Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<sounds>
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt1.ogg" damagerange="0.0,30.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt2.ogg" damagerange="10.0,50.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,70.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt4.ogg" damagerange="25.0,70.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt5.ogg" damagerange="40.0,80.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt6.ogg" damagerange="40.0,100.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/StructureBlunt7.ogg" damagerange="60.0,1000.0" damagesoundtype="StructureBlunt" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall1.ogg" damagerange="0.0,20.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall2.ogg" damagerange="10.0,30.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall4.ogg" damagerange="25.0,50.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall6.ogg" damagerange="40.0,100.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/DAMAGE_alienRuinsWall5.ogg" damagerange="50.0,1000.0" damagesoundtype="StructureAlien" />
<damagesound file="%ModDir%/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash" />
<damagesound file="%ModDir%/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash" />
<damagesound file="%ModDir%/Sounds/Damage/StructureCrunch3.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash" />
<damagesound file="%ModDir%/Sounds/Damage/StructureCrunch4.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash" />
<damagesound file="%ModDir%/Sounds/Damage/StructureCrunch5.ogg" damagerange="25.0,100.0" damagesoundtype="StructureSlash" />
<damagesound file="%ModDir%/Sounds/Damage/Creak1.ogg" damagesoundtype="Pressure" ignoremuffling="true" />
<damagesound file="%ModDir%/Sounds/Damage/Creak2.ogg" damagesoundtype="Pressure" ignoremuffling="true" />
<damagesound file="%ModDir%/Sounds/Damage/Creak3.ogg" damagesoundtype="Pressure" ignoremuffling="true" />
<damagesound file="%ModDir%/Sounds/Damage/Creak4.ogg" damagesoundtype="Pressure" ignoremuffling="true" />
<damagesound file="%ModDir%/Sounds/Damage/Creak5.ogg" damagesoundtype="Pressure" ignoremuffling="true" />
<waterambiencein file="%ModDir%/Sounds/Water/WaterAmbienceIn.ogg" />
<waterambienceout file="%ModDir%/Sounds/Water/WaterAmbienceOut.ogg" volume="0.6" />
<waterambiencemoving file="%ModDir%/Sounds/Water/WaterAmbienceMoving.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient1.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient2.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient3.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient4.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient5.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient6.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient7.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient8.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient9.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient10.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/Ambient11.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/DistantPod1.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/DistantPod2.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/DistantPod3.ogg" />
<ambient file="%ModDir%/Sounds/Ambient/GlacialMovement.ogg" />
<icebreak file="%ModDir%/Sounds/Damage/IceCreak1.ogg" range="10000" />
<icebreak file="%ModDir%/Sounds/Damage/IceCreak2.ogg" range="10000" />
<hull file="%ModDir%/Sounds/Hull/Hull1.ogg" />
<hull file="%ModDir%/Sounds/Hull/Hull2.ogg" />
<hull file="%ModDir%/Sounds/Hull/Hull3.ogg" />
<hull file="%ModDir%/Sounds/Hull/Hull4.ogg" />
<hull file="%ModDir%/Sounds/Hull/Hull5.ogg" />
<hull file="%ModDir%/Sounds/Hull/Hull6.ogg" />
<hull file="%ModDir%/Sounds/Hull/HullLong1.ogg" />
<hull file="%ModDir%/Sounds/Hull/HullLong2.ogg" />
</sounds>
</Override>
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<?xml version="1.0" encoding="utf-8"?>
<contentpackage name="Room FX" modversion="1.0.0" corepackage="False" gameversion="0.17.16.0" expectedhash="4AE71336E44BF9BF79D2752E234818A5">
<Sounds file="%ModDir%/Sounds/sounds.xml" />
</contentpackage>