‖color:150,150,255‖Dynamic Europa:‖end‖ Outposts can evolve over time. Activated beacons will increase the chance of an outpost upgrading to a higher tier.
‖color:150,150,255‖Dynamic Europa:‖end‖ Blockades are heavily guarded stations used to control the access to deeper regions of Europa using large mechanical gates.
‖color:150,150,255‖Dynamic Europa:‖end‖ Settlers are always looking to expand human presence on Europa. You can help by delivering materials to Construction sites.
‖color:150,150,255‖Dynamic Europa:‖end‖ You can find all kind of goods and services at Pirate Havens. They will buy and sell items at a higher price than anywhere else.
‖color:150,150,255‖Dynamic Europa:‖end‖ You won't get an opportunity to buy a new submarine everywhere. Make sure you planned to upgrade before entering a new biome. Your mechanic might also have talents to help withstand the pressure of deeper regions.
‖color:150,150,255‖Dynamic Europa:‖end‖ It's sometimes cheaper to visit a hospital than to waste medicine on minor wounds.
‖color:150,150,255‖Dynamic Europa:‖end‖ Factories will produce large amount of goods and offer a good amount of deals, but don't bother selling your surplus items there.
‖color:150,150,255‖Dynamic Europa:‖end‖ Factories will produce large amount of goods and offer a good amount of deals, but don't bother selling your surplus items there.
‖color:150,150,255‖Dynamic Europa:‖end‖ While you can side with one faction in the conflict between Coalition and Separatists, it can be wiser to stay on good terms with everyone.
‖color:150,150,255‖Dynamic Europa:‖end‖ When visiting a City, don't forget to check the mudraptor races!
‖color:150,150,255‖Dynamic Europa:‖end‖ Mining outposts are looking for contractors to explore newly discovered pockets of dry caves and acquire precious minerals.
‖color:150,150,255‖Dynamic Europa:‖end‖ If you are using ‖color:gui.orange‖Hungry Europans:‖end‖ (you should!), you will find a food store at Hydroponic stations.
‖color:150,150,255‖Dynamic Europa:‖end‖ The ever elusive Sinking Circus is always on the move and never stays at the same location for long. It's unclear why the clowns move in such an erratic pattern.
‖color:150,150,255‖Dynamic Europa:‖end‖ You will encounter a wide variety of unfamiliar new missions. Pay attention!
‖color:150,150,255‖Dynamic Europa:‖end‖ Lairs have been a thorn in the colonists' expansion plans as they prevent the development of outposts near them.