using Barotrauma; using MoreLevelContent.Shared.XML; namespace MoreLevelContent { [InjectScriptedEvent] internal class SpawnCreatureNearbyAction : EventAction { public SpawnCreatureNearbyAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { } public override bool IsFinished(ref string goToLabel) => throw new System.NotImplementedException(); public override void Reset() => throw new System.NotImplementedException(); } }