using Barotrauma.Networking; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoreLevelContent.Missions { // Server partial class DistressSubmarineMission : DistressMission { public override void ServerWriteInitial(IWriteMessage msg, Client c) { base.ServerWriteInitial(msg, c); missionNPCs.Write(msg); foreach (var character in rewardLookup.Keys) { msg.WriteUInt16((ushort)rewardLookup[character]); } } } }