using Barotrauma; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; using static Barotrauma.Level; namespace MoreLevelContent.Shared.Generation { internal class PirateOutpostDef : DefWithDifficultyRange { internal SubmarineInfo SubInfo; internal PlacementType PlacementType; internal PirateOutpostDef(SubmarineInfo subInfo, float min, float max, PlacementType placementType) : base(min, max) { SubInfo = subInfo; PlacementType = placementType; } } }