Track LocalMods as part of monolith
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-- Modders, please use ModDir:Neurotrauma when taking dependencies, and
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-- name your patches with the word "neurotrauma" (letter case doesnt matter)
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-- sets NT.modconflict to true if incompatible mod detected
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-- this applies meta affliction "modconflict" every round
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-- prints out the warning and incompatible mod on server startup
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-- Hooks Lua event "roundStart" to do the above each round
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NT.modconflict = false
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function NT.CheckModConflicts()
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NT.modconflict = false
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if NTConfig.Get("NT_ignoreModConflicts", false) then return end
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local itemsToCheck = { "antidama2", "opdeco_hospitalbed" }
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for prefab in ItemPrefab.Prefabs do
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if HF.TableContains(itemsToCheck, prefab.Identifier.Value) then
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local mod = prefab.ConfigElement.ContentPackage.Name
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if not string.find(string.lower(mod), "neurotrauma") then
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NT.modconflict = true
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print("Found Neurotrauma incompatibility with mod: ", mod)
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print("WARNING! mod conflict detected! Neurotrauma may not function correctly and requires a patch!")
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return
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end
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end
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end
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end
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Timer.Wait(function()
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NT.CheckModConflicts()
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end, 1000)
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Hook.Add("roundStart", "NT.RoundStart.modconflicts", function()
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Timer.Wait(function()
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NT.CheckModConflicts()
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end, 10000)
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end)
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