Track LocalMods as part of monolith

This commit is contained in:
2026-06-08 18:50:16 +03:00
parent 143f2fed7c
commit 1b214b44c2
1287 changed files with 139255 additions and 1 deletions
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="" identifier="osteosynthesisimplants" category="Medical" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.4">
<PreferredContainer primary="medcab" />
<PreferredContainer secondary="locker" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.05" />
<Price baseprice="350" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator">
<RequiredSkill identifier="medical" level="35" />
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="liquidoxygenite" />
<RequiredItem identifier="calcium" />
</Fabricate>
<Deconstruct time="10" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="87,403,84,67" origin="0.5,0.5" depth="0.6" />
<Body width="65" height="15" density="50" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Limb, this" comparison="and">
<Conditional drilledbones="gte 99" />
<Conditional analgesia="gte 1" />
<Sound file="%ModDir%/Sound/drill.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="45" />
</Item>
<Item name="" identifier="spinalimplant" description="" category="Medical" scale="0.3" useinhealthinterface="True" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool">
<PreferredContainer primary="medcab" />
<PreferredContainer secondary="locker" />
<PreferredContainer primary="wreckmedcab,abandonedmedcab" minamount="0" maxamount="2" spawnprobability="0.05" />
<Price baseprice="350" soldbydefault="false">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<Fabricate suitablefabricators="medicalfabricator">
<RequiredSkill identifier="medical" level="70" />
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="liquidoxygenite" />
<RequiredItem identifier="calcium" />
</Fabricate>
<Deconstruct time="10" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="344,403,84,67" origin="0.5,0.5" depth="0.6" />
<Body width="60" height="90" density="20" />
<MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" aimpos="5,5" handle1="0,0" holdangle="220" reload="1.0" msg="ItemMsgPickUpSelect">
<StatusEffect type="OnUse" target="Limb, This" disabledeltatime="true" comparison="And">
<Conditional retractedskin="gt 50" />
<Sound file="%ModDir%/Sound/drill.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="45" />
</Item>
</Items>
</Override>
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="" identifier="advhemostat" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="192,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="384,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="110" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.02" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.02" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-13" holdangle="-90" reload="1.0" />
</Item>
<Item name="" identifier="advretractors" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.2">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="256,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,128,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="110" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.03" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.03" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-13" holdangle="-90" reload="1.0" />
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="surgicaldrill" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="80" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="128,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="256,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="100" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="0,-5" holdangle="-20" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="and">
<Conditional analgesia="gte 1" />
<Sound file="%ModDir%/Sound/drill.ogg" range="500" />
</StatusEffect>
<StatusEffect type="OnBroken" target="This">
<Remove />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="45" />
</Item>
<Item name="" identifier="surgerysaw" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.4">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="100" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,64,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,0,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="120" height="50" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-18,-7" holdangle="90" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="And">
<Conditional analgesia="gte 1" />
<Conditional retractedskin="gte 99" />
<sound file="%ModDir%/Sound/bonebreak4.ogg" selectionmode="random" range="500" />
<sound file="%ModDir%/Sound/bonebreak3.ogg" range="500" />
<sound file="%ModDir%/Sound/bonebreak2.ogg" range="500" />
<sound file="%ModDir%/Sound/bonebreak1.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="50" />
</Item>
<Item name="" identifier="tweezers" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.150">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="0,256,128,128" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="65" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.05" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.05" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="5,0" handle1="-5,-5" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="And" disabledeltatime="True">
<Sound file="%ModDir%/Sound/squelch1.ogg" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="traumashears" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgerytool" description="" useinhealthinterface="True" scale="0.5">
<PreferredContainer primary="locker" />
<Deconstruct time="5" />
<Price baseprice="50" soldbydefault="true">
<Price storeidentifier="merchantoutpost" multiplier="1.2" minavailable="3" />
<Price storeidentifier="merchantcity" multiplier="1.2" minavailable="8" />
<Price storeidentifier="merchantmedical" multiplier="0.9" minavailable="8" />
</Price>
<Fabricate suitablefabricators="medicalfabricator" amount="1" requiredtime="10">
<RequiredSkill identifier="medical" level="25" />
<RequiredItem identifier="steel" />
</Fabricate>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,192,64,64" depth="0.55" origin="0.5,0.5" />
<Body width="60" height="55" density="50" />
<SuitableTreatment identifier="dirtybandage" suitability="100" />
<SuitableTreatment identifier="bandaged" suitability="100" />
<SuitableTreatment identifier="gypsumcast" suitability="100" />
<SuitableTreatment identifier="arteriesclamp" suitability="100" />
<SuitableTreatment identifier="triagetag_green" suitability="100" />
<SuitableTreatment identifier="triagetag_yellow" suitability="100" />
<SuitableTreatment identifier="triagetag_red" suitability="100" />
<SuitableTreatment identifier="triagetag_black" suitability="100" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="12,-2" holdangle="210" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="and" />
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="10" />
</Item>
</Items>
</Override>
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<?xml version="1.0" encoding="utf-8"?>
<Override>
<Items>
<Item name="" identifier="advscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="locker" />
<Deconstruct />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="1" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,188,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.01" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.01" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,2" holdangle="60" reload="1.0">
<StatusEffect type="OnUse" target="Limb" comparison="and"></StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="medical" level="30" />
</Item>
<Item name="" identifier="multiscalpel" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="medcab" minamount="1" maxamount="1" spawnprobability="1" />
<PreferredContainer primary="locker" />
<Fabricate suitablefabricators="fabricator">
<RequiredSkill identifier="medical" level="60" />
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="steel" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="plastic" />
<RequiredItem identifier="zinc" amount="2" />
</Fabricate>
<Deconstruct>
<Item identifier="steel" />
</Deconstruct>
<Price baseprice="210" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="2" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="0,256,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,218,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<SuitableTreatment identifier="analgesia" suitability="0.04" />
<SuitableTreatment identifier="sym_unconsciousness" suitability="0.04" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,2" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect statuseffecttags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true"></StatusEffect>
</MeleeWeapon>
<CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
<GuiFrame relativesize="0.14,0.25" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,0" style="ItemUI" />
<Button text="multiscalpel.btn.incision">
<StatusEffect target="This" type="OnUse" stackable="true">
<LuaHook name="NT.multiscalpel.incision" />
</StatusEffect>
</Button>
<!--<Button text="multiscalpel.btn.kidneys"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.kidneys"/></StatusEffect></Button>-->
<!--<Button text="multiscalpel.btn.liver"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.liver"/></StatusEffect></Button>-->
<!--<Button text="multiscalpel.btn.lungs"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.lungs"/></StatusEffect></Button>-->
<!--<Button text="multiscalpel.btn.heart"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.heart"/></StatusEffect></Button>-->
<!--<Button text="multiscalpel.btn.brain"><StatusEffect type="OnUse" stackable="true"><LuaHook name="NT.multiscalpel.brain"/></StatusEffect></Button>-->
<Button text="multiscalpel.btn.bandage">
<StatusEffect target="This" type="OnUse" stackable="true">
<LuaHook name="NT.multiscalpel.bandage" />
</StatusEffect>
</Button>
<Button text="multiscalpel.btn.speedflex">
<StatusEffect target="This" type="OnUse" stackable="true">
<LuaHook name="NT.multiscalpel.speedflex" />
</StatusEffect>
</Button>
</CustomInterface>
</Item>
<Item name="" identifier="organscalpel_liver" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
<Conditional retractedskin="gte 1" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="surgery" level="40" />
</Item>
<Item name="" identifier="organscalpel_kidneys" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
<Conditional retractedskin="gte 1" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="surgery" level="30" />
</Item>
<Item name="" identifier="organscalpel_lungs" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
<Conditional retractedskin="gte 1" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="surgery" level="50" />
</Item>
<Item name="" identifier="organscalpel_heart" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
<Price baseprice="35" soldbydefault="true">
<Price storeidentifier="merchantmedical" sold="true" multiplier="0.9" minavailable="6" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
<Conditional retractedskin="gte 1" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="surgery" level="60" />
</Item>
<Item name="" identifier="organscalpel_brain" category="Equipment" cargocontaineridentifier="mediccrate" Tags="smallitem,medical,surgery,surgerytool" description="" useinhealthinterface="True" scale="0.250">
<PreferredContainer primary="toxcontainer" minamount="1" maxamount="1" spawnprobability="1" />
<Price baseprice="200" soldbydefault="true">
<Price locationtype="research" multiplier="1" sold="true" minavailable="6" />
</Price>
<InventoryIcon texture="%ModDir%/Images/InventoryItemIconAtlas.png" sourcerect="448,128,64,64" origin="0.5,0.5" />
<Sprite texture="%ModDir%/Images/InGameItemIconAtlas.png" sourcerect="131,203,122,8" depth="0.55" origin="0.5,0.5" />
<Body width="65" height="15" density="50" />
<MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="40,5" handle1="-7,-5" holdangle="60" reload="1.0">
<!-- extracting organ -->
<StatusEffect tags="medical" type="OnUse" target="This,Limb" comparison="and" disabledeltatime="true">
<Conditional retractedskin="gte 1" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</MeleeWeapon>
<SkillRequirementHint identifier="surgery" level="100" />
</Item>
</Items>
</Override>