Track LocalMods as part of monolith
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# TODO:
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- rework bloodloss to 400, balance everything to that new value = now regular and internal bleeding are never as dangerous as arterial bleeding
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- add "bundled" items for crafting to optimize medfab recipes count
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- add Care Package container which holds necessary items instead of filling cabinets with the items
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- add Lua StatusEffects to syringes to handle by Consent Required code
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- one manned stretcher with minor rest buffs and remove normal speed drag buffs from bags
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- bloody murder meat skull / bagged head for traumatic/surgery amputations
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- make all amputated limbs placeable
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- increase the blood pack loot a little more
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- add mobile stretchers that you lie down onto for surgeries / stabilizes fractures to avoid complications
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- for defibrillator, aed: improvements: must aim it on the person to successfully apply the effect, remove code for application from health UI and might need use of a Lua XML hook
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- autocpr: remove all of this when defibs get better (<Fabricate>?)
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- add some effect for adrenaline, sticktocharacters false until there is an effect.
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- hyperzine: should this be any affliction of type damage? (for <StatusEffect tags="medical" type="OnFailure" target="UseTarget" duration="60.0">)
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- add bag container to the hotbar slots for bodybags and stasis bags
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- add animated medical interactions with individual xml based proxy items
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- some system to browse info on afflictions from scanner readout
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- some system from toomanybaro to browse info on items added or overridden and hovered over
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