-- Hooks CalculateMovementPenalty method of Barotrauma.Character -- when painless enough, disable weapon sway / movement hindrance limb penalties -- !!! Lags the game, though GetAimWobble seems to be ok to patch -- Disable movement penalties for painless characters -- Has about 2 ms performance drop on a many character save --Hook.Patch("Barotrauma.Character", "CalculateMovementPenalty", function(instance, ptable) -- if HF.HasAffliction(instance, "analgesia", 20) then -- ptable.PreventExecution = true -- return 0 -- end --end, Hook.HookMethodType.Before) -- Disable aim penalties for painless characters Hook.Patch("Barotrauma.AnimController", "GetAimWobble", function(instance, ptable) if HF.HasAffliction(instance.Character, "analgesia", 20) then ptable.PreventExecution = true return 0 end end, Hook.HookMethodType.Before) -- Patch to cause unconscious from the game rather than stun -- Lags the game by 6 times (on the same save) --Hook.Patch("Barotrauma.CharacterHealth", "get_IsUnconscious", function(instance, ptable) -- local isUnconscious = HF.HasAffliction(instance.Character, "sym_unconsciousness") -- ptable.PreventExecution = true -- return instance.Character.IsDead -- or ( -- (instance.Character.Vitality <= 0.0 or isUnconscious) -- and not instance.Character.HasAbilityFlag(AbilityFlags.AlwaysStayConscious) -- ) --end, Hook.HookMethodType.After)