory.CanProbablyBePut(selectedItem.TargetItem, selectedItem.OutCondition * selectedItem.TargetItem.Health)) { outputSlot.Flash(GUIStyle.Red); return false; } amountRemaining = AmountToFabricate; if (GameMain.Client != null) { pendingFabricatedItem = fabricatedItem != null ? null : selectedItem; item.CreateClientEvent(this); } else { if (fabricatedItem == null) { StartFabricating(selectedItem, Character.Controlled); } else { CancelFabricating(Character.Controlled); } } return true; } public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam) { activateButton.Enabled = false; inSufficientPowerWarning.Visible = IsActive && !hasPower; ingredientHighlightTimer -= deltaTime; if (!IsActive) { if (selectedItem != null && displayingForCharacter != character) { //reselect to recreate the info based on the new user's skills SelectItem(character, selectedItem); } //only check ingredients if the fabricator isn't active (if it is, this is done in Update) if (refreshIngredientsTimer <= 0.0f) { RefreshAvailableIngredients(); refreshIngredientsTimer = RefreshIngredientsInterval; } refreshIngredientsTimer -= deltaTime; } if (character != null) { foreach (GUIComponent child in itemList.Content.Children) { if (child.UserData is not FabricationRecipe recipe) { continue; } if (recipe != selectedItem && (child.Rect.Y > itemList.Rect.Bottom || child.Rect.Bottom < itemList.Rect.Y)) { continue; } bool canBeFabricated = CanBeFabricated(recipe, availableIngredients, character); if (recipe == selectedItem) { activateButton.Enabled = canBeFabricated; } var childContainer = child.GetChild(); childContainer.GetChild().TextColor = Color.White * (canBeFabricated ? 1.0f : 0.5f); childContainer.GetChild().Color = recipe.TargetItem.InventoryIconColor * (canBeFabricated ? 1.0f : 0.5f); var limitReachedText = child.FindChild(nameof(FabricationLimitReachedText)); var limitDisplayText = (GUITextBlock)child.FindChild("StockDisplay"); if (fabricationLimits.TryGetValue(recipe.RecipeHash, out int amount)) { var stockText = TextManager.GetWithVariable("autotrader.instock", "[count]", amount.ToString()); limitDisplayText.Text = stockText; } var limitReached = !canBeFabricated && amount <= 0; limitReachedText.Visible = limitReached; limitDisplayText.Visible = !limitReached; } } } public override void OnPlayerSkillsChanged() => RefreshSelectedItem(); public void RefreshSelectedItem() { if (!LastSelectedRecipe.TryUnwrap(out var lastSelected)) { return; } CreateSelectedItemUI(lastSelected); } partial void UpdateRequiredTimeProjSpecific() { if (requiredTimeBlock == null) { return; } requiredTimeBlock.Text = ToolBox.SecondsToReadableTime(timeUntilReady > 0.0f ? timeUntilReady : requiredTime); } public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null) { uint recipeHash = pendingFabricatedItem?.RecipeHash ?? 0; msg.WriteUInt32(recipeHash); msg.WriteRangedInteger(AmountToFabricate, 1, MaxAmountToFabricate); } public void ClientEventRead(IReadMessage msg, float sendingTime) { SimpleStoreState newState = (SimpleStoreState)msg.ReadByte(); int amountToFabricate = msg.ReadRangedInteger(0, MaxAmountToFabricate); int amountRemaining = msg.ReadRangedInteger(0, MaxAmountToFabricate); float newTimeUntilReady = msg.ReadSingle(); uint recipeHash = msg.ReadUInt32(); UInt16 userID = msg.ReadUInt16(); Character user = Entity.FindEntityByID(userID) as Character; ushort limitCount = msg.ReadUInt16(); for (int i = 0; i < limitCount; i++) { fabricationLimits[msg.ReadUInt32()] = msg.ReadInt32(); } State = newState; //don't touch the amount unless another character changed it or the fabricator is running //otherwise we may end up reverting the changes the client just did to the amount if ((user != null && user != Character.Controlled) || State != SimpleStoreState.Stopped) { this.amountToFabricate = amountToFabricate; } this.amountRemaining = amountRemaining; if (newState == SimpleStoreState.Stopped || recipeHash == 0) { CancelFabricating(); } else if (newState == SimpleStoreState.Active || newState == SimpleStoreState.Paused) { //if already fabricating the selected item, return if (fabricatedItem != null && fabricatedItem.RecipeHash == recipeHash) { return; } if (recipeHash == 0) { return; } SelectItem(user, fabricationRecipes[recipeHash]); StartFabricating(fabricationRecipes[recipeHash], user); } timeUntilReady = newTimeUntilReady; } } }