using Barotrauma.Networking; using MoreLevelContent.Shared; using System; using System.Collections.Generic; using System.Text; namespace Barotrauma.MoreLevelContent.Shared.Config { [NetworkSerialize] public struct PirateConfig : INetSerializableStruct { public bool EnablePirateBases; public Int32 BasePirateSpawnChance; public Int32 PeakSpawnChance; public Int32 BaseHuskChance; public Single SpawnChanceNoise; public Single DifficultyNoise; public bool AddDiffPerPlayer; public bool DisplaySonarMarker; public static PirateConfig GetDefault() { PirateConfig config = new PirateConfig() { PeakSpawnChance = 25, BasePirateSpawnChance = 0, BaseHuskChance = 1, SpawnChanceNoise = 10.0f, DifficultyNoise = 10.0f, AddDiffPerPlayer = true, DisplaySonarMarker = false, EnablePirateBases = true }; return config; } public override string ToString() => $"\n-Pirate Config-\n" + $"Spawn Chance: {BasePirateSpawnChance}\n" + $"Husk Chance: {BaseHuskChance}\n" + $"Spawn Noise: {SpawnChanceNoise}\n" + $"Diff Noise: {DifficultyNoise}\n" + $"Add Diff: {AddDiffPerPlayer}"; } }